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- # gadforest
- !MiraLoc tells us where Mira is Located
- !----------------------------------------------
- !MiraLoc = 0 (Mira at home)
- !MiraLoc = 1 (Mira at river)
- !MiraLoc = 2 (Mira at meadow)
- !MiraLoc = 3 (Mira at forest)
- !MiraLoc = 4 (Mira at field)
- !MiraLoc = 5 (Mira with gop)
- !---------------------------------------------
- if $ARGS[0] = '1':
- *clr & cla
- ! figure out if Sveta came from Mira code or not. events play out differently whether with Mira or not
- PC_arrive = iif($loc ! 'Miroslava', 1 , 0)
- ! edge of forest
- $loc = 'gadforest'
- $metka = '1'
- $location_type = 'secluded'
- $menu_loc = 'gadforest'
- $menu_arg = '1'
- menu_off = 0
- clothesAtLocation = FUNC('lost_clothes_here',$CURLOC)
- gs 'gadukino_event', 'sound'
- gs'stat'
- *clr & cla
- ! Add to knowledge of forest
- if goforest < 20:goforest += rand(0,1)
- ! chance to get lost
- lost = 1
- lostrand = rand(1,20)
- ! Determine where Sveta got lost in the forest
- foresteventrand = rand(1,20)
- new_boletus = 0
- new_bilberry = 0
- '<center><H4>Edge of the Forest</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest1.jpg"></center>'
- 'You are at the edge of the forest. Mushrooms and berries grow here and you can often find other people picking them.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night1.jpg"></center>'
- 'You are at the edge of the forest. Night in the woods is scary and uncomfortable.'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter1.jpg"></center>'
- 'You are at the edge of the forest. The forest in winter is very beautiful.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night1.jpg"></center>'
- 'You are at the edge of the forest. Night in the forest during wintertime is very scary and uncomfortable.'
- end
- end
- if forestpicnic = 1:'On the edge of the forest you see people. Apparently they are having a family <a href="exec:gt ''gadforest_event'',''picnic''">picnic</a>.'
- if MiraLoc = 3:'Nearby is <a href="exec: gt ''Miroslava'' ">Mira</a>.'
- if clothesAtLocation = 1:'Your clothes are nearby on the ground.'
- if findvel = 2:'Leaning up against a tree is your old <a href="exec:gt ''bicycle'',''forest''">bike</a>.'
- if goforest < 10:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
- ! Sveta arrive without Mira events
- if PC_arrive = 1:
- if temper >= 15 and sunWeather = 1 and hour>=6 and hour<=20 and miratalkforest = 1:gt 'gadforest_event', 'nude_event'
- if foresteventrand < 3 and month >= 6 and month <= 9 and mushroom_pickersday ! daystart:mushroom_pickers = 1 & gt'gadforest_event', 'mushroom_pickers1'
- if foresteventrand = 3 and month >= 5 and month <= 9 and temper >= 15 and sunWeather = 1 and week > 5 and forestpicnic = 0: forestpicnic = 1 & gt 'gadforest_event', 'picnic'
- if foresteventrand = 4 and month >= 6 and month <= 9: gt 'gadforest_event', 'mushroom_pickers2'
- if foresteventrand = 5 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_mitka'
- if foresteventrand = 6 and hour >= 8 and hour <= 18 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_kolyamba'
- if foresteventrand = 7 and hour >= 8 and hour <= 18 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_vasyan'
- if foresteventrand = 8 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadforest_event', 'gopforest_2boys'
- if foresteventrand = 9 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadforest_event', 'gopforest_3boys'
- end
- act 'Leave the woods':
- if $clothingworntype = 'nude':
- *clr & cla
- inhib_exp += rand(0,2)
- if hour >= 6 and hour < 22:
- if rand(0,100) > 50:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_nude.jpg"></center>'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_back.jpg"></center>'
- end
- else
- if rand(0,100) > 50:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_nude.jpg"></center>'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_back_night.jpg"></center>'
- end
- end
- if clothesAtLocation = 0:
- inhib_exp += rand(0,2)
- 'You seem to have misplaced your clothes! You have little choice but to sneak out the woods, hiding your naked body in shadow and moving toward your grandparents house. You wonder where you might have left your clothes.'
