obj_din.qsrc 128 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  52. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  53. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  54. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  55. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
  56. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'
  57. '</tr></table></b></center>'
  58. if settingmode = 1:
  59. !value= 2, call from Character creation
  60. act '<center><b>Return to character creation</b></center>': killvar 'menu_page' & gt 'begin', 'start'
  61. else
  62. !call from Menu - Game settings
  63. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  64. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  65. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  66. end
  67. end
  68. if $ARGS[0] = 'cheattabs':
  69. cla
  70. !0: Index
  71. !1: Recurrent
  72. !2: State
  73. !3: Appearance
  74. !4: Skill
  75. !5: Relationships
  76. !6: Documents
  77. !7: Magic
  78. !8: Time
  79. !9: NPCChanger
  80. !10: Pain
  81. !11: DNA
  82. !12: ImageSets
  83. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  84. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  85. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  86. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  87. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  88. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  89. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  90. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  91. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  97. '</tr></table></b></center>'
  98. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  99. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  100. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  101. end
  102. if $ARGS[0] = 'menu_exit':
  103. gt $loc, $metka
  104. !disabled until seeded.
  105. !gt '<<$menu_loc>>', '<<$menu_arg>>'
  106. end
  107. if $ARGS[0] = 'menu_disabled':
  108. '<font color="red"><b>Menu is disabled for this event</b></font>'
  109. end
  110. if $ARGS[0] = 'description':
  111. *clr & cla
  112. gs 'obj_din','chartabs'
  113. gs 'body'
  114. !'<center><img src="images/system/icon/description.png"><br></center>'
  115. '<center><h1>Character Description</h1></center>'
  116. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  117. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  118. !!!0.2.6 extension
  119. if StoryLine > 0:
  120. 'Your friends and family sometimes call you <<$pcs_nickname>>.'
  121. else
  122. 'Your friends sometimes call you <<$pcs_nickname>>.'
  123. end
  124. !!!
  125. if ARRSIZE('home_owned') = 0:
  126. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''cur_home''">here</a>.'
  127. else
  128. 'Your current home is <a href="exec:gs ''obj_din'', ''cur_home''"><<$home_name>></a>.'
  129. end
  130. if succubusflag = 1 and sucpcinfo >= 4: 'You are a Succubus.'
  131. if age = vidage:
  132. 'You are <<age>> years old.'
  133. else
  134. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  135. end
  136. if birthday <= 9 and birthmonth <= 9:
  137. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  138. elseif birthday > 9 and birthmonth <= 9:
  139. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  140. elseif birthday > 9 and birthmonth > 9:
  141. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  142. else
  143. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  144. end
  145. 'Your date of birth is <<$birthdayD>>'
  146. *nl
  147. '<<$pcs_apprnc>>'
  148. *nl
  149. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  150. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  151. '<<$nipplesize>>'
  152. *nl
  153. if preg = 1:
  154. if denypreg = 1 and pregtime > 75:
  155. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  156. *nl
  157. elseif pregtime > 196:
  158. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  159. *nl
  160. elseif pregtime > 130:
  161. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  162. *nl
  163. elseif pregtime > 90 and knowpreg = 1:
  164. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  165. *nl
  166. elseif pregtime > 90 and knowpreg = 0:
  167. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  168. *nl
  169. elseif pregtime > 75 and knowpreg = 1:
  170. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach. Speaking of your stomach, you can definitely feel a baby bump now, although it is still hard to see.'
  171. *nl
  172. elseif pregtime > 75 and knowpreg = 0:
  173. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach. Speaking of your stomach, you have developed a bit of a paunch, although it is still hard to see.'
  174. *nl
  175. elseif pregtime > 50:
  176. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  177. *nl
  178. end
  179. end
  180. '<<$lip>>'
  181. '<<$pcs_throat>>'
  182. '<<$skin>>'
  183. '<<$glaza>>'
  184. '<<$pcs_makeup>>.'
  185. '<<$pcs_leghair>>'
  186. '<<$pcs_pubes>>'
  187. '<<$pcs_vag>>'
  188. '<<$pcs_ass>>'
  189. *nl
  190. if avatar_hair = 1:
  191. 'Your hair: <<$av_hair>>.'
  192. else
  193. '<<$hair>>'
  194. end
  195. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  196. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  197. *nl
  198. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  199. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  200. if pcs_teeth = 1:$zuba = ' tooth'
  201. if pcs_teeth >= 2:$zuba = ' teeth'
  202. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  203. !! 'pcs_apprnc <<pcs_apprnc>>'
  204. !! 'curlykoef <<curlykoef>> a maximum of 1'
  205. !! 'tits <<tits>> A maximum of 6'
  206. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  207. !! 'tanKoef <<tanKoef>> a maximum of 1'
  208. !! 'skin <<skin>> a maximum of 4'
  209. !! 'pcs_makeup <<pcs_makeup>> a maximum of 4'
  210. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  211. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  212. !! 'bodykoef <<bodykoef>> a maximum of 8'
  213. !! 'legkoef <<legkoef>> a maximum of 3'
  214. !! 'lobkoef <<lobkoef>> a maximum of 3'
  215. !! 'odevnesh <<odevnesh>> a maximum of 15'
  216. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  217. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  218. !!!!!!!! Maruda Hair Mod
  219. if pcs_hairlng > 41 and hscrunch >= 1:
  220. if hscrunchw = 0 and hpingripw = 0: 'As you have a scrunchy, you can arrange your hair into a <a href="exec:hscrunchw = 1 & gs ''obj_din'', ''description''">ponytail</a>. You have <<hscrunch>> scrunchies left.'
  221. if hscrunchw = 1: 'Remove the <a href="exec:hscrunchw = 0 & gs ''obj_din'', ''description''">scrunchie</a> to get rid of the ponytail.'
  222. end
  223. if pcs_hairlng > 41 and hpingrip >= 1:
  224. if hscrunchw = 0 and hpingripw = 0: 'You have several clips, pins and grips for you hair. Hence, you can <a href="exec:hpingripw = 1 & gs ''obj_din'', ''description''">updo your hair</a>. You have <<hpingrip>> hair accessories at your disposal.'
  225. if hpingripw = 1: 'Let your hair <a href="exec:hpingripw = 0 & gs ''obj_din'', ''description''">flow free</a>.'
  226. end
  227. if pcs_hairlng > 80 and hscrunch >= 2:
  228. if hscrunchw = 0 and hpingripw = 0: 'You can use two hair ties to make yourself some <a href="exec:hpigtail = 1 & hscrunchw = 2 & gs ''obj_din'', ''description''">pigtails</a>.'
  229. if hscrunchw = 2: '<a href="exec:hpigtail = 0 & hscrunchw = 0 & gs ''obj_din'', ''description''">Remove</a> your scrunchies and let your hair flow free again.'
  230. end
  231. if hscrunch < 1:hscrunchw = 0
  232. if hpingrip < 1:hpingripw = 0
  233. if hscrunch < 2:hpigtail = 0
  234. !!!!!!!! Maruda Hair Mod
  235. '</td></tr></table></center>'
  236. end
  237. if $ARGS[0] = 'cur_home':
  238. *clr & cla
  239. !'<center><img src="images/system/icon/description.png"><br></center>'
  240. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  241. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  242. act 'Return to main description': gt 'obj_din', 'description'
  243. *nl
  244. !!This is correct it just looks wrong
  245. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''cur_home''">City residential apartment</a>'
  246. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''cur_home''">Parent''s home in Pavlovsk</a>'
  247. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''cur_home''">My cottage in the cooperative farm</a>'
  248. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''cur_home''">Old town apartment</a>'
  249. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''cur_home''">My mansion</a>'
  250. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''cur_home''">My hotel room in Pavlovsk</a>'
  251. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''cur_home''">Tanya''s house</a>'
  252. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''cur_home''">Niko''s apartment</a>'
  253. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''cur_home''">Uncle Sergey''s apartment</a>'
  254. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''cur_home''">Lyceum school</a>'
  255. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''cur_home''">University halls</a>'
  256. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''cur_home''">Hunter''s lodge in Gadukino</a>'
  257. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''cur_home''">Shared apartment in Pavlovsk</a>'
  258. !!Apostrophe colour correction - KS ''''
  259. '</td></tr></table></center>'
  260. end
  261. if $ARGS[0] = 'skills':
  262. *clr & cla
  263. gs 'obj_din','chartabs'
  264. !'<center><img src="images/system/icon/stats.png"><br></center>'
  265. '<center><h1>Character Skills</h1></center>'
  266. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  267. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  268. '<b>Base Skills</b>'
  269. *nl
  270. '<font color="grey">base / modified</font>'
  271. *nl
  272. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  273. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  274. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  275. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  276. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  277. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  278. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  279. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  280. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  281. 'Attractiveness - <<pcs_apprnc>>'
  282. !'Speed <<speed>>' - not used
  283. *nl
  284. '<b>Mental Skills</b>'
  285. *nl
  286. if pcs_scstng > 0: 'Spell Casting - <<pcs_scstng>>'
  287. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  288. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  289. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  290. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  291. '<b>Sport Skills</b>'
  292. *nl
  293. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  294. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  295. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  296. if pcs_def > 0: 'Defense - <<pcs_def>>'
  297. if pcs_run > 0: 'Running - <<pcs_run>>'
  298. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  299. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  300. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  301. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  302. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  303. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  304. if pcs_ttgmng > 0: 'Tabletop Gaming - <<pcs_ttgmng>>'
  305. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  306. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  307. *nl
  308. '<b>Artistic Skills</b>'
  309. *nl
  310. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  311. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  312. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  313. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  314. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  315. '<b>Job Skills</b>'
  316. *nl
  317. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  318. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  319. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  320. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  321. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  322. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  323. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  324. *nl
  325. '<b>Other Skills</b>'
  326. *nl
  327. if SchoolAtestat = 0 and StoryLine > 0:
  328. if pcs_grades > 0: 'School Grades - <<pcs_grades>>'
  329. if schoolprogul > 0: 'Schhool absenteesim - <<schoolprogul>>'
  330. end
  331. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  332. '<b>Beauty Skills</b>'
  333. *nl
  334. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  335. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  336. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  337. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  338. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  339. *nl
  340. '<b>Sexual Skills</b>'
  341. *nl
  342. 'Inhibition <<100-pcs_inhib>>'
  343. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  344. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  345. if SUB > 0: 'Submissiveness <<SUB>>'
  346. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  347. 'Submissive sex: <<sub[''exp'']>>'
  348. 'Dominant sex: <<dom[''exp'']>>'
  349. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  350. 'Lesbian sex: <<lesbian[''exp'']>>'
  351. '</td></tr></table></center>'
  352. end
  353. if $ARGS[0] = 'husb_cheat_count':
  354. if husband > 0:
  355. if guy > before_h_guy :
  356. guy_cheat += guy - guy_cheat
  357. before_h_guy = guy
  358. end
  359. if girl > before_h_girl:
  360. girl_cheat += girl - before_h_girl
  361. before_h_girl = girl
  362. end
  363. end
  364. if before_h_girl > 0 and before_h_guy > 0:
  365. 'During your marriage you have cheated with your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  366. elseif before_h_guy > 0:
  367. 'During your marriage you have cheated with your husband with <<guy_cheat>> guys.'
  368. elseif before_h_girl > 0:
  369. 'During your marriage you have cheated with your husband with <<girl_cheat>> girls.'
