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- # spell
- ! This Location contains the meat of what each spell does to the PC, NPCs, and the environment. Mana costs are handled elsewhere.
- ! This location should not be called directly. Should only be called through the "castSpell" location.
- ! $ARGS[0] = the name of the spell being cast
- ! $ARGS[1] = Spell Success value
- ! 2 = Critical Success -> You can make something extra specail happen
- ! 1 = Success -> Normal spell effects
- ! 0 = Failure -> Spell doesn''t work, probably just fizzles out
- ! -1 = Critical Failure -> Spell backfires. Something bad (not terrible) should happen
- ! $ARGS[n >= 2] = Any extra parameters needed by the spell
- !
- ! For Combat Spells:
- ! $ARGS[2] = Target Type ('opp','pcs')
- ! ARGS[3] = Target party member number
- ! ARGS[4] = Caster party member number
- SuccessValue = $ARGS[1]
- ! ARGS for Combat Spells if Applicable
- $TargetType = $ARGS[2]
- if $TargetType = 'pcs':
- $CasterType = 'opp'
- elseif $TargetType = 'opp':
- $CasterType = 'pcs'
- else
- $CasterType = 'pcs'
- $TargetType = 'pcs'
- end
- TargetNumber = ARGS[3]
- CasterNumber = ARGS[3]
- if $ARGS[0] = 'teleport':
- ! Do the stuff of a Teleport
- ! ARGS[1] = Success/Failure level
- ! ARGS[2] = the Target Location
- $NewLocation = $ARGS[2]
- :RandLocLoop
- $randomLoc = $tpLocations[rand(0,arrsize('$tpLocations') - 1)]
- if $randomLoc = $NewLocation or $randomLoc = $EntryPoint:
- jump 'RandLocLoop'
- end
- if SuccessValue > 0:
- *nl
- "The blur you see just outside the ring seems to shift."
- wait 1000
- if $treeCircArg[$NewLocation] = "":
- gt $treeCircLoc[$NewLocation]
- else
- gt $treeCircLoc[$NewLocation], $treeCircArg[$NewLocation]
- end
- elseif SuccessValue < 0:
- *nl
- "The blur you see just outside the ring seems to shift. Something did not go right!"
- wait 1000
- if $treeCircArg[$randomLoc] = "":
- gt $treeCircLoc[$randomLoc]
- else
- gt $treeCircLoc[$randomLoc], $treeCircArg[$randomLoc]
- end
- else
- 'You feel drained, but the energy fizzles out and nothing happens'
- end
- killvar '$randomLoc'
- killvar '$NewLocation'
- result = ""
- end
- if $ARGS[0] = 'regenerate':
- if SuccessValue > 0:
- ! How much health is gained per minute
- regenVal = 5 * SuccessValue
- ! Immediate health gain
- pcs_health += regenVal
- ! If Regenerate is already running, we only extend.
- regenArrIdx = arrpos('$spellTimeName','regenerate')
- if regenArrIdx > -1:
- ! if it''s found, then update only
- spellComplete[regenArrIdx] = totminut + 120
- $spellCompExec[regenArrIdx] = 'pcs_health += (5 * <<regenVal>>)'
- $spellTickExec[regenArrIdx] = 'pcs_health += <<regenVal>>'
- else
- ! Add Timer:
- ! spellName = 'regenerate'
- ! duration = 120
- ! CompCode = 'pcs_health += (5 * <<regenVal>>)'
- ! TickCode = 'pcs_health += <<regenVal>>'
- gs 'spellTimer', 'add', 'regenerate', 120, 'pcs_health += (5 * <<regenVal>>)', 'pcs_health += <<regenVal>>'
- end
- '<b><font color = green>Your body surges with life. You feel better already.</font></b>'
- killvar 'regenVal'
- killvar 'regenArrIdx'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'painblock':
- if SuccessValue > 0:
- pain['killer'] = 1
- '<b><font color = green>Your pain recedes into a dull throb.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'curedisease':
- if SuccessValue > 0:
- ! Cure Diseses
- dynamic $cheatmenu['std_cure']
- ! Cause pain where diseases burned out
- pain['head'] += 10
- pain['nose'] += 10
- pain['mouth'] += 10
- pain['lips'] += 10
- pain['throat'] += 10
- pain['asshole'] += 10
- pain['chest'] += 10
- pain['tummy'] += 10
- pain['urethra'] += 10
- pain['vaginal'] += 10
- ! You do not feel good
- pcs_mood -= 30
- '<b><font color = green>You burst into a high fever. You feel terrible, but you know you are now healthy.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'curewounds':
- if SuccessValue > 0:
- ! Remove some pain
- gs 'medical_din','healthTreatment'