- elseif gadforest_clothestorn = 1:
- ! no clothes here, they must be ripped apart enough times in the woods or swamp to get destroyed.
- gadforest_clothestorn = 0
- 'Your clothes were torn to shreds in the woods, leaving you with no choice but to head back completely naked, hiding your naked body in shadow and move toward your grandparents house as stealthily as possible.'
- elseif clothesAtLocation = 1:
- 'You decide to stash your belongings and sneak out the woods completely naked, purely for the thrill of it, hiding your naked body in shadow and moving toward your grandparents house, avoiding any well lit areas.'
- end
- act 'Run back home naked':
- minut += 30
- gt'gadforest', 'caught'
- end
- elseif $clothingworntype = 'cheap' and clothingwornnumber = 414:
- if clothesAtLocation = 1:
- 'You should pickup your clothes and get dressed before you leave'
- end
- else
- minut += 30
- gs 'stat'
- gt 'gadroad'
- end
- end
- gs 'treeCircEntry', 'GadForest'
- ! can only be naked if successfully complete Mira gadforest_event, nude_event
- if $clothingworntype ! 'nude' and clothesAtLocation = 0 and temper >= 15 and sunWeather = 1 and hour>=6 and hour<=20 and miratalkforest > 1 and MiraLoc ! 3 and (pcs_inhib >= 25 or exhibitionist_lvl > 1):
- act'Strip naked':
- if forestpicnic = 0:
- cla
- *clr
- menu_off = 1
- if pcs_inhib < 50:inhib_exp += rand(1,3)
- minut += 5
- if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
- if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
- gs 'underwear', 'remove'
- gs 'clothing', 'strip', 'gadforest'
- gs 'exhibitionism', 3
- gs 'stat'
- 'You don''t hesitate and quickly get undressed, your clothes are left laying in a pile.'
- act'Continue':gt'gadforest','1'
- else
- cla
- *clr
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/noundress.jpg"></center>'
- 'You see a number of people nearby and decide not to undress right now.'
- act'Continue':gt'gadforest','1'
- end
- end
- end
- if clothesAtLocation = 1 and $clothingworntype = 'nude':
- act 'Get dressed':
- cla
- *clr
- menu_off = 1
- minut += 5
- gs 'clothing', 'swamp_clothes', 0
- gs 'underwear', 'wear'
- gs 'clothing', 'recover_lost_clothes', 'gadforest', 1
- gs 'stat'
- if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
- if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
- 'You change back into your clothes.'
- act 'Back': gt 'gadforest','1'
- end
- end
- ! if Sveta left the forest without retrieving her clothes
- if clothesAtLocation = 1 and $clothingworntype ! 'nude':
- if $clothingworntype = 'cheap' and clothingwornnumber = 414:
- act 'Pick up your abandoned clothing':
- cla
- menu_off = 1
- minut += 2
- gs 'clothing', 'swamp_clothes', 0
- gs 'underwear', 'wear'
- gs 'clothing', 'recover_lost_clothes', 'gadforest', 1
- gs 'stat'
- *nl
- 'You pick up your abandoned clothing and change out of the hessian sack the hunters gave you.'
- act 'Back': gt 'gadforest','1'
- end
- else
- act 'Pick up your abandoned clothing':
- cla
- menu_off = 1
- minut += 5
- gs 'clothing', 'swamp_clothes', 0
- gs 'underwear', 'wear'
- gs 'clothing', 'recover_lost_clothes', 'gadforest'
- gs 'stat'
- *nl
- 'You pick up your abandoned clothing.'