  370. end
  371. end
  372. if $ARGS[0] = 'stats':
  373. *clr & cla
  374. gs 'obj_din','chartabs'
  375. gs 'housing', 'rent'
  376. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  377. '<center><h1>Character Statistics</h1></center>'
  378. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  379. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  380. '<center><b>General Statistics</b></center>'
  381. *nl
  382. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  383. *nl
  384. if SchoolAtestat = 0 and StoryLine > 0:
  385. if pcs_grades >= 90:
  386. 'You''re an A+ student.'
  387. elseif pcs_grades >= 80:
  388. 'You''re a bright student, just not the top of your class.'
  389. elseif pcs_grades >= 70:
  390. 'You''re an above average student, but you have to work hard to keep up.'
  391. elseif pcs_grades >= 60:
  392. 'You''re the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  393. elseif pcs_grades >= 50:
  394. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  395. elseif pcs_grades >= 40:
  396. 'You''re not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  397. else
  398. 'You''re the class nitwit. You''re still not sure how you got this far in the first ace.'
  399. end
  400. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  401. end
  402. *nl
  403. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  404. *nl
  405. if home_owned[1] = 1 and home_owned[4] > 0:
  406. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  407. elseif home_owned[1] = 1:
  408. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  409. elseif home_owned[4] > 0:
  410. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  411. end
  412. if home_owned[1] = 1:
  413. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  414. *nl
  415. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  416. if karta >= home_rent[1]:
  417. !From bank
  418. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  419. elseif money >= home_rent[1]:
  420. !From cash
  421. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  422. *nl
  423. elseif stolmoney >= home_rent[1]:
  424. !From drawer
  425. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  426. *nl
  427. elseif money + stolmoney >= home_rent[1]:
  428. !From cash and drawer
  429. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  430. *nl
  431. elseif karta + bankDebtLimit >= home_rent[1]:
  432. !From bank and overdraw
  433. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  434. *nl
  435. else
  436. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  437. *nl
  438. end
  439. end
  440. end
  441. if home_owned[4] > 0:
  442. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  443. *nl
  444. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  445. if karta >= home_rent[4]:
  446. !From bank
  447. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  448. *nl
  449. elseif money >= home_rent[4]:
  450. !From cash
  451. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  452. *nl
  453. elseif stolmoney >= home_rent[4]:
  454. !From drawer
  455. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  456. *nl
  457. elseif money + stolmoney >= home_rent[4]:
  458. !From cash and drawer
  459. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  460. *nl
  461. elseif karta + bankDebtLimit >= home_rent[4]:
  462. !From bank and overdraw
  463. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  464. *nl
  465. else
  466. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  467. *nl
  468. end
  469. end
  470. end
  471. end
  472. if kid = 1:
  473. *nl
  474. 'You have 1 child:'
  475. else
  476. 'You have <<kid>> children:'
  477. end
  478. if kid > 0:
  479. k = 0
  480. :kidloop
  481. if k < kid:
  482. gs 'obj_din','kidlist',k
  483. k += 1
  484. jump 'kidloop'
  485. end
  486. end
  487. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  488. *nl
  489. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  490. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  491. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  492. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  493. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  494. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  495. if alla > 0: 'Friendship with Alla <<alla>>'
  496. if masha > 0: 'Friendship with Masha <<masha>>'
  497. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  498. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  499. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  500. if afra > 0: 'Friendship with blacks <<afra>>'
  501. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  502. !!!WD: Formatting
  503. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  504. *nl
  505. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  506. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  507. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  508. end
  509. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  510. if razradKik > 0: '<<$razradKik>>'
  511. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  512. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  513. *nl
  514. end
  515. if razradKik > 0:
  516. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  517. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  518. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  519. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  520. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  521. *nl
  522. end
  523. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  524. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  525. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  526. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  527. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  528. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at European Championship'
  529. if razradbegES > 0: '<<razradbegES>> runner up at European Championship'
  530. if razradbegEG > 0: '<<razradbegEG>> times European champion.'
  531. if razradbegIB > 0: '<<razradbegIB>> times bronze medalist at World Championship'
  532. if razradbegIS > 0: '<<razradbegIS>> runner up at World Championship'
  533. if razradbegIG > 0: '<<razradbegIG>> times World champion'
  534. if razradbeg > 0:
  535. if razradbeg = 1: 'You have third sports category for event'
  536. if razradbeg = 2: 'You 2nd sports category for event'
  537. if razradbeg = 3: 'You 1st sports category for event'
  538. if razradbeg = 4: 'You have the title of Candidate Master of Sports for event'
  539. if razradbeg = 5: 'You have the title of Master of Sports in the run'
  540. if razradbeg >= 6: 'You have the title of International Master of Sports for event'
  541. *nl
  542. end
  543. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  544. if chess_rank > 0:
  545. if chess_rank = 1:'You have mastered the basics of chess'
  546. if chess_rank = 2:'You''re starting to get good at chess'
  547. if chess_rank = 3:'You''re a good chess player'
  548. if chess_rank = 4:'You''re an excellent chess player'
  549. if chess_rank = 5:'You''re a candidate for chess master'
  550. if chess_rank = 6:'You''re a chess master'
  551. if chess_rank = 7:'You''re a chess Grandmaster'
  552. end
  553. if chess_world_rank > 0:
  554. if chess_world_rank = 1:'The title of FIDE Master Chess'
  555. if chess_world_rank = 2:'The title of International Chess Master'
  556. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  557. end
  558. *nl
  559. !!!
  560. if modelfoto > 0:
  561. '<b>Modelling Statistics</b>'
  562. *nl
  563. '<<modelfoto>> - Number of times you have worked as a model'
  564. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  565. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you have participated in'
  566. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of erotic clothing shoots you have participated in'
  567. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you have modelled in'
  568. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you have participated in'
  569. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of times your nipples have been visible as a model'
  570. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of shoots where you have been topless'
  571. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of nude modelling shoots you have participated in'
  572. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your vagina has been visible'
  573. *nl
  574. end
  575. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  576. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  577. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  578. if stripdancesum > 0 and hidden_stripdancesum = 0:
  579. 'You have danced <<stripdancesum>> times in the stripclub'
  580. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  581. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do nor remember it'
  582. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  583. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  584. end
  585. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  586. if SchoolAtestat = 1: 'You have finished school.'
  587. if diplom = 1: 'You graduated.'
  588. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  589. !WD:FORMATING
  590. if (maxdamage + stripdancesum + profiDanceTime + SchoolAtestat + diplom + teachlevel) > 0:*nl
  591. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  592. '<center><b>Sex Statistics</b></center>'
  593. *nl
  594. !Sex stats
  595. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  596. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  597. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  598. if stat['voyeur'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur'']>>'
  599. if spank > 0: 'You have had your ass spanked <<spank>> times'
  600. temp = func('shortgs','guy')
  601. if guy+temp > 0 and hidden_guy = 0:
  602. 'You had sex with <<guy+temp>> guys.'
  603. elseif guy+temp = 0 and hidden_guy > 0:
  604. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  605. elseif guy+temp > 0 and hidden_guy > 0:
  606. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  607. end
  608. temp = func('shortgs','girl')
  609. if girl+temp > 0 and hidden_girl = 0:
  610. 'You had sex with <<girl+temp>> girls.'
  611. elseif girl+temp = 0 and hidden_girl > 0:
  612. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  613. elseif girl+temp > 0 and hidden_girl > 0:
  614. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  615. end
  616. if divorced > 0: 'You were married <<divorced>> times.'
  617. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  618. if rape > 0 and hidden_rape = 0:
  619. 'You have been raped <<rape>> times'
  620. elseif rape = 0 and hidden_rape > 0:
  621. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  622. elseif rape > 0 and hidden_rape > 0:
  623. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  624. end
  625. if slutty > 0 or hidden_slutty > 0:
  626. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  627. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  628. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  629. end
  630. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  631. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  632. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  633. if facial > 0: 'You have taken <<facial>> facials.'
  634. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  635. if zoo > 0: 'Had sex with animals <<zoo>> times.'
  636. if pee > 0: 'You pissing <<pee>> times.'
  637. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  638. !!!WD:FORMATING
  639. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + zoo + pee) > 0:*nl
  640. !!!
  641. gs 'obj_din', 'husb_cheat_count'
  642. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  643. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  644. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  645. end
  646. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  647. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  648. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  649. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  650. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  651. end
  652. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  653. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  654. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  655. ' Known vaginal creampies:'
  656. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  657. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  658. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  659. end
  660. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  661. ' Unknown vaginal creampies:'
  662. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  663. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  664. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  665. end
  666. if lesbian > 0 or hidden_lesbian > 0:
  667. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  668. end
  669. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  670. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  671. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  672. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  673. end
  674. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  675. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  676. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  677. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  678. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  679. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  680. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  681. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  682. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  683. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  684. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  685. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  686. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  687. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  688. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  689. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  690. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  691. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  692. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  693. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  694. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  695. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  696. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  697. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  698. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  699. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  700. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  701. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  702. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  703. '<center><b>Fetish Statistics</b></center>'
  704. *nl
  705. 'Feet preference: <<feet[''pref'']>>'
  706. 'Foot jobs / worship: <<feet[''exp'']>>'
  707. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  708. 'Deepthroated: <<deepthroat[''exp'']>>'
  709. 'Group preference: <<group[''pref'']>>'
  710. 'Group sex: <<group[''exp'']>>'
  711. 'Gangbang preference: <<gangbang[''pref'']>>'
  712. 'Gangbangs: <<gangbang[''exp'']>>'
  713. 'Humiliation preference: <<humiliation[''pref'']>>'
  714. 'Humiliation experiences: <<humiliation[''exp'']>>'
  715. 'Prostitution preference: <<prostitution[''pref'']>>'
  716. 'Prostituted yourself: <<prostitution[''exp'']>>'
  717. 'Bondage preference: <<bound[''pref'']>>'
  718. 'Bondage play: <<bound[''exp'']>>'
  719. 'Masochism preference: <<maso[''pref'']>>'
  720. 'Masochism experiences: <<maso[''exp'']>>'
  721. 'Bestiality encounters: <<beast[''pref'']>>'
  722. 'Bestiality experience: <<beast[''exp'']>>'
  723. 'Rough sex preference: <<rough[''pref'']>>'
  724. 'Rough sex: <<rough[''exp'']>>'
  725. 'Incest preference: <<incest[''pref'']>>'
  726. 'Incestuous sex: <<incest[''exp'']>>'
  727. '</td></tr></table></center>'
  728. end
  729. if $ARGS[0] = 'stats_gen':
  730. *clr & cla
  731. gs 'housing', 'rent'
  732. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  733. '<center><h1>General Statistics</h1></center>'
  734. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  735. '<td cellspacing="0" cellpadding="0" valign="top">'
  736. act 'Return to the statistics index': gt 'obj_din', 'stats'
  737. *nl
  738. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  739. *nl
  740. if SchoolAtestat = 0 and StoryLine > 0:
  741. if pcs_grades >= 90:
  742. 'You are an A+ student.'
  743. elseif pcs_grades >= 80:
  744. 'You are a bright student, just not the top of your class.'
  745. elseif pcs_grades >= 70:
  746. 'You are an above average student, but you have to work hard to keep up.'
  747. elseif pcs_grades >= 60:
  748. 'You are the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
  749. elseif pcs_grades >= 50:
  750. 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
  751. elseif pcs_grades >= 40:
  752. 'You are not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
  753. else
  754. 'You are the class nitwit. You''re still not sure how you got this far in the first ace.'
