# artemhome
!! list of triggers
!! artembj = number of blowjobs
!! artemsex = 1 when Pc had vaginal sex with Artem
!! artemanal = 1 when Pc had anal sex with Artem
!! artemhj = number of handjobs
!! artembrokenheart = 1 artem is heart broken
!! artemStripSee = number of strips for Artem
!! artemlove = 1 Artem is in love with Sveta
!! artemblok = 1 artem is blocked
!! artembf = 1 they are boy friend and girl friend
!! artdryhump = number of dryhumps
!! artlove = 2 Pc rejected Artems love
!! artlie = 1 Pc lied to artem about the dimka video, blocks love content
!! artfall = 10 Artem wants to asks her out on a date
!! artdate = number of dates after 10 he is in love
!! artdim =1 Artem removed the blackmail video
!! artslutlove = 1 .. Pc became know as a slut in Pavlovsk and keeps dating Artem
!! artsveslut = 1 .. Artem knows that Pc is a slut but they stay friends
!ArtemLoc tells us where Artem is located
!----------------------------------------------
!ArtemLoc = 0 (Artem not home)
!ArtemLoc = 1 (Artem in the hallway)
!ArtemLoc = 2 (Artem in his room)
!ArtemLoc = 3 (Artem in the bathroom)
!ArtemLoc = 4 (Artem in the kitchen)
!ArtemLoc = 5 (Artem in the livingroom)
!ArtemLoc = 6 (Artem in his parents'' room)
!---------------------------------------------
if $ARGS[0] = 'home':
$menu_loc = 'artemhome'
$menu_arg = 'home'
menu_off = 0
$track_loop = ''
CLOSE ALL
if sound = 0:PLAY 'sound/korr.mp3',30
$metkaM = 'home'
$locM = 'artemhome'
$metka = 'home'
$loc = 'artemhome'
$location_type = 'private'
clr
popolaini = 0
saunaYouRoom = 0
boycherdaksex = 0
minut += 1
bonusZ = 0
gs 'stat'
gs 'themes', 'indoors'
!! Artem''s location, he is out on Wednesday from 15-22
if week = 3 and hour >= 15 and hour < 22:
ArtemLoc = 0
else
ArtemLoc = rand(1,5)
if ArtemLoc = 4: ArtemLoc = 2
end
!! Parents location, for now they''re always in the livingroom
if week < 6 and hour >= 18:
ArtemParentsLoc = 5
elseif week >= 6:
ArtemParentsLoc = 5
else
ArtemParentsLoc = 0
end
!! Checking who opens the door
if ArtemLoc ! 0 and ArtemParentsLoc = 5:
DoorOpenedBy = rand(0,1)
elseif ArtemLoc ! 0:
DoorOpenedBy = 0
elseif ArtemParentsLoc = 5:
DoorOpenedBy = 1
else
DoorOpenedBy = -1
end
*clr & cla
'
'
if hour >= 22:
'It would be rude to even ring the doorbell at this time of day, Artem is probably asleep. You decide against it, and lower your hand.'
act 'Move away from the door':gt'pod_ezd','etaj_1'
elseif hour < 8:
'It would be rude to even ring the doorbell at this time of day, Artem is probably asleep. You decide against it, and lower your hand.'
act 'Move away from the door':gt'pod_ezd','etaj_1'
else
menu_off = 1
gs 'stat'
'You go to Artem Chebotarev''s apartment and ring the door bell.'
if artemlove = 1:
'You hope that Artem will be the one to come open the door.'
end
if DoorOpenedBy = 0:
*clr & cla
''
if artlie = 2 or artembrokenheart = 1 or artemblok = 1:
'You stand outside the Chebotarev household, knocking on the door. The door is answered by Artem, as soon as he sees you he frowns. "I told you I never wanted to see you again, now please go away." With that he closes the door in your face.'
act 'Leave': gt'pod_ezd','etaj_1'
else
'You stand outside the Chebotarev household, hoping that Artem will be the one to come open the door.'
'Artem opens the door smiling, "Hi <<$pcs_nickname>>. Come in, I was just playing some games." As you go inside he closes the door and heads for the living room, where some game is playing on the tv. He waits for you to take a seat first.'
act 'Take a seat': ArtemLoc = 5 & gt 'artemhome','livingroom'
end
elseif DoorOpenedBy = 1:
*clr & cla
''
if metArtemMom = 0:
metArtemMom = 1
'You stand outside the Chebotarev household, knocking on the door. The door is quickly answered by Artem''s mother, who has a big friendly smile on her face. "Hello can I help you?" She asks.'
'You return her smile. "Yes, is Artem home?"'
if pav_slut >= 100 or grupTipe = 4:
'Her smile falters a bit. "Oh? Are you one of his school friends?"'
'You nod. "Yes we go to school together."'
'"I am Glinina, Artem''s mom. What''s your name?"'
'"<<$pcs_nickname>>." You answer her and don''t elaborate further.'
if artlie = 2 or artembrokenheart = 1 or artemblok = 1:
'When she hears your name her demeanor changes swiftly. Frowning she says: "Oh, it''s you. I don''t know what you did to my sweet Artem but he says he never wants to see you again, so please leave." With that she closes the door in your face.'
act 'Leave': gt'pod_ezd','etaj_1'
else
'She keeps up her smile. "Is he going to tutor you dear?" Obviously expecting the answer to be yes.'
'You smile a bit. "Something like that, is he here?"'
'Her face tightens ever so slightly. "Yes he is in his room." Then she turns to face down the hall. "Artem dear, <<$pcs_nickname>> from your school is here." Before turning back to you. "Go on back he is in his room."'
act 'Leave': gt'pod_ezd','etaj_1'
act 'Enter': ArtemLoc = 2 & gt 'artemhome','hallway'
end
else
if artlie = 2 or artembrokenheart = 1 or artemblok = 1:
'"Who should I tell him is here?"'
'"I''m <>."'
'When she hears your name her demeanor changes swiftly. Frowning she says: "Oh, it''s you. I don''t know what you did to my sweet Artem but he says he never wants to see you again, so please leave." With that she closes the door in your face.'
act 'Leave': gt'pod_ezd','etaj_1'
else
'She seems pleased. "You must be one of Artem''s little friends. I am Glinina, Artem''s mom. Whats your name dear?"'
'"<<$pcs_nickname>>, we go to school together.'
'"Come in come in dear." Then she turns to face down the hall. "Artem dear, one of your little friends is here." Before turning back to you. "Go on back he is in his room."'
act 'Leave': gt'pod_ezd','etaj_1'
act 'Enter': gt 'artemhome','hallway'
end
end
else
if artlie = 2 or artembrokenheart = 1 or artemblok = 1:
'You stand outside the Chebotarev household, knocking on the door. The door is quickly answered by Artem''s mother, who has a big friendly smile on her face, until she recognizes you then it turn to a frown, you have never seen her frown before. "Oh, it''s you. I don''t know what you did to my sweet Artem but he says he never wants to see you again. I thought you was such a sweet girl, but he says your not, so please leave." With that she closes the door in your face.'
act 'Leave': gt'pod_ezd','etaj_1'
elseif pav_slut >= 100 or grupTipe = 4:
'You stand outside the Chebotarev household, knocking on the door. The door is quickly answered by Artem''s mother, who has a big friendly smile on her face, that falters when she sees you. "Oh, Hello again <<$pcs_firstname>>, can I help you?" She asks.'
'You return her smile. "Yes, I''m here to see Artem."'
'She doesn''t seem pleased to see you again. "Oh, Well come in then." Then she turns to face down the hall. "Artem dear, ''that girl'' is here to see you again." You can just hear the judgment in her voice when she said that girl, Before turning back to you. "Go on back he is in his room."'
act 'Leave': gt'pod_ezd','etaj_1'
act 'Enter': gt 'artemhome','hallway'
else
'You stand outside the Chebotarev household, knocking on the door. The door is quickly answered by Artem''s mother, who has a big friendly smile on her face. "Hello again <<$pcs_nickname>>, you here to see Artem?" She asks.'
'You return her smile. "Yes."'
'She seems pleased to see you again. "Come in come in dear." Then she turns to face down the hall. "Artem dear one that nice girl <<$pcs_nickname>> is here to see you." Before turning back to you. "Go on back he is in his room."'
act 'Leave': gt'pod_ezd','etaj_1'
act 'Enter': gt 'artemhome','hallway'
end
end
else
'You stand in the hallway for a bit but it appears that nobody is home.'
act 'Leave': gt'pod_ezd','etaj_1'
end
end
end
if $ARGS[0] = 'hallway':
$menu_loc = 'artemhome'
$menu_arg = 'hallway'
menu_off = 0
killvar '$locclass'
CLOSE ALL
if sound = 0:PLAY 'sound/korr.mp3',30
$location_type = 'indoors'
$metkaM = 'hallway'
$locM = 'artemhome'
$metka = 'hallway'
$loc = 'artemhome'
*clr & cla
minut += 1
gs 'stat'
'Entrance hall
'
''
'The first thing you notice is how clean and organized everything is. Just inside the door is a coat rack with several attached shelves. All the coats and umbrellas are neatly hung up, several items are neatly placed on the shelves and several sets of shoes are nearly places next to the rack. A small mirror is on the wall opposite the coat rack.'
if hour < 6:
gt 'artemhome', 'timecheck'
elseif hour > 22:
gt 'artemhome', 'timecheck'
else
if ArtemLoc ! 1:
act 'Leave Artem''s apartment': gt'pod_ezd','etaj_1'
act 'Artem''s Room': gt 'artemhome','artemroom'
act 'Bathroom': gt 'artemhome','bathroom'
act 'Living Room': gt 'artemhome','livingroom'
act 'Kitchen': gt 'artemhome','kitchen'
act 'Parents Room': gt 'artemhome','artemparents'
else
'Artem is standing next to, looking at you expectantly. "What''s up, <<$pcs_nickname>>?"'
act 'Leave Artem''s apartment': gt'pod_ezd','etaj_1'
act 'Let''s go to your room':ArtemLoc=2>'artemhome','artemroom'
end
end
end
if $ARGS[0] = 'bathroom':
CLOSE ALL
$menu_loc = 'artemhome'
$menu_arg = 'bathroom'
$metka = 'bathroom'
$loc = 'artemhome'
$metkaM = 'bathroom'
$locM = 'artemhome'
if ArtemLoc ! 3:
menu_off = 0
*clr & cla
minut += 1
gs 'stat'
$location_type = 'bathroom'
'Bathroom
'
''
'The first thing you notice is the god awful green tile, with matching sink in the bathroom. You don''t know who picked it but they obviously don''t have any good taste. Other than that it is a fairly typical bathroom, other than this might be the cleanest bathroom you have ever been in. It looks practically brand new it is so shinny and it smells wonderful as well.'