- gs 'medical_din','healthTreatment'
- '<b><font color = green>You feel yourself coursing with life. You feel better already.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'curewounds2':
- if SuccessValue > 0:
- ! Remove all pain
- killvar 'pain'
- pcs_health = pcs_vital * 10 + pcs_stren * 5 + 1000
- '<b><font color = green>You feel yourself coursing with life. All pain is gone.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'berserk':
- if SuccessValue > 0:
- spellArrIdx = arrpos('$spellTimeName','berserk')
- pain['killer'] = 1
- if spellArrIdx > -1:
- ! if it''s found, then update only
- spellComplete[spellArrIdx] = totminut + 120
- else
- ! Save current Health percentage, since changing these stats will change healthmax
- healthPercent = pcs_health * 100 / healthmax
- staminPercent = pcs_stam * 100 / stammax
- ! Boost Stats
- stren_lvl += 200
- stren_lvlst += 200
- stren_muta += 4
- agil_lvl += 200
- agil_lvlst += 200
- agil_muta += 4
- vital_lvl += 200
- vital_lvlst += 200
- vital_muta += 4
- !gs 'stat_sklattrib'
- ! Run stats to recalculate max health
- gs 'stat'
- ! Update health to be appropiate percentage of new healthmax
- pcs_health = (healthPercent * healthmax / 100) + 1
- pcs_stam = (staminPercent * stammax) + 1
- ! Add Timer to remove this effect after tiem period
- $berserkCode={
- ! Return Stats to normal
- stren_lvl -= 200
- stren_lvlst -= 200
- stren_muta -= 4
- agil_lvl -= 200
- agil_lvlst -= 200
- agil_muta -= 4
- vital_lvl -= 200
- vital_lvlst -= 200
- vital_muta -= 4
- }
- gs 'spellTimer', 'add', 'berserk', 120, $berserkCode, ''
- end
- '<b><font color = green>You feel a huge adrenalin surge. You begin looking for someone to battle.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- killvar 'spellArrIdx'
- killvar 'berserkCode'
- killvar 'healthPercent'
- killvar 'staminPercent'
- end
- if $ARGS[0] = 'shower':
- if SuccessValue > 0:
- ! Take a Shower
- gs 'cum_cleanup'
- lactation['lactmess'] = 0
- pcs_sweat = 10
- ! Brush Teeth
- pcs_breath = 1
- '<b><font color = green>You feel clean and refreshed.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'makeup':
- if SuccessValue > 0:
- ! Argument should be 3 digit string representing Makeup to apply
- $MakeupArg = $ARGS[2]
- if $MakeupArg = '': $MakeupArg = '210'
- ! Arg[0] = Makeup Amount (0-3)
- MakeupArg[0] = val(mid($MakeupArg,1,1))
- ! Arg[1] = Lip Balm application (0-1)
- MakeupArg[1] = val(mid($MakeupArg,2,1))
- ! Arg[2] = False lash Application (0-2)
- MakeupArg[2] = val(mid($MakeupArg,3,1))
- ! Brush hair
- pcs_hairbsh = 1
- ! Apply Makeup
- pcs_makeup = MakeupArg[0]
- ! Apply Lipbalm
- pcs_lipbalm += 8*MakeupArg[1]
- ! Apply False Lashes
- if MakeupArg[2] = 1 and pcs_lashes < 3:
- pcs_lashes = 3
- elseif MakeupArg[2] = 2 and pcs_lashes < 4:
- pcs_lashes = 4
- end
- killvar 'MakeupArg'
- killvar '$MakeupArg'
- '<b><font color = green>makeup is applied to your face.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'cosmetica':
- if SuccessValue > 0:
- ! Take a Shower
- gs 'cum_cleanup'
- lactation['lactmess'] = 0
- pcs_sweat = 10
- ! Brush Teeth
- pcs_breath = 1
- ! Remove graffiti from self
- body_write = 0
- face_write = 0
- ! Enema
- klismaday = daystart
- klismaday1 = 1
- ! Brush hair
- pcs_hairbsh = 1
- ! Apply Makeup
- pcs_makeup = 3
- !if shave_menu = 0:nothing
- !if shave_menu = 1:legs and pussy
- !if shave_menu = 2:pussy only
- !if shave_menu = 3:legs only
- if shave_menu = 1 or shave_menu = 3:
- ! Shave Legs
- pcs_leghair = 0
- end
- if shave_menu = 1 or shave_menu = 2:
- ! Shave Pubes
- if pubestyle = 1:
- pcs_pubes = 0
- elseif pubestyle >= 2 and pubestyle <= 7:
- pcs_pubes = 11
- elseif pubestyle = 8:
- pcs_pubes = 16
- elseif pubestyle = 9:
- pcs_pubes = 21
- elseif pubestyle = 10:
- pcs_pubes = 26
- end
- end
- '<b><font color = green>You feel beautiful.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'reset':
- cla
- !Create mist
- 'Accumulated mana <<manaReset>> units.'