- act 'Back': gt 'gadforest','1'
- end
- end
- end
- if hour >= 6 and hour <= 20 and sunWeather = 1:
- act 'Go for a walk in the woods':
- cla
- *clr
- menu_off = 1
- minut += 60
- pcs_mood += 20
- if $clothingworntype = 'nude':
- pcs_health += healthmax/5 & pcs_horny += 5
- inhib_exp += rand(1,5)
- end
- gs 'stat'
- if month >= 4 and month <= 10:
- if MiraLoc ! 3:
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest0.'+rand(1,2)+'.jpg"></center>'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest1.'+rand(1,3)+'.jpg"></center>'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_tanga0.'+rand(1,2)+'.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_nude0.'+rand(1,4)+'.jpg"></center>'
- 'You are walking through the woods, enjoying the sounds of the forest and the fresh air.'
- else
- if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miraforest'+rand(1,3)+'.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miraforest_nude'+rand(1,3)+'.jpg"></center>'
- 'You walk with Mira through the woods, enjoying the sounds of the forest and the fresh air.'
- end
- else
- if MiraLoc ! 3:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforestwinter0.'+rand(1,2)+'.jpg"></center>'
- 'You walk through the snowy woods, enjoying the sounds of the forest and the fresh air.'
- else
- '<center><img <<$set_imgh>> src="images/characters/village/mira/miraforestwinter.jpg"></center>'
- 'You walk with Mira through the snowy woods, enjoying the sounds of the forest and the fresh air.'
- end
- end
- act 'Continue':gt 'gadforest','1'
- end
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and edge_forestday ! daystart:
- act 'Look for mushrooms and berries':
- cla
- *clr
- menu_off = 1
- minut += 30
- temp_gf = rand(1,2)
- edge_forestday = daystart
- if goforest < 20:goforest += rand(0,1)
- gs 'stat'
- ! no mushroom pickers or mushroom pickers moved deeper into the forest
- if mushroom_pickers = 0 or mushroom_pickers = 2:
- cla
- new_boletus += rand(0,1)
- new_bilberry += 1
- boletus += new_boletus
- bilberry += new_bilberry
- pcs_mood += 5
- gs 'stat'
- gs 'gadforest', 'clothes1'
- if new_boletus = 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_bilberry>> kg of berries.'
- if new_boletus > 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
- end
- ! mushroom pickers are at the edge of the forest
- if mushroom_pickers = 1 and temp_gf = 1:
- cla
- new_bilberry += rand(0,1)
- bilberry += new_bilberry
- gs 'stat'
- if new_bilberry > 0: gs 'gadforest', 'clothes1'
- if new_bilberry = 0: gs 'gadforest', 'clothes2'
- if new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_bilberry>> kg of berries.'
- if new_bilberry = 0:'After searching for mushrooms and berries for half an hour you found nothing.'
- end
- if mushroom_pickers = 1 and temp_gf = 2:
- cla
- pcs_mood -= 5
- gs 'stat'
- gs 'gadforest', 'clothes2'
- 'After searching for mushrooms and berries for half an hour you found nothing.'
- end
- act 'Continue':gt 'gadforest','1'
- end
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and MiraLoc ! 3:
- act 'Go further into the forest':
- if goforest >= lostrand:minut += 30 & gt 'gadforest','2'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- end
- if joint > 0 and jointhigh = 0: act 'Smoke a joint': gs 'drugs', 'joint' & gt $loc, $metka
-
- if goswamp = 1 and MiraLoc ! 3:
- ! day time chance to get stuck in swamp. ps. use bike to get there 100% of the time by illume
- if hour >= 6 and hour < 20:
- act 'Go to the swamp':
- minut += 75
- if goforest >= lostrand:
- gt 'swamp'
- else
- gt 'gadforestswamp','1'
- end
- end
- ! night time chased by wolves
- else
- act 'Go to the swamp':gt 'gadforest_event', 'swamp_road'
- end
- end
- if rand(1,10)> 9: gs 'gadforest', 'torncloth'
- gs 'stat'
- end
- if $ARGS[0] = 'caught':
- *clr & cla
- menu_off = 1
- caught_rand = rand(0, 100)
- if caught_rand > 90:
- inhib_exp += rand(0,3)
- grandma_trouble += rand(7,10)
- gs 'arousal', 'voyeur', 10, 'exhibitionism'
- gs 'arousal', 'end'
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_woman.jpg"></center>'
- 'You''ve been spotted walking home naked by all the women of the village. They are all sitting there scolding you. Your grandparents are definitely going to find out about this.'