'You can do your hair and makeup in the mirror above the sink.'
*nl
if pirsA + pirsB + pirsC + pirsD + pirsE + pirsF + pirsN + pirsG + pirsGL > 0:'Manage Piercings'
act 'Leave the bathroom': gt 'artemhome', 'hallway'
if hour < 6:
gt 'artemhome', 'timecheck'
elseif hour > 22:
gt 'artemhome', 'timecheck'
else
act 'Take a shower':
*clr & cla
menu_off = 1
minut += 10
dynamic $showerdin
gs 'stat'
'Bathroom
'
''
'You take a quick shower.'
act 'Take a selfie':
gs 'telefon', 'Phone_selfie_image_bathing', 'shower'
end
act 'Get out of the shower': gt 'artemhome','bathroom'
end
dynamic $bath
end
dynamic $bteeth
dynamic $tampon
dynamic $basin
gs 'din_van', 'prvt_pee'
else
'As you aproach the bathroom door you can hear the shower running.'
act 'Knock on the door':
*clr & cla
'"Hey Artem are you in there?"'
'"<<$pcs_nickname>> is that you?" You hear him reply through the door.'
'"Yeah, it''s me. I hope it''s ok that I dropped by?"'
'"Ofcourse. Uhm, Give me a minute, I''ll be out in a bit. You can wait in my room."'
act 'Go to his room': gt 'artemhome', 'artemroom'
end
end
end
if $ARGS[0] = 'artemroom':
$menu_loc = 'artemhome'
$menu_arg = 'artemroom'
$metkaM = 'artemroom'
$locM = 'artemhome'
$metka = 'artemroom'
$loc = 'artemhome'
menu_off = 0
$locclass = 'bedr'
CLOSE ALL
$track_loop = ''
music_loop = 1
*clr & cla
minut += 1
gs 'stat'
'Artem''s Room
'
''
if hour > 7 and hour < 23:
'The room is very clean and neat. Right next to the window is a bed, with a small night stand next to it. Against the opposite wall is a small computer desk and a chair, with a laptop on it. Next to the desk is a dresser. On the other side of the desk there is a bookshelf with a fairly large collection of books.'
else
'The room is very clean and neat. Right next to the window is a bed, with a small night stand next to it. Against the opposite wall is a small computer desk and a chair, with a laptop on it. Next to the desk is a dresser. On the other side of the desk there is a bookshelf with a fairly large collection of books.'
end
if $clothingworntype = 'nude':
act 'Dress yourself': gs 'shortgs','dress' & gt 'artemhome','artemroom'
end
if $clothingworntype ! 'nude':
act 'Leave Artem''s room': gt 'artemhome','hallway'
end
if hour < 6:
gt 'artemhome', 'timecheck'
elseif hour > 22:
gt 'artemhome', 'timecheck'
else
if ArtemLoc = 3:
ArtemLoc = 2
'You take a seat on his bed and wait for Artem to finish showering.'
'It only takes a minute or 2 before he shows up. His hair still wet. He must have rushed to get out of the shower.'
act 'That was fast':
*clr & cla
'Artem''s Room
'
''
'You grin and point out his still wet hair to him.'
'"Are you and your towel having a fight? It looks like she abandoned you." You giggle.'
'He sheepishly runs a hand through his hair and then inspects it.'
'"You uhm... You might have a point. I just didn''t want you to get too bored waiting."'
act 'Talk with him': gt 'artemhome', 'chat'
end
end
if ArtemLoc = 2:
'Artem is sitting there, watching you with a friendly smile.'
act 'Let''s go to the livingroom': ArtemLoc = 5 & gt 'artemhome', 'livingroom'
act 'Talk to Artem': ArtemLoc = 2 & gt 'artemhome', 'chat'
if lernHome ! 0:
act 'Do homework with Artem': gt 'artemEv','learn'
end
!! Nutluck needs to say at which point this should be enabled, set it to artfall > 5 for now
if artfall > 5 and artkissing ! daystart:
gs 'willpower', 'misc', 'self', 'easy'
if will_cost <= pcs_willpwr:
act 'Kiss him (<> Willpower)':
*clr & cla
npc_rel['A2'] += 3
if artkissing ! daystart:
artfall += 1
artkissing = daystart
end
gs 'willpower', 'pay', 'self'
gs 'stat'
'Artem''s Room
'
''
'As you sit side by side you look at him for a moment, maybe too long, because he turns to look at you. You lean over and give him a kiss. He returns your kiss fully.'
gs 'arousal', 'foreplay', 3
gs 'stat'
act 'Stop kissing and talk': gt 'artemhome', 'chat'
act 'Make out':
*clr & cla
'Artem''s Room
'
''
'He wraps his arms around you and pulls you close, soon the two of you are kissing passionately. The kisses are full of eager lust and urgent need. You feel yourself getting more and more aroused, he scoots back until his back is against the wall and pulls you onto his lap, as you straddle him as you make out, you can feel the hard bulge in his pants.'
gs 'arousal', 'foreplay', 3
gs 'stat'
act 'Stop making out':
*clr & cla
npc_rel['A2'] -= 1
'Artem''s Room
'
''
'You pull away before things go too far and catch your breath. You see his slightly confused look and you feel a bit bad about it. "Sorry, I got carried away. Can we just go back to talking?"'
'He frowns a little. "Yes of course." He leans back and when he thinks you are not looking you see him trying to adjust his pants, obviously trying to get having a hard-on more comfortable.'
act 'Talk about something else': gt 'artemhome', 'chat'
end
act 'Enjoy his touch':
*clr & cla
'> src="images/characters/pavlovsk/school/boy/artem/makeout.jpg">'
if artdryhump = 0:
'Artem trips over his words when he tries to suggest something: "<<$pcs_nickname>>, maybe we could... maybe I... I really want you... can I touch your ass? Please?"'
act 'Let him caress your ass': gt 'artemEv','artdryhump'
elseif artdryhump <= 1:
if $pantyworntype ! 'none':
'Artem looks at you with embarrassment, but gathers the courage to ask: "<<$pcs_nickname>>, you''re the best thing that''s ever happened to me. I enjoyed last time so much... but could you strip down to your underwear?"'
act 'Strip to your panties': gt 'artemEv','artdryhump1'
gs 'willpower', 'exhib', 'resist'
if will_cost <= pcs_willpwr:
act 'Refuse to strip (<> Willpower)':
gs 'willpower', 'pay', 'resist'
gt 'artemEv','artdryhump'
end
else
act 'Refuse to strip (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
else
'Artem trips over his words when he tries to suggest something: "<<$pcs_nickname>>, maybe we could... I really want you... can I touch your ass again? Please?"'
act 'Let him caress your ass': gt 'artemEv','artdryhump'
end
elseif artdryhump <= 2 and artemStripSee = 1:
'Artem looks at you with embarrassment, but gathers the courage to ask: "<<$pcs_nickname>>, last time you let me rub your ass it was great, but now that I have seen you naked... could you strip naked first?"'
act 'Strip': gt 'artemEv','artdryhump2'
gs 'willpower', 'exhib', 'resist'
if will_cost <= pcs_willpwr:
act 'Refuse to strip (<> Willpower)':
gs 'willpower', 'pay', 'resist'
gt 'artemEv','artdryhump'
end
else
act 'Refuse to strip (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
else
'His hands roam all over you body, but he pays special attention to your breasts kneading and squeezing them repeatedly. As you keep making out after a bit you can feel the bulge growing in his pants as you sit on his lap.'
gs 'arousal', 'kiss', 5
gs 'stat'
if artemhj > 0 or artembf = 1:
act 'Give him a handjob': gt 'artemEv', 'hj'
end
if artembj > 0 or artembf = 1:
act 'Give him a blowjob': gt 'artemEv', 'bj'
end
if artemsex > 0 or artembf = 1:
act 'Have sex with him': gt 'artemEv', 'sex'
end
gs 'willpower', 'bj', 'resist', 'medium'
if will_cost <= pcs_willpwr:
act 'Pull away and stop (<> Willpower)':
*clr & cla
gs 'willpower', 'pay', 'resist'
gs 'arousal', 'end'
gs 'stat'
'> src="images/pc/npc_headshots/big2.jpg">'
'You pull your hand away and then climb off him. "No, I can''t... not yet. I want to wait still."'
'He looks visibly disappointed but then he nods and smiles. "Sure I understand, I don''t want to pressure you, when ever you are ready is fine."'
act 'Talk to him': gt 'artemhome', 'chat'
end
else
act 'Pull away and stop (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
act 'Keep making out':
*clr & cla
'> src="images/characters/pavlovsk/school/boy/artem/makeout.jpg">'
'You pull your hand away from the bulge in his pants but keep kissing him, he lets go and stops trying to force your hand down to his crotch and instead focuses on kissing and fondling you. The two of you spend some time on his bed making out, like... well the couple of horny teenagers you are.'
if artemStripSee > 0:
'Artem has a embarrassed look on his face, as he pulls away from you when he says: "I enjoyed seeing your naked last time, I want you to strip for me again but can you make a bit more of a show of it this time?"'
gs 'arousal', 'kiss', 5
gs 'stat'
gs 'artemhome', 'askedstrip'
else
'As the two of you are making out, you are interrupted by his mothers voice just out in the hallway. "Artem I will be doing laundry in a couple of minutes, make sure your dirty clothes are in the hamper."'
'Artem gently but in some haste pushes you off his lap, as he quickly stands up. "Um yes mom, I will." He looks at you with a panicked looked, obviously afraid his mom almost caught him making out with a girl in his room. "I should really get my clothes sorted, see you tomorrow?"'
