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@@ -171,23 +171,23 @@ if $ARGS[0] = 'start':
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$HTMLText = '<table>
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<tr>
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- <th align="right">Allies</td>
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- <th align="center" valign="center" rowspan=<<tableSize*2+1>> >vs.</td>
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- <th align="left">Opponents</td>
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+ <th align="left">Allies</left></td>
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+ <th align="center" valign="center" rowspan=<<tableSize*2+1>> >vs.</center></td>
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+ <th align="right">Opponents</right></td>
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</tr>'
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i = 0
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:FightPoster
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if i < tableSize:
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$HTMLText += '
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<tr>
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- <td align="right"><img HEIGHT=400 src="<<$pcs_image[i]>>"></td>
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+ <td align="left"><img HEIGHT=400 src="<<$pcs_image[i]>>"></left></td>
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- <td align="left"><img HEIGHT=400 src="<<$opp_image[i]>>"></td>
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+ <td align="right"><img HEIGHT=400 src="<<$opp_image[i]>>"></right></td>
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</tr>
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<tr>
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- <td align="right"><<$pcs_name[i]>></td>
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+ <td align="left"><<$pcs_name[i]>></left></td>
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- <td align="left"><<$opp_name[i]>></td>
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+ <td align="right"><<$opp_name[i]>></right></td>
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</tr>'
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i += 1
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jump 'FightPoster'
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@@ -389,17 +389,16 @@ if $ARGS[0] = 'Attack':
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if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
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$fightAtk['AttackerType'] = 'pcs'
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+ $fightAtk['DefenderName'] = $opp_name[fightAtk_TargetNumber]
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$fightAtk['AttackerName'] = 'You'
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elseif $fightAtk_TargetType = 'opp':
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+ $fightAtk['AttackerName'] = $pcs_name[fightAtk_AttackerNumber]
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+ $fightAtk['DefenderName'] = $opp_name[fightAtk_TargetNumber]
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$fightAtk['AttackerType'] = 'pcs'
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- $fightAtk['AttackerName'] = $pcs_name['<<ARGS[3]>>']
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- $fightAtk['DefenderName'] = $opp_name['<<ARGS[2]>>']
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- $fightAtk['TargetPronoun'] = 'They'
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else
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$fightAtk['AttackerType'] = 'opp'
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- $fightAtk['AttackerName'] = $opp_name['<<ARGS[3]>>']
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- $fightAtk['DefenderName'] = $pcs_name['<<ARGS[2]>>']
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- $fightAtk['TargetPronoun'] = 'You'
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+ $fightAtk['AttackerName'] = $opp_name[fightAtk_AttackerNumber]
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+ $fightAtk['DefenderName'] = $pcs_name[fightAtk_TargetNumber]
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end
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fightAtk_Type = arrpos('$AttackType',$fightAtk_Type)
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@@ -410,9 +409,9 @@ if $ARGS[0] = 'Attack':
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fightAtk['MaxDamage'] = AttackMax[fightAtk_Type]
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if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
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- 'You attempt to <<$fightAtk["Type"]>> <<$fightAtk["DefenderName"]>>!'
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+ 'You attempt to <<$fightAtk_Type>> <<$fightAtk["DefenderName"]>>!'
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else
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- '<<$fightAtk["AttackerName"]>> attempts to <<$fightAtk["Type"]>> <<$fightAtk["DefenderName"]>>!'
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+ '<<$fightAtk["AttackerName"]>> attempts to <<$fightAtk_Type>> <<$fightAtk["DefenderName"]>>!'
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end
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*nl
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if fightAtk['AttackerSkillValue'] + rand(0,30) > fightAtk['TargetReactValue'] / 4 + 3 * fightAtk['TargetAgilValue'] / 4:
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@@ -422,15 +421,15 @@ if $ARGS[0] = 'Attack':
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gs 'fight', 'applyDamage', $fightAtk_TargetType, fightAtk_TargetNumber, fightAtk['Damage']
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if fightAtk['Damage'] > 10:
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if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
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- 'The hit is hard and you reel in pain.'
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+ 'The hit is hard and <<$fightAtk["DefenderName"]>> reels in pain.'
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else
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- 'The hit is hard and <<$fightAtk["AttackerName"]>> reels in pain.'
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+ 'The hit is hard and you reel in pain.'
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end
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else
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'Its a glancing blow, but still hurts.'
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end
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else
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- if $fightAtk_TargetType = 'opp' and fightAtk_AttackerNumber = 0:
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+ if $fightAtk_TargetType = 'pcs' and fightAtk_AttackerNumber = 0:
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'You avoid the blow.'
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else
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'<<$fightAtk["AttackerName"]>> avoids the blow.'
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@@ -505,41 +504,41 @@ if $ARGS[0] = 'player':
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end
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if opp_health[0] > 0:
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act 'Kick <<$opp_name[0]>>':
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- gs 'fight', 'Attack', 'Kick', 'opp', 0, ARGS[2]
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+ gs 'fight', 'Attack', 'Kick', 'opp', 0, 0
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end
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act 'Punch <<$opp_name[0]>> hard':
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- gs 'fight', 'Attack', 'Hard Punch', 'opp', 0, ARGS[2]
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+ gs 'fight', 'Attack', 'Hard Punch', 'opp', 0, 0
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end
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act 'Jab <<$opp_name[0]>>':
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- gs 'fight', 'Attack', 'Jab', 'opp', 0, ARGS[2]
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+ gs 'fight', 'Attack', 'Jab', 'opp', 0, 0
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end
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end
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if opp_health[1] > 0:
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act 'Kick <<$opp_name[1]>>':
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- gs 'fight', 'Attack', 'Kick', 'opp', 1, ARGS[2]
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+ gs 'fight', 'Attack', 'Kick', 'opp', 1, 0
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end
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act 'Punch <<$opp_name[1]>> hard':
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- gs 'fight', 'Attack', 'Hard Punch', 'opp', 1, ARGS[2]
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+ gs 'fight', 'Attack', 'Hard Punch', 'opp', 1, 0
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end
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act 'Jab <<$opp_name[1]>>':
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- gs 'fight', 'Attack', 'Jab', 'opp', 1, ARGS[2]
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+ gs 'fight', 'Attack', 'Jab', 'opp', 1, 0
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end
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end
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if opp_health[2] > 0:
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act 'Kick <<$opp_name[2]>>':
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- gs 'fight', 'Attack', 'Kick', 'opp', 2, ARGS[2]
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+ gs 'fight', 'Attack', 'Kick', 'opp', 2, 0
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end
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act 'Punch <<$opp_name[2]>> hard':
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- gs 'fight', 'Attack', 'Hard Punch', 'opp', 2, ARGS[2]
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+ gs 'fight', 'Attack', 'Hard Punch', 'opp', 2, 0
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end
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act 'Jab <<$opp_name[2]>>':
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- gs 'fight', 'Attack', 'Jab', 'opp', 2, ARGS[2]
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+ gs 'fight', 'Attack', 'Jab', 'opp', 2, 0
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end
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end
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end
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