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gadforest.qsrc 39 KB

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  1. # gadforest
  2. !2021/05/05
  3. if $ARGS[0] = 'forest_edge':
  4. *clr & cla
  5. gs 'shortgs', 'setloc', 'gadforest', 'forest_edge'
  6. $region = 'gad'
  7. $location_type = 'secluded'
  8. $forest_args1 = 'forest_edge'
  9. ! force Mira to stay here if Sveta brought Mira here by choice - temporarily overrides Miras schedule to not annoy the player
  10. Mira_Stay = iif($loc ! 'Miroslava', 1 , 0)
  11. clothesAtLocation = FUNC('lost_clothes_here','forest_edge')
  12. menu_off = 0
  13. CLOSE ALL
  14. gs 'gadukino_event', 'sound'
  15. gs 'stat'
  16. '<center><H4>Edge of the Forest</H4></center>'
  17. if month >= 4 and month <= 10:
  18. if hour >= 6 and hour < 22:
  19. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest1.jpg"></center>'
  20. *nl
  21. 'You are at the edge of the forest. Mushrooms and berries grow here, and you can often find other people picking them.'
  22. else
  23. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night1.jpg"></center>'
  24. *nl
  25. 'You are at the edge of the forest. Night in the woods is scary and uncomfortable.'
  26. end
  27. else
  28. if hour >= 8 and hour < 20:
  29. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter1.jpg"></center>'
  30. *nl
  31. 'You are at the edge of the forest. The forest during wintertime is gorgeous.'
  32. else
  33. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night1.jpg"></center>'
  34. *nl
  35. 'You are at the edge of the forest. Night in the woods during wintertime is terrifying and uncomfortable.'
  36. end
  37. end
  38. gs 'gadforest','bushcraft','forest_edge'
  39. *nl
  40. if pcs_bushcraft < 20:
  41. '<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
  42. else
  43. '<font color="green">You are comfortable navigating this part of the forest and can adventure further into the woods if you want.</font>'
  44. end
  45. if clothesAtLocation = 1:*nl & 'Your clothes are nearby on the ground.'
  46. if forestpicnic = 1:
  47. if hour < 10 or hour > 14:
  48. forestpicnic = 0
  49. else
  50. *nl
  51. 'On the edge of the forest, you see people. Apparently, they are having a family <a href="exec:gt ''gadforest_event'',''picnic''">picnic</a>.'
  52. end
  53. end
  54. if hour < 8 or hour > 16 and mushroom_pickers ! 0:
  55. mushroom_pickers = 0
  56. *nl
  57. 'You don''t see or hear anyone picking mushrooms or berries in the forest right now.'
  58. else
  59. *nl
  60. if mushroom_pickers = 0:
  61. 'You don''t see or hear anyone picking mushrooms or berries in the forest right now.'
  62. elseif mushroom_pickers = 1:
  63. 'At the forest''s edge, you can see other people picking mushrooms and berries.'
  64. elseif mushroom_pickers = 2:
  65. 'You can hear people picking mushrooms and berries deeper in the forest.'
  66. end
  67. end
  68. if MiraLoc = 3:'<a href="exec: gt ''Miroslava'' ">Mira</a> is here with you.'
  69. foresteventrand = rand(1,20)
  70. ! Events with Mira
  71. if MiraLoc = 3:
  72. if hour >= 11 and Mira_Stay = 0:
  73. *clr & cla
  74. gs 'miroslava','miraclothes'
  75. *nl
  76. '"<<$pcs_nickname>>, I''m going to head home now, but we can hang out again later," Mira said as she began walking out of the forest.'