- act 'Absorb accumulated mana':
- cla
- *clr
- pcs_mana = pcs_mana + manaReset
- manaReset = 0
- xgt'fight','sta'
- end
- act 'Physical attacks':gt'boxing'
- if pcs_magik > 0:
- act 'Magic attacks':gt'magik'
- end
- end
- if $ARGS[0] = 'unmat':
- cla
- !Create mist
- 'You can become incorporeal at 30 moves, in exchange for 3000 Forces units Rikudo. This part of the power will be lost to you forever when you cast.'
- 'Do not allow to pass through the materiality of the body is not getting any impact damage, while slightly reduced longevity spells.'
- if rikudo >= 3000:
- act 'Become a disembodied':
- cla
- *clr
- unmaterial = 31
- rikudo = rikudo + 3000
- manaReset = 0
- xgt'fight','sta'
- end
- elseif rikudo < 3000:
- 'You have too little power Rikudo for this spell.'
- end
- act 'Physical attacks':gt'boxing'
- if pcs_magik > 0:
- act 'Magic attacks':gt'magik'
- end
- end
- if $ARGS[0] = 'fog':
- ! tuman = the amount of fog around you making you harder to hit
- ! tumanV = the amount of fog around your opponent making him harder to hit
- if tumanV > 0:
- 'It is not possible to call your fog when an existing opponent is already fogged.'
- else
- if SuccessValue > 0:
- tuman += (10 * SuccessValue)
- '<b><font color = green>A Fog materializes around, obscuring you from your enemies.</font></b>'
- elseif SuccessValue < 0:
- tumanV += 10
- '<b><font color = red>The spell backfires! A Fog materializes around your enemy, obscuring him from your view.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- end
- if $ARGS[0] = 'clone':
- ! klon = the number of clones that the enemy must destroy before hitting you
- if SuccessValue > 0:
- klon += SuccessValue
- '<b><font color = green><<SuccessValue>> clone<<iif(SuccessValue>1,"s","")>> of you springs from you confusing the enemy.</font></b>'
- elseif SuccessValue < 0 and klon > 0:
- klon -= 1
- '<b><font color = red>The spell backfires! One of your clones disappears.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'stun':
- ! stunner = 1 stuns the enemy for 3-6 rounds
- if SuccessValue > 0:
- stunner = 1
- '<b><font color = green>Your enemy is stunned.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atak','player'
- end
- if $ARGS[0] = 'weapon':
- if SuccessValue > 0:
- magweapbonus = weapbonus * 4 * SuccessValue
- '<b><font color = green>Your Weapon now feels more powerful.</font></b>'
- elseif SuccessValue < 0:
- magweapbonus = weapbonus * -1
- '<b><font color = red>The spell backfires! Your weapon seems weaker.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atak','player'
- end
- if $ARGS[0] = 'wind':
- ! tuman = the amount of fog around you making you harder to hit
- ! tumanV = the amount of fog around your opponent making him harder to hit
- if SuccessValue = 2:
- tumanV = 0
- '<b><font color = green>A wind blows through the area eliminating your enemys fog from the battlefield.</font></b>'
- elseif SuccessValue = 1:
- tumanV = 0
- tuman = 0
- '<b><font color = green>A wind blows through the area eliminating all fog on the battlefield.</font></b>'
- elseif SuccessValue = -1:
- tuman = 0
- '<b><font color = red>A wind blows through the area eliminating your fog from the battlefield.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'multiclone':
- ! klon = the number of clones that the enemy must destroy before hitting you
- if SuccessValue > 0:
- klon += SuccessValue * 3
- '<b><font color = green><<SuccessValue * 3>> clone<<iif(SuccessValue>1,"s","")>> of you springs from you confusing the enemy.</font></b>'
- elseif SuccessValue < 0 and klon > 0:
- if klon < 3:
- klon = 0
- else
- klon -= 3
- end
- '<b><font color = red>The spell backfires! Some of your clones disappear.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'energo':
- ! defence = absorbs damage before health begins to be removed
- if SuccessValue > 0:
- dynamic '<<$CasterType>>_shield[<<CasterNumber>>] += (100 * SuccessValue)'
- '<b><font color = green>An energy shield materializes around you, protecting you from your enemies.</font></b>'
- elseif SuccessValue < 0:
- dynamic '<<$TargetType>>_shield[<<TargetNumber>>] += 100'
- '<b><font color = red>The spell backfires! An energy shield materializes around your enemy, protecting him from you.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'haste':
- if SuccessValue > 0:
- initBonus += (120 * SuccessValue)
- '<b><font color = green>Your mind and body seem to race though a sluggish world.</font></b>'
- elseif SuccessValue < 0:
- initBonusV += 120
