#spellBook
! Make a table of Spells to Cast from a given list. the list is in the form of the lists as done in the spellList file.
!
! $ARGS[0] = Type of List: cast, learn, list
! This determines the info to be displayed as wel las the HTML formatting
! $ARGS[1] = the name of the array to use for the spell list.
! $ARGS[2] = (optional) return Action Code - a dynamic piece of code to run instead of generic return.
! $ARGS[3] = (optional) Additional code to put in spell link (all spells)
!
$spellBookVar['Type'] = $ARGS[0]
$spellBookVar['Array'] = $ARGS[1]
$spellBookVar['ActionCode'] = $ARGS[2]
$spellBookVar['CodeAfterSpell'] = $ARGS[3]
! Make sure opptional variables have defaults
if $spellBookVar['ActionCode'] = '':
$spellBookVar['ActionCode'] = 'gt $loc, $metka'
end
if $spellBookVar['CodeAfterSpell'] = '':
$spellBookVar['CodeAfterSpell'] = 'gt $loc, $metka'
end
! lets the user back out if they don''t want ot cast.
dynamic "act 'Never mind': <<$spellBookVar['ActionCode']>>"
! This just makes sure the current spellLists are loaded
gs 'spellList'
!-----------------------------------------------------------------------------------------------
! Choose the type of spell list to determine what info will be displayed and the HTML formatting
! 1) 'TableText' = The header for the table. The header row
! 2) 'RowCode' = The code used inside the loop to build the HTML text for that Row.
!! 'learn' type is for displaying which seplls the user is currently learning.
if $spellBookVar['Type'] = 'learn':
$spellBookVar['TableText'] = "
Spell |
Percent Learned |
"
$spellBookVar['RowCode'] = {
if spellLearn[$ThisSpellName] > 0 and spellKnown[$ThisSpellName] ! 1:
$result = "
<<$spellName[$ThisSpellName]>> |
<> |
"
spellBookVar['Counter'] += 1
else
$result = ''
end
}
!! 'list' type is list of castable spells. This makes a table of spells for the user to cast.
elseif $spellBookVar['Type'] = 'cast':
$spellBookVar['TableText'] = "
Spell |
Mana |
Description |
"
$spellBookVar['RowCode'] = {
if spellKnown[$ThisSpellName] = 1:
if $spellOptDesc[$ThisSpellName] = '':
! If the spell has no Options, we jsut list it out for casting
$tmpHTMLCode = "
>'& <<$spellBookVar['CodeAfterSpell']>>""><<$spellName[$ThisSpellName]>> |
<> |
<<$spellDesc[$ThisSpellName]>> |
"
else
! If the spell does have options, we make a row for spell info, and loop through additional rows
! with options for the user to pick
$tmpHTMLCode = "
<<$spellName[$ThisSpellName]>> |
<> |
<<$spellDesc[$ThisSpellName]>> |
"
n=0
:RowCodeLoop98
if n < arrsize('<<$spellOptDesc[$ThisSpellName]>>'):
$spellBookVar['tmpVal'] = dyneval('$result = <<$spellOptVal[$ThisSpellName]>>[<>]')
$spellBookVar['tmpName']= dyneval('$result = <<$spellOptDesc[$ThisSpellName]>>[<>]')
$tmpHTMLCode += "
|
>', '<<$spellBookVar['tmpVal']>>' & <<$spellBookVar['CodeAfterSpell']>>""><<$spellBookVar['tmpName']>> |
|
"
n += 1
jump 'RowCodeLoop98'
end
end
$result = $tmpHTMLCode
spellBookVar['Counter'] += 1
killvar '$tmpHTMLCode'
killvar 'n'
else
$result = ''
end
}
!! 'list' type is list of castable targetable spells. This makes a table of spells for the user to cast in combat.