'You smile at him. "Maybe, I will have to see whats going on." With that you gather up your stuff and leave.'
gs 'arousal', 'kiss', 20
gs 'arousal', 'end'
gs 'stat'
act 'Move away from the door':gt'pod_ezd','etaj_1'
end
end
end
end
end
end
else
act 'Kiss him (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
end
act 'Snacks':
*clr & cla
'Artem''s Room
'
''
'You bite your lip a moment, unsure if you should ask. It might seem rude but you could really use a snack and drink. "Hey Artem you got anything to snack on or drink?"'
'He looks a bit surprised and then a bit abashed. "Yeah sorry, I didn''t think about it. Feel free to just grab something if you want in the future but come on."'
act 'Follow him':gt 'artemhome','snack'
end
end
end
end
if $ARGS[0] = 'artemdresser':
$menu_loc = 'artemhome'
$menu_arg = 'artemdresser'
menu_off = 0
*clr & cla
minut += 2
npc_rel['A2'] -= 1
gs 'stat'
''
'Opening the drawers all you find are his clothes, neatly folded and stacked nicely. He has shirts in one drawer, pants in another, shorts in another, socks in yet another and finally underwear, it is very well organized and kinda boring. Noticing him watching you snoop, you close the drawers, instead of rummaging around in them.'
act 'Find something else to look at':gt 'artemhome','artemroom'
end
if $ARGS[0] = 'bookshelf':
$menu_loc = 'artemhome'
$menu_arg = 'bookshelf'
npc_rel['A2'] += 1
*clr & cla
minut += 2
gs 'stat'
''
'The small bookshelf has a lot of fantasy and science fiction books, a few gaming books, and a lot of various nerdy nicknacks from popular fantasy and science fiction movies and tv shows. If you ever wanted to read a fantasy or science fiction book, he has plenty, maybe he wouldn''t mind if you borrowed one.'
if artem_borrowed_book ! 1:
act 'Ask to borrow a book':
*clr & cla
minut += 2
gs 'stat'
artfall += 1
artem_borrowed_book = 1
!!need code to add a book for Sveta to read other than the ones she can buy.
gs 'stat'
''
'You look through the books till you find one you like and then you turn towards Artem. "Hey do you mind if I borrow this to read?"'
'He looks a little surprised but walks over. "Oh sure yeah, you can borrow it." He answers a little excitedly.'
'You take the book and put it in your purse. "Thank you, Artem. I will get it back to you as soon as I finish it."'
'He waves his hand like it is no big deal. "Oh don''t worry about, just when ever is fine. I hope you enjoy it."'
act 'Find something else to look at':gt 'artemhome','artemroom'
end
end
if artem_borrowed_book = 1:
act 'Return a book':
*clr & cla
minut += 2
artem_borrowed_book = 0
gs 'stat'
''
'"I brought your book back." You tell him as you take it out of your purse and put it back in place on the shelf, right where you got it from.'
'"Did you like it?"'
act 'I did':
'"Yeah, it was good."'
'Artem''s face lights and he joins you at the bookshelf. "Yeah, I really liked that one too."'
act 'Look at more books':gt 'artemhome','bookshelf'
act 'Find something else to look at':gt 'artemhome','artemroom'
end
act 'Not really':
if pcs_int <= 40:
'"It was a bit too complicated." You admit, embarrassed.'
else
'"It was a bit too bland for me. In the end it just bored me. I could guess at the outcome right at the start, and it turned out I was right."'
end
'Artem looks a bit crushed as you tell him this. He had clearly hoped you''d like the book.'
act 'Look at more books':gt 'artemhome','bookshelf'
act 'Find something else to look at':gt 'artemhome','artemroom'
end
end
end
act 'Find something else to look at':gt 'artemhome','artemroom'
end
if $ARGS[0] = 'night_stand':
menu_off = 1
*clr & cla
minut += 2
npc_rel['A2'] -= 1
gs 'stat'
''
'Having decided to snoop, you open the night stand drawer to take a peek inside, to see what he keeps there. Opening the drawers all you find is his phone hooked to a charger in the top drawer and are a couple of books, some cold medicine, a few comics and a flashlight, in the bottom drawer. All and all it is very well organized and kinda boring. Noticing him watching you snoop, you close the drawers, instead of rummaging around in them.'
act 'Close the drawer':gt 'artemhome','artemroom'
end
if $ARGS[0] = 'computer':
menu_off = 1
gs 'stat'
if ArtemLoc = 2 and ArtemCompUse = 0:
ArtemCompUse = 1
*clr & cla
'Artem''s Room
'
''
'You point towards his laptop. "You''re so lucky to have your own computer."'
'"I saved up my allowance for years before I could afford it." He says.'
'"Mind if I use it? I want to check my emails and stuff." You ask him.'
'He nods. "Sure go ahead."'
act 'Go online': gt 'Komp', 'start'
act 'Find something else to look at':gt 'artemhome','artemroom'
elseif ArtemLoc = 2 and ArtemCompUse > 0:
'You look at the computer, then at Artem. Artem meets your look... and breaks into a smile. "Go ahead and use it if you want. I don''t mind."'
act 'Go online': gt 'Komp', 'start'
act 'Find something else to look at':gt 'artemhome','artemroom'
else
act 'Go online': gt 'Komp', 'start'
act 'Find something else to look at':gt 'artemhome','artemroom'
end
end
if $ARGS[0] = 'snack':
menu_off = 1
*clr & cla
minut += 15
if alko > 0: alko -= 1
pcs_health += 20
pcs_mood += 20
fat += 6
pcs_energy += 25
if pcs_hydra >= 100:
pcs_hydra += 25
else
pcs_hydra += 50
end
cumspclnt = 2
gs 'cum_cleanup'
pcs_breath = 0
'He gets up and heads out of his room and to the kitchen, the two of you are talking as you enter the kitchen. As you walk into the kitchen Artem points to a cabinet. "Grab some snacks out of there." While you are doing that, he grabs a couple of drinks from the fridge and once you both have your snacks you head back to his room.'
act 'Back to his room': ArtemLoc = 2 & gt 'artemhome', 'artemroom'
end
if $ARGS[0] = 'livingroom':
$menu_loc = 'artemhome'
$menu_arg = 'livingroom'
$metkaM = 'livingroom'
$locM = 'artemhome'
$metka = 'livingroom'
$loc = 'artemhome'
menu_off = 0
CLOSE ALL
*clr & cla
if livingev_day ! daystart:
livingev = rand (1, 5)
else
livingev = 0
end
$locclass = 'livingr'
minut += 1
gs 'stat'
'Living room'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/living.jpg">'
'The living room is clean and neat. A couch rests against one wall, with a throw rug between it and the tv stand. On the throw rug is a nice coffee table. On the tv stand sits a nice but not to big flat screen tv, while in the bottom of the stand is a neatly stored playstation. Along one side of the tv is a stand with several dozen movies.'
if hour < 6:
gt 'artemhome', 'timecheck'
elseif hour > 22:
gt 'artemhome', 'timecheck'
else
if ArtemLoc = 5 and ArtemParentsLoc = 5 and metArtemDad = 0 and hour < 22:
metArtemDad = 1
menu_off = 1
minut += 10
gs 'stat'
*clr & cla
''
if pav_slut >= 100 or grupTipe = 4:
'As the two of you walk into the living room he turns towards you, looking a bit appalled at you, "So <<$pcs_firstname>> how did you and my boy become friends?"'
'Stretching out your clothes so they cover you up a little, "I don'' really remember. We kinda just connected and started hanging out... It doesn''t hurt that Artem is really hot so that made it much easier." Artem blushes at the comment.'
'Masharin squirms a little by your answer, clears his throat and asks, "My boy is very ambitious and we''re very proud of him, we want him to succeed in school. I really hope that he will be able to continue to pursue that because you know, he''s not used to girls like you..."'
act 'What do you mean?':
*clr & cla
''
'You tilt your head and start playing with your hair, "Girls like me...?"'
'Masharin starts squirming even more, "You know... Experienced..."'
'Artem sighs really loud, "Dad, stop embarrassing me..."'
'You keep prodding some more, "I don''t really follow what you mean... Experienced, in what way?"'
'He''s now looking around avoiding eye-contact, "Ehm, you know sexually..."'
act 'Did you just assume something?':
*clr & cla
''
'You start shaking your head, "Did you just assume that I''m a slut just because of what clothes I''m wearing?"'
'"N-No, <<$pcs_firstname>>, I d-didn''t assume anything..." you can see Masharin sweat a little.'
'You stand in silence for a few seconds as you finally start laughing, "Don''t worry about Artem, I''ll make sure that he keeps his head straight..."'
'Masharin sighs, "Well, I think Artem and I will have a talk later..." as he looks sternly at Artem'
'You smile, "You do that..." as you and Artem turn around, you show off a bit of your behind as you leave the room without Artem noticing at first, then he turns to hurry to catch up to you and walk you to his room.'
act 'Leave': ArtemLoc = 2 & gt 'artemhome','artemroom'
end
end
else
'As the two of you walk into the living room Artem''s father turns around, it seems like you''ve startled him a bit, "Oh, I''m sorry... we didn''t mean to startle you..."'
'He waves your fears away, "Don''t worry about it, I''m just happy to see Artem spending time with a nice girl like yourself..."'
act 'Thank you':
*clr & cla
''
'You nod and give a subtle smile, "You''re making me blush. You''re giving me way too much credit..."'
'Masharin shakes his head, "Not at all. Artem has been talking about you quite a lot and he''s really excited when he talks about you so I''m glad that he found someone nice to be friends with."'
'Artem cries out in embarrassment, "Dad, that was supposed to be a private thing between us two. You weren''t supposed to say that to <<$pcs_nickname>>..." he starts blushing.'
act 'Smile':
*clr & cla
''
'Masharin looks worrying at Artem as you decide to ease the tension a bit, you playfully push Artem a little, "Ease up a little, your dad was just looking out for you is all."'
'"Still he shouldn''t have talked about it... I said all of that in confidence." Artem is still upset.'
'"Artem, I-I''m..." Masharin begins but is cut off by Artem, "Let''s go <<$pcs_nickname>>, that''s enough embarrassment for one day..."'
