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@@ -276,7 +276,7 @@ if $ARGS[0] = 'keep_playing_on1':
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'The time quickly flies by before Feofan interrupts and stops the game as it''s getting late and he has to get home.'
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'The time quickly flies by before Feofan interrupts and stops the game as it''s getting late and he has to get home.'
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*nl
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*nl
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'You hear a disappointing sigh go through the room as everybody stops and closes their handbooks. The group is still buzzing and you chat for some time about the twists and turns during one of the encounters.'
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'You hear a disappointing sigh go through the room as everybody stops and closes their handbooks. The group is still buzzing and you chat for some time about the twists and turns during one of the encounters.'
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- 'As you''re about to leave, Feofan speaks up. "Don''t worry, we''ll continue this story event next time." He then turns to you. "It was fun having you around, <<$pcs_nickname>>. I hope you had fun and will join us again next time." The group then gather up their books and walk out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'As you''re about to leave, Feofan speaks up. "Don''t worry, we''ll continue this story event next time." He then turns to you. "It was fun having you around, <<$pcs_nickname>>. I hope you had fun and will join us again next time." The group then gather up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'pav_commcenter', 'lobby'
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act 'Leave': gt 'pav_commcenter', 'lobby'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -417,7 +417,7 @@ if $ARGS[0] = 'keep_playing_on2':
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'The tension rises before easing up as the others tease Petka about his unfortunate choice of words. You tell him you''re fine and to return to camp before you finish bathing, get dressed and head back yourself. After you do, the rest of the group follow your lead and one by one, their characters all go and bathe as well, apparently enjoying the more immersive role-playing you''re doing.'
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'The tension rises before easing up as the others tease Petka about his unfortunate choice of words. You tell him you''re fine and to return to camp before you finish bathing, get dressed and head back yourself. After you do, the rest of the group follow your lead and one by one, their characters all go and bathe as well, apparently enjoying the more immersive role-playing you''re doing.'
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*nl
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*nl
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'As the party beds down for the night, you and the others keep teasing Petka throughout the rest of the game as it nears the end.'
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'As the party beds down for the night, you and the others keep teasing Petka throughout the rest of the game as it nears the end.'
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- '"We''re out of time," Feofan announces and you and the rest of the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time. Hopefully Petka will get to see <<$pcs_nickname>> naked again..." he says with a wink, which gets everyone laughing again as Petka blushes once more. The group then gather up their books and walk out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ '"We''re out of time," Feofan announces and you and the rest of the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time. Hopefully Petka will get to see <<$pcs_nickname>> naked again..." he says with a wink, which gets everyone laughing again as Petka blushes once more. The group then gather up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'pav_commcenter', 'lobby'
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act 'Leave': gt 'pav_commcenter', 'lobby'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -482,7 +482,7 @@ if $ARGS[0] = 'game_night3':
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if $loc = 'city_coffee_hole':
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if $loc = 'city_coffee_hole':
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'The whole group meets up and starts showing off what they got. "We didn''t manage to buy anything either. No one wanted to accept our gold!" Julia exhales.'
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'The whole group meets up and starts showing off what they got. "We didn''t manage to buy anything either. No one wanted to accept our gold!" Julia exhales.'
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'"Yeah, we''ll have to save the gold for another time. We''ll surely come across someone that will accept it!" Artem exclaims while throwing an eye towards Feofan.'
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'"Yeah, we''ll have to save the gold for another time. We''ll surely come across someone that will accept it!" Artem exclaims while throwing an eye towards Feofan.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can always go find another adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can always go find another adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "I found the brothel, if that''s any consolation."'
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'Petka jumps in excitedly. "I found the brothel, if that''s any consolation."'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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@@ -500,7 +500,7 @@ if $ARGS[0] = 'game_night3':
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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- 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -508,13 +508,13 @@ if $ARGS[0] = 'game_night3':
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else
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else
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'The whole group meets up and starts showing off what they got. "We didn''t manage to buy anything either. No one wanted to accept our gold!" Julia exhales.'