elseif $spellBookVar['Type'] = 'targetable':
$spellBookVar['TableText'] = "
Spell |
Mana |
Targets |
Description |
"
$spellBookVar['RowCode'] = {
if spellKnown[$ThisSpellName] = 1:
$tmpHTMLCode = "
<<$spellName[$ThisSpellName]>> |
<> |
"
if $spellTarget[$ThisSpellName] = 'self':
$tmpHTMLCode += "
>', 'pcs', 0, 0 & <<$spellBookVar['CodeAfterSpell']>>"">You"
elseif $spellTarget[$ThisSpellName] = 'team':
n=0
:RowCodeLoop96
if n < arrsize('pcs_health'):
$spellBookVar['tmpName']= dyneval('$result = $pcs_name[<>]')
$tmpHTMLCode += "
>', 'pcs', <>, 0 & <<$spellBookVar['CodeAfterSpell']>>""><<$spellBookVar['tmpName']>>
"
n += 1
jump 'RowCodeLoop96'
end
else
n=0
:RowCodeLoop97
if n < arrsize('opp_health'):
$spellBookVar['tmpName']= dyneval('$result = $opp_name[<>]')
$tmpHTMLCode += "
>', 'opp', <>, 0 & <<$spellBookVar['CodeAfterSpell']>>""><<$spellBookVar['tmpName']>>
"
n += 1
jump 'RowCodeLoop97'
end
end
$tmpHTMLCode += " |
<<$spellDesc[$ThisSpellName]>> |
"
$result = $tmpHTMLCode
spellBookVar['Counter'] += 1
killvar '$tmpHTMLCode'
killvar 'n'
else
$result = ''
end
}
!! Default is a list of spells with descriptio nand mana cost listed.
else
$spellBookVar['TableText'] = "
Spell |
Mana |
Description |
"
$spellBookVar['RowCode'] = {
if spellKnown[$ThisSpellName] = 1:
if $spellOptDesc[$ThisSpellName] = '':
! If the spell has no Options, we jsut list it out for casting
$tmpHTMLCode = "
<<$spellName[$ThisSpellName]>> |
<> |
<<$spellDesc[$ThisSpellName]>> |
"
else
! If the spell does have options, we make a row for spell info, and loop through additional rows
! with options for the user to pick
$tmpHTMLCode = "
<<$spellName[$ThisSpellName]>> |
<> |
<<$spellDesc[$ThisSpellName]>> |
"
n=0
:RowCodeLoop99
if n < arrsize('<<$spellOptDesc[$ThisSpellName]>>'):
$spellBookVar['tmpVal'] = dyneval('$result = <<$spellOptVal[$ThisSpellName]>>[<>]')
$spellBookVar['tmpName']= dyneval('$result = <<$spellOptDesc[$ThisSpellName]>>[<>]')
$tmpHTMLCode += "
|
<<$spellBookVar['tmpName']>> |
|
"
n += 1
jump 'RowCodeLoop99'
end
end
$result = $tmpHTMLCode
spellBookVar['Counter'] += 1
killvar '$tmpHTMLCode'
killvar 'n'
else
$result = ''
end
}
end
i = 0
spellBookVar['ArraySize'] = dyneval("result = arrsize('<<$spellBookVar['Array']>>')")
spellBookVar['Counter'] = 0
:SpellListLoop
$ThisSpellName = dyneval("$result = <<$spellBookVar['Array']>>[<>]")
if i < spellBookVar['ArraySize']:
!$spellBookVar['RowCode']
$spellBookVar['TableText'] += dyneval($spellBookVar['RowCode'])
i += 1
jump 'SpellListLoop'
end
$spellBookVar['TableText'] += "
"
if spellBookVar['Counter'] = 0:
$spellBookVar['TableText'] = "You have no spells in this list."
end
!*pl $spellBookVar['TableText']
$result = func('cleanHTML',$spellBookVar['TableText'])
killvar 'i'
killvar '$ThisSpellName'
killvar '$spellBookVar'
killvar 'spellBookVar'
--- spellBook ---------------------------------