- '<b><font color = red>The spell backfires! Your enemy seems to move faster.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'heal':
- if SuccessValue > 0:
- dynamic 'pcs_health += (400 * SuccessValue)'
- '<b><font color = green>Your body surges with life. You feel much stronger.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'hand':
- if SuccessValue > 0:
- strenK = pcs_stren*20*SuccessValue/100
- magweapbonus = RAND(pcs_stren*10 - strenK,pcs_stren*10 + strenK)
- '<b><font color = green>Your hands now feel more powerful.</font></b>'
- elseif SuccessValue < 0:
- strenK = pcs_stren*20/100
- magweapbonus = 0 - RAND(pcs_stren*10 - strenK,pcs_stren*10 + strenK)
- '<b><font color = red>The spell backfires! Your hands seem weaker.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atak','player'
- end
- if $ARGS[0] = 'scaldingtouch':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 250 * SuccessValue
- '<b><font color = green>Flames spring from your hands.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'burninghands':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 2500 * SuccessValue
- '<b><font color = green>A torrent of flames jets from your hands.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'firebarrier':
- if SuccessValue > 0:
- defence += (750 * SuccessValue)
- '<b><font color = green>A flaming barrier has sprung up between you and your opponent. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 750
- '<b><font color = red>The spell backfires! A flaming barrier has sprung up between you and your opponent. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'firestorm':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 4250 + (2000 * SuccessValue)
- bonusSh = 100
- '<b><font color = green>Uncountable glowing embers steak down upon your foes.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 2000
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
- bonusSh = 100
- '<b><font color = red>The spell backfires! Uncountable glowing embers steak down upon the battlefield burning everyone.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'flameshield':
- if SuccessValue > 0:
- defence += (2500 * SuccessValue)
- '<b><font color = green>A Shield made of Flames interposes itself between you and your enemy. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 2500
- '<b><font color = red>The spell backfires! A Shield made of Flames interposes itself between you and your enemy. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'shock':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 150 * SuccessValue
- eleSh = 1
- '<b><font color = green>You build a static electric charge in your hand and zap your opponent.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
- '<b><font color = red>The spell backfires! You manage to zap yourself with a static charge.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'lightning':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 1500 * SuccessValue
- eleSh = 1
- '<b><font color = green>You shoot a lightning bolt from your hand zapping your opponent.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 300
- '<b><font color = red>The spell backfires! You manage to zap yourself with lightning.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'electricbarrier':
- if SuccessValue > 0:
- defence += (1500 * SuccessValue)
- '<b><font color = green>A wall of dancing lightning springs up around yourself. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 1500
- '<b><font color = red>The spell backfires! A wall of dancing lightning springs up around your enemy. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = '1000birds':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 2750 + (1000 * SuccessValue)
- bonusSh = 30
- eleSh = 1
- '<b><font color = green>You shoot hundreds of small lightning bolts toward your enemy.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 2000
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
- bonusSh = 30
- eleSh = 1
- '<b><font color = red>The spell backfires! Hundreds of small lightning bolts curl toward the battlefield shocking everyone.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'dancingsphere':
- if SuccessValue > 0:
- defence += (5000 * SuccessValue)
- '<b><font color = green>A large field of lightning dances around you blocking attacks. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 5000
- '<b><font color = red>The spell backfires! A large field of lightning dances around you blocking attacks. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'quicksand':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100 * SuccessValue