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'The whole group meets up and starts showing off what they got. "We didn''t manage to buy anything either. No one wanted to accept our gold!" Julia exhales.'
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'"Yeah, we''ll have to save the gold for another time. We''ll surely come across someone that will accept it!" Artem exclaims while throwing an eye towards Feofan.'
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'"Yeah, we''ll have to save the gold for another time. We''ll surely come across someone that will accept it!" Artem exclaims while throwing an eye towards Feofan.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can always go find another adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can always go find another adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "I found the brothel, if that''s any consolation."'
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'Petka jumps in excitedly. "I found the brothel, if that''s any consolation."'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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'Petka blushes. "Yeah? So?"'
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'Petka blushes. "Yeah? So?"'
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'Artem laughs. "Why would she need a brothel?"'
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'Artem laughs. "Why would she need a brothel?"'
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- 'Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'pav_commcenter', 'lobby'
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act 'Leave': gt 'pav_commcenter', 'lobby'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -536,7 +536,7 @@ if $ARGS[0] = 'game_night3':
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if $loc = 'city_coffee_hole':
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if $loc = 'city_coffee_hole':
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'You meet up with a cheerful Julia and Zinaida. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
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'You meet up with a cheerful Julia and Zinaida. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
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'"And we got new weapons!" Artem chimes in.'
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'"And we got new weapons!" Artem chimes in.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can go on our next adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "To top it off, I found the brothel!"'
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'Petka jumps in excitedly. "To top it off, I found the brothel!"'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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@@ -554,7 +554,7 @@ if $ARGS[0] = 'game_night3':
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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- 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -562,13 +562,13 @@ if $ARGS[0] = 'game_night3':
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else
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else
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'You meet up with a cheerful Julia and Zinaida. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
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'You meet up with a cheerful Julia and Zinaida. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
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'"And we got new weapons!" Artem chimes in.'
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'"And we got new weapons!" Artem chimes in.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can go on our next adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "To top it off, I found the brothel!"'
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'Petka jumps in excitedly. "To top it off, I found the brothel!"'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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'Petka blushes. "Yeah? So?"'
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'Petka blushes. "Yeah? So?"'
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'Artem laughs. "Why would she need a brothel?"'
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'Artem laughs. "Why would she need a brothel?"'
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- 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "I can''t wait to see how all of this plays out!" someone comments before Feofan calls a stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "I can''t wait to see how all of this plays out!" someone comments before Feofan calls a stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave':gt 'pav_commcenter', 'lobby'
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act 'Leave':gt 'pav_commcenter', 'lobby'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -586,7 +586,7 @@ if $ARGS[0] = 'game_night3':
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if $loc = 'city_coffee_hole':
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if $loc = 'city_coffee_hole':
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'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
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'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
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'"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too." Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
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'"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too." Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can go on our next adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "And I found the brothel!"'
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'Petka jumps in excitedly. "And I found the brothel!"'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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@@ -606,7 +606,7 @@ if $ARGS[0] = 'game_night3':
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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- 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -614,13 +614,13 @@ if $ARGS[0] = 'game_night3':
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else
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else
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'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
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'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
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'"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too?" Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
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'"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too?" Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can go on our next adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "And I found the brothel!"'
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'Petka jumps in excitedly. "And I found the brothel!"'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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'Petka blushes. "Yeah? So?"'
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'Petka blushes. "Yeah? So?"'
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'Artem laughs. "Why would she need a brothel?"'
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'Artem laughs. "Why would she need a brothel?"'
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- 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave':gt 'pav_commcenter', 'lobby'
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act 'Leave':gt 'pav_commcenter', 'lobby'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -666,7 +666,7 @@ if $ARGS[0] = 'game_night3':
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'You meet the rest of the party and show off the goods to both some excitement and disappointment as you continue discussing what to do next.'
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'You meet the rest of the party and show off the goods to both some excitement and disappointment as you continue discussing what to do next.'
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'Julia and Zinaida are looking cheerful. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
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'Julia and Zinaida are looking cheerful. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
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'"We got a few new weapons," Artem chimes in.'