  77. ! Allow the player to override Mira schedule to get events done with her, also so Mira cannot appear and disappear before the player can interact with her
  78. act 'Convince her to stay with you':
  79. Mira_Stay = 1
  80. gt 'gadforest', 'forest_edge'
  81. end
  82. ! Allow the player to let Mira continue on her schedule if they want to get events done on their own
  83. act 'Say goodbye':
  84. MiraLoc = 0
  85. gt 'gadforest', 'forest_edge'
  86. end
  87. end
  88. if mirapickingtalk = 0 and miratalkday ! daystart: gt 'gadforest_event', 'mira_picking_talk'
  89. if miranudetalk = 0 and miratalkday ! daystart: gt 'gadforest_event', 'mira_nude_talk'
  90. ! stripping requires there to be no picnic going on, to have clothes on, for there to be no clothes already abandoned at the forest_edge, between april and october and already talked to Mira about being naked in the forest
  91. if forestpicnic = 0 and $clothingworntype ! 'nude' and clothesAtLocation = 0 and month >= 4 and month <= 10 and hour >= 8 and hour <= 20 and miranudetalk = 1 and miratalkday ! daystart: gt 'gadforest_event', 'mira_nude_event'
  92. ! Events without Mira
  93. else
  94. if npc_known['A60'] = 1 and MiraLoc ! 3 and hour >= 8 and hour <= 10:
  95. mirarand = rand(1,10)
  96. if mirarand >= 6: MiraLoc = 3 & gt 'gadforest_event', 'mira_morning_walk'
  97. end
  98. if foresteventrand <= 2 and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 1 & gt 'gadforest_event', 'mushroom_pickers1'
  99. if foresteventrand <= 4 and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers2'
  100. if foresteventrand = 5 and month >= 6 and month <= 9 and hour >= 10 and hour <= 14 and temper >= 10 and sunWeather = 1 and week > 5 and forestpicnic = 0: forestpicnic = 1 & gt 'gadforest_event', 'picnic'
  101. end
  102. ! Events with or without Mira
  103. if foresteventrand <= 8 and hour >= 8 and hour <= 20 and month >= 4 and month <= 10 and gadboyday ! daystart:
  104. if mitkaday ! daystart:
  105. if MiraLoc = 3: gt 'gadforest_event', 'mitka_temporary_event'
  106. ! gt 'mitka_forest_1', 'mitka'
  107. !elseif kolyambaday ! daystart:
  108. ! gt 'mitka_forest_1', 'kolyamba'
  109. !elseif vasyanday ! daystart:
  110. ! gt 'mitka_forest_1', 'vasyan'
  111. end
  112. end
  113. !if foresteventrand = 9 and hour >= 8 and hour <= 20 and month >= 4 and month <= 10 and gadboyday ! daystart:
  114. ! if mitkaday ! daystart and kolyambaday ! daystart:
  115. ! gt 'mitka_forest_2', '1'
  116. ! elseif mitkaday ! daystart and vasyanday ! daystart:
  117. ! gt 'mitka_forest_2', '2'
  118. ! elseif kolyambaday ! daystart and vasyanday ! daystart:
  119. ! gt 'mitka_forest_2', '3'
  120. ! elseif mitkaday ! daystart:
  121. ! gt 'mitka_forest_1', 'mitka'
  122. ! elseif kolyambaday ! daystart:
  123. ! gt 'mitka_forest_1', 'kolyamba'
  124. ! elseif vasyanday ! daystart:
  125. ! gt 'mitka_forest_1', 'vasyan'
  126. ! end
  127. !end
  128. !if forest_eventrand = 10 and hour >= 8 and hour <= 20 and month >= 4 and month <= 10 and gadboyday ! daystart:
  129. ! if mitkaday ! daystart and kolyambaday ! daystart and vasyanday ! daystart:
  130. ! gt 'mitka_forest_3'
  131. ! elseif mitkaday ! daystart and kolyambaday ! daystart:
  132. ! gt 'mitka_forest_2', '1'
  133. ! elseif mitkaday ! daystart and vasyanday ! daystart:
  134. ! gt 'mitka_forest_2', '2'
  135. ! elseif kolyambaday ! daystart and vasyanday ! daystart:
  136. ! gt 'mitka_forest_2', '3'
  137. ! elseif mitkaday ! daystart:
  138. ! gt 'mitka_forest_1', 'mitka'
  139. ! elseif kolyambaday ! daystart:
  140. ! gt 'mitka_forest_1', 'kolyamba'
  141. ! elseif vasyanday ! daystart:
  142. ! gt 'mitka_forest_1', 'vasyan'
  143. ! end
  144. !end
  145. act 'Leave the woods (0:15)':
  146. ! Allow Mira to continue on her schedule as normal if the player was keeping her here for events
  147. if MiraLoc = 3:
  148. Mira_Stay = 0
  149. MiraLoc = 0
  150. end
  151. ! Naked event when leaving forest
  152. if $clothingworntype = 'nude':
  153. *clr & cla
  154. menu_off = 1
  155. if hour >= 6 and hour < 22:
  156. if rand(0,10) > 5:
  157. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_nude.jpg"></center>'
  158. else
  159. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_back.jpg"></center>'
  160. end
  161. else
  162. if rand(0,10) > 5:
  163. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_nude_night.jpg"></center>'
  164. else
  165. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_back_night.jpg"></center>'
  166. end
  167. end
  168. *nl
  169. ! clothes ripped apart in the woods or swamp
  170. if gadforest_clothestorn = 1:
  171. gadforest_clothestorn = 0
  172. 'Your clothes were torn to shreds in the woods, leaving you with no choice but to head back home naked.'