  755. end
  756. if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
  757. end
  758. *nl
  759. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  760. *nl
  761. if home_owned[1] = 1 and home_owned[4] > 0:
  762. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  763. elseif home_owned[1] = 1:
  764. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  765. elseif home_owned[4] > 0:
  766. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  767. end
  768. if home_owned[1] = 1:
  769. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  770. *nl
  771. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  772. if karta >= home_rent[1]:
  773. !From bank
  774. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  775. elseif money >= home_rent[1]:
  776. !From cash
  777. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  778. *nl
  779. elseif stolmoney >= home_rent[1]:
  780. !From drawer
  781. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  782. *nl
  783. elseif money + stolmoney >= home_rent[1]:
  784. !From cash and drawer
  785. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  786. *nl
  787. elseif karta + bankDebtLimit >= home_rent[1]:
  788. !From bank and overdraw
  789. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  790. *nl
  791. else
  792. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  793. *nl
  794. end
  795. end
  796. end
  797. if home_owned[4] > 0:
  798. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  799. *nl
  800. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  801. if karta >= home_rent[4]:
  802. !From bank
  803. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  804. *nl
  805. elseif money >= home_rent[4]:
  806. !From cash
  807. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  808. *nl
  809. elseif stolmoney >= home_rent[4]:
  810. !From drawer
  811. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  812. *nl
  813. elseif money + stolmoney >= home_rent[4]:
  814. !From cash and drawer
  815. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  816. *nl
  817. elseif karta + bankDebtLimit >= home_rent[4]:
  818. !From bank and overdraw
  819. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  820. *nl
  821. else
  822. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  823. *nl
  824. end
  825. end
  826. end
  827. end
  828. if kid = 1:
  829. *nl
  830. 'You have 1 child:'
  831. else
  832. 'You have <<kid>> children:'
  833. end
  834. if kid > 0:
  835. k = 0
  836. :kidloop
  837. if k < kid:
  838. gs 'obj_din','kidlist',k
  839. k += 1
  840. jump 'kidloop'
  841. end
  842. end
  843. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  844. *nl
  845. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  846. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  847. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  848. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  849. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  850. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  851. if alla > 0: 'Friendship with Alla <<alla>>'
  852. if masha > 0: 'Friendship with Masha <<masha>>'
  853. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  854. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  855. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  856. if afra > 0: 'Friendship with blacks <<afra>>'
  857. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  858. !!!WD: Formatting
  859. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  860. *nl
  861. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  862. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  863. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  864. end
  865. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  866. if razradKik > 0: '<<$razradKik>>'
  867. if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
  868. 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
  869. *nl
  870. end
  871. if razradKik > 0:
  872. if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
  873. if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
  874. if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
  875. if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
  876. if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
  877. *nl
  878. end
  879. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  880. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  881. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  882. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  883. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  884. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at European Championship'
  885. if razradbegES > 0: '<<razradbegES>> runner up at European Championship'
  886. if razradbegEG > 0: '<<razradbegEG>> times European champion.'
  887. if razradbegIB > 0: '<<razradbegIB>> times bronze medalist at World Championship'
  888. if razradbegIS > 0: '<<razradbegIS>> runner up at World Championship'
  889. if razradbegIG > 0: '<<razradbegIG>> times World champion'
  890. if razradbeg > 0:
  891. if razradbeg = 1: 'You have third sports category for event'
  892. if razradbeg = 2: 'You 2nd sports category for event'
  893. if razradbeg = 3: 'You 1st sports category for event'
  894. if razradbeg = 4: 'You have the title of Candidate Master of Sports for event'
  895. if razradbeg = 5: 'You have the title of Master of Sports in the run'
  896. if razradbeg >= 6: 'You have the title of International Master of Sports for event'
  897. *nl
  898. end
  899. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  900. if chess_rank > 0:
  901. if chess_rank = 1:'You have mastered the basics of chess'
  902. if chess_rank = 2:'You are starting to get good at chess'
  903. if chess_rank = 3:'You are a good chess player'
  904. if chess_rank = 4:'You are an excellent chess player'
  905. if chess_rank = 5:'You are a candidate for chess master'
  906. if chess_rank = 6:'You are a chess master'
  907. if chess_rank = 7:'You are a chess Grandmaster'
  908. end
  909. if chess_world_rank > 0:
  910. if chess_world_rank = 1:'The title of FIDE Master Chess'
  911. if chess_world_rank = 2:'The title of International Chess Master'
  912. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  913. end
  914. *nl
  915. !!!
  916. if modelfoto > 0:
  917. '<b>Modelling Stats</b>'
  918. '<<modelfoto>> - Number of times you have worked as a model'
  919. '<<modelfotomoney>> - The amount of money you''ve made modelling'
  920. if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you have participated in'
  921. if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of erotic clothing shoots you have participated in'
  922. if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you have modelled in'
  923. if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you have participated in'
  924. if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of times your nipples have been visible as a model'
  925. if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of shoots where you have been topless'
  926. if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of nude modelling shoots you have participated in'
  927. if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your vagina has been visible'
  928. *nl
  929. end
  930. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  931. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  932. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  933. if stripdancesum > 0 and hidden_stripdancesum = 0:
  934. 'You have danced <<stripdancesum>> times in the stripclub'
  935. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  936. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do nor remember it'
  937. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  938. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  939. end
  940. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  941. if SchoolAtestat = 1: 'You have finished school.'
  942. if diplom = 1: 'You graduated.'
  943. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  944. !WD:FORMATING
  945. if (maxdamage + stripdancesum + profiDanceTime + SchoolAtestat + diplom + teachlevel) > 0:*nl
  946. '</td></tr></table></center>'
  947. end
  948. if $ARGS[0] = 'kidlist':
  949. kidnumber = ARGS[1]
  950. if kidage[kidnumber] < 1:
  951. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  952. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  953. if kiddaycalc[kidnumber] = 0:
  954. $kidagetext[kidnumber] = 'was born today'
  955. elseif kiddaycalc[kidnumber] = 1:
  956. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  957. else
  958. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  959. end
  960. elseif (month - monthkid[kidnumber]) < 1 :
  961. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  962. if kiddaycalc[kidnumber] = 1:
  963. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  964. else
  965. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  966. end
  967. else
  968. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  969. if kidmonthcalc[kidnumber] = 1:
  970. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  971. else
  972. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  973. end
  974. end
  975. else
  976. if kidage[kidnumber] = 1:
  977. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  978. else
  979. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  980. end
  981. end
  982. if polkid[kidnumber] = 0:
  983. $sdtext[kidnumber] = 'daughter'
  984. else
  985. $sdtext[kidnumber] = 'son'
  986. end
  987. if polkid[kidnumber] = 0:
  988. $kidPosProPN[kidnumber] = 'She'
  989. else
  990. $kidPosProPN[kidnumber] = 'He'
  991. end
  992. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  993. '.'
  994. *nl
  995. killvar 'kidnumber'
  996. end
  997. if $ARGS[0] = 'stats_sex':
  998. *clr & cla
  999. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  1000. '<center><h1>Sex Statistics</h1></center>'
  1001. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1002. '<td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1003. act 'Return to the statistics index': gt 'obj_din', 'stats'
  1004. !Sex stats
  1005. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  1006. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  1007. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  1008. if stat['voyeur'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur'']>>'
  1009. if spank > 0: 'You have had your ass spanked <<spank>> times'
  1010. temp = func('shortgs','guy')
  1011. if guy+temp > 0 and hidden_guy = 0:
  1012. 'You had sex with <<guy+temp>> guys.'
  1013. elseif guy+temp = 0 and hidden_guy > 0:
  1014. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  1015. elseif guy+temp > 0 and hidden_guy > 0:
  1016. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  1017. end
  1018. temp = func('shortgs','girl')
  1019. if girl+temp > 0 and hidden_girl = 0:
  1020. 'You had sex with <<girl+temp>> girls.'
  1021. elseif girl+temp = 0 and hidden_girl > 0:
  1022. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  1023. elseif girl+temp > 0 and hidden_girl > 0:
  1024. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  1025. end
  1026. if divorced > 0: 'You were married <<divorced>> times.'
  1027. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  1028. if rape > 0 and hidden_rape = 0:
  1029. 'You have been raped <<rape>> times'
  1030. elseif rape = 0 and hidden_rape > 0:
  1031. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  1032. elseif rape > 0 and hidden_rape > 0:
  1033. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  1034. end
  1035. *nl
  1036. if slutty > 0 or hidden_slutty > 0:
  1037. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  1038. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  1039. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  1040. end
  1041. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  1042. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  1043. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  1044. if facial > 0: 'You have taken <<facial>> facials.'
  1045. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  1046. if zoo > 0: 'Had sex with animals <<zoo>> times.'
  1047. if pee > 0: 'You pissing <<pee>> times.'
  1048. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  1049. !!!WD:FORMATING
  1050. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + zoo + pee) > 0:*nl
  1051. !!!
  1052. gs 'obj_din', 'husb_cheat_count'
  1053. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1054. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  1055. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  1056. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  1057. end
  1058. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  1059. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  1060. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  1061. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  1062. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  1063. end
  1064. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  1065. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  1066. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  1067. ' Known vaginal creampies:'
  1068. if pcs_cp_safe_known > 0: ' Safe: <<pcs_cp_safe_known>>'
  1069. if pcs_cp_notsafe_known > 0: ' Likely safe: <<pcs_cp_notsafe_known>>'
  1070. if pcs_cp_risky_known > 0: ' Risky: <<pcs_cp_risky_known>>'
  1071. end
  1072. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  1073. ' Unknown vaginal creampies:'
  1074. if pcs_cp_safe_unknown > 0: ' Safe: <<pcs_cp_safe_unknown>>'
  1075. if pcs_cp_notsafe_unknown > 0: ' Likely safe: <<pcs_cp_notsafe_unknown>>'
  1076. if pcs_cp_risky_unknown > 0: ' Risky: <<pcs_cp_risky_unknown>>'
  1077. end
  1078. if lesbian > 0 or hidden_lesbian > 0:
  1079. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  1080. end
  1081. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  1082. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  1083. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  1084. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  1085. end
  1086. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  1087. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  1088. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  1089. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  1090. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  1091. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  1092. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  1093. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  1094. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  1095. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  1096. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  1097. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  1098. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  1099. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  1100. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  1101. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  1102. *nl
  1103. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  1104. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  1105. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  1106. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  1107. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  1108. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  1109. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  1110. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  1111. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  1112. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  1113. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  1114. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  1115. '</td></tr></table></center>'
  1116. end
  1117. if $ARGS[0] = 'stats_fetish':
  1118. *clr & cla
  1119. act 'Return to the statistics index': gt 'obj_din', 'stats'
  1120. !'<center><img src="images/system/icon/statistics.png"><br></center>'
  1121. '<center><h1>Fetishes</h1></center>'
  1122. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1123. '<td cellspacing="0" cellpadding="0" valign="top">'
  1124. 'Feet preference: <<feet[''pref'']>>'
  1125. 'Foot jobs / worship: <<feet[''exp'']>>'
  1126. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  1127. 'Deepthroated: <<deepthroat[''exp'']>>'
  1128. 'Group preference: <<group[''pref'']>>'
  1129. 'Group sex: <<group[''exp'']>>'
  1130. 'Gangbang preference: <<gangbang[''pref'']>>'
  1131. 'Gangbangs: <<gangbang[''exp'']>>'
  1132. 'Humiliation preference: <<humiliation[''pref'']>>'
  1133. 'Humiliation experiences: <<humiliation[''exp'']>>'
  1134. 'Prostitution preference: <<prostitution[''pref'']>>'
  1135. 'Prostituted yourself: <<prostitution[''exp'']>>'
  1136. 'Bondage preference: <<bound[''pref'']>>'
  1137. 'Bondage play: <<bound[''exp'']>>'
  1138. 'Masochism preference: <<maso[''pref'']>>'
  1139. 'Masochism experiences: <<maso[''exp'']>>'
  1140. 'Bestiality encounters: <<beast[''pref'']>>'
  1141. 'Bestiality experience: <<beast[''exp'']>>'
  1142. 'Rough sex preference: <<rough[''pref'']>>'
  1143. 'Rough sex: <<rough[''exp'']>>'
  1144. 'Incest preference: <<incest[''pref'']>>'
  1145. 'Incestuous sex: <<incest[''exp'']>>'
  1146. '</td></tr></table></center>'
  1147. end
  1148. if $ARGS[0] = 'reputation':
  1149. *clr & cla
  1150. gs 'obj_din','chartabs'
  1151. !'<center><img src="images/system/icon/Reputation.png"><br></center>'
  1152. '<center><h1>Renown</h1></center>'
  1153. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  1154. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1155. '<center>Family Renown</center>'
  1156. if Enable_family_Reputation = 0:
  1157. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1158. end
  1159. if Enable_family_Reputation = 1:
  1160. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1161. *nl
  1162. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  1163. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  1164. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  1165. if StoryLine = 1:
  1166. *nl
  1167. if motherKnowSpravka > 0 and motherKnowWhore > 0:
  1168. 'Your mother knows, that you are sexually active and considers you a slut.'