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'"We got a few new weapons," Artem chimes in.'
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- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can go on our next adventure," Gerasim adds.'
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+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
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*nl
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*nl
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'Petka jumps in excitedly. "To top it off, I found the brothel!"'
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'Petka jumps in excitedly. "To top it off, I found the brothel!"'
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'"Isn''t your character a girl?" Artem replies.'
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'"Isn''t your character a girl?" Artem replies.'
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@@ -686,7 +686,7 @@ if $ARGS[0] = 'game_night3':
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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- 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -694,13 +694,13 @@ if $ARGS[0] = 'game_night3':
|
|
else
|
|
else
|
|
'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
|
|
'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
|
|
'"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too?" Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
|
|
'"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too?" Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
|
|
- '"We sold the trinkets to the local trader and managed to buy enough supplies for a couple of weeks, so we can go on our next adventure," Gerasim adds.'
|
|
|
|
|
|
+ '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
|
|
*nl
|
|
*nl
|
|
'Petka jumps in excitedly. "And I found the brothel!"'
|
|
'Petka jumps in excitedly. "And I found the brothel!"'
|
|
'"Isn''t your character a girl?" Artem replies.'
|
|
'"Isn''t your character a girl?" Artem replies.'
|
|
'Petka blushes. "Yeah? So?"'
|
|
'Petka blushes. "Yeah? So?"'
|
|
'Artem laughs. "Why would she need a brothel?"'
|
|
'Artem laughs. "Why would she need a brothel?"'
|
|
- 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
|
|
+ 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -859,7 +859,7 @@ if $ARGS[0] = 'inform_them':
|
|
act 'Back to the game':
|
|
act 'Back to the game':
|
|
*clr & cla
|
|
*clr & cla
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
- 'Once Anushka is gone, you all get back into the game. "I''m not too fond of that, I''d rather do something else," Julia counters. The arguing then starts getting more intense as everyone tries to get their point across. The yelling gets louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
|
|
|
|
+ 'Once Anushka is gone, you all get back into the game. "I''m not too fond of that, I''d rather do something else," Julia counters. The arguing starts getting more intense as everyone tries to get their point across, the yelling getting louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
@@ -869,7 +869,7 @@ if $ARGS[0] = 'inform_them':
|
|
end
|
|
end
|
|
else
|
|
else
|
|
'You return to the group and tell them about the different adventures you''ve discovered from the patrons of the tavern. They all listen attentively to what you have to say. "Well, I feel like we should go and bash that Necromancer''s head in!" Artem suggests with a smile.'
|
|
'You return to the group and tell them about the different adventures you''ve discovered from the patrons of the tavern. They all listen attentively to what you have to say. "Well, I feel like we should go and bash that Necromancer''s head in!" Artem suggests with a smile.'
|
|
- '"I''m not too fond of that, I''d rather do something else," Julia counters. The arguing then starts getting more intense as everyone tries to get their point across. The yelling gets louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
|
|
|
|
+ '"I''m not too fond of that, I''d rather do something else," Julia counters. The arguing starts getting more intense as everyone tries to get their point across, the yelling getting louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
@@ -887,7 +887,7 @@ if $ARGS[0] = 'mansion_adventure':
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
|
|
'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
|
|
'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
|
|
'"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
|
|
'"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
|
|
- '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
|
|
+ '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
if $loc = 'city_coffee_hole':
|
|
if $loc = 'city_coffee_hole':
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
else
|
|
else
|
|
@@ -902,7 +902,7 @@ if $ARGS[0] = 'necromancer_adventure':
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
|
|
'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
|
|
'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
|
|
'"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
|
|
'"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
|
|
- '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
|
|
+ '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
if $loc = 'city_coffee_hole':
|
|
if $loc = 'city_coffee_hole':
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
else
|
|
else
|
|
@@ -910,14 +910,14 @@ if $ARGS[0] = 'necromancer_adventure':
|
|
end
|
|
end
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
-
|
|
|
|
|
|
+
|
|
if $ARGS[0] = 'treasure_map__adventure':
|
|
if $ARGS[0] = 'treasure_map__adventure':
|
|
*clr & cla
|
|
*clr & cla
|
|
nerd_game['treasure_map_adventure'] = 1
|
|
nerd_game['treasure_map_adventure'] = 1
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
|
|
'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
|
|
'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
|
|
'"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
|
|
'"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
|
|
- '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
|
|
+ '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
if $loc = 'city_coffee_hole':
|
|
if $loc = 'city_coffee_hole':
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
else
|
|
else
|
|
@@ -934,8 +934,8 @@ if $ARGS[0] = 'game_night5':
|
|
grupvalue[3] += 1
|
|
grupvalue[3] += 1
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
- 'You quickly run up the stairs into the usual library room, not wanting to be late. Everyone else is already there, buzzing just like you. You''ve finally got an adventure to head out on and the tension from last week seems to have dissolved.'