- elseif caught_rand > 70:
- inhib_exp += rand(0,4)
- grandma_trouble += rand(1,3)
- gs 'arousal', 'voyeur', 10, 'exhibitionism'
- gs 'arousal', 'end'
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_woman'+rand(1,5)+'.jpg"></center>'
- 'You''ve been spotted walking home naked by a woman from the village. You want to hope she doesn''t tell your grandparents.'
- elseif caught_rand > 50:
- inhib_exp += rand(0,3)
- grandma_trouble += rand(1,3)
- gs 'arousal', 'voyeur', 10, 'exhibitionism'
- gs 'arousal', 'end'
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_man'+rand(1,5)+'.jpg"></center>'
- 'You''ve been spotted walking home naked by a man from the village. You want to hope he doesn''t tell your grandparents.'
- else
- grandma_trouble += rand(0,1)
- gs 'arousal', 'voyeur', 10, 'exhibitionism'
- gs 'arousal', 'end'
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/gaddvor_nude.jpg"></center>'
- 'Luckily no one saw you outside naked, but there''s a thrill in almost getting caught.'
- end
- act 'Continue': gt'Gaddvor'
- end
- if $ARGS[0] = '2':
- *clr & cla
- ! slightly inside forest
- $loc = 'gadforest'
- $metka = '2'
- $location_type = 'secluded'
- $menu_loc = 'gadforest'
- $menu_arg = '2'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- ! Add to knowledge of forest
- if goforest < 40:goforest += rand(0,1)
- ! Determine where Sveta got lost in the forest
- lost = 2
- ! chance to get lost
- lostrand = rand(1,60)
- foresteventrand = rand(1,10)
- new_boletus = 0
- new_bilberry = 0
- '<center><H4>Forest</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest2.jpg"></center>'
- 'You are in the forest. The fresh air and singing birds light up your soul with joy.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night2.jpg"></center>'
- 'You are in the forest. Night in the woods is scary and uncomfortable.'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter2.jpg"></center>'
- 'You are in the forest. The forest in the winter is very beautiful, the fresh air makes you happy.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night2.jpg"></center>'
- 'You are in the forest. Night in the forest during wintertime is very scary and uncomfortable.'
- end
- end
- if goforest < 20:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
- if foresteventrand = 1 and month >= 6 and month <= 9 and mushroom_pickersday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers1'
- if foresteventrand = 2 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hunters'
- if foresteventrand > 7 and month >= 6 and month <= 9 and foresteventday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers3'
- act 'To the edge of the forest':
- lostrand = rand(1,30)
- if goforest >= lostrand:minut += 30 & gt 'gadforest','1'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and forestday ! daystart:
- act 'Look for mushrooms and berries':
- cla
- *clr
- menu_off = 1
- minut += 30
- temp_gf = rand(1,2)
- forestday = daystart
- if goforest < 40:goforest += rand(0,1)
- gs 'stat'
- ! mushroom_pickers either not seen today or still at the edge of the forest
- if mushroom_pickers < 2:
- cla
- new_boletus += 1
- new_bilberry += rand(1,2)
- boletus += new_boletus
- bilberry += new_bilberry
- pcs_mood += 5
- gs 'stat'
- gs 'gadforest', 'clothes1'
- 'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
- end
- if mushroom_pickers = 2 and temp_gf = 1:
- cla
- new_boletus += rand(0,1)
- new_bilberry += 1
- boletus += new_boletus
- bilberry += new_bilberry
- gs 'stat'
- if new_boletus > 0 or new_bilberry > 0: gs 'gadforest', 'clothes1'
- if new_boletus = 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_bilberry>> kg of berries.'
