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- # atakA
- menu_off = 1
- if $ARGS[0] = 'atak':
- cla
- !payment hit dodge
- poSp = speed * 20 / 100
- uvAg = agilV * 20 / 100
- poBox = pcs_react * 20 / 100
- uvBox = reactV * 20 / 100
- popad = RAND(pcs_react - poBox,pcs_react + poBox) + RAND(speed - poSp,speed + poSp) + bonusSh
- uvorot = RAND(reactV - uvBox,reactV + uvBox) + RAND(agilV - uvAg,agilV + uvAg)
- uvorKoef = uvorot * 50 / 100
- popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !Crete, very direct hit
- '<b><font color = green>Critical hits</font></b>'
- xgt'atakA','uronKrit'
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- !He attacks the enemy
- '<b><font color = green>EYE</font></b>'
- xgt'atakA','uron'
- end
- elseif popad <= uvorot:
- '<b><font color = red>LOST</font></b>'
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damKoef = damTip*20/100
- damage = RAND(damTip+damKoef,damTip+damKoef*2)
- if damTipM > 0:
- damKoefM = damTipM*20/100
- damageM = RAND(damTipM+damKoefM,damTipM+damKoefM*2)
- end
- xgt'atakA','damage'
- end
- if $ARGS[0] = 'uron':
- cla
- damKoef = damTip*20/100
- damage = RAND(damTip-damKoef,damTip+damKoef)
- if damTipM > 0:
- damKoefM = damTipM*20/100
- damageM = RAND(damTipM-damKoefM,damTipM+damKoefM)
- end
- xgt'atakA','damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damageV = damageV - dospehDefV & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- healthV = healthV - damage
- if damTipM > 0:
- manaV = manaV - damageM
- pcs_mana = pcs_mana + damageM
- '<b><font color = green>You swallowed <<damageM>> mana enemy units.</font></b>'
- end
- !pcs_mana = pcs_mana - damageM
- if eleSh > 0:
- stunV = RAND(eleSh,eleSh*3)
- '<b><font color = green><<$boydesc>> paralyzed <<stunV>> Rounds</font></b>'
- end
- '<b><font color = green>You have caused damage <<damage>> units</font></b>'
- !'<b><font color = red>Your mana harmed <<damageM>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- pcs_health = pcs_health - damage
- '<b><font color = red><<$boydesc>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- !damSum = damage + damageM
- !defence = defence - damSum
- defenceV = defenceV - damage
- '<b><font color = green>You have caused damage <<damage>> Protection of enemy units</font></b>'
- xgt'fight','sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- klonV = klonV - 1
- '<b><font color = green>Destroyed enemy clone</font></b>'
- xgt'fight','sta'
- end
- if unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- '<b><font color = red>Your blow has passed through the body of the enemy. Opponents do not materials</font></b>'
- xgt'fight','sta'
- end
- if barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color = red><<$boydesc>> easily weathered blow your</font></b>'
- xgt'fight','sta'
- elseif barierV < damage:
- !pcs_mana = pcs_mana - damageM
- !pcs_health = pcs_health - damage
- damage = damage - barierV
- healthV = healthV - damage
- if damTipM > 0:
- manaV = manaV - damageM
- pcs_mana = pcs_mana + damageM
- '<b><font color = green>You swallowed <<damageM>> mana enemy units.</font></b>'
- end
- if eleSh > 0:
- stunV = RAND(eleSh,eleSh*3)
- '<b><font color = green><<$boydesc>> paralyzed <<stunV>> Rounds</font></b>'
- end
- '<b><font color = green>You have caused damage <<damage>> units</font></b>'
- !'<b><font color = red>Your mana harmed <<damageM>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- pcs_health = pcs_health - damage
- '<b><font color = red>Opponent reflected damage and you get <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'atakW':
- cla
- !payment hit dodge
- poSp = speed * 20 / 100
- uvAg = agilV * 20 / 100
- poBox = pcs_react * 20 / 100
- uvBox = reactV * 20 / 100
- popad = RAND(pcs_react - poBox,pcs_react + poBox) + RAND(speed - poSp,speed + poSp)
- uvorot = RAND(reactV - uvBox,reactV + uvBox) + RAND(agilV - uvAg,agilV + uvAg)
- uvorKoef = uvorot * 50 / 100
- popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot+uvorKoef:
- !Crete, very direct hit
- '<b><font color = red>Critical hits</font></b>'
- xgt'atakA','uronKritW'
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- '<b><font color = red>EYE</font></b>'
- xgt'atakA','uronW'
- end
- elseif popad <= uvorot:
- '<b><font color = green>LOST</font></b>'
- xgt'fight','sta'
- end
- end
- if $ARGS[0] = 'uronKritW':
- cla
- damKoef = damTip*20/100
- damage = RAND(damTip+damKoef,damTip+damKoef*2)
- damKoefM = damTipM*20/100
- damageM = RAND(damTipM+damKoefM,damTipM+damKoefM*2)
- xgt'atakA','damageW'
- end
- if $ARGS[0] = 'uronW':
- cla
- damKoef = damTip*20/100
- damage = RAND(damTip-damKoef,damTip+damKoef)
- damKoefM = damTipM*20/100
- damageM = RAND(damTipM-damKoefM,damTipM+damKoefM)
- xgt'atakA','damageW'
- end
- if $ARGS[0] = 'damageW':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damageV = damageV - dospehDefV & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- healthV = healthV - damage
- manaV = manaV - damageM
- '<b><font color = green>You harmed <<damage>> units</font></b>'
- '<b><font color = green>You have caused damage to the enemy mana <<damageM>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- pcs_health = pcs_health - damage
- '<b><font color = red><<$boydesc>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- xgt'fight','sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- damSum = damage + damageM
- defenceV = defenceV - damSum
- !defenceV = defenceV - damage
- '<b><font color = green>You have caused damage <<damSum>> Protection of enemy units</font></b>'
- xgt'fight','sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- klonV = klonV - 1
- '<b><font color = green>Destroyed enemy clone</font></b>'
- xgt'fight','sta'
- end
- if unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- '<b><font color = red>Your blow has passed through the body of the enemy. Opponents do not materials</font></b>'
- xgt'fight','sta'
- end
- if barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color = red><<$boydesc>> easily weathered blow your</font></b>'
- xgt'fight','sta'
- elseif barierV < damage:
- manaV = manaV - damageM
- healthV = healthV - damage
- !healthV = healthV - damage
- '<b><font color = green>You have caused damage <<damage>> units</font></b>'
- '<b><font color = green>You have caused damage to the enemy mana <<damageM>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- pcs_health = pcs_health - damage
- '<b><font color = red>Opponent reflected damage and you get <<damage>> points of damage</font></b>'
- end
- end
- xgt'fight','sta'
- end
- end
- --- atakA ---------------------------------
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