'"Don''t worry, Mr. Chebotarev. I''m sure it''s not a big thing, Artem will be over it soon enough..." you say a couple of encouraging words before leaving the living room and going to Artems room.'
act 'Leave': ArtemLoc = 2 & gt 'artemhome','artemroom'
end
end
end
elseif ArtemLoc ! 5 and ArtemParentsLoc = 5 and hour < 22:
if rand(0,1) = 1:
'Artem''s dad Masharin is here.'
act 'Talk to Masharin':
*clr & cla
menu_off = 1
minut += 10
gs 'stat'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/masharin.jpg">'
if pav_slut >= 100 or grupTipe = 4:
'"Didn''t think Artem would still be socializing with you after our talk..." Masharin reacts to seeing you once again...'
'"Yeah, well you know how it goes." you nonchalantly answer.'
'All of a sudden his posture changes and he slouches back in his chair, "<<$pcs_firstname>>, can''t you find some other boy to toy with, other than my son?"'
act 'Toy with?':
*clr & cla
''
'You look confusingly at Masharin, "Toy with him?"'
'"Like I told you the last time my Artem is a smart and a bright boy and he''s doing great in school..." Masharin starts explaining, "And since this is his last year in school I would like him to be able to keep up his grades..."'
'"So what does this have to do with me?" you cross your arms, looking impatiently at him.'
'"We both know the kind of girl you are, you enjoy toying with boys for your own amusement..." he tries to reason, "Can you just leave him alone and I''ll owe you one."'
act 'Talk is cheap':
*clr & cla
''
'"Just because you think I''m acting like this, you think I could only be toying with him, just because of how I dress and act?!" you start raising your voice, "You don''t think Artem and I could just be friends?! Aren''t you really judgmental?! And to think Artem was telling me about his non-judgmental parents..."'
'"N-No not at all," Masharin starts trembling in his voice, "Y-You may behave however you want..."'
'"But I can''t be friends with your son, that''s what you''re saying?!" you continue confronting him...'
'Masharin curls up slightly and then sighs and goes almost limp, in apparent defeat, at least for now. "I... just don''t hurt him please?"'
'With that your roll your eyes and leave.'
act 'Leave':gt 'artemhome','hallway'
end
end
else
'You greet Masharin and he gives you a friendly nod back, "Hello, <<$pcs_firstname>>, welcome back. Are you and Artem studying?"'
'"Hello, Mr. Chebotarev. Yes, Artem suggested that we could study at his apartment." you politely reply.'
'He chuckles, "Call me Masharin, no need to be so formal <<$pcs_firstname>>. So tell me, how is the studying going?"'
act 'It''s going good':
*clr & cla
''
'You nod your head, "It''s going good, Artem and I make a great team. If there''s something he doesn''t know, I try to help him out and the same goes when it comes to me."'
'"I''m glad to hear that it''s going well. Academics are important, you can get a good job and don''t have to rely on going to a work that you don''t like everyday." Masharin starts in like he is about to start preaching the values of education.'
'He continues, "When I was younger I used to spend my days focused on school and got teased for it, but if you look it at it now I have a great job and family, we go on vacations every year. I don''t have to worry about anything."'
act 'Listen politely':
*clr & cla
''
'You keep quiet and listen to him while he goes on a rant about life and how you should keep a straight head and avoid all the evil stuff that happen around this town.'
'All of a sudden he stops, "Oh, sorry. I must be boring you... Sometimes I get way ahead of myself, and then I have to remind myself that no one wants to listen to a boring tale about nothing..."'
'You shake your head and reply politely, "Not at all, it''s always good hearing a positive opinion about studying as it''s not always seen in a keen light around here..."'
'Masharin sighs, "Well, don''t pay too much attention to it and you''ll see it''ll be easier for you later in life..."'
act 'Leave':gt 'artemhome','hallway'
end
end
act 'We''re having some issues with a few things':
*clr & cla
''
'You exhale, "We got stuck on an assignment and I just needed a break from it."'
'Masharin lets out a smile, "I remember those days when getting stuck on something, I used to have the perfect thing to help me with that."'
act 'What is it?':
*clr & cla
''
'Yours eyes widen, "What was it?"'
'Masharin tries to excuse himself, "It worked for me but it doesn''t mean it will work for anyone else. We all have our own quirks that helps us when it comes to that stuff, you have your breaks and I have mine."'
'"Well, I would love to hear what you did, it would be of great help." you tell him.'
'Masharin smiles, "Fine, fine, I''ll tell you then. I used to close my eyes and think that I''m in the middle of a forest, only hearing those unusual sounds that you can hear in a silent forest. This always cleared my mind and it helped me re-focus."'
'Hmm maybe but what does a forest have to do with math or science? "I might try this some time, thank a lot for the advice but it''s probably best that I head back."'
act 'Leave':gt 'artemhome','hallway'
end
end
end
end
act 'Leave':gt 'artemhome','hallway'
else
'Artem''s dad and mom are here watching tv. You could disturb them and talk to them, maybe it would be better if you snuck back out before they see you.'
act 'Sneak out':
*clr & cla
menu_off = 1
minut += 1
gs 'stat'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/living.jpg">'
'You turn and carefully tread out of the living room while they are busy watching the tv, you quietly make it to the doorway to the hallway, with a final glance back you see them still sitting there watching tv, obviously not having noticed you coming in at all.'
act 'Leave':gt 'artemhome','hallway'
end
act 'Talk to them':
*clr & cla
menu_off = 1
minut += 10
gs 'stat'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/living.jpg">'
if pav_slut >= 100 or grupTipe = 4:
'You barge in without paying any respect to them, "What are the two of you watching?" you ask.'
'Startled, they jump to as they turn their attention towards you, "We''re watching the news..." Masharin annoyingly replies.'
'"I see, the news is boring as hell to watch, always something depressing on there." you answer back.'
'"Is there something we can help you with <<$pcs_firstname>>?" Glinina asks you.'
act 'Yes':
*clr & cla
minut += 10
gs 'stat'
''
'"As a matter of fact you can." You continue further inside living room, taking a seat next to Glinina, "I just need to see the first part of that scandalous show they''re showing right now."'
'You grab the controller off the coffee table and switch the channel, "Oh, here it is." The show goes on showing the contestants fight, having sex and other morally questionable actions.'
'"I can''t believe he picked that slut," you shout out, "She''s clearly just playing with him to win the whole thing." you tell Glinina.'
'"Shouldn''t you head back to Artem?" Masharin asks.'
'"Hmm?" and just as you''re about to answer the commercials come on and you let out a sigh, "I guess it''s time to head back. Thanks for letting me watch the first part." You quickly get up and leave them still stunned not really understanding what just happened.'
act 'Leave':gt 'artemhome','hallway'
end
act 'No':
*clr & cla
''
'"No, just needed to get away for a while... You know school work is boring as hell and your son is super serious about that stuff, which is no fun." you reply.'
'Masharin looking away from the TV, "Well, school work is important. You''re about to head to the university and you need to be ready for what is waiting there..."'
'"I don''t know if I''ll end up there, I''m already tired of it and I don''t want to spend more time in school when I could be making money." you explain.'
'"Oh, and what would you be doing without a degree?" Masharin asks.'
'"Well you know, some odd jobs here and there. I''m sure I''ll get by fine. After all I''m still young and vigorous, so I''ll manage." you confidently reply, "Well, time to head back. Don''t want to keep Artem waiting..." you stretch showing off your curves a little before turning around leaving the Chebotarev''s looking in disbelief.'
act 'Leave':gt 'artemhome','hallway'
end
else
'"Excuse me," you whisper, "I don''t want to bother you... But I needed a break and was walking around when I heard that you were watching TV."'
'Glinina slowly turns around, "You''re not a bother at all, we were just watching the news on TV, it was nothing important. You can join us if you want."'
act 'Yes':
*clr & cla
minut += 10
gs 'stat'
''
'You face shines up as you quickly walk over and take a seat, "Thank you for inviting me."'
'"No a problem, <<$pcs_firstname>>, you''re more than welcome." Masharin replies as they return watching the news.'
'Some time passes by and the three of you are discussing current events that are shown on the TV. The Chebotarev''s are very polite and can really carry a discussion.'
'"Well, time for me to go back," you say, "Thank you for the little break. It was a lot of fun."'
'"Anytime <<$pcs_firstname>>, we''re glad to have someone else to discuss things with." Glinina replies.'
act 'Leave':gt 'artemhome','hallway'
end
act 'No':
*clr & cla
''
'"I''ve bothered you enough." you excuse yourself, "And I need to head back to Artem..."'
'They look at you a bit disappointed but accept your decision, "Okay <<$pcs_firstname>>, the offer still stands if you change your mind."'
'"Thank you. Maybe next time." you say before turning around as they return to watching the TV.'
act 'Leave':gt 'artemhome','hallway'
end
end
end
end
elseif ArtemLoc = 5:
'Artem walks back over to the couch and picks up the controller to his playstation then glances to you once you sit down on the couch as well. "Do you want to play?"'
act 'Watch him play':
*clr & cla
minut += 60
ArtemLoc = 5
gs 'stat'
'Living room'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/livingroom/watchplay.jpg">'
'You shake your head no. "No thanks I will just watch you play."'
'He shrugs slightly. "Ok." Then as he starts to play he mostly just ignores you, or more accurately he is focused on the game and after awhile you think he has completely forgotten you are even here. After about a hour you are about to just get up and leave when he finally saves his game and puts the playstation and controller neatly away. "You want to go to my room?"'
act 'Follow Artem to his room': ArtemLoc = 2 & gt 'artemhome', 'artemroom'
act 'No':
*clr & cla
gs 'stat'
ArtemLoc = 5
gs 'stat'
'Living room'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/livingroom/watchplay.jpg">'
'You shake your head no. "No I need to get going, maybe next time."'
'He looks disapointed. "Oh ok, well see you at school then. Bye <<$pcs_nickname>>."'
'"Bye." You tell him as you leave.'
act 'Leave': gt'pod_ezd','etaj_1'
end
end
act 'Play':
*clr & cla
ArtemLoc = 5
npc_rel['A2'] += 1
if artfalling ! daystart:
artfall += 1
artfalling = daystart
end
gaming_exp +=1
gs 'stat'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/livingroom/playgames.jpg">'
'You smile to him. "Yeah thanks I would like that."'
