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- # gadforestswamp
- $location_type = 'secluded'
- if $ARGS[0] = '1':
- $loc = 'gadforestswamp'
- $metka = '1'
- $location_type = 'secluded'
- $menu_loc = 'gadforestswamp'
- $menu_arg = '1'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs 'stat'
- '<center><H4>Swamp</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/gadforestlostswamp.jpg"></center>'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/gadforestlostswamp_night.jpg"></center>'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/gadforestlostswamp_winter.jpg"></center>'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/gadforestlostswamp_winter_night.jpg"></center>'
- end
- end
- 'You come to the edge of the swamp; you can see a hut in the distance.'
- 'You can go back into the woods or try to get to the hut through the marsh, but will you have enough strength and agility to overcome this obstacle?'
- act 'Go back to the forest':gt 'gadforestlost','4'
- act 'Try to go through the mire':
- *clr & cla
- menu_off = 1
- minut += 10
- swamprand = pcs_stren + pcs_agil
- gs 'sweat', 'add', 15
- gs 'stat'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/goswamp.jpg"></center>'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/goswamp_ski.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg"></center>'
- 'You entered the swamp and felt your feet starting to sink into the mud...'
- temp_gads = RAND(1,100)
- act 'Give it another try':
- if swamprand > temp_gads:gt 'swamp_yard'
- if Enable_nogameover = 0:
- if swamprand < temp_gads and temp_gads >= 90:over = 10 & gt 'gameover'
- if swamprand < temp_gads and temp_gads < 90:gt 'gadforestswamp', '2'
- else
- gt 'gadforestswamp', '2'
- end
- end
- end
- end
- if $ARGS[0] = '2':
- $loc = 'gadforestswamp'
- $metka = '2'
- $location_type = 'secluded'
- $menu_loc = 'gadforestswamp'
- $menu_arg = '2'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs 'stat'
- ! unbrush hair and remove makeup
- pcs_hairbsh = 0
- if pcs_makeup > 1:pcs_makeup = 0
- ! clothes wear out
- if dirty = 0 and ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear'):dirty = 1 & dynamic $clothingworntype + 'H[<<clothingwornnumber>>] -= 10'
- ! add remove clothes if worn out
- if dyneval('RESULT = <<$clothingworntype>>H[<<clothingwornnumber>>]') <= 0:
- 'Your ripped clothes were barely holding together, but now they have finally fell apart.'
- 'You are naked now.'
- gadforest_clothestorn = 1
- gs 'clothing', 'strip', 'gadforestswamp', 2
- end
- gs 'stat'
- '<center><H4>Swamp</H4></center>'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/panicswamp.jpg"></center>'
- 'You are stuck in the quagmire."I''m stuck!", you think in panic "What do I do?". '
- act 'Call for help':
- *clr & cla
- menu_off = 1
- minut += 10
- if pcs_sweat < 10: gs 'sweat', 'add', 10
- if week = 6 or week = 7:temp_gads = RAND(1,3)
- if week < 6:temp_gads = RAND(1,5)
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/gadforestlosthelp.jpg"></center>'
- 'You are exhausted and begin to scream for help...'
- act 'Wait':
- if temp_gads = 1:
- *clr & cla
- minut += 10
- hunters = 1
- hunterhelp = 1
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/handshelp.jpg"></center>'
- 'You hear men speaking and begin to shout louder. The voices come closer and finally, someone''s strong hands grabbed you and dragged back to solid ground.'
- 'You are so tired from your ordeal you pass out.'
- act 'Wake up':gt 'swamp_yard'
- else
- *clr & cla
- minut += 10
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/panicswamp.jpg"></center>'
- 'No one responds to your call, looks like you are all alone.'
- act 'Contemplate your life':gt 'gadforestswamp','2'
- end
- end
- end
- act 'Try to get back to the woods':
- *clr & cla
- menu_off = 1
- minut += 10
- swamprand = pcs_stren + pcs_agil
- stren_exp += rand(0,1)
- agil_exp += rand(0,1)
- gs 'sweat', 'add', 30
- temp_gads = RAND(1,100)
- gs 'stat'
- dynamic $swampclothes
- 'You decide it''s wisest to try and turn back...'
- act 'Give it another try':
- if swamprand > temp_gads:gt 'gadforestswamp','1'
- if Enable_nogameover = 0:
- if swamprand < temp_gads and temp_gads >= 90:over = 10 & gt 'gameover'
- if swamprand < temp_gads and temp_gads < 90:gt 'gadforestswamp', '2'
- else
- gt 'gadforestswamp', '2'
- end
- end
- end
- act 'Try to go on to the hut':
- cla
- *clr
- menu_off = 1
- minut += 10
- swamprand = pcs_stren + pcs_agil
- stren_exp += rand(0,1)
- agil_exp += rand(0,1)
- gs 'sweat', 'add', 30
- temp_gads = RAND(1,100)
- gs 'stat'
- dynamic $swampclothes
- 'You decide you might as well keep going forward at this point...'
- act 'Give it another try':
- if swamprand > temp_gads:gt 'swamp_yard'
- if Enable_nogameover = 0:
- if swamprand < temp_gads and temp_gads >= 90:over = 10 & gt 'gameover'
- if swamprand < temp_gads and temp_gads < 90:gt 'gadforestswamp', '2'
- else
- gt 'gadforestswamp', '2'
- end
- end
- end
- end
- $swampclothes = {
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/goswamp1.jpg"></center>'
- if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/goswamp_ski1.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg"></center>'
- }
- --- gadforestswamp ---------------------------------
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