  1169. elseif motherKnowWhore > 0:
  1170. 'Your mother thinks you are a whore.'
  1171. elseif motherKnowSpravka > 0:
  1172. 'Your mother knows that you are sexually active.'
  1173. else
  1174. 'Your mother thinks that you are a virgin.'
  1175. end
  1176. if evgenQW >= 4 and brotherSex >= 1:
  1177. 'Your brother thinks you are a total whore.'
  1178. elseif brotherSex >= 1:
  1179. 'Your brother thinks you are a slut.'
  1180. elseif evgenQW >= 3:
  1181. 'Your brother thinks you are a slut.'
  1182. elseif brotherknowslut = 1:
  1183. 'Your brother saw semen on your body and thinks that you fuck around.'
  1184. elseif brotherknowslut >= 2:
  1185. 'Your brother saw you in the park screwing Gopnik.'
  1186. else
  1187. 'Your brother has a good opinion of you.'
  1188. end
  1189. if sisterknowslut > 1 and sisboypartyQW = 2:
  1190. 'Your sister thinks you are a slut'
  1191. elseif sisterknowslut > 0:
  1192. 'Your sister knows you sleep around.'
  1193. else
  1194. 'Your sister has a good opinion of you.'
  1195. end
  1196. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  1197. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  1198. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  1199. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  1200. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  1201. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  1202. end
  1203. end
  1204. *nl
  1205. '<center>Regional Renown</center>'
  1206. if Enable_glo_Reputation = 0:
  1207. '<center><a href="exec:Enable_glo_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1208. end
  1209. if Enable_glo_Reputation = 1:
  1210. '<center><a href="exec:Enable_glo_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1211. *nl
  1212. 'Regional renown as a performer = <<global_performer>>'
  1213. if global_performer = 0:
  1214. 'You are not famous enough as a performer to be known outside of any local areas.'
  1215. end
  1216. *nl
  1217. 'Regional renown in the sex industry = <<global_sexind>>'
  1218. if global_sexind = 0:
  1219. 'You are not famous enough in the industry to be known outside of any local areas.'
  1220. end
  1221. *nl
  1222. 'Regional renown as a slut = <<global_slut>>'
  1223. if global_slut = 0:
  1224. 'You are not famous enough as a slut to be known outside of any local areas.'
  1225. end
  1226. *nl
  1227. 'Regional renown in sports = <<global_sport>>'
  1228. if global_sport = 0:
  1229. 'You are not a famous enough athlete to be known outside of any local areas.'
  1230. end
  1231. *nl
  1232. 'Regional renown as an intellectual = <<global_int>>'
  1233. if global_int = 0:
  1234. 'You are not famous enough as a intellectual to be known outside of any local areas.'
  1235. end
  1236. *nl
  1237. 'Regional renown through social media = <<global_social>>'
  1238. if global_social = 0:
  1239. 'You are not famous enough on social media to be known outside of any local areas.'
  1240. end
  1241. end
  1242. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  1243. '<center>Renown in Pavlovsk</center>'
  1244. if Enable_pav_Reputation = 0:
  1245. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1246. end
  1247. if Enable_pav_Reputation = 1:
  1248. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1249. *nl
  1250. '<b>Performer = <<pav_performer>></b>'
  1251. ' Actor = <<pav_acting>>'
  1252. ' Dancer = <<pav_dance>>'
  1253. ' Glamour model = <<pav_modelling>>'
  1254. ' Painter = <<pav_painting>>'
  1255. ' Musician = <<pav_music>>'
  1256. ' Ballet dancer = <<pav_ballet>>'
  1257. '<b>Sex Industry = <<pav_sexind>></b>'
  1258. ' Porn actor = <<pav_porn>>'
  1259. ' Stripper = <<pav_stripping>>'
  1260. '<b>Slut = <<pav_slut>></b>'
  1261. ' Sex = <<pav_sex>>'
  1262. ' Prostitution = <<pav_prostitute>>'
  1263. '<b>Sports = <<pav_sport>></b>'
  1264. ' Kickboxer = <<pav_kickboxing>>'
  1265. ' Runner = <<pav_running>>'
  1266. ' Volleyball player = <<pav_volleyball>>'
  1267. '<b>Intellectual = <<pav_int>></b>'
  1268. ' Chess player = <<pav_chess>>'
  1269. ' Teacher = <<pav_teaching>>'
  1270. '<b>Social = <<pav_social>></b>'
  1271. ' Social media = <<pav_media>>'
  1272. end
  1273. *nl
  1274. '<center>Renown in the city</center>'
  1275. if Enable_city_Reputation = 0:
  1276. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1277. end
  1278. if Enable_city_Reputation = 1:
  1279. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1280. *nl
  1281. '<b>Performer = <<city_performer>></b>'
  1282. ' Actor = <<city_acting>>'
  1283. ' Dancer = <<city_dance>>'
  1284. ' Glamour model = <<city_modelling>>'
  1285. ' Painter = <<city_painting>>'
  1286. ' Musician = <<city_music>>'
  1287. ' Ballet dancer = <<city_ballet>>'
  1288. '<b>Sex Industry = <<city_sexind>></b>'
  1289. ' Porn actor = <<city_porn>>'
  1290. ' Stripper = <<city_stripping>>'
  1291. '<b>Slut = <<city_slut>></b>'
  1292. ' Sex = <<city_sex>>'
  1293. ' Prostitution = <<city_prostitute>>'
  1294. '<b>Sports = <<city_sport>></b>'
  1295. ' Kickboxer = <<city_kickboxing>>'
  1296. ' Runner = <<city_running>>'
  1297. ' Volleyball player = <<city_volleyball>>'
  1298. '<b>Intellectual = <<city_int>></b>'
  1299. ' Chess player = <<city_chess>>'
  1300. ' Teacher = <<city_teaching>>'
  1301. '<b>Social = <<city_social>></b>'
  1302. ' Social media = <<city_media>>'
  1303. end
  1304. *nl
  1305. '<center>Renown in the old town</center>'
  1306. if Enable_oldtown_Reputation = 0:
  1307. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1308. end
  1309. if Enable_oldtown_Reputation = 1:
  1310. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1311. *nl
  1312. '<b>Performer = <<oldtown_performer>></b>'
  1313. ' Actor = <<oldtown_acting>>'
  1314. ' Dancer = <<oldtown_dance>>'
  1315. ' Glamour model = <<oldtown_modelling>>'
  1316. ' Painter = <<oldtown_painting>>'
  1317. ' Musician = <<oldtown_music>>'
  1318. ' Ballet dancer = <<oldtown_ballet>>'
  1319. '<b>Sex Industry = <<oldtown_sexind>></b>'
  1320. ' Porn actor = <<oldtown_porn>>'
  1321. ' Stripper = <<oldtown_stripping>>'
  1322. '<b>Slut = <<oldtown_slut>></b>'
  1323. ' Sex = <<oldtown_sex>>'
  1324. ' Prostitution = <<oldtown_prostitute>>'
  1325. '<b>Sports = <<oldtown_sport>></b>'
  1326. ' Kickboxer = <<oldtown_kickboxing>>'
  1327. ' Runner = <<oldtown_running>>'
  1328. ' Volleyball player = <<oldtown_volleyball>>'
  1329. '<b>Intellectual = <<oldtown_int>></b>'
  1330. ' Chess player = <<oldtown_chess>>'
  1331. ' Teacher = <<oldtown_teaching>>'
  1332. '<b>Social = <<oldtown_social>></b>'
  1333. ' Social media = <<oldtown_media>>'
  1334. end
  1335. *nl
  1336. '<center>Renown in the village</center>'
  1337. if Enable_village_Reputation = 0:
  1338. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  1339. end
  1340. if Enable_village_Reputation = 1:
  1341. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  1342. *nl
  1343. '<b>Performer = <<village_performer>></b>'
  1344. ' Actor = <<village_acting>>'
  1345. ' Dancer = <<village_dance>>'
  1346. ' Glamour model = <<village_modelling>>'
  1347. ' Painter = <<village_painting>>'
  1348. ' Musician = <<village_music>>'
  1349. ' Ballet dancer = <<village_ballet>>'
  1350. '<b>Sex Industry = <<village_sexind>></b>'
  1351. ' Porn actor = <<village_porn>>'
  1352. ' Stripper = <<village_stripping>>'
  1353. '<b>Slut = <<village_slut>></b>'
  1354. ' Sex = <<village_sex>>'
  1355. ' Prostitution = <<village_prostitute>>'
  1356. '<b>Sports = <<village_sport>></b>'
  1357. ' Kickboxer = <<village_kickboxing>>'
  1358. ' Runner = <<village_running>>'
  1359. ' Volleyball player = <<village_volleyball>>'
  1360. '<b>Intellectual = <<village_int>></b>'
  1361. ' Chess player = <<village_chess>>'
  1362. ' Teacher = <<village_teaching>>'
  1363. '<b>Social = <<village_social>></b>'
  1364. ' Social media = <<village_media>>'
  1365. end
  1366. '</tr></td></table></center>'
  1367. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1368. if film > 0:
  1369. '<b>Pornographic Filmography</b>'
  1370. gs 'pornhist', 'short'
  1371. if pfilmSTOP = 0:
  1372. *nl
  1373. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1374. *nl
  1375. else
  1376. *nl
  1377. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1378. *nl
  1379. end
  1380. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1381. *nl
  1382. *p '<<$pfilmhistory>>'
  1383. end
  1384. '</td></tr></table></center>'
  1385. end
  1386. if $ARGS[0] = 'magic':
  1387. *clr & cla
  1388. gs 'obj_din','chartabs'
  1389. '<center><h1>Magic</h1></center>'
  1390. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1391. '<td cellspacing="0" cellpadding="0" valign="top">'
  1392. if pcs_magik = 0:
  1393. 'You are unable to use magic.'
  1394. elseif pcs_magik > 0:
  1395. 'You have <<pcs_manna>> units of manna available to you.'
