# gadsarai if $ARGS[0] = '': $metka = '' $loc = 'gadsarai' $menu_loc = 'gadsarai' $menu_arg = '' menu_off = 0 $location_type = 'secluded' '

Old Barn

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/village/sarai.jpg">
' else '
> src="images/locations/gadukino/village/sarai_night.jpg">
' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/village/sarai_winter.jpg">
' else '
> src="images/locations/gadukino/village/sarai_winter_night.jpg">
' end end 'An old junk filled barn that could hold some useful items.' if month > 4 and month < 10: if hour > 9 and hour < 20: 'On your right is a cattle barn.' else 'On your right is a cattle barn.' end if hour > 9 and hour < 20 and week < 6 or grandpaQW['chore_bathe_horse'] = 2: 'On your left is a horse stable.' else 'On your left is a horse stable.' end else 'On your right is a cattle barn.' 'On your left is a horse stable.' end 'There''s a boar living in a separate stable.' gs 'bicycle', 'gadsarai' clr gs 'stat' act 'Go back to the yard':minut += 1 & gt 'gaddvor' if grandpaQW['chore_fetch_firewood'] = 1: act 'Gather firewood for Grandpa (0:10)': *clr & cla if month >= 4 and month <= 10: '
> src="images/locations/gadukino/village/firewood.jpg">
' else '
> src="images/locations/gadukino/village/firewood_winter.jpg">
' end 'You decide to grab the firewood that your grandfather asked for, loading up as much as you can carry.' grandpaQW['chore_fetch_firewood'] = 2 minut += 10 grandmaQW['help_amount'] += 1 gs'stat' act 'Continue':gt 'gadsarai' end end act 'Poke around in the barn': if npc_qw['A221'] > 0 and grigory_barn ! daystart and hour > 8 and hour < 12: gt 'grigory', 'barn' *clr & cla minut += 15 gs 'stat' if BikeLoc = 0: *clr & cla if rand(0,8) >= 7: gs 'stat' '
> src="images/locations/gadukino/village/findbike.jpg">
' 'In the far corner of the barn you manage to find an old bicycle. It''s in surprisingly good condition. You pull it out of the barn and clean it up.' BikeLoc = 1 observ_exp += 3 else '
> src="images/locations/gadukino/village/junk_barn.jpg">
' 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.' end act 'Leave and get some fresh air':gt 'gadsarai' elseif vcard = 0 and vcard_trash = 0: *clr & cla if rand(0,5) >= 4: gs 'stat' '
> src="images/locations/gadukino/village/vcards.jpg">
' '"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards, still in its original cellophone wrapper.' vcard = 1 observ_exp += 3 else '
> src="images/locations/gadukino/village/junk_barn.jpg">
' 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.' end act 'Leave and get some fresh air':gt 'gadsarai' elseif findbag = 0 and bag = 0: *clr & cla if rand(0,10) > 9: findbag = 1 observ_exp += 3 gs 'stat' '
> src="images/pc/purses/cheap/5.jpg">
' 'In a far corner of the barn you find a hessian sack filled with mostly junk, but at the bottom you find a good quality messenger bag.' cheap_purses[5] = 1 $currentpursetype = 'cheap' currentpursenumber = 5 'You can use this cool looking bag as a handbag.' else '
> src="images/locations/gadukino/village/junk_barn.jpg">
' 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.' end act 'Leave and get some fresh air': if findbag = 1: bag = 1 gt 'gadsarai' end elseif findbraclet = 0: *clr & cla if rand(0,15) >= 14: gs 'stat' '
> src="images/locations/gadukino/village/bracelet.jpg">
' 'While looking through the barn you spot a glint of metal under a pile of wood. Upon closer inspection you see a bracelet made of silver and crafted into the likeness of a snake. Strange, but cool that you would find something this valuable in the barn.' findbraclet = 1 observ_exp += 3 else '
> src="images/locations/gadukino/village/junk_barn.jpg">
' 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.' end act 'Leave and get some fresh air':gt 'gadsarai' elseif findbraclet > 0 and findneck = 0: *clr & cla if rand(0,20) >= 19: gs 'stat' '
> src="images/locations/gadukino/village/necklace.jpg">
' if altQS = 1: 'While looking through the barn your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The feeling of power is coming from within the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.' else 'While looking through the barn your foot goes through a rotten floorboard and gets stuck. As you work your foot free, you glimpse something underneath the floor - a box or something. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The exotic look of the box gives you gooseflesh and you find yourself holding your breath as you prepare to open the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You let your breath out slowly as you tilt the necklace from side to side, watching the light sparkle as it is reflected by the facets on the deep red rubies. You cannot begin to guess what this necklace must be worth.' end findneck = 1 observ_exp += 3 else *clr & cla gs 'stat' '
> src="images/locations/gadukino/village/junk_barn.jpg">
' 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.' end act 'Leave and get some fresh air':gt 'gadsarai' else '
> src="images/locations/gadukino/village/junk_barn.jpg">
' 'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.' act 'Leave and get some fresh air':gt 'gadsarai' end end if vcard > 0: act 'View your vintage porn cards': $card_loc = 'gadsarai' & card_deck = 0 & gt 'card' if card > 0: act 'View your new porn cards': $card_loc = 'gadsarai' & card_deck = 1 & gt 'card' if pcs_horny >= 50: act 'Masturbate':gt 'selfplay', 'start' !! Serpent is not ready yet, so remarking out til then. !! if findneck = 1: !! act 'You hear a scrapping noice above you.':gt 'serpent' !! end end if $ARGS[0] = 'boar': *clr & cla minut += 1 gs 'stat' '