|
|
|
|
- '"Freaking finally, let''s head out of this god-forsaken village and on to a new adventure!" Zinaida exclaims.'
|
|
|
|
|
|
+ 'As you arrive, you notice that the atmosphere is quite elated. The tension from last week seems to have dissolved and the group is ready for their next adventure.'
|
|
|
|
+ '"Freaking finally! Let''s head out of this god-forsaken village and on to a new adventure!" Zinaida exclaims.'
|
|
'"We just need to pack up and we''re good to go!" Gerasim replies.'
|
|
'"We just need to pack up and we''re good to go!" Gerasim replies.'
|
|
'The group quickly packs up everything from the rooms in the inn, pays for their stay and heads outside.'
|
|
'The group quickly packs up everything from the rooms in the inn, pays for their stay and heads outside.'
|
|
act 'Leave the inn':
|
|
act 'Leave the inn':
|
|
@@ -955,7 +955,7 @@ if $ARGS[0] = 'game_night5':
|
|
*nl
|
|
*nl
|
|
'Once Anushka is gone, you all get back into the game. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You expect to see Feofan pull out the map of your camp, but to everyone''s disappointment, he doesn''t. You look at each other in confusion, searching for some answers.'
|
|
'Once Anushka is gone, you all get back into the game. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You expect to see Feofan pull out the map of your camp, but to everyone''s disappointment, he doesn''t. You look at each other in confusion, searching for some answers.'
|
|
'"That''s it for now," Feofan explains, but he''s quickly interrupted.'
|
|
'"That''s it for now," Feofan explains, but he''s quickly interrupted.'
|
|
- '"What do you mean ''that''s it''? Where''s the next part? We voted for the adventure the last week!" Gerasim exclaims.'
|
|
|
|
|
|
+ '"What do you mean ''that''s it''? Where''s the next part? We voted for the adventure last week!" Gerasim exclaims.'
|
|
*nl
|
|
*nl
|
|
'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
@@ -966,7 +966,7 @@ if $ARGS[0] = 'game_night5':
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
- 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
|
|
+ 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -975,7 +975,7 @@ if $ARGS[0] = 'game_night5':
|
|
'As you''re heading out, you quickly throw one last gaze at the beautiful village map that Feofan painted. You gather just outside of town and everyone takes a second to double check the supplies to make sure you didn''t miss anything. Once everyone is sure, you head out in the direction of your next adventure. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You expect to see Feofan pull out the map of your camp, but to everyone''s disappointment, he doesn''t. You look at each other in confusion, searching for some answers.'
|
|
'As you''re heading out, you quickly throw one last gaze at the beautiful village map that Feofan painted. You gather just outside of town and everyone takes a second to double check the supplies to make sure you didn''t miss anything. Once everyone is sure, you head out in the direction of your next adventure. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You expect to see Feofan pull out the map of your camp, but to everyone''s disappointment, he doesn''t. You look at each other in confusion, searching for some answers.'
|
|
'"That''s it for now," Feofan explains, but he''s quickly interrupted.'
|
|
'"That''s it for now," Feofan explains, but he''s quickly interrupted.'
|
|
*nl
|
|
*nl
|
|
- '"What do you mean ''that''s it''? Where''s the next part? We voted for the adventure the last week!" Gerasim exclaims.'