- if new_boletus > 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
- end
- if mushroom_pickers = 2 and temp_gf = 2:
- cla
- pcs_mood -= 5
- gs 'stat'
- gs 'gadforest', 'clothes2'
- 'After searching for mushrooms and berries for half an hour you found nothing.'
- end
- act 'Continue':gt 'gadforest','2'
- end
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9:
- act 'Go further into the forest':
- if goforest >= lostrand:minut += 30 & gt 'gadforest','3'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- end
- if rand(1,10)> 8: gs 'gadforest', 'torncloth'
- end
- if $ARGS[0] = '3':
- *clr & cla
- ! deep inside forest
- $loc = 'gadforest'
- $metka = '3'
- $location_type = 'secluded'
- $menu_loc = 'gadforest'
- $menu_arg = '3'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- ! Add to knowledge of forest
- if goforest < 60:goforest += rand(0,1)
- lost = 3
- ! Determine where Sveta got lost in the forest
- lostrand = rand(1,100)
- ! chance to get lost
- foresteventrand = rand(1,10)
- new_boletus = 0
- new_bilberry = 0
- '<center><H4>Deep Forest</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest3.jpg"></center>'
- 'You are deep in the forest. The fresh air and singing birds light up your soul with joy.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night3.jpg"></center>'
- 'You are deep in the forest. Night in the woods is scary and uncomfortable.'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter3.jpg"></center>'
- 'You are deep in the forest. The forest in the winter is very beautiful, the fresh air makes you happy.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night3.jpg"></center>'
- 'You are deep in the forest. Night in the forest during wintertime is very scary and uncomfortable.'
- end
- end
- if goforest < 30:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
- if foresteventrand = 1 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'basket'
- if foresteventrand = 2 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'bilberry'
- if foresteventrand = 3 and foresteventday ! daystart: gt 'gadforest_event', 'mushroom'
- if foresteventrand = 4 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hunters'
- act 'Go back to the forest':
- lostrand = rand(1,60)
- if goforest >= lostrand:minut += 30 & gt 'gadforest','2'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and thicketday ! daystart:
- act 'Look for mushrooms and berries':
- *clr & cla
- menu_off = 1
- minut += 30
- thicketday = daystart
- if goforest < 60:goforest += rand(0,1)
- new_boletus += rand(1,2)
- new_bilberry += rand(1,2)
- boletus += new_boletus
- bilberry += new_bilberry
- pcs_mood += 5
- gs 'stat'
- gs 'gadforest', 'clothes1'
- 'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
- act 'Continue':gt 'gadforest','3'
- end
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9:
- act 'Go further into the forest':
- if goforest >= lostrand:minut += 30 & gt 'gadforest','4'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- end
- if rand(1,10)> 6: gs 'gadforest', 'torncloth'
- end
- if $ARGS[0] = '4':
- *clr & cla
- ! forest near swamp
- $loc = 'gadforest'
- $metka = '4'
- $location_type = 'secluded'
- $menu_loc = 'gadforest'
- $menu_arg = '4'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- ! Add to knowledge of forest
- if goforest < 80:goforest += rand(0,1)
- lost = 4
- ! Determine where Sveta got lost in the forest
- lostrand = rand(1,120)
- ! chance to get lost
- foresteventrand = rand(1,10)
- dirty = 0
- new_boletus = 0
- new_bilberry = 0
- '<center><H4>Forest near the Swamp</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest4.jpg"></center>'
- 'You are in the forest near the swamp. The fresh air and singing birds light up your soul with joy.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night4.jpg"></center>'
- 'Forest. Night in the woods is scary and uncomfortable.'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter4.jpg"></center>'
- 'You are in the forest near the swamp. The forest in the winter is very beautiful, the fresh air makes you happy.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night4.jpg"></center>'
- 'You are in the forest near the swamp. Night in the forest during wintertime is very scary and uncomfortable.'