'He grins hugely and hands you the controller he had in his hand, then rushes over to grab the other controller before sitting back on the couch. He starts the game up. The two of you play for some time, he is pretty good but he keeps making mistakes. You catch him a couple of times looking at you and you think that is why he keeps making mistakes. You beat him and he doesn''t seem to mind at all. After the game is over he says. "You want to go to my room?"'
act 'Follow Artem to his room': ArtemLoc = 2 & gt 'artemhome','artemroom'
act 'No':
*clr & cla
'Living room'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/livingroom/watchplay.jpg">'
'You shake your head no. "I had a lot of fun playing with you, but I need to get going, maybe next time."'
'He looks disapointed. "Oh ok, well see you at school then. Bye <<$pcs_nickname>>."'
'"Bye." You tell him as you leave.'
act 'Leave': gt'pod_ezd','etaj_1'
end
end
if lernHome ! 0:
act 'I think we should do our homework':
*clr & cla
'Living room'
!! Needs some text to skip the gaming
act 'Follow Artem to his room': ArtemLoc = 2 & gt 'artemhome','artemroom'
end
end
else
'Nobody''s here right now.'
act 'Leave':gt 'artemhome','hallway'
end
end
end
if $ARGS[0] = 'kitchen':
$metkaM = 'kitchen'
$locM = 'artemhome'
$metka = 'kitchen'
$loc = 'artemhome'
$menu_loc = 'artemhome'
$menu_arg = 'kitchen'
menu_off = 0
CLOSE ALL
*clr & cla
if kitchenev_day ! daystart:
kitchenev = rand (1, 5)
else
kitchenev = 0
end
minut += 1
$locclass = 'kitr'
gs 'stat'
gs 'kit_din'
'Kitchen'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/kitchen.jpg">'
if hour < 6:
gt 'artemhome', 'timecheck'
elseif hour > 22:
gt 'artemhome', 'timecheck'
else
if kitchenev = 1 and ArtemParentsLoc = 5 and hour < 22:
'As you start to enter the kitchen you see Artems mom Glinina busy working away.'
act 'Leave':gt 'artemhome','hallway'
act 'Talk to her':
if pav_slut >= 100 or grupTipe = 4:
*clr & cla
''
if metArtemMom = 0:
metArtemMom = 1
'As Artem starts talking Glinina stops with what she was doing, "This is the girl I was telling you about..."'
'"Oh," Glinina is a bit taken aback as she seemed to be expecting someone else but replies politely, "Hi, I''m Glinina, Artem''s mother, pleasure to meet you."'
'You greet her back, "Hi, my name is <<$pcs_firstname>>. Nice to meet you."'
'The following seconds are awkward as all the three of you keep quiet before Glinina asks, "I''m not sure that Artem told me your last name..."'
act 'Answer':
*clr & cla
''
'"<<$pcs_lastname>>." you reply.'
'"Oh," Glinina replies a bit hesitantly as if she recognized your last name, "Yeah, I know of your mother. You have a sister and a brother too, right..."'
'You nod, "Yeah, but they''re totally different from me though..." you let out a naughty smirk.'
'Glinina lets out a nervous laugh, "So the two of you are studying together?"'
'Artem looks at her impatiently, as he wants the interaction to finish so you can go your merry way.'
act 'Study... Oh, yeah...':
*clr & cla
''
'You look at Artem, meeting his eyes, "Oh, yeah, studying... We have something to do for a class together... We''re in the same group..." you''re barely able to hold a straight face.'
'Glinina crosses her arms, "Is that so Artem?!" she clears her throat, "You''ve been working very hard this year when it comes to school so I hope you can keep focus for the rest of it too..."'
'Artem looks gloomy at her, "Yes, mom..."'
'The two of you exchange pleasantries and as you start walking away you give Artem a nudge with your hip as you whisper, "See, I do know how to behave..."'
act 'Leave':gt 'artemhome','hallway'
end
end
else
!! The dialogue above was obviously a first meeting one, if you want to add extra dialogue it should go here
act 'Leave':gt 'artemhome','hallway'
end
else
*clr & cla
''
if metArtemMom = 0:
metArtemMom = 1
'Noticing you she stops and smiles towards you, "You must be <<$pcs_firstname>>. Artem has told me a lot about you..."'
else
'Noticing you she stops and smiles towards you, "Hi <<$pcs_firstname>>. Artem has told me a lot about you..."'
end
'"Hopefully only good things..." you joke and smile while looking at Artem.'
'Glinina starts laughing, "Yes, yes, no need to worry, he''s kept all the bad stuff from me." As Artem rolls his eyes not too amused by his mother''s comment.'
'"You have a lovely home," you comment, "I didn''t expect so many books laying around..."'
'"Both me and Artem''s father like to read a lot... I am a librarian after all and my husband is a real book-worm so I guess that''s how we ended up with that many books." she keeps on smiling.'
act 'What do you like to read?':
*clr & cla
''
'Wanting to be friendly towards Artem''s mother, you ask, "Who is your favorite author?"'
'Glinina''s eyes shine up as you ask, "I''m particularly fond of classic Russian writers, I would say Tolstoy. I especially like his novella "The death of Ivan Ilyich"."'
'"You don''t find it a bit morbid?" you wonder...'
'Artem sighs, "Now you''ve gotten her started..."'
'Glinina waves her hand towards Artem, "Shush you, you''ve finally brought a friend over that wants to discuss literature... Please take a seat <<$pcs_firstname>>, I''ll make tea and we can discuss it further..."'
act 'Pull out a chair':
*clr & cla
''
'Just as you pull out the chair and get ready to get seated Artem interrupts by clearing his throat, "We need to go and study Mom. I didn''t bring <<$pcs_firstname>> over here so you could have someone to chat with..."'
'Glinina sighs, "You and your studying. I know your father says it''s the way to go but you need to relax sometimes too. Don''t forget that, I''ve already got a book-worm in this house, I don''t need a second one..."'
'That two of exchange pleasantries with Glinina telling you that if you ever find the time to feel free to come and discuss literature with her over tea.'
act 'Leave':gt 'artemhome','hallway'
end
end
end
end
else
'The room is clean and spotless you can actually see your reflection in the tiles. Along the wall opposite the counters is a kitchen table.'
act 'Leave':gt 'artemhome','hallway'
act 'Look in the fridge': gt 'artemhome', 'fridge'
dynamic $fill_bottle
dynamic $driwater
end
end
end
if $ARGS[0] = 'fridge':
menu_off = 1
*clr & cla
minut += 1
if artemfood_day ! daystart:
artemsup_count = 1
artemlefto_count = 1
artemwater_count = 1
artemtea_count = 1
artemsanw_count = 1
end
gs 'stat'
if artemlefto_count >= 1:
$artem_lefto = ' some left overs'
else
$artem_lefto = ''
end
if artemsup_count >= 1:
$artem_sup = ' some soup'
else
$artem_sup = ''
end
if artemwater_count >= 1:
$artem_water = ' some bottled water'
else
$artem_water = ''
end
if artemtea_count >= 1:
$artem_tea = ' some tea'
else
$artem_tea = ''
end
if artemsanw_count >= 1:
$artem_sanw = ' some stuff to make a sandwich'
else
$artem_sanw = ''
end
'> src="images/shared/home/kitchen/fridge.jpg">'
'You open the fridge and see:<<$artem_tea>><<$artem_water>><<$artem_sup>><<$artem_lefto>><<$artem_sanw>>'
act 'Close the refrigerator': gt 'artemhome', 'kitchen'
if artemlefto_count > 0:
act 'Eat some left overs':
*clr & cla
minut += 5
artemfood_day = daystart
artemlefto_count -= 1
gs 'stat'
'> src="images/shared/food/leftovers.jpg">'
pcs_health += 10
pcs_mood += 20
fat += 2
pcs_energy += 50
if pcs_hydra >= 100:
pcs_hydra += 20
else
pcs_hydra += 40
end
cumspclnt = 2
gs 'cum_cleanup'
pcs_breath = 0
'It seems to be left overs from a last nights dinner, it looks very good even for left overs.'
act 'Continue': gt 'artemhome', 'kitchen'
end
elseif artemtea_count >= 0:
act 'Have some tea':
*clr & cla
minut += 5
artemfood_day = daystart
artemtea_count -= 1
gs 'stat'
'> src="images/shared/food/tea.jpg">'
pcs_health += 10
pcs_mood += 20
fat += 2
pcs_energy += 50
if pcs_hydra >= 100:
pcs_hydra += 20
else
pcs_hydra += 40
end
cumspclnt = 2
gs 'cum_cleanup'
pcs_breath = 0
'You find some tea and make it.'
act 'Continue': gt 'artemhome', 'kitchen'
end
elseif artemwater_count >= 0:
act 'Have some water':
*clr & cla
minut += 5
artemfood_day = daystart
artemwater_count -= 1
gs 'stat'
'> src="images/shared/food/waterbottle1.jpg">'
pcs_health += 10
pcs_mood += 20
fat += 2
pcs_energy += 50
if pcs_hydra >= 100:
pcs_hydra += 20
else
pcs_hydra += 40
end
cumspclnt = 2
gs 'cum_cleanup'
pcs_breath = 0
'You drink some bottled water.'
act 'Continue': gt 'artemhome', 'kitchen'
end
elseif artemsup_count >= 0:
act 'Have some soup':
*clr & cla
minut += 5
artemfood_day = daystart
artemsup_count -= 1
gs 'stat'
'> src="images/shared/food/soup.jpg">'
pcs_health += 10
pcs_mood += 20
fat += 2
pcs_energy += 50
if pcs_hydra >= 100:
pcs_hydra += 20
else
pcs_hydra += 40
end
cumspclnt = 2
gs 'cum_cleanup'
pcs_breath = 0
'You find some soup in the fridge, you spoon our a bowlful to eat.'
act 'Continue': gt 'artemhome', 'kitchen'
end
elseif artemsanw_count >= 0:
act 'Make a sandwich':
*clr & cla
minut += 5
artemfood_day = daystart
artemsanw_count -= 1
gs 'stat'
'> src="images/shared/food/reuben.jpg">'
pcs_health += 10
pcs_mood += 20
fat += 2
pcs_energy += 50
if pcs_hydra >= 100:
pcs_hydra += 20
else
pcs_hydra += 40
end
cumspclnt = 2
gs 'cum_cleanup'
pcs_breath = 0
'You get all the stuff you need from the fridge then get some bread out of the cabinet and make yourself a sandwich.'