- eleSh = 5
- '<b><font color = green>You have trapped your opponent in quicksand.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
- eleSh = 5
- '<b><font color = red>The spell backfires! You are both trapped in quicksand.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'earthshield':
- if SuccessValue > 0:
- defence += 1500 + (1000 * SuccessValue)
- defenceM += 2500
- defenceActPar = 1000
- defenceActParM = 1000
- defenceAct = 10
- defenceActM = 10
- '<b><font color = green>Tendrils of Earth rise to defend you. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 2500
- '<b><font color = red>The spell backfires! Tendrils of Earth rise to defend your enemy. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'abyss':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 1500 * SuccessValue
- eleSh = 5
- '<b><font color = green>The Earth opens up beneath your opponents feet, slamming shut damaging him and depriving him of the ability to move.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 1500
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
- eleSh = 5
- '<b><font color = red>The spell backfires! The Earth opens up beneath your opponents feet, slamming shut damaging him and depriving him of the ability to move. You are also caught.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'earthguardian':
- if SuccessValue > 0:
- defence += 5200 + (2000 * SuccessValue)
- defenceM += 6250
- defenceW += 6250
- defenceActPar = 1000
- defenceActParM = 1000
- defenceActParW = 1000
- defenceAct = 15
- defenceActM = 15
- defenceActW = 15
- defAtk = 15
- '<b><font color = green>The Earth itself comes alive defending you from attacks. It draws from the power of the land to regenerate itself every round. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 2500
- '<b><font color = red>The spell backfires! Tendrils of Earth rise to defend your enemy. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'sando':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 3000 + (2000 * SuccessValue)
- bonusSh = 50
- eleSh = 5
- '<b><font color = green>Two huge plates of earth colapse together crushing the enemy and depriving him of the ability to move.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
- '<b><font color = red>The spell backfires! Two huge plates of earth colapse together with crushing force, but the enemy is missed and you are instead caught.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'windgust':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100 * SuccessValue
- bonusSh = 50
- '<b><font color = green>You have created a gust of wind.</font></b>'
- if klonV > 0:klonV = 0 & '<b><font color = green>Enemy clones are vaporized.</font></b>'
- if tumanV > 0:tumanV = 0 & '<b><font color = green>Enemy Fog is torn to shreds by the wind.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
- '<b><font color = red>The spell backfires! You have created a gust of wind, but the enemy is missed and you are instead caught.</font></b>'
- if klon > 0:klon = 0 & '<b><font color = green>Your clones are vaporized.</font></b>'
- if tuman > 0:tuman = 0 & '<b><font color = green>Your Fog is torn to shreds by the wind.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'pressure':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 1000 * SuccessValue
- bonusSh = 100
- '<b><font color = green>You dramatically raised the air pressure.</font></b>'
- if klonV > 0:klonV = 0 & '<b><font color = green>Enemy clones are vaporized.</font></b>'
- if tumanV > 0:tumanV = 0 & '<b><font color = green>Enemy Fog is torn to shreds by the wind.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
- '<b><font color = red>The spell backfires! You dramatically raised the air pressure, but the enemy is missed and you are instead caught.</font></b>'
- if klon > 0:klon = 0 & '<b><font color = green>Your clones are vaporized.</font></b>'
- if tuman > 0:tuman = 0 & '<b><font color = green>Your Fog is torn to shreds by the wind.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'vacuum':
- if SuccessValue > 0:
- defence += (1500 * SuccessValue)
- '<b><font color = green>A turbulent sphere of vacuum surrounds you blocking incoming attacks. You now have <<defence>> protection units.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 1500