|
|
|
|
|
|
+ '"What do you mean ''that''s it''? Where''s the next part? We voted for the adventure ast week!" Gerasim exclaims.'
|
|
'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
'"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
|
|
'"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
|
|
@@ -985,7 +985,7 @@ if $ARGS[0] = 'game_night5':
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
- 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
|
|
+ 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -1061,7 +1061,7 @@ if $ARGS[0] = 'board_games':
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
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'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
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'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
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'Feofan responds as expected - haughty. "Ye, with little faith in me. Told you I would fix everything."'
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'Feofan responds as expected - haughty. "Ye, with little faith in me. Told you I would fix everything."'
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- 'You all pile on him before clearing up. Once you pack everything up, you walk out of the library. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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+ 'You all pile on him before clearing up. Once you pack everything up, you head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave':gt 'pav_commcenter', 'lobby'
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act 'Leave':gt 'pav_commcenter', 'lobby'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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end
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end
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@@ -1082,7 +1082,7 @@ if $ARGS[0] = 'summer_invite':
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gs 'stat'
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gs 'stat'
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'<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
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- 'You look at your phone and notice that Feofan has texted you. "Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which night works best for you. We can do it either on <<$week[val(mid(temp,1,1))]>> or <<$week[val(mid(temp,2,1))]>>."'
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+ 'You look at your phone and notice that Feofan has texted you. "Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(temp,1,1))]>> or <<$week[val(mid(temp,2,1))]>>."'
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act 'Not interested <br><font color="red">This will block this story arc.</font>':
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act 'Not interested <br><font color="red">This will block this story arc.</font>':
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nerd_game['invite_day'] = 2147483647 & ! block the event
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nerd_game['invite_day'] = 2147483647 & ! block the event
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*clr & cla
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*clr & cla
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@@ -1476,7 +1476,7 @@ if $ARGS[0] = 'summer_invite_sms':
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nerd_game['invite_day'] = daystart
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nerd_game['invite_day'] = daystart
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end
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end
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- $VM['0'] = 'Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which night works best for you. We can do it either on <<$week[val(mid(nerd_game[''lot''],1,1))]>> or <<$week[val(mid(nerd_game[''lot''],2,1))]>>.'
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+ $VM['0'] = 'Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(nerd_game[''lot''],1,1))]>> or <<$week[val(mid(nerd_game[''lot''],2,1))]>>.'
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$VF['0a'] = 'Sorry, but I''m just not interested in stuff like that. Thanks for the invite though.'
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$VF['0a'] = 'Sorry, but I''m just not interested in stuff like that. Thanks for the invite though.'
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$VM['1a'] = ':-( Oh... okay yeah I get it. Guess we''ll see you around.'
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$VM['1a'] = ':-( Oh... okay yeah I get it. Guess we''ll see you around.'
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@@ -1625,7 +1625,7 @@ if $ARGS[0] = 'invite_uni':
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nerd_game['invite_day'] = daystart
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nerd_game['invite_day'] = daystart
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gs 'stat'
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gs 'stat'
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
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- 'As you leave your last class of the day, Feofan walks over to you and smiles. "Hey <<$pcs_nickname>>, we do a weekly game night where we mostly play Dungeons and Dragons, but we sometimes play some board games. I was talking to the others and we were wondering if you would like to join us? We have a couple nights free this week and were wondering which night works best for you. We can do it either on Tuesday or Thursday evening."'
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+ 'As you leave your last class of the day, Feofan walks over to you and smiles. "Hey <<$pcs_nickname>>, we do a weekly game night where we mostly play Dungeons and Dragons, but we sometimes play some board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on Tuesday or Thursday evening."'
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act 'Not interested <br><font color="red">This will block this story arc.</font>':
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act 'Not interested <br><font color="red">This will block this story arc.</font>':
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nerd_game['invite_day'] = 2147483647 & ! block the event
|
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nerd_game['invite_day'] = 2147483647 & ! block the event
|
|
*clr & cla
|
|
*clr & cla
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|
@@ -1633,7 +1633,7 @@ if $ARGS[0] = 'invite_uni':
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gs 'stat'
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gs 'stat'
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
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'You shake your head. "Sorry, but I''m not interested in stuff like that. Thanks for the invite though."'