act 'Continue': gt 'artemhome', 'kitchen'
end
end
end
if $ARGS[0] = 'artemparents':
$menu_loc = 'artemhome'
$menu_arg = 'artemparents'
$metkaM = 'artemparents'
$locM = 'artemhome'
$metka = 'artemparents'
$loc = 'artemhome'
menu_off = 0
CLOSE ALL
*clr & cla
minut += 1
temp = rand(0,1)
gs 'stat'
'Artem''s parent''s room'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/parroom.jpg">'
'The room is clean and tidy. The large bed is neatly made with a comforter on it. A night stand rests on each side of the bed, the closest has a large mirror on the door and next to it is a two dressers, one of which has a small older tv on it.'
if hour < 6:
gt 'artemhome', 'timecheck'
elseif hour > 22:
gt 'artemhome', 'timecheck'
else
if hour < 7 or hour > 22:
'You look into the bedroom and see Artem''s parents asleep. Not wanting to disturb them you close the door and leave.'
act 'Leave':gt 'artemhome','hallway'
else
'Since nobody''s here, you should probably leave or you could take a look around, if you''re that curious.'
act 'Leave':gt 'artemhome','hallway'
act 'Look around':
*clr & cla
minut += 10
'Artem''s parent''s room'
'> src="images/locations/pavlovsk/resident/apartment/artemhome/momsdrawer.jpg">'
'You snoop around, opening drawers, and looking in the closet. Even though you hope finding something you don''t find anything of interest. The room is perfectly organized with each drawer containing a type of clothing neatly folded up, other than that there seems to be nothing of interest.'
act 'Leave':gt 'artemhome','hallway'
end
end
end
end
if $ARGS[0] = 'chat':
menu_off = 1
*clr & cla
minut += 2
if artfalling ! daystart:
artfall += 1
artfalling = daystart
end
gs 'stat'
'> src="images/pc/npc_headshots/big2.jpg">'
'You sit and talk with Artem, about various topics. Or rather: you''re doing most of the talking, and Artem is mostly listening to you talk. Occasionally he comments though on something you said, you can tell he''s a very smart guy.'
act 'Stop talking': gt 'artemhome','artemroom'
if dimaFilm > 0 and artlie = 0 and artdimhelp ! daystart:
act 'Ask Artem to steal the video Dimka filmed of you':
*clr & cla
menu_off = 1
dimaRevenge = 1
'> src="images/pc/npc_headshots/big2.jpg">'
'You''re not sure how to start this conversation, and take a deep breath. You carefully suggest: "Artem... we''re good friends, right?"'
'Artem nods, unsure why you look so distraught: "Of course! Why, what''s wrong?"'
'You continue: "And you''re good with computers? I could really use your help."'
'He nods again: "Yea, I know a thing or two about computers. If I can help you out, I certainly will. What do you need?"'
'You look at him, and decide to tell him: "Can you hack into someone else''s computer? To remove a file? I need you to hack into Dimka''s computer and delete a video. Just promise me you won''t look at it, please!"'
'Artem looks a bit confused: "Erm, yea... I think I can do that. Why, what''s the video about?"'
minut += 5
gs 'stat'
act 'Lie to him':
*clr & cla
artlie = 1
artdimhelp = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'You lie to him: "I got very drunk in the disco, a few nights ago. He made a video of it and threatened to tell my <<$npc_nickname[''A29'']>>. My <<$npc_nickname[''A29'']>> would kill me!"'
'Artem nods: "Alright, I''ll see what I can do."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
act 'Tell him the truth':
*clr & cla
artlie = -1
artdimhelp = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'You have to gather some courage to tell him the truth, and remain silent for a second.'
'You stare at your feet, afraid to look him in the eye when you tell him: "I thought I loved him. He made a video of me giving him a blowjob... he''s blackmailing me with it now, forcing me to do all sorts of nasty things. Please, it would mean the world to me if you could make that video disappear.'
'Artem nods: "That sounds horrible! Okay, I''ll see what I can do."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
end
act 'Don''t ask Artem to steal the video':
*clr & cla
menu_off = 1
artdimhelp = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'You''re too embarassed to even broach the subject.'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
!! This is triggered after Sveta has asked Artem to steal the video
elseif artlie = 1 and artdimhelp ! daystart:
cla & clr
DimaRudeBlock = 1
artlie = 2
npc_rel['A2'] -= 50
'> src="images/pc/npc_headshots/big2.jpg">'
'Artem looks away from you, with a blank stare in his eyes. He mutters: "You know... I watched that video you wanted me to delete from Dimka''s computer. I can''t believe it... I was willing to do anything for you. Anything!"'
'He continues: "Ever since I''ve seen that video... Now I can''t even look at you, how could you?" He looks away from you in disgust. "Please leave, I never want to see you again."'
'You don''t know what to say, you just nod your head and then get up and walk out.'
act 'Leave his apartment': gt'pod_ezd','etaj_1'
elseif artlie = -1 and artdimhelp ! daystart:
artdim = 1
DimaRudeBlock = 1
'> src="images/pc/npc_headshots/big2.jpg">'
'Artem tells you: "<<$pcs_nickname>>, I managed to get onto Dimka''s computer and deleted the video. It''s gone."'
act 'Thank him':
*clr & cla
'> src="images/pc/npc_headshots/big2.jpg">'
'You jump up and hug him. His surprise is obvious but eventually he loosens up and puts his arms around you too.'
'"Thank you." You murmer. "I don''t know what I would have done if he''d been able to keep tormenting me with it."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
!! If Sveta has fallen because of her slut reputation in Pavlovsk
elseif artemslutlove = 0 and artsveslut = 0 and artemlove = 1 and pav_slut >= 125 and grupTipe = 5:
!!need code if Sveta is a slut outcast, not sure how to do it since different groups kick Sveta out at different levels of pav slut rep
'> src="images/characters/pavlovsk/school/boy/artem/talk1.jpg">'
'You quietly walk past Artem and enter his room. You sit down on the couch, without saying a word.'
'Artem looks at you questioningly: "<<$pcs_nickname>>..."'
'Tears roll down your cheeks, but you still don''t know what to say and just sit there, crying softly.'
'Artem is clueless as to what he should do, and just hugs you. You''re fairly sure he knows about your reputation. Surely he must...'
'Eventually, you sniffle: "They all know... Everyone in Pavlovsk knows!"'
'Artem keeps hugging you: "<<$pcs_nickname>>, I..."'
'You break away from him, and shout hysterically: "What do you mean, <<$pcs_nickname>>?! No one calls me that any more! It''s just <<$gnikname>> now..."'
'Artem wipes the tears from your face, and hugs you tightly.'
*nl
'He whispers: "I still love you..."'
'You smirk at him: "Are you sure you want to be seen with a whore? Everyone will look down on you too!"'
'Artem tells you: "I don''t care what others call you, or what they think... I just want to be with you."'
if soniaPS > 0:
'You continue: "You saw what happened to Sonia! She used to get along with everyone... but ever since the incident at the disco they all treat her like dirt! That will happen to me too, I just know it! And you, if people see you near me!"'
else
'You shake your head sadly: "I know you think that now, but it won''t be the same. People will treat me like dirt, Artem! And they would do the same to you!"'
end
'You hear his voice crack when he tries to reassure you things will be okay: "<<$pcs_nickname>>, please calm down! We''ll figure something out! Just give it some time..."'
'You can tell it has been on his mind as well, and that he''s having a difficult time with it too. Nevertheless, he''s willing to support you.'
minut += 5
gs 'stat'
act 'Kiss him':
*clr & cla
artemslutlove =1
'> src="images/characters/pavlovsk/school/boy/artem/talk2.jpg">'
'You lean towards Artem and kiss him amorously.'
'You mutter: "Thank you, Artem... I don''t know what to say, besides... I love you!"'
'Artem replies: "I love you too, <<$pcs_nickname>>."'
'You press your lips against his again, and kiss him. He embraces you and kisses you back.'
'You just lay silent in each other''s arms for a minute, just thinking about the implications of it all. After that, you realize you need to get on with your day and he probably does too. You give Artem a quick kiss on his cheek and thank him for his support as you get up and gather your things. At least you know you''re not alone in this.'
gs 'arousal', 'kiss', 5
gs 'stat'
act 'Leave Artem''s apartment':minut += 5 & gt 'pod_ezd','etaj_1'
end
act 'Tell him you can''t see him any more':
*clr & cla
artsveslut = 1
'> src="images/characters/pavlovsk/school/boy/artem/talk3.jpg">'
'You quietly get up, and begin to gather your things.'
'Artem looks at you questioningly: "<<$pcs_nickname>>, what are you doing?"'
'You shake your head as you softly mutter through your tears: "I''m sorry, Artem... I can''t ask this from you. I can''t ask this from anyone. I''m really sorry... but I don''t think we should see each other any more."'
'After you gather your things you leave his apartment, ignoring his pleas.'
act 'Leave Artem''s apartment':minut += 5 & artemblok = 1 & gt 'pod_ezd','etaj_1'
end
elseif artdate = 0 and artfall >= 10 and pav_slut < 75 and artemQW['dateask'] ! daystart:
*clr & cla
artemQW['dateask'] = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'Artem smiles at you, and suggests: "<<$pcs_nickname>>, do you want to go for a walk in the park?"'
act 'Stay here':
*clr & cla
artfall -= 4
npc_rel['A2'] -= 3
gs 'stat'
'You shake your head. "No thanks, but thank you for asking."'
'He looks a little disappointed. "Oh, ok."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
act 'Agree to go for a walk':
*clr & cla
npc_rel['A2'] += 5
artdate += 1
gs 'stat'
'You give him a cute smile back: "Sure Artem, we could go for a walk, that sounds like fun!"'
'You quickly pack up your things and leave the apartment with him, heading for the park.'
act 'Walk in the park': gt 'artemdate','firstdate'
end
elseif artdate > 0 and artdate <= 3 and pav_slut < 75 and artemQW['dateask'] ! daystart:
*clr & cla
artemQW['dateask'] = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'Artem smiles at you. "<<$pcs_nickname>>, would you like to go out on a date?"'
act 'Stay here':
*clr & cla
npc_rel['A2'] -= 2
gs 'stat'
'You shake your head. "No thanks, but thank you for asking."'