The barn

' '
> src="images/locations/gadukino/village/boar.jpg">
' 'One of your grandparents'' dearest possessions: the boar, Nickle.' act 'Leave':minut += 5 & gt 'gadsarai' if grandpaQW['chore_feed_boar'] = 1: act 'Feed the hog': cla *clr minut += 30 grandpaQW['chore_feed_boar'] = 2 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/feed_boar.jpg">
' 'You grab the feed bag and fill Nickle''s trough. You stand there and watch for a few minutes as he eats like a... well, like a pig.' act 'Finish':gt 'gadsarai','boar' end end end if $ARGS[0] = 'cow': *clr & cla minut += 1 gs 'stat' '

The barn

' '
> src="images/locations/gadukino/village/cow.jpg">
' 'Grandma''s favorite animal, the cow Dawn.' act 'Leave':minut += 5 & gt 'gadsarai' if grandmaQW['chore_milk_cow'] = 1: act 'Milk the cow': cla *clr minut += 30 grandmaQW['chore_milk_cow'] = 2 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/milk_cow.jpg">
' 'You start milking Dawn, improving for each time you do it.' act 'Continue':gt 'gadsarai','cow' end end if grandpaQW['chore_feed_cow'] = 1: act 'Feed the cow': cla *clr minut += 30 grandpaQW['chore_feed_cow'] = 2 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/feed_cow.jpg">
' 'Dawn is obviously excited about feeding time, shaking her head and doing little cow tippy-taps with her feet. You dump a sizable amount of hay in her trough and watch as she digs in.' act 'Continue':gt 'gadsarai','cow' end end if grandpaQW['chore_lead_cow_to_field'] = 1 or grandpaQW['chore_herd_cattle'] = 1: act 'Lead the cow to the field': cla *clr minut += 60 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/cow_field.jpg">
' if grandpaQW['chore_lead_cow_to_field'] = 1: 'You lead Dawn to the field, where you let the shepherds take over.' grandpaQW['chore_lead_cow_to_field'] = 2 end if grandpaQW['chore_herd_cattle'] = 1:'You lead Dawn to the field, where you grandfather awaits you. It''s his turn to keep an eye on the cows.' act 'Continue':gt'gadfield','cow' end end end if $ARGS[0] = 'horse': *clr & cla minut += 1 gs 'stat' '

The barn

' '
> src="images/locations/gadukino/village/horse.jpg">
' 'Grandfather''s trusted assistant, the horse Desperado.' if grandpaQW['chore_feed_horse'] = 1: act 'Feed the horse': cla *clr minut += 30 grandpaQW['chore_feed_horse'] = 2 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/feed_horse.jpg">
' 'You grab a sack of grain and fill Desperado''s feed bucket. You hang the bucket from his stall and gently pat his nose as he begins to eat.' 'You watch him eat for a little while before moving on.' act 'Continue':gt 'gadsarai','horse' end end if grandpaQW['chore_lead_horse_to_field'] = 1: act 'Lead the horse to the field': cla *clr minut += 60 grandpaQW['chore_lead_horse_to_field'] = 2 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/horse_field.jpg">
' 'You take Desperado by the bridle and lead him to the field. There, you let him free in the paddock area, and watch him run about for a bit before moving on.' act 'Continue':gt'gadfield','field' end end if grandpaQW['chore_bathe_horse'] = 1 and sunWeather = 1 and temper >= 15: act 'Lead the horse to the river': cla *clr minut += 30 grandpaQW['chore_bathe_horse_prog'] = 1 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/horse_field.jpg">
' 'You take Desperado by the bridle and lead him to the river.' act 'Continue':gt'gadriver', 'gadbitch' end end if grandpaQW['chore_brush_horse'] = 1: act 'Groom the horse': cla *clr minut += 60 grandpaQW['chore_brush_horse'] = 2 hndiwrk_exp += rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/comb_horse.jpg">
' 'You spend about an hour cleaning and brushing Desperado, scrubbing his coat and brushing his mane and tail. You are satisfied with the result - he is looking as clean and healthy as ever.' act 'Continue':gt 'gadsarai','horse' end end act 'Go':minut += 5 & gt'gadsarai' end --- gadsarai ---------------------------------