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|
'You shake your head. "Sorry, but I''m not interested in stuff like that. Thanks for the invite though."'
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|
- 'He looks disappointed "Oh... Okay, yeah I get it. Well, I guess we''ll see you around..." he mumbles before walk away.'
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+ 'He looks disappointed "Oh... Okay, yeah I get it. Well, I guess we''ll see you around..." he mumbles before walking away.'
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|
gs 'nerd_game_night', 'invite_uni', 'exit'
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|
gs 'nerd_game_night', 'invite_uni', 'exit'
|
|
end
|
|
end
|
|
act 'I have to study':
|
|
act 'I have to study':
|
|
@@ -1642,7 +1642,7 @@ if $ARGS[0] = 'invite_uni':
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|
gs 'stat'
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|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
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|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
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|
'You shake your head. "Sorry, but I can''t this week. These classes are killing me and I''m going to have to put in extra studying this week."'
|
|
'You shake your head. "Sorry, but I can''t this week. These classes are killing me and I''m going to have to put in extra studying this week."'
|
|
- 'He looks disappointed "Oh... Okay, yeah I understand. If you ever get a handle on your class let me know.... anyways I''ll go let the others know and maybe you can come next week? Talk to you later." He walks away before you can reply.'
|
|
|
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|
+ 'He looks disappointed "Oh... Okay, yeah I understand. If you ever get a handle on your class let me know.... Anyway, I''ll go let the others know and maybe you can come next week? Talk to you later." He walks away before you can reply.'
|
|
gs 'nerd_game_night', 'invite_uni', 'exit'
|
|
gs 'nerd_game_night', 'invite_uni', 'exit'
|
|
end
|
|
end
|
|
act 'I''m busy':
|
|
act 'I''m busy':
|
|
@@ -1686,7 +1686,7 @@ if $ARGS[0] = 'crash_gamenight_uni':
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
if grupTipe = 3:
|
|
if grupTipe = 3:
|
|
if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
|
|
if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
|
|
- 'As you walk over to their table everyone freezes and looks your way. When they see you, they relax and go back to playing their game.'
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|
|
|
|
|
+ 'As you walk over to their table, everyone freezes and looks your way. When they see you, they relax and go back to playing their game.'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re almost done, but it''s not too late to join."'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re almost done, but it''s not too late to join."'
|
|
'You smile and shake your head. "I just wanted to talk to one of you is all."'
|
|
'You smile and shake your head. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you as Feofan nods. "Okay. Can it wait until we finish at 11pm?"'
|
|
'They all exchange looks and then look back at you as Feofan nods. "Okay. Can it wait until we finish at 11pm?"'
|
|
@@ -1703,7 +1703,7 @@ if $ARGS[0] = 'crash_gamenight_uni':
|
|
end
|
|
end
|
|
else
|
|
else
|
|
if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
|
|
if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
|
|
- 'As you walk over to their table everyone freezes and looks your way. You can feel the anxious looks from the group sitting around a table that has all sorts of geeky stuff spread across it.'
|
|
|
|
|
|
+ 'As you walk over to their table, everyone freezes and looks your way. You can feel the anxious looks from the group sitting around a table that has all sorts of geeky stuff spread across it.'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
@@ -1711,7 +1711,7 @@ if $ARGS[0] = 'crash_gamenight_uni':
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
else
|
|
else
|
|
- 'Upon entering the room, everyone freezes and looks your way. You can feel the anxious looks from the group standing around a table packing up all their geeky stuff.'
|
|
|
|
|
|
+ 'As you walk over to their table, everyone freezes and looks your way. You can feel the anxious looks from the group standing around a table packing up all their geeky stuff.'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay...." You can tell they''re all wondering who it is you came to speak with.'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay...." You can tell they''re all wondering who it is you came to speak with.'
|