'He looks a little disappointed. "Oh, ok."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
act 'Agree to go on a date':
*clr & cla
npc_rel['A2'] += 5
artdate += 1
gs 'stat'
'You give him a cute smile back: "Sure Artem, we can go out on a date, that sounds like fun!"'
'You quickly pack up your things and leave the apartment with him.'
act 'Go on a date': gt 'artemdate','artem_date'
end
elseif artdate = 4 and pav_slut < 100 and artemQW['dateask'] ! daystart:
*clr & cla
artemQW['dateask'] = daystart
'> src="images/characters/pavlovsk/school/boy/artem/talk.jpg">'
'Artem has a embarrassed look on his face when he says:'
if artemStripSee = 0:
'"You know... I''ve never seen a girl naked before. Only in pictures... Maybe you could..."'
else
'"I enjoyed seeing your naked last time, I want you to strip for me again but can you make a bit more of a show of it this time?"'
end
gs 'artemhome', 'askedstrip'
elseif artdate = 5 and pav_slut < 100 and artemQW['dateask'] ! daystart:
artemQW['dateask'] = daystart
menu_off = 1
'> src="images/characters/pavlovsk/school/boy/artem/flowers.jpg">'
'As you sit down to talk, Artem suddenly produces a bouquet of flowers and offers it to you. "I got these for you, I hope you like them." He says.'
act 'Accept the flowers':
*clr & cla
!! This should trigger a dialogue in Sveta''s room when Anya sees the flowers (Maybe also if mom is in the kitchen when she gets home and needs to put them in a vase)
$giftedflowers = 'Artem'
artdate += 1
npc_rel['A2'] += 5
'> src="images/characters/pavlovsk/school/boy/artem/makeout.jpg">'
'What a nice gesture! You smile at him and mutter: "Awww, they''re beautiful! You shouldn''t have!"'
'Artem blushes when he tells you: "Not as beautiful as you..."'
'He leans in and kisses you before you can pull away and gently begins to caress your <<$titsize>> breasts through your clothes.'
minut += 2
gs 'stat'
gs 'willpower', 'kiss', 'resist', 'medium'
if will_cost <= pcs_willpwr:
act 'Tell him to stop it (<> Willpower)':
*clr & cla
gs 'willpower', 'pay', 'resist'
gs 'stat'
'> src="images/pc/npc_headshots/big2.jpg">'
'You push his hands away: "Wait... you''re going too fast, please stop!"'
'Artem does as you ask and pulls his hands back as he apologizes: "Sorry..."'
act 'Just talk': gt 'artemhome', 'chat'
end
else
act 'Tell him to stop it (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
act 'Enjoy his touch':
*clr & cla
'> src="images/characters/pavlovsk/school/boy/artem/makeout.jpg">'
'You return his kiss, his hands keep awkwardly groping at your <<$titsize>> boobs. He sits with his back against the wall and pulls you on top of him his lap. Once you straddles his lap, you can feel quite the hard bulge in his pants. As you keep making out after a bit he takes one of your hands in his and pulls it down to the bulge in his pants, obviously wanting you to get him off.'
gs 'arousal', 'kiss', 5
gs 'stat'
act 'Give him a handjob': gt 'artemEv', 'hj'
act 'Give him a blowjob': gt 'artemEv', 'artem_bj'
gs 'willpower', 'bj', 'resist', 'medium'
if will_cost <= pcs_willpwr:
act 'Pull away and stop (<> Willpower)':
*clr & cla
gs 'willpower', 'pay', 'resist'
gs 'arousal', 'end'
gs 'stat'
'> src="images/pc/npc_headshots/big2.jpg">'
'You pull your hand away and then climb off him. "No, I can''t... not yet. I want to wait still."'
'He looks visibly disappointed but then he nods and smiles. "Sure I understand, I don''t want to pressure you, when ever you are ready is fine."'
act 'Talk to him': gt 'artemhome', 'chat'
end
else
act 'Pull away and stop (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
end
end
act 'Reject the flowers':
*clr & cla
artdate -= 1
npc_rel['A2'] -= 5
minut += 5
gs 'stat'
'> src="images/characters/pavlovsk/school/boy/artem/flowerstrash.jpg">'
'You look at Artem compassionately, but don''t take the flowers: "Thank you... they''re very nice, but we''re just friends... I don''t want to give you the wrong idea by accepting them, you know?"'
'Artem sighs, and disappointedly throws the flowers into the trash.'
act 'Leave them in the trash and study':
*clr & cla
'> src="images/pc/npc_headshots/big2.jpg">'
'You quietly walk past him and say: "Come on, let''s study?"'
'You can tell he''s unhappy, and he mutters: "Fine..."'
'You really hurt his feelings.'
act 'Just talk': gt 'artemhome', 'chat'
end
end
elseif artdate >= 6 and artdate <= 8 and pav_slut < 100 and artemQW['dateask'] ! daystart:
*clr & cla
artemQW['dateask'] = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'Artem smiles at you as he walks over and hugs you. "<<$pcs_nickname>>, would you like to go out on another date?"'
act 'Stay here':
*clr & cla
npc_rel['A2'] -= 2
gs 'stat'
'You shake your head. "No thanks, but thank you for asking."'
'He looks a little disappointed. "Oh, ok."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
act 'Agree to go on a date':
*clr & cla
npc_rel['A2'] += 5
artdate += 1
gs 'stat'
'You give him a cute smile back: "Sure Artem, we can go out on a date, that sounds like fun!"'
'You quickly pack up your things and leave the apartment with him.'
act 'Go on a date': gt 'artemdate','artem_date'
end
elseif artdate = 9 and artemQW['dateask'] ! daystart:
*clr & cla
artemQW['dateask'] = daystart
artdate += 1
'> src="images/characters/pavlovsk/school/boy/artem/wine.jpg">'
'When you enter the room, you immediately notice the small folding table with chairs set up in the room, it has several lighted candles on it, and a bottle of wine with two glasses.'
'You look at Artem, slightly confused: "What''s the meaning of this, Artem?"'
'He smiles at you as he says: "Well, we''ve spent a lot of time dating, I figured it would be nice to make it official."'
'You''re still not sold on the idea, and question him further: "Make what official? And where did you get that wine from?"'
*nl
if pav_slut >= 100 or grupTipe = 4:
'Artem reassures you: "Relax, <<$pcs_nickname>>... my parents are leaving to see a friend, I got the wine from my uncle. So please... let''s just sit down and chat?"'
else
'Artem reassures you: "Relax, <<$pcs_nickname>>... my parents are leaving to see a friend, to give us some privacy. And my mom gave me that wine, to share with you! My parents are very happy I met you, and my mother picked the wine. So please... let''s just sit down and chat?"'
end
'You relax a bit and nod at him: "Okay... I have to admit, that does sound nice."'
'You spend the next half hour talking about your plans after you finish school. The bottle of wine is empty before you know it, and you feel a bit tipsy.'
'After you have drank most of the wine and talked for a while, Artem is silent a moment before he asks. "<<$pcs_nickname>> Will you be my girlfriend?"'
minut += 30
if pcs_hydra >= 100:
pcs_hydra -= 5
else
pcs_hydra -= 10
end
gs 'drugs', 'alcohol', 'wine', 2
gs 'stat'
act 'Tell him no':
*clr & cla
npc_rel['A2'] -= 25
artembrokenheart = 1
'> src="images/characters/pavlovsk/school/boy/artem/artemcry.jpg">'
'You shake your head no. "I''m sorry if you got the wrong impression Artem. I like you I really do, but I don''t want to be your girlfriend."'
'He looks heart broke like he might cry. "Is there someone else?"'
'You sigh slightly. "It''s not that, I just don''t want to be anyones girlfriend right now. Can''t we just keep doing what we are? Be friends and go out on dates?"'
*nl
'Tears start to roll down his cheeks, then he stands up. "I get it, you want to just date anyone, well I can''t do that. I thought we had something special but I guess I was wrong. Please leave now and never come back!" You know there is nothing you can say and trying to explain will only make things worse, so you get up and head for the door.'
'"I''ll see you later ok?" You say but he turns away from you. Once you close the door you can hear him crying. Not sure what else to do, you just leave.'
act 'Leave': gt'pod_ezd','etaj_1'
end
act 'Tell him yes':
*clr & cla
artembf = 1
npc_rel['A2'] += 10
'> src="images/characters/pavlovsk/school/boy/artem/hugging.jpg">'
'He gets a huge grin on his face, he gets up and rushes around the table almost knocking it over in his haste to get to you. He pulls you up and into a tight fierce hug. He nuzzles your neck as the two of you hug. "You just made me the happiest guy in the world. I love you <<$pcs_nickname>>."'
act 'Tell him you love him too':
*clr & cla
npc_rel['A2'] += 15
artemlove = 1
'> src="images/characters/pavlovsk/school/boy/artem/hugging.jpg">'
'You kiss him, once you break the kiss you say. "I love you too Artem."'
'You have never seen him look so happy, he looks at you like you are the most amazing thing in the world. He starts kissing you and roaming his hands all over you body.'
gs 'artemhome', 'artemgirlfriend'
end
act 'Say nothing, just hug him back':
*clr & cla
'> src="images/characters/pavlovsk/school/boy/artem/hugging.jpg">'
'You kiss him and hug him back.'
'You have never seen him look so happy, he looks at you like you are the most amazing thing in the world. He starts kissing you and roaming his hands all over you body.'
gs 'artemhome', 'artemgirlfriend'
end
end
elseif artembf = 1 and rand(0,3) = 0 and artemQW['dateask'] ! daystart:
*clr & cla
artemQW['dateask'] = daystart
'> src="images/pc/npc_headshots/big2.jpg">'
'Artem smiles at you as he walks over and hugs you. "<<$pcs_nickname>>, would you like to go out on another date?"'
act 'Stay here':
*clr & cla
npc_rel['A2'] -= 2
gs 'stat'
'You shake your head. "No thanks, but thank you for asking."'
'He looks a little disappointed. "Oh, ok."'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
act 'Agree to go on a date':
*clr & cla
npc_rel['A2'] += 5
artdate += 1
gs 'stat'
'You give him a cute smile back: "Sure Artem, we can go out on a date, that sounds like fun!"'