- '<b><font color = red>The spell backfires! A turbulent sphere of vacuum surrounds your enemy blocking your attacks. Your enemy now has <<defence>> protection units.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'vacuumshells':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 2500 * SuccessValue
- bonusSh = 100
- '<b><font color = green>Turbulent spheres of vacuum bombard your enemy. The air is full of whistling sounds as the spheres fly by at high speeds over the battlefield.</font></b>'
- if klonV > 0:klonV = 0 & '<b><font color = green>Enemy clones are vaporized.</font></b>'
- if tumanV > 0:tumanV = 0 & '<b><font color = green>Enemy Fog is torn to shreds by the wind.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 200
- '<b><font color = red>The spell backfires! Turbulent spheres of vacuum bombard your enemy. The air is full of whistling sounds as the spheres fly by at high speeds over the battlefield, but the enemy is missed and you are instead caught.</font></b>'
- if klon > 0:klon = 0 & '<b><font color = green>Your clones are vaporized.</font></b>'
- if tuman > 0:tuman = 0 & '<b><font color = green>Your Fog is torn to shreds by the wind.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'devouringvacuum':
- if SuccessValue > 0:
- defenceV = 0
- defenceMV = 0
- defenceWV = 0
- defenceActParV = 0
- defenceActParMV = 0
- defenceActV = 0
- defenceActMV = 0
- defAtkMV = 0
- '<b><font color = green>A devouring vacuum sucks away your enemys defenses.</font></b>'
- elseif SuccessValue < 0:
- defence = 0
- defenceM = 0
- defenceW = 0
- defenceActPar = 0
- defenceActParM = 0
- defenceAct = 0
- defenceActM = 0
- defAtkM = 0
- '<b><font color = red>The spell backfires! A devouring vacuum sucks away your defenses.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'leechmana':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 100
- damTipM = 1000
- '<b><font color = green>You leech mana from your enemy.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 50
- '<b><font color = red>The spell backfires! Ouch!</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'flood':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 1000 * SuccessValue
- damTipM = 500
- '<b><font color = green>A surge of water rises towards your enemy.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 100
- '<b><font color = red>The spell backfires! A surge of water rises towards your enemy, but missed and hits you.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'blister':
- if SuccessValue > 0:
- defence += 1500
- defenceM += 1500
- defenceW += 1500
- defenceActPar = 500
- defenceActParM = 500
- defenceAct = 10
- defenceActM = 10
- '<b><font color = green>A protective sphere of water surrounds you.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 1500
- '<b><font color = red>The spell backfires! A protective sphere of water surrounds your enemy.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- if $ARGS[0] = 'sharkrockets':
- if SuccessValue > 0:
- gs 'fight', 'applyDamage', $TargetType, TargetNumber, 1500 * SuccessValue
- damTipM = 2500
- bonusSh = 50
- '<b><font color = green>Blobs of Water shaped like sharks fly towards your enemy stiking them.</font></b>'
- if klonV > 0:klonV = 0 & '<b><font color = green>Enemy clones are eliminated.</font></b>'
- elseif SuccessValue < 0:
- gs 'fight', 'applyDamage', $CasterType, CasterNumber, 100
- '<b><font color = red>The spell backfires! Blobs of Water shaped like sharks fly towards your enemy, but missed and hits you.</font></b>'
- if klon > 0:klon = 0 & '<b><font color = green>Your clones are eliminated.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- xgt'atakA','atak'
- end
- if $ARGS[0] = 'greatflood':
- if SuccessValue > 0:
- defence += 5000
- defenceM += 5000
- defenceW += 5000
- defenceActPar = 500
- defenceActParM = 500
- defenceAct = 10
- defenceActM = 10
- defAtkM = 10
- '<b><font color = green>You have filled the whole neighborhood with water protecting you and devouring enemy mana.</font></b>'
- if klonV > 0:klonV = 0 & '<b><font color = green>Clones enemy disappeared.</font></b>'
- elseif SuccessValue < 0:
- defenceV += 1500
- '<b><font color = red>The spell backfires! A huge flood of water surrounds your enemy protecting him.</font></b>'
- if klon > 0:klon = 0 & '<b><font color = green>Clones enemy disappeared.</font></b>'
- else
- '<b>The spell fizzles. Nothing seems to happen.</b>'
- end
- end
- killvar 'SuccessValue'
- killvar '$TargetType'
- killvar 'TargetNumber'
- killvar '$CasterType'
- killvar 'CasterNumber'
- --- spell ---------------------------------
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