  1396. !!' Forces Rikudo available to you <<rikudo>> units'
  1397. *nl
  1398. if spelltuman > 0 or spellklon > 0 or spellstun > 0 or spellweap > 0 or spellwind > 0 or spellklon2 > 0 or spellenergo > 0 or spellinit > 0 or spellhel > 0:'<b>Base Spells:</b>'
  1399. if spelltuman > 0:'<br>Cover area in fog, a great way to conceal yourself while attacking the enemy and increase the chance to dodge attacks (cost 10 units of manna)'
  1400. if spellklon > 0:'<br>Swap aces with a clone of yourself, good way to avoid enemy attacks and make enemy waste their power (cost 15 units of manna)'
  1401. if spellstun > 0:'<br>Stun, a great way to stop the enemy. They will not be able to defend or attack. ( cost 20 units of manna)'
  1402. if spellweap > 0 and weapon > 0:'<br>Infuse weapon with energy'
  1403. if spellwind > 0:'<br>Blow away the fog, dissipates any mist over the battlefield.'
  1404. if spellklon2 > 0:'<br>Substitute yourself with 3 clones, the enemy will not be able to get to you, until they destroy all of your clones. (cost 45 units of manna)'
  1405. if spellenergo > 0:'<br>Create a weak energy shield, protecting you against all attacks of the physical nature, even if the enemy attack exceeds the capabilities of the shield and destroys it, you will still be protected from damage(cost 50 units of manna)'
  1406. if spellinit > 0:'<br>Create a slight delay of time, a powerful spell that allows you to move faster, steal initiative and increase the probability of hitting (cost 60 units of manna)'
  1407. if spellhel > 0:'<br>Battle Heal, restores or adds 400 Health units in exchange for 400 units of manna.'
  1408. if stihia = 1:'<br><b>Elemental Spells Fire:</b>'
  1409. if spellfire1 = 1:'<br>Flame. Deals little damage. (Cost 10 manna)'
  1410. if spellfire2 = 1:'<br>The release of fire. It causes great damage. (Cost 100 manna)'
  1411. if spellfire3 = 1:'<br>Fire Barrier, It creates a shield with strength of 750 units. (Cost 150 manna)'
  1412. if spellfire4 = 1:'<br>Firestorm. It causes great damage, difficult to dodge. (Cost 250 manna)'
  1413. if spellfire5 = 1:'<br>Flame Shield, It creates a shield with strength of 2500 units. (Cost 500 manna)'
  1414. if stihia = 2:'<br><b>Elements Lightning Spells:</b>'
  1415. if spellele1 = 1:'<br>Zap. Deals very little damage. (Cost 10 manna)'
  1416. if spellele2 = 1:'<br>Lightning. Inflicts above average damage. (Cost 100 manna)'
  1417. if spellele3 = 1:'<br>Electric barrier, It creates a shield with strength of 1500 units. (Cost 150 manna)'
  1418. if spellele4 = 1:'<br>Dance of thousand birds. Deals very high damage. (Cost 250 manna)'
  1419. if spellele5 = 1:'<br>Dancing Sphere, It creates a shield with strength of 5000 units. (Cost 500 manna)'
  1420. if stihia = 3:'<br><b>Spells Earth Elements:</b>'
  1421. if spellert1 = 1:'<br>Quicksand, immobilizes the opponent in the quicksand trap and causes little damage. (Cost 10 manna)'
  1422. if spellert2 = 1:'<br>Active protection, It creates a protective sphere of land, Gain 2500 units of health and mana, this protection restores itself within 10 absorbing strokes 20 Units in the course of manna. (Cost 100 manna)'
  1423. if spellert3 = 1:'<br>Abyss, rend earth asunder beneath their feet inflicting high damage to the enemy and depriving him of the ability to move. (Cost 150 manna)'
  1424. if spellert4 = 1:'<br>Absolute protection, It creates a huge protective sphere of land, which regenerates itself every turn and attacks the enemy. (Cost 250 manna)'
  1425. if spellert5 = 1:'<br>Sando, two huge ates come out of the earth and crush the enemy inflicting huge damage and depriving them of the ability to move. Cost 500 manna.'
  1426. if stihia = 4:'<br><b>Wind Elemental Spells:</b>'
  1427. if spellwind1 = 1:'<br>Wind gust, It causes very little damage but destroys clones and fog, very difficult to dodge. (Cost 10 manna)'
  1428. if spellwind2 = 1:'<br>The horrific pressure, causing moderate damage and destroying clones and fog, very difficult to dodge. (Cost 100 manna)'
  1429. if spellwind3 = 1:'<br>Vacuum Sphere, It creates a shield with strength of 1500 units. (Cost 150 manna)'
  1430. if spellwind4 = 1:'<br>Vacuum shells, high damage and kills clones and fog, very difficult to dodge. (Cost 250 manna)'
  1431. if spellwind5 = 1:'<br>Devouring vacuum, sucks enemy shield destroying whatever strength it had left. (Cost 500 manna)'
  1432. if stihia = 5:'<br><b>Water Elemental Spell:</b>'
  1433. if spellwater1 = 1:'<br>Drain mana, It causes very little damage and absorbs a lot of mana. Cost 10 manna.'
  1434. if spellwater2 = 1:'<br>Flood, causes moderate damage and absorbs large amount of mana. Cost 100 manna.'
  1435. if spellwater3 = 1:'<br>Blister, It creates a protective sphere of water with strength of 1500 units against all impacts, this protection restores itself within 10 absorbing strokes 20 Units in the course of manna. (Cost 150 manna)'
  1436. if spellwater4 = 1:'<br>Water shark rocket, causes great damage and absorbs a lot of mana. Cost 250 manna.'
  1437. if spellwater5 = 1:'<br>The Great Flood, It creates a huge sphere that absorbs water and drains opponents mana, passing it to strengthen protection. Cost 500 manna.'
  1438. end
  1439. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1440. '<center><b>Succubus Stats</b></center>'
  1441. *nl
  1442. 'Succubus Level = <<succublvl>>'
  1443. 'Succubus XP = <<succubxp>>'
  1444. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1445. 'Stored Sexual Energy = <<sucexcess>>'
  1446. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1447. *nl
  1448. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1449. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1450. if sucskill >= 4: 'You have learned the accommodation ability.'
  1451. *nl
  1452. !! More to come
  1453. end
  1454. '</td></tr></table></center>'
  1455. end
  1456. if $ARGS[0] = 'pain':
  1457. *clr & cla
  1458. gs 'obj_din','chartabs'
  1459. '<center><h1>Pain</h1></center>'
  1460. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1461. '<td cellspacing="0" cellpadding="0" valign="top">'
  1462. if pain['head'] > 0:
  1463. if pain['head'] > 70:
  1464. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1465. elseif pain['head'] > 40:
  1466. 'Your head is very sore.'
  1467. else
  1468. 'Your head hurts.'
  1469. end
  1470. end
  1471. if pain['hair'] > 0:
  1472. if pain['hair'] > 70:
  1473. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1474. elseif pain['hair'] > 40:
  1475. 'Your scalp is very sore.'
  1476. else
  1477. 'Your scalp hurts.'
  1478. end
  1479. end
  1480. if pain['ears'] > 0:
  1481. if pain['ears'] > 70:
  1482. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1483. elseif pain['ears'] > 40:
  1484. 'Your ears are very sore.'
  1485. else
  1486. 'Your ears hurt.'
  1487. end
  1488. end
  1489. if pain['eyebrows'] > 0:
  1490. if pain['eyebrows'] > 70:
  1491. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1492. elseif pain['eyebrows'] > 40:
  1493. 'Your eyebrows are very sore.'
  1494. else
  1495. 'Your eyebrows hurt.'
  1496. end
  1497. end
  1498. if pain['eyes'] > 0:
  1499. if pain['eyes'] > 70:
  1500. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1501. elseif pain['eyes'] > 40:
  1502. 'Your eyes are very sore.'
  1503. else
  1504. 'Your eyes hurt.'
  1505. end
  1506. end
  1507. if pain['cheeks'] > 0:
  1508. if pain['cheeks'] > 70:
  1509. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1510. elseif pain['cheeks'] > 40:
  1511. 'Your cheeks are very sore.'
  1512. else
  1513. 'Your cheeks hurt.'
  1514. end
  1515. end
  1516. if pain['nose'] > 0:
  1517. if pain['nose'] > 70:
  1518. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1519. elseif pain['nose'] > 40:
  1520. 'Your nose is very sore.'
  1521. else
  1522. 'Your nose hurts.'
  1523. end
  1524. end
  1525. if pain['mouth'] > 0:
  1526. if pain['mouth'] > 70:
  1527. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1528. elseif pain['mouth'] > 40:
  1529. 'Your mouth is very sore.'
  1530. else
  1531. 'Your mouth hurts.'
  1532. end
  1533. end
  1534. if pain['lips'] > 0:
  1535. if pain['lips'] > 70:
  1536. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1537. elseif pain['lips'] > 40:
  1538. 'Your lips are very sore.'
  1539. else
  1540. 'Your lips hurt.'
  1541. end
  1542. end
  1543. if pain['tongue'] > 0:
  1544. if pain['tongue'] > 70:
  1545. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1546. elseif pain['tongue'] > 40:
  1547. 'Your tongue is very sore.'
  1548. else
  1549. 'Your tongue hurts.'
  1550. end
  1551. end
  1552. if pain['throat'] > 0:
  1553. if pain['throat'] > 70:
  1554. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1555. elseif pain['throat'] > 40:
  1556. 'Your throat is very sore.'
  1557. else
  1558. 'Your throat hurts.'
  1559. end
  1560. end
  1561. if pain['neck'] > 0:
  1562. if pain['neck'] > 70:
  1563. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1564. elseif pain['neck'] > 40:
  1565. 'Your neck is very sore.'
  1566. else
  1567. 'Your neck hurts.'
  1568. end
  1569. end
  1570. if pain['back'] > 0:
  1571. if pain['back'] > 70:
  1572. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1573. elseif pain['back'] > 40:
  1574. 'Your back is very sore.'
  1575. else
  1576. 'Your back hurts.'
  1577. end
  1578. end
  1579. if pain['asscheeks'] + (spanked * 24) > 0:
  1580. if pain['asscheeks'] + (spanked * 24) > 70:
  1581. '<b><font color="red">Your <a href="exec:<center><img <<$set_imgh>> src="images/pc/body/spankedass2.jpg"></center>">asscheeks</a> are in extreme pain.</font></b>'
  1582. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1583. 'Your <a href="exec:<center><img <<$set_imgh>> src="images/pc/body/spankedass1.jpg"></center>">asscheeks</a> are very sore.'
  1584. else
  1585. 'Your <a href="exec:<center><img <<$set_imgh>> src="images/pc/body/spankedass.jpg"></center>">asscheeks</a> hurt.'
  1586. end
  1587. end
  1588. if pain['asshole'] + (agape * 10) > 0:
  1589. if pain['asshole'] + (agape * 10) > 70:
  1590. '<b><font color="red">You an extremely sore anus and it is bleeding.</font></b>'
  1591. elseif pain['asshole'] + (agape * 10) > 40:
  1592. '<b><font color="red">You have a very sore anus.</font></b>'
  1593. else
  1594. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1595. end
  1596. end
  1597. if pain['hips'] > 0:
  1598. if pain['hips'] > 70:
  1599. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1600. elseif pain['hips'] > 40:
  1601. 'Your hips are very sore.'
  1602. else
  1603. 'Your hips hurt.'
  1604. end
  1605. end
  1606. if pain['thighs'] > 0:
  1607. if pain['thighs'] > 70:
  1608. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1609. elseif pain['thighs'] > 40:
  1610. 'Your thighs are very sore.'
  1611. else
  1612. 'Your thighs hurt.'
  1613. end
  1614. end
  1615. if pain['legL'] > 0:
  1616. if pain['legL'] > 70:
  1617. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1618. elseif pain['legL'] > 40:
  1619. 'Your left leg is very sore.'