- end
- end
- if goforest < 60:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
- if foresteventrand < 2 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'bilberry'
- if foresteventrand > 7 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'mushroom'
- if foresteventrand = 5 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hunters'
- act 'Go back to the deep woods':
- lostrand = rand(1,100)
- if goforest >= lostrand:minut += 30 & gt 'gadforest','3'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swampforest ! daystart:
- act 'Look for mushrooms and berries':
- cla
- *clr
- menu_off = 1
- minut += 30
- swampforest = daystart
- if goforest < 80:goforest += rand(0,1)
- new_boletus += rand(1,2)
- new_bilberry += rand(2,3)
- boletus += new_boletus
- bilberry += new_bilberry
- pcs_mood += 5
- gs 'stat'
- gs 'gadforest', 'clothes1'
- 'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
- act 'Continue':gt 'gadforest','4'
- end
- end
- act 'Go further into the swamp':
- if goforest >= lostrand and goswamp = 1:minut += 30 & gt 'swamp'
- if goforest >= lostrand and goswamp = 0:minut += 30 & gt 'gadforestswamp','1'
- if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
- end
- if rand(1,10)> 7: gs 'gadforest', 'torncloth'
- end
- !dynamics to ARGS by illume
- if $ARGS[0] = 'clothes1':
- if MiraLoc ! 3:
- if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom1.jpg"></center>'
- if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom2.jpg"></center>'
- if $clothingworntype ! 'nude' and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom3.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom4.'+rand(1,3)+'.jpg"></center>'
- else
- if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom'+rand(1,2)+'.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom_nude'+rand(1,2)+'.jpg"></center>'
- end
- end
- if $ARGS[0] = 'clothes2':
- if MiraLoc ! 3:
- if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest2.jpg"></center>'
- if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest3.jpg"></center>'
- if $clothingworntype ! 'nude' and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_tanga1.'+rand(1,2)+'.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_nude1.'+rand(1,4)+'.jpg"></center>'
- else
- if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom3.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom_nude3.jpg"></center>'
- end
- end
- if $ARGS[0] = 'gadforestloststart':
- cla
- *clr
- menu_off = 1
- gs 'stat'
- '<center><H4>Somewhere in the woods</H4></center>'
- if month >= 5 and month <= 9:
- if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadfear1.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadfear2.jpg"></center>'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadfear3.jpg"></center>'
- end
- 'You suddenly realize in horror that you are not familiar with the area you are in... you are lost!.'
- act 'Look for a way out':
- if lost = 1: gt 'gadforestlost','1'
- if lost = 2: gt 'gadforestlost','2'
- if lost = 3: gt 'gadforestlost','3'
- if lost = 4: gt 'gadforestlost','4'
- end
- ! add for rescue in forest by illume
- forest_lost = 1
- if StoryLine = 1: forest_lostday = daystart + rand(1,3)
- end
- if $ARGS[0] = 'torncloth':
- menu_off = 1
- gs 'stat'
- !the withdrawal strength of the garment, if not jeans. moved from gadforest 1 into args, and call in all forest by illume
- if $clothingworntype ! 'nude':
- if (PCloThinness = 1 or PCloSkirt > 0) and PCloQuality < 5:
- !skirts, not fit, and not high-class enough by illume
- 'Oops, your clothes get snagged and tear slightly.'
- dynamic $clothingworntype + 'H[<<clothingwornnumber>>] -= 1'
- !add remove clothes if worn out
- if dyneval('RESULT = <<$clothingworntype>>H[<<clothingwornnumber>>]') <= 0:
- 'Your ripped clothes were barely holding together, but now they have finally fell apart. You are naked now.'
- gadforest_clothestorn = 1
- gs 'clothing', 'strip', 'gadforest', 2
- end
- end
- end
- end
- --- gadforest ---------------------------------
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