'You quickly pack up your things and leave the apartment with him.'
act 'Go on a date': gt 'artemdate','artem_date'
end
else
act 'Make small talk':
*clr & cla
minut += 5
npc_rel['A2'] += 1
'Artem''s Room
'
''
'The two of you chat about a variety of things, mostly school, movies, books, video games, his gaming night, and what has been going on in Pavlovsk lately.'
act 'Keep talking': gt 'artemhome', 'chat'
act 'Stop talking': gt 'artemhome', 'artemroom'
end
act 'Ask about the future':
*clr & cla
npc_rel['A2'] += 1
minut += 5
'Artem''s Room
'
''
'"What do you plan to do after school?" you ask.'
'He looks at you smiling; "I''m going to the to the University in Saint Petersburg."'
'Before you can say something she asks you. "What about you? What are your plans for the future?"'
act 'I don''t know':
*clr & cla
minut += 5
'Artem''s Room
'
''
'"I''m not sure, I have a few options I guess." You tell him.'
'He nods a bit. "Well you still have some time to decided what you want to do."'
'Not sure what more to say about it, you decided to change the subject.'
act 'Stop talking': gt 'artemhome', 'artemroom'
act 'Keep talking': gt 'artemhome', 'chat'
end
act 'Go to the University':
*clr & cla
npc_rel['A2'] += 1
minut += 5
'Artem''s Room
'
''
'You get a bit excited. "I am planning to attend the University too. Now I will for sure know someone there."'
'He grins. "That''s great maybe we can hang out there as well."'
act 'Stop talking': gt 'artemhome', 'artemroom'
act 'Keep talking': gt 'artemhome', 'chat'
end
!! Checking who Sveta is dating
if Rex_Love = 1:
$boyfriend_temp = 'Rex'
elseif kotovLoveQW = 1:
$boyfriend_temp = 'Vitek'
elseif fedorKozlovQW >= 5:
$boyfriend_temp = 'Fedor'
elseif NikoVolkovQW >= 5:
$boyfriend_temp = 'Niko'
elseif JuliaQW >= 10:
$boyfriend_temp = 'Julia'
else
$boyfriend_temp = $boyfriend
end
if $boyfriend_temp ! '':
act 'Live together':
*clr & cla
artfall = 0
minut += 5
gs 'stat'
'Artem''s Room
'
''
!! In the future this might need more female names added
if $boyfriend_temp ! 'Julia':
'You sigh in a way only those in love can sigh. "Hopefully <<$boyfriend_temp>> and I can get married soon and get our own place."'
'He frowns a little and then shrugs. "Well I hope you guys are happy."'
else
'You sigh in a way only those in love can sigh. "Hopefully <<$boyfriend_temp>> and I can get a place of our own soon."'
'"Wait, you''re dating <<$boyfriend_temp>>?"'
'"I... Please don''t make a big deal out of it. And don''t tell anyone. I haven''t exactly been spreading the news about us two. People wouldn''t understand."'
'He frowns a little and then shrugs. "Sure, you know I can keep a secret."'
end
'Not sure what more to say on the topic.'
act 'Stop talking': gt 'artemhome', 'artemroom'
act 'Keep talking': gt 'artemhome', 'chat'
end
end
end
act 'What have you been up to':
*clr & cla
npc_rel['A2'] += 1
'Artem''s Room
'
''
'You ask him. "So what have you been up to lately?"'
'He gives you a slightly puzzled look. "Up to?"'
'You smile at him. "You know, what have you been doing in your free time."'
'Then the light dawns on him. "Oh..." Then he looks thoughtful for a moment before saying. "I want to show you something, <<$pcs_nickname>>..." Artem is being quite secretive.'
'Filled with excitement you quickly start jumping around him, "What is it?! Show it to me!"'
'To your surprise Artem takes out a book and shows it to you, "It''s one of my favorite books that I''ve ever read..."'
act 'What is it about':
*clr & cla
npc_rel['A2'] += 1
''
'Not really what you expected but you decide to be nice and widen your eyes, "Oh, what is the book about?"'
'Artem shines up in the biggest smile, "Oh it''s about this hero that needs to fight for a kingdom and the bad guy has all sorts of weird creatures that he forces to attack him and then he finds this hidden world in his own world so the book takes a completly different path than the one you expected it to take..."'
'Artem is so excited while explaining that you''re having a hard time to follow him but you immerse yourself in it just to make him happy...'
act 'Stop talking': gt 'artemhome', 'artemroom'
act 'Keep talking': gt 'artemhome', 'chat'
end
act 'A book?':
*clr & cla
npc_rel['A2'] -= 1
''
'"Really, a book?" you look at him unimpressed.'
'A bit dejected he starts explaining, "it''s about this hero that needs to fight for a kingdom and the bad guy has all sorts of weird creatures that he forces to attack him and then he finds this hidden world..." noticing you being bored he stops...'
'You sigh, "It''s okay, Artem. Fantasy is not really my cup of tea, but as long as it makes you happy..."'
'He nods, and you can notice the disappointment in him as he puts the book back.'
act 'Stop talking': gt 'artemhome', 'artemroom'
act 'Keep talking': gt 'artemhome', 'chat'
end
end
end
end
if $ARGS[0] = 'askedstrip':
act 'Agree to strip': gt 'artemhome', 'stripagree', 0
gs 'willpower', 'exhib', 'resist'
if will_cost <= pcs_willpwr:
act '"No way!" (<> Willpower)':
*clr & cla
gs 'willpower', 'pay', 'resist'
gs 'stat'
'> src="images/characters/pavlovsk/school/boy/artem/talk.jpg">'
'You decline, shaking your head no. "No I wouldn''t be comfortable doing that."'
if artemStripSee = 0:
'You can tell Artem is seriously let down by your refusal, apparently he was really expecting you to say yes. "Please <<$pcs_nickname>> all the other guys have seen a naked girl before, please?" He begs.'
else
'You can tell Artem is seriously let down by your refusal, apparently he was really expecting you to say yes. "Please <<$pcs_nickname>> I really enjoyed watching you naked last time, please?" He begs.'
end
gs 'willpower', 'exhib', 'resist', 'easy'
if will_cost <= pcs_willpwr:
act 'Refuse (<> Willpower)':
*clr & cla
gs 'willpower', 'pay', 'resist'
gs 'stat'
npc_rel['A2'] -= 5
'> src="images/characters/pavlovsk/school/boy/artem/talk.jpg">'
'You shake your head. "I''m sorry Artem I am just not comfortable doing that."'
'He frowns deeply but nods his head. "Yeah ok..."'
act 'Stop talking': gt 'artemhome', 'artemroom'
act 'Keep talking': gt 'artemhome', 'chat'
end
else
act 'Refuse (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
act 'Agree to strip': gt 'artemhome', 'stripagree', 1
end
else
act '"No way!" (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
end
if $ARGS[0] = 'stripagree':
*clr & cla
artemStripSee += 1
artdate += 1
minut += 5
'> src="images/characters/pavlovsk/school/boy/artem/strip1.jpg">'
if ARGS[1] = 0:
'You give him a serious look when you say. "You want me to get naked for you?"'
else
'You give him a serious look when you say. "Ok ok, You want me to get naked for you that badly?"'
end
'You see him visible swallow, as he blushes but then he nods. "Yes I do, I would really love it if you did."'
'You think it over for a moment and then figure why not, you like Artem and it sounds thrilling, plus it will make him happy. "Ok fine, sit back and enjoy the show." With those words he grins hugely. You start stripping out of your clothes slowly teasing him as you do, you might as well have some fun with this.'
act 'Start stripping': gt 'artemEv', 'striptease'
end
if $ARGS[0] = 'artemgirlfriend':
act 'Tell him to stop it':
*clr & cla
'> src="images/pc/npc_headshots/big2.jpg">'
'You smile at him as you push his hands away: "Artem, wait! All in good time, okay? We''ll get there, just please... slow down a little."'
'Artem does as you ask and pulls his hands back as he apologizes: "Sorry..." Though he is obviously disappointed.'
'You finish the bottle of wine with Artem, and thank him for a nice time before you gather your things and leave.'
minut += 5
gs 'stat'
act 'Talk to him': gt 'artemhome', 'chat'
end
act 'Enjoy his touch':
*clr & cla
'> src="images/characters/pavlovsk/school/boy/artem/makeout.jpg">'
'You return his kiss, his hands keep roaming all over you body but especially pay attention to your boobs and butt. He walks backwards pulling you along with him until he sits with his back against the wall, on the bed and pulls you on top of his lap. Once you straddle his lap, you can feel quite the hard bulge in his pants. As you keep making out after a bit he takes one of your hands in his and pulls it down to the bulge in his pants, obviously wanting you to get him off. "<<$pcs_nickname>> can we have sex?"'
gs 'arousal', 'kiss', 5
gs 'stat'
act 'Give him a handjob': gt 'artemEv', 'hj'
act 'Give him a blowjob': gt 'artemEv', 'bj'
act 'Have sex with him': gt 'artemEv', 'sex'
gs 'willpower', 'bj', 'resist', 'medium'
if will_cost <= pcs_willpwr:
act 'Pull away and stop (<> Willpower)':
*clr & cla
gs 'willpower', 'pay', 'resist'
gs 'arousal', 'end'
gs 'stat'
'> src="images/pc/npc_headshots/big2.jpg">'
'You pull your hand away and then climb off him. "No, I can''t... not yet. I want to wait still."'
'He looks visibly disappointed but then he nods and smiles. "Sure I understand, I don''t want to pressure you, when ever you are ready is fine."'
act 'Talk to him': gt 'artemhome', 'chat'
end
else
act 'Pull away and stop (<> Willpower)': '
You don''t have enough willpower to use this action.'
end
end
end
if $ARGS[0] = 'timecheck':
if hour < 6:
'It is too early to be running around in Artem''s apartment. You should leave.'
act 'Leave Artem''s apartment': gt'pod_ezd','etaj_1'
elseif hour > 22:
'It is too late to be running around in Artem''s apartment. You should leave.'
act 'Leave Artem''s apartment': gt'pod_ezd','etaj_1'
end
end
--- artemhome ---------------------------------