  1620. else
  1621. 'Your left leg hurts.'
  1622. end
  1623. end
  1624. if pain['legR'] > 0:
  1625. if pain['legR'] > 70:
  1626. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1627. elseif pain['legR'] > 40:
  1628. 'Your right leg is very sore.'
  1629. else
  1630. 'Your right leg hurts.'
  1631. end
  1632. end
  1633. if pain['feet'] > 0:
  1634. if pain['feet'] > 70:
  1635. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1636. elseif pain['feet'] > 40:
  1637. 'Your feet are very sore.'
  1638. else
  1639. 'Your feet hurt.'
  1640. end
  1641. end
  1642. if pain['toes'] > 0:
  1643. if pain['toes'] > 70:
  1644. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1645. elseif pain['toes'] > 40:
  1646. 'Your toes are very sore.'
  1647. else
  1648. 'Your toes foot hurt.'
  1649. end
  1650. end
  1651. if pain['shoulders'] > 0:
  1652. if pain['shoulders'] > 70:
  1653. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1654. elseif pain['shoulders'] > 40:
  1655. 'Your shoulders are very sore.'
  1656. else
  1657. 'Your shoulders hurt.'
  1658. end
  1659. end
  1660. if pain['armL'] > 0:
  1661. if pain['armL'] > 70:
  1662. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1663. elseif pain['armL'] > 40:
  1664. 'Your left arm is very sore.'
  1665. else
  1666. 'Your left arm hurts.'
  1667. end
  1668. end
  1669. if pain['armR'] > 0:
  1670. if pain['armR'] > 70:
  1671. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1672. elseif pain['armR'] > 40:
  1673. 'Your right arm is very sore.'
  1674. else
  1675. 'Your right arm hurts.'
  1676. end
  1677. end
  1678. if pain['hands'] > 0:
  1679. if pain['hands'] > 70:
  1680. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1681. elseif pain['hands'] > 40:
  1682. 'Your hands are very sore.'
  1683. else
  1684. 'Your hands hurt.'
  1685. end
  1686. end
  1687. if pain['fingers'] > 0:
  1688. if pain['fingers'] > 70:
  1689. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1690. elseif pain['fingers'] > 40:
  1691. 'Your fingers are very sore.'
  1692. else
  1693. 'Your fingers hurt.'
  1694. end
  1695. end
  1696. if pain['chest'] > 0:
  1697. if pain['chest'] > 70:
  1698. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1699. elseif pain['chest'] > 40:
  1700. 'Your chest is very sore.'
  1701. else
  1702. 'Your chest hurts.'
  1703. end
  1704. end
  1705. if pain['breasts'] > 0:
  1706. if pain['breasts'] > 70:
  1707. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1708. elseif pain['breasts'] > 40:
  1709. 'Your breasts are very sore.'
  1710. else
  1711. 'Your breasts hurt.'
  1712. end
  1713. end
  1714. if pain['nipples'] > 0:
  1715. if pain['nipples'] > 70:
  1716. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1717. elseif pain['nipples'] > 40:
  1718. 'Your nipples are very sore.'
  1719. else
  1720. 'Your nipples hurt.'
  1721. end
  1722. end
  1723. if pain['ribs'] > 0:
  1724. if pain['ribs'] > 70:
  1725. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1726. elseif pain['ribs'] > 40:
  1727. 'Your ribs are very sore.'
  1728. else
  1729. 'Your ribs hurt.'
  1730. end
  1731. end
  1732. if pain['tummy'] > 0:
  1733. if pain['tummy'] > 70:
  1734. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1735. elseif pain['tummy'] > 40:
  1736. 'Your tummy is very sore.'
  1737. else
  1738. 'Your tummy hurts.'
  1739. end
  1740. end
  1741. if pain['pubic'] > 0:
  1742. if pain['pubic'] > 70:
  1743. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1744. elseif pain['pubic'] > 40:
  1745. 'Your pubis is very sore.'
  1746. else
  1747. 'Your pubis hurts.'
  1748. end
  1749. end
  1750. if pain['labia'] > 0:
  1751. if pain['labia'] > 70:
  1752. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1753. elseif pain['labia'] > 40:
  1754. 'Your labia is very sore.'
  1755. else
  1756. 'Your labia hurts.'
  1757. end
  1758. end
  1759. if pain['vaginal'] + (vgape * 8) > 0:
  1760. if pain['vaginal'] + (vgape * 8) > 70:
  1761. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1762. elseif pain['vaginal'] + (vgape * 8) > 40:
  1763. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1764. else
  1765. '<b><font color="red">You have a sore vagina.</font></b>'
  1766. end
  1767. end
  1768. if pain['clitoris'] > 0:
  1769. if pain['clitoris'] > 70:
  1770. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1771. elseif pain['clitoris'] > 40:
  1772. 'Your clitoris is very sore.'
  1773. else
  1774. 'Your clitoris hurts.'
  1775. end
  1776. end
  1777. if pain['urethra'] > 0:
  1778. if pain['urethra'] > 70:
  1779. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1780. elseif pain['urethra'] > 40:
  1781. 'Your urethra is very sore.'
  1782. else
  1783. 'Your urethra hurts.'
  1784. end
  1785. end
  1786. if pain['cervix'] > 0:
  1787. if pain['cervix'] > 70:
  1788. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1789. elseif pain['cervix'] > 40:
  1790. 'Your cervix is very sore.'
  1791. else
  1792. 'Your cervix hurts.'
  1793. end
  1794. end
  1795. '</td></tr></table></center>'
  1796. end
  1797. if $ARGS[0] = 'face':
  1798. !disay image and escription for menu
  1799. *clr
  1800. gs 'obj_din','bodytabs'
  1801. '<center><h1>Looks</h1></center>'
  1802. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1803. '<td cellspacing="0" cellpadding="0" valign="top">'
  1804. $img_temp = FUNC('$face_image')
  1805. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1806. killvar 'img_temp'
  1807. if avatar_hair = 1:
  1808. 'Your hair: <<$av_hair>>.'
  1809. else
  1810. '<<$hair>>'
  1811. end
  1812. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1813. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1814. *nl
  1815. '<<$lip>>'
  1816. '<<$pcs_throat>>'
  1817. '<<$skin>>'
  1818. '<<$glaza>>'
  1819. '<<$pcs_makeup>>.'
  1820. '</td></tr></table></center>'
  1821. end
  1822. if $ARGS[0] = 'body':
  1823. *clr
  1824. gs 'obj_din','bodytabs'
  1825. '<center><h1>Body</h1></center>'
  1826. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1827. '<td cellspacing="0" cellpadding="0" valign="top">'
  1828. !! This displays the body image; $bodimgsets[x9] is the folder name
  1829. !some in-game script may call this to display image, so leave it be
  1830. $img_temp = FUNC('$body_image','body')
  1831. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1832. '<<$body_image_msg>>'
  1833. killvar 'img_temp'
  1834. killvar 'body_image_msg'
  1835. '</td></tr></table></center>'
  1836. end
  1837. if $ARGS[0] = 'clothes':
  1838. *clr
  1839. gs 'obj_din','bodytabs'
  1840. '<center><h1>Clothes</h1></center>'
  1841. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1842. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1843. !move image define to $body_image
  1844. !display cloth
  1845. $img_temp = FUNC('$body_image','clothes')
  1846. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1847. '<<$body_image_msg>>'
  1848. '</td><td width="50%" cellpadding="20" valign="top">'
  1849. !display coat
  1850. $img_temp = FUNC('$body_image','coat')
  1851. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1852. '<<$body_image_msg>>'
  1853. '</td></tr>'
  1854. '</table></center>'
  1855. killvar 'img_temp'
  1856. killvar 'body_image_msg'
  1857. '</td></tr></table></center>'
  1858. end
  1859. if $ARGS[0] = 'panties':
  1860. *clr
  1861. gs 'obj_din','bodytabs'
  1862. '<center><h1>Panties</h1></center>'
  1863. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1864. '<td cellspacing="0" cellpadding="0" valign="top">'
  1865. $img_temp = FUNC('$body_image','panties')
  1866. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1867. '<<$body_image_msg>>'
  1868. killvar 'img_temp'
  1869. killvar 'body_image_msg'
  1870. '</td></tr></table></center>'
  1871. end
  1872. if $ARGS[0] = 'bra':
  1873. *clr
  1874. gs 'obj_din','bodytabs'
  1875. '<center><h1>Bra</h1></center>'
  1876. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1877. '<td cellspacing="0" cellpadding="0" valign="top">'
  1878. $img_temp = FUNC('$body_image','bra')
  1879. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1880. '<<$body_image_msg>>'
  1881. killvar 'img_temp'
  1882. killvar 'body_image_msg'
  1883. '</td></tr></table></center>'
  1884. end
  1885. if $ARGS[0] = 'show_tits':
  1886. view 'images/pc/body/tits/t<<tits>>.jpg'
  1887. end
  1888. if $ARGS[0] = 'show_body':
  1889. $img_temp = FUNC('$body_image','body')
  1890. view '<<$img_temp>>'
  1891. killvar 'img_temp'
  1892. end
  1893. if $ARGS[0] = 'shoes':
  1894. *clr
  1895. gs 'obj_din','bodytabs'
  1896. '<center><h1>Shoes</h1></center>'
  1897. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1898. '<td cellspacing="0" cellpadding="0" valign="top">'
  1899. $img_temp = FUNC('$body_image','shoes')
  1900. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1901. '<<$body_image_msg>>'
  1902. killvar 'img_temp'
  1903. killvar 'body_image_msg'
  1904. '</td></tr></table></center>'
  1905. end
  1906. if $ARGS[0] = 'tattoos':
  1907. *clr & cla
  1908. gs 'obj_din','bodytabs'
  1909. '<center><h1>Tattoos</h1></center>'
  1910. tatcounter = 0
  1911. '<center>'
  1912. *pl
  1913. if tatfce > 0:
  1914. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1915. else
  1916. *p 'Face | '
  1917. end
  1918. if tatlip > 0:
  1919. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1920. else
  1921. *p 'Lip | '
  1922. end
  1923. if tatneck > 0:
  1924. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1925. else
  1926. *p 'Neck | '
  1927. end
  1928. if tatback > 0:
  1929. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1930. else
  1931. *p 'Back | '
  1932. end
  1933. if tatlech > 0:
  1934. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1935. else
  1936. *p 'Shoulder | '
  1937. end
  1938. if tatbrst > 0:
  1939. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1940. else
  1941. *p 'Breast | '
  1942. end
  1943. if tatunder > 0:
  1944. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1945. else
  1946. *p 'Under Breast | '
  1947. end
  1948. if tatchst > 0:
  1949. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1950. else
  1951. *p 'Chest | '
  1952. end
  1953. if tatside > 0:
  1954. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1955. else
  1956. *p 'Side | '
  1957. end
  1958. if tatblly > 0:
  1959. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1960. else
  1961. *p 'Belly'
  1962. end
  1963. *pl
  1964. if tatarm > 0:
  1965. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1966. else
  1967. *p 'Arm | '
  1968. end
  1969. if tatwrist > 0:
  1970. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1971. else
  1972. *p 'Wrist | '
  1973. end
  1974. if tathand > 0:
  1975. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1976. else
  1977. *p 'Hand | '
  1978. end
  1979. if tatleg > 0:
  1980. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1981. else
  1982. *p 'Leg | '
  1983. end
  1984. if tatankle > 0:
  1985. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1986. else
  1987. *p 'Foot | '
  1988. end
  1989. if tatupb > 0:
  1990. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1991. else
  1992. *p 'Tramp Stamp | '
  1993. end
  1994. if tatass > 0:
  1995. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1996. else
  1997. *p 'Butt | '
  1998. end
  1999. if tatvag > 0:
  2000. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  2001. else
  2002. *p 'Groin'
  2003. end
  2004. '</center>'
  2005. if tatcounter = 0:
  2006. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  2007. end
  2008. end
  2009. !!Image displays for tattoos
  2010. if $ARGS[0] = 'tattooarm':
  2011. *clr
  2012. gs 'obj_din', 'tattoos'
  2013. *nl
  2014. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  2015. end
  2016. if $ARGS[0] = 'tattooass':
  2017. *clr
  2018. gs 'obj_din', 'tattoos'
  2019. *nl
  2020. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  2021. end
  2022. if $ARGS[0] = 'tattooback':
  2023. *clr
  2024. gs 'obj_din', 'tattoos'
  2025. *nl
  2026. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  2027. end
  2028. if $ARGS[0] = 'tattoobelly':
  2029. *clr
  2030. gs 'obj_din', 'tattoos'
  2031. *nl
  2032. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  2033. end
  2034. if $ARGS[0] = 'tattoobreast':
  2035. *clr
  2036. gs 'obj_din', 'tattoos'
  2037. *nl
  2038. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  2039. end
  2040. if $ARGS[0] = 'tattoochest':
  2041. *clr
  2042. gs 'obj_din', 'tattoos'
  2043. *nl
  2044. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  2045. end
  2046. if $ARGS[0] = 'tattooface':
  2047. *clr
  2048. gs 'obj_din', 'tattoos'
  2049. *nl
  2050. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  2051. end
  2052. if $ARGS[0] = 'tattoofoot':
  2053. *clr
  2054. gs 'obj_din', 'tattoos'
  2055. *nl
  2056. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  2057. end
  2058. if $ARGS[0] = 'tattooleg':
  2059. *clr
  2060. gs 'obj_din', 'tattoos'
  2061. *nl
  2062. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  2063. end
  2064. if $ARGS[0] = 'tattoolip':
  2065. *clr
  2066. gs 'obj_din', 'tattoos'
  2067. *nl
  2068. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  2069. end
  2070. if $ARGS[0] = 'tattooneck':
  2071. *clr
  2072. gs 'obj_din', 'tattoos'
  2073. *nl
  2074. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  2075. end
  2076. if $ARGS[0] = 'tattoovag':
  2077. *clr
  2078. gs 'obj_din', 'tattoos'
  2079. *nl
  2080. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  2081. end
  2082. if $ARGS[0] = 'tattooshoulder':
  2083. *clr
  2084. gs 'obj_din', 'tattoos'
  2085. *nl
  2086. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  2087. end
  2088. if $ARGS[0] = 'tattooside':
  2089. *clr
  2090. gs 'obj_din', 'tattoos'
  2091. *nl
  2092. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  2093. end
  2094. if $ARGS[0] = 'tattootramp':
  2095. *clr
  2096. gs 'obj_din', 'tattoos'
  2097. *nl
  2098. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampStamp/tatlowbck<<tatupb>>.jpg"></center>'
  2099. end
  2100. if $ARGS[0] = 'tattoounder':
  2101. *clr
  2102. gs 'obj_din', 'tattoos'
  2103. *nl
  2104. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underBreast/tatundbreast<<tatunder>>.jpg"></center>'
  2105. end
  2106. if $ARGS[0] = 'tattoowrist':
  2107. *clr
  2108. gs 'obj_din', 'tattoos'
  2109. *nl
  2110. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  2111. end
  2112. if $ARGS[0] = 'tattoohand':
  2113. *clr
  2114. gs 'obj_din', 'tattoos'
  2115. *nl
  2116. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  2117. end
  2118. if $ARGS[0] = 'piercing':
  2119. *clr & cla
  2120. gs 'obj_din','bodytabs'
  2121. '<center><h1>Piercings</h1></center>'
  2122. '<center>'
  2123. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  2124. 'You have no piercings.'
  2125. elseif pirsA = 10000 and pirsB = 10000 and pirsC = 10000 and pirsD = 10000 and pirsE = 10000 and pirsF = 10000 and pirsN = 10000 and pirsG = 10000 and pirsGL = 10000:
  2126. 'You are not wearing any piercings'
  2127. else
  2128. *pl
  2129. if pirsA > 0 and pirsA < 10000:
  2130. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  2131. else
  2132. *p 'Tongue | '
  2133. end
  2134. if pirsB > 0 and pirsB < 10000:
  2135. *p '<a href="exec:gs ''obj_din'', ''pirsB''">lips</a> | '
  2136. else
  2137. *p 'lips | '
  2138. end
  2139. if pirsC > 0 and pirsC < 10000:
  2140. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  2141. else
  2142. *p 'Ears | '
  2143. end
  2144. if pirsD > 0 and pirsD < 10000:
  2145. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  2146. else
  2147. *p 'Nose | '
  2148. end
  2149. if pirsE > 0 and pirsE < 10000:
  2150. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  2151. else
  2152. *p 'Eyebrows | '
  2153. end
  2154. if pirsF > 0 and pirsF < 10000:
  2155. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  2156. else
  2157. *p 'Nipples | '
  2158. end
  2159. if pirsN > 0 and pirsN < 10000:
  2160. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  2161. else
  2162. *p 'Navel | '
  2163. end
  2164. if pirsG > 0 and pirsG < 10000:
  2165. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  2166. else
  2167. *p 'Pussy'
  2168. end
  2169. end
  2170. '</center>'
  2171. end
  2172. !! piercing images.
  2173. if $ARGS[0] = 'pirsA':
  2174. *clr
  2175. gs 'obj_din', 'piercing'
  2176. *nl
  2177. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  2178. end
  2179. if $ARGS[0] = 'pirsB':
  2180. *clr
  2181. gs 'obj_din', 'piercing'
  2182. *nl
  2183. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  2184. end
  2185. if $ARGS[0] = 'pirsC':
  2186. *clr
  2187. gs 'obj_din', 'piercing'
  2188. *nl
  2189. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  2190. end
  2191. if $ARGS[0] = 'pirsD':
  2192. *clr
  2193. gs 'obj_din', 'piercing'
  2194. *nl
  2195. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  2196. end
  2197. if $ARGS[0] = 'pirsE':
  2198. *clr
  2199. gs 'obj_din', 'piercing'
  2200. *nl
  2201. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  2202. end
  2203. if $ARGS[0] = 'pirsF':
  2204. *clr
  2205. gs 'obj_din', 'piercing'
  2206. *nl
  2207. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  2208. end
  2209. if $ARGS[0] = 'pirsN':
  2210. *clr
  2211. gs 'obj_din', 'piercing'
  2212. *nl
  2213. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  2214. end
  2215. if $ARGS[0] = 'pirsG':
  2216. *clr
  2217. gs 'obj_din', 'piercing'
  2218. *nl
  2219. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  2220. end
  2221. if $ARGS[0] = 'records':
  2222. *clr & cla
  2223. '<center><h1>Notebook</h1></center>'
  2224. gs 'housing', 'rent'
  2225. act 'Put your notebook down': gt $loc, $metka
  2226. if pavSharedAptEnabled = 1:'You share an apartment with three others in Pavlovsk. Bills are paid by the other tennants in exchange for your house services'
  2227. *nl
  2228. if home_owned[1] = 1:'You rent a two-room apartment, in the city residential area. Rent for the apartment is subtracted automatically, in sum of <<home_rent[1]>> <b>₽</b> us electric bill on 25th of each month. You are currently paid up for <b><<ArendHouseSL>></b> days'
  2229. *nl
  2230. if home_owned[1] = 2:'You own a two-room apartment, in the city residential area. Utility bills are on the 25th of each month.'
  2231. *nl
  2232. if home_owned[1] = 3:'You own a two-room apartment, in the city residential area. It''s currently occupied by your tenants.'
  2233. *nl
  2234. if home_owned[2] > 0:'You live in a two-room apartment, in a large apartment complex, with your parents and siblings in Pavlovsk.'
  2235. *nl
  2236. if home_owned[3] > 0:'You own small holiday cottage with an adjacent allotment in the communal village.'
  2237. *nl
  2238. if home_owned[4] > 0:'You rent a two-room apartment, in Pushkin. Rent for the apartment is subtracted automatically, in sum of <<home_rent[4]>> <b>₽</b> us electric bill on 25th of each month. You are currently paid up for <b><<ArendHouseSL4>></b> days'
  2239. *nl
  2240. if home_owned[5] = 1:'You own a vacant block, in the city suburbs. Utility bills are on the 25th of each month.'
  2241. *nl
  2242. if home_owned[5] = 2:'You own a block in the city suburbs, upon which, you are building a house. Utility bills are on the 25th of each month.'
  2243. *nl
  2244. if home_owned[5] = 3:'You own an impressive manion in the suburbs of St. Petersburg. Utility bills are on the 25th of each month.'
  2245. *nl
  2246. if workPTU > 2:'You work as a teacher at the Lycée. Working days Mon-Sat, with 14.00 to 16.00. Salary 300r/day. Dress code - office clothes, Strict. The road from the apartment to the Lyceum takes 2 hours 10 minutes.'
  2247. *nl
  2248. if (work = 1 or cheatWork = 1) and workKafe > 0:'You are working as a waitress at The Roadhouse cafe. You need to come to work between 11 and 12, working days: Tuesday, Wednesday and Thursday. At work, you can receive tips from customers, and payment is received on 25th of each month.'
  2249. *nl
  2250. if (work = 1 or cheatWork = 1) and workhosp > 0:'You work as a nurse in the city residential area clinic. You need to come to work between 8 and 9, during the week. Salary is automatically transferred on 25th of each month.'
  2251. *nl
  2252. if (work = 1 or cheatWork = 1) and worksalon > 0:'You work as a masseuse in the city at the Beauty Bar. You need to come to work with 9 to 10, working days, Monday, Wednesday, Friday. Salary is automatically transferred on 25th of each month.'
  2253. *nl
  2254. if (work = 1 or cheatWork = 1) and workSec > 0:'You work as a secretary at Titran-Express. At work you need to come up 9, during the week. Salary is automatically transferred on 25th of each month.'
  2255. *nl
  2256. if (work = 1 or cheatWork = 1) and tanwork > 0:'You work as a governess for Tanya, at Nicholas'' luxury city apartment. Salary is automatically transferred on 25th of each month.'
  2257. *nl
  2258. if (work = 1 or cheatWork = 1) and young_shop_work = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 15, Monday to Friday. The salary shall be issued once a week on Fridays.'
  2259. *nl
  2260. if (work = 1 or cheatWork = 1) and young_shop_work1 = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 9, Saturday and Sunday. The salary shall be issued once a week on Fridays.'
  2261. *nl
  2262. if (work = 1 or cheatWork = 1) and young_shop_work2 = 1:'You work in the city as a store clerk at Pussy-Cats - youth clothing store. Work starts at 9, Monday to Friday. The salary shall be issued once a week on Fridays.'
  2263. *nl
  2264. if (work = 1 or cheatWork = 1) and workFabrika = 1:'You work as a seamstress in a factory in Pavlovsk. Work is every day except Saturday and Sunday. Salary is automatically transferred on 25th of each month.'
  2265. *nl
  2266. if workrin = 1:'You are working at the market in Arthur''s tent as clothing saleswoman. Work on Tuesday, Thursday and Saturday, starting at 8 AM. Salary depends on sales.'
  2267. *nl
  2268. if maidqw = 1:'You can work in Pavlovsk hotel as a maid. Work is every day from 16 to 19. Salary is 250 plus tips.'
  2269. *nl
  2270. if (work = 1 or cheatWork = 1) and gpoliuborka > 1:'You can work part-time as a cleaner in pavlovo clinic. Work is from 16 to 21.'
  2271. *nl
  2272. if stripwork >= 1:'You can work as a stripper in the city industrial region. Free schedule, every day from 15 to midnight. No salary, only tips.'
  2273. *nl
  2274. if film > 0:'You are working in the city industrial region as pornographic actress under the name <<$pfname>>'
  2275. *nl
  2276. if bumtolik = 4:'You have been asked to help the homeless at the Mercy Clinic in the city industrial region.'
  2277. *nl
  2278. if bumtolik >= 5:'You volunteer at the Mercy Clinic in the city industrial region, working with the homeless. Working hours are from 9 to 17, Saturday and Sunday.'
  2279. *nl
  2280. if husband > 0:'You have been married for <<husbanday>> days. Your husband <<$husName>> <<$husBody>> <<$husFat>> <<$husHair>>. Member <<husDick>> Relationship <<husband>>.'
  2281. if kid > 0:
  2282. i = 0
  2283. if kid = 1:
  2284. 'You have a child, a <<$polreb[0]>> named <<$kidname[0]>>. Born <<daykid[0]>>-<<monthkid[0]>>-<<yearkid[0]>>. Aged <<kidage[0]>>.'
  2285. else
  2286. 'You have children:'
  2287. :LoopKidCounter
  2288. if i <= kid + 1:
  2289. ' a <<$polreb[i]>> named <<$kidname[i]>>. Born <<daykid[i]>>-<<monthkid[i]>>-<<yearkid[i]>>. Aged <<kidage[i]>>.'
  2290. i += 1
  2291. jump 'LoopKidCounter'
  2292. end
  2293. end
  2294. *nl
  2295. end
  2296. *nl
  2297. if $bfsex > 0:'<<$bfsex>>'
  2298. *nl
  2299. if pcs_lovers[0] = 1:'Your guy <<$loverdesc[0]>> <<$loverbody[0]>> <<$loverbod[0]>> <<$loverface[0]>>.<<$loverdesc[0]>> <<$loverClo[0]>> Relationship <<loverrelation[0]>>, met <<loverdays[0]>> time.'
  2300. if haraklover[0] = 0 and loverrelation[0] > 1:'He''s calm and self-possessed character.'
  2301. if haraklover[0] = 1 and loverrelation[0] > 1:'He has a cheerful and sociable character.'
  2302. if haraklover[0] = 2 and loverrelation[0] > 1:'He''s short-tempered and rigid.'
  2303. *nl
  2304. if pcs_lovers[1] = 1:'Your guy <<$loverdesc[1]>> <<$loverbody[1]>> <<$loverbod[1]>> <<$loverface[1]>>.<<$loverdesc[1]>> <<$loverClo[1]>> Relationship <<loverrelation[1]>>, met <<loverdays[1]>> time.'
  2305. if haraklover[1] = 0 and loverrelation[1] > 1:'He''s calm and self-possessed character.'
  2306. if haraklover[1] = 1 and loverrelation[1] > 1:'He has a cheerful and sociable character.'
  2307. if haraklover[1] = 2 and loverrelation[1] > 1:'He''s short-tempered and rigid.'
  2308. *nl
  2309. if pcs_lovers[2] = 1:'Your guy <<$loverdesc[2]>> <<$loverbody[2]>> <<$loverbod[2]>> <<$loverface[2]>>.<<$loverdesc[2]>> <<$loverClo[2]>> Relationship <<loverrelation[2]>>, met <<loverdays[2]>> time.'
  2310. if haraklover[2] = 0 and loverrelation[2] > 1:'He''s calm and self-possessed character.'
  2311. if haraklover[2] = 1 and loverrelation[2] > 1:'He has a cheerful and sociable character.'
  2312. if haraklover[2] = 2 and loverrelation[2] > 1:'He''s short-tempered and rigid.'
  2313. *nl
  2314. gs'Menu.Create','zapisMenu'
  2315. gs'Menu.Add','zapisMenu','Make a note with current date','','MenuLoc','zapisosn'
  2316. gs'Menu.Add','zapisMenu','Make a note on the 1st row','','MenuLoc','zapis'
  2317. gs'Menu.Add','zapisMenu','With a red row on the 1st row','','MenuLoc','ot'
  2318. gs'Menu.Add','zapisMenu','Make a note on the 2nd row','','MenuLoc','zapis2'
  2319. gs'Menu.Add','zapisMenu','With a red row on the 2nd row','','MenuLoc','ot2'
  2320. gs'Menu.Add','zapisMenu','Make a note on the 3rd row','','MenuLoc','zapis3'
  2321. gs'Menu.Add','zapisMenu','With a red row on the 3rd row','','MenuLoc','ot3'
  2322. gs'Menu.Add','zapisMenu','Make a note on the 4th row','','MenuLoc','zapis4'
  2323. gs'Menu.Add','zapisMenu','With a red row on the 4th row','','MenuLoc','ot4'
  2324. gs'Menu.Add','zapisMenu','Make a note on the 5th row','','MenuLoc','zapis5'
  2325. gs'Menu.Add','zapisMenu','With a red row on the 5th row','','MenuLoc','ot5'
  2326. gs'Menu.Add','zapisMenu','Make a note on the 6th row','','MenuLoc','zapis6'
  2327. gs'Menu.Add','zapisMenu','With a red row on the 6th row','','MenuLoc','ot6'
  2328. gs'Menu.Add','zapisMenu','Make a note on the 7th row','','MenuLoc','zapis7'
  2329. gs'Menu.Add','zapisMenu','With a red row on the 7th row','','MenuLoc','ot7'
  2330. gs'Menu.Add','zapisMenu','Make a note on the 8th row','','MenuLoc','zapis8'
  2331. gs'Menu.Add','zapisMenu','With a red row on the 8th row','','MenuLoc','ot8'
  2332. gs'Menu.Add','zapisMenu','Make a note on the 9th row','','MenuLoc','zapis9'
  2333. gs'Menu.Add','zapisMenu','With a red row on the 9th row','','MenuLoc','ot9'
  2334. gs'Menu.Add','zapisMenu','Make a note on the 10th row','','MenuLoc','zapis10'
  2335. gs'Menu.Add','zapisMenu','With a red row on the 10th row','','MenuLoc','ot10'
  2336. gs'Menu.Create','disMenu'
  2337. gs'Menu.Add','disMenu','Delete the entry on the 1st row','','MenuLoc','diszapis'
  2338. gs'Menu.Add','disMenu','Delete the entry on the 2nd row','','MenuLoc','diszapis2'
  2339. gs'Menu.Add','disMenu','Delete the entry on the 3rd row','','MenuLoc','diszapis3'
  2340. gs'Menu.Add','disMenu','Delete the entry on the 4th row','','MenuLoc','diszapis4'
  2341. gs'Menu.Add','disMenu','Delete the entry on the 5th row','','MenuLoc','diszapis5'
  2342. gs'Menu.Add','disMenu','Delete the entry on the 6th row','','MenuLoc','diszapis6'
  2343. gs'Menu.Add','disMenu','Delete the entry on the 7th row','','MenuLoc','diszapis7'
  2344. gs'Menu.Add','disMenu','Delete the entry on the 8th row','','MenuLoc','diszapis8'
  2345. gs'Menu.Add','disMenu','Delete the entry on the 9th row','','MenuLoc','diszapis9'
  2346. gs'Menu.Add','disMenu','Delete the entry on the 10th row','','MenuLoc','diszapis10'
  2347. '<a href="exec: gs''Menu.Call'',''zapisMenu''">Make a note</a> or <a href="exec: gs''Menu.Call'',''disMenu''">Delete a note</a>'
  2348. '<<$zapisOsn>>'
  2349. '<<$zapis>>'
  2350. '<<$zapis2>>'
  2351. '<<$zapis3>>'
  2352. '<<$zapis4>>'
  2353. '<<$zapis5>>'
  2354. '<<$zapis6>>'
  2355. '<<$zapis7>>'
  2356. '<<$zapis8>>'
  2357. '<<$zapis9>>'
  2358. '<<$zapis10>>'
  2359. end
  2360. if $ARGS[0] = 'emergency':
  2361. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  2362. *nl
  2363. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  2364. *nl
  2365. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  2366. *nl
  2367. cla
  2368. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pavResidential'
  2369. act 'Go to City Residental':gt 'street'
  2370. if $loc ! '' and $metka ! '':
  2371. act 'Cancel':gt $loc, $metka
  2372. elseif $loc ! '':
  2373. act 'Cancel':gt $loc
  2374. elseif $curloc ! '':
  2375. act 'Cancel':gt $curloc
  2376. end
  2377. end
  2378. ! remnants of old menu for testing
  2379. if $ARGS[0] = 'old':
  2380. killobj
  2381. oldobjmenu = 1
  2382. ! addobj '<center><font color = green>Character</font></center>'
  2383. ! addobj '<center>Skills</center>'
  2384. ! addobj '<center>Statistics</center>'
  2385. ! addobj '<center>Pain</center>'
  2386. ! addobj '<center>Traits</center>'
  2387. ! addobj '<center>Renown</center>'
  2388. ! if pcs_magik > 0:addobj '<center>Magic</center>'
  2389. ! addobj '<center>Face</center>'
  2390. ! addobj '<center>Body</center>'
  2391. ! addobj '<center>Clothing</center>'
  2392. ! addobj '<center>Panties</center>'
  2393. ! addobj '<center>Shoes</center>'
  2394. ! addobj '<center>Tattoos</center>'
  2395. ! addobj '<center>Piercing</center>'
  2396. ! addobj '<center>Phone</center>'
  2397. ! if bag > 0:addobj '<center>Purse</center>'
  2398. ! addobj '<center>Notebook</center>'
  2399. addobj '<center>Refresh</center>'
  2400. !addobj '<center>Settings</center>'
  2401. !addobj '<center>Cheats</center>'
  2402. addobj '<center>Console</center>'
  2403. ! if disable_autosave = 1:
  2404. ! addobj '<center><font color = red><b>[</b></font>Autosave<font color = red><b>]</b></font></center>'
  2405. ! else
  2406. ! addobj '<center><font color = green><b>[</b></font>Autosave<font color = green><b>]</b></font></center>'
  2407. ! end
  2408. addobj ''
  2409. addobj '<center><font color = red>Emergency</font></center>'
  2410. end
  2411. if $ARGS[0] = 'wait':
  2412. cla
  2413. waiting = input ("How long would you like to wait?<br>(Default 15 minutes, maximum 120 minutes)")
  2414. if waiting = '':
  2415. minut += 15
  2416. elseif waiting > 0 and waiting <= 120:
  2417. minut += waiting
  2418. elseif waiting <= 0 or waiting > 120:
  2419. 'Invalid time.'
  2420. end
  2421. gs 'stat'
  2422. gt $loc, $metka
  2423. end
  2424. if $ARGS[0] = 'rest':
  2425. cla
  2426. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2427. if waiting = '':
  2428. minut += 15
  2429. elseif waiting > 0 and waiting <= 120:
  2430. minut += waiting
  2431. pcs_mood += 10
  2432. pcs_willpwr += 10
  2433. if pcs_sleep < 90 and waiting >= 60:
  2434. pcs_sleep += 10
  2435. end
  2436. elseif waiting <= 0 or waiting > 120:
  2437. 'Invalid time.'
  2438. end
  2439. gs 'stat'
  2440. gt $loc, $metka
  2441. end
  2442. --- obj_din ---------------------------------