  173. 'You try your best to stay in the shadows as you move towards your grandparents'' house as stealthily as possible.'
  174. ! clothes are here
  175. elseif clothesAtLocation = 1:
  176. 'You leave your clothes behind and sneak home naked, purely for the thrill.'
  177. 'You try your best to stay in the shadows as you move towards your grandparents'' house as stealthily as possible.'
  178. ! no clothes here
  179. elseif clothesAtLocation = 0:
  180. 'You seem to have misplaced your clothes, leaving you with no choice but to head back home naked. You wonder where you might have left your clothes.'
  181. 'You try your best to stay in the shadows as you move towards your grandparents'' house as stealthily as possible.'
  182. end
  183. ! Allow schoolgirl player to leave naked but go straight back home
  184. ! Non-schoolgirls will just find a random sweatshirt to put on - it is the same everytime but walking around naked in the village is not implemented yet
  185. act 'Go back to Gadukino naked':
  186. *clr & cla
  187. inhib_exp += rand(1,3)
  188. gs 'arousal', 'flash', 5
  189. gs 'arousal', 'end'
  190. gs 'stat'
  191. if grandmaQW['block'] = 0:
  192. if hour >= 10 and hour < 16 and month >= 4 and month <= 10:
  193. forestcaughtrand = rand(4,10)
  194. elseif hour >= 6 and hour < 20 and month >= 4 and month <= 10:
  195. forestcaughtrand = rand(2,8)
  196. else
  197. forestcaughtrand = rand(0,6)
  198. end
  199. if forestcaughtrand >= 9:
  200. grandmaQW['nudity_trouble'] += rand(7,10)
  201. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_woman.jpg"></center>'
  202. *nl
  203. 'You''ve been spotted walking home naked by all the village''s women. So, naturally, they scold you as you walk by. Your grandparents are definitely going to find out about this.'
  204. elseif forestcaughtrand >= 7:
  205. grandmaQW['nudity_trouble'] += rand(4,6)
  206. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_woman'+rand(1,5)+'.jpg"></center>'
  207. *nl
  208. 'You''ve been spotted walking home naked by a woman from the village. You hope she doesn''t tell your grandmother.'
  209. elseif forestcaughtrand >= 5:
  210. grandmaQW['nudity_trouble'] += rand(1,3)
  211. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_man'+rand(1,5)+'.jpg"></center>'
  212. *nl
  213. 'You''ve been spotted walking home naked by a man from the village. You hope he doesn''t tell your grandfather.'
  214. else
  215. grandmaQW['nudity_trouble'] += rand(0,1)
  216. '<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/gaddvor_nude.jpg"></center>'
  217. *nl
  218. 'No one saw you outside naked, but there''s a thrill in almost getting caught.'
  219. end
  220. act 'Continue home to your grandparents (0:30)':
  221. minut += 30
  222. gs 'stat'
  223. gt'gaddvor'
  224. end
  225. else
  226. gm_outfits[2] = 1
  227. gm_outfits_s[2] = 0
  228. gm_outfits_h[2] = 100
  229. gm_outfits_b[2] = pcs_hips
  230. gs 'clothing', 'wear', 'gm_outfits', 2
  231. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  232. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  233. *nl
  234. 'You begin to panic a little. You have nowhere to go and no one to help you. You are stuck naked in the woods.'
  235. 'As you look around frantically, you spot a sweatshirt someone must have lost. You quickly put it on, thinking about how lucky you are.'
  236. act 'Leave (0:15)':
  237. minut += 15
  238. gs 'stat'
  239. gt 'gadroad'
  240. end
  241. end
  242. end
  243. ! last chance for player to choose to get dressed
  244. if clothesAtLocation = 1:
  245. act 'Get dressed instead':
  246. *clr & cla
  247. minut += 5
  248. gs 'clothing', 'swamp_clothes', 0
  249. gs 'underwear', 'wear'
  250. gs 'clothing', 'recover_lost_clothes', 'forest_edge', 1
  251. gs 'stat'
  252. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  253. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  254. *nl
  255. 'You decide to change back into your clothes rather than try to get home through the village naked.'
  256. act 'Leave (0:15)':
  257. minut += 15
  258. gs 'stat'
  259. gt 'gadroad'
  260. end
  261. end
  262. end
  263. ! hessian sack from hunters is not allowed to leave the woods it is only supposed to be a temporary item
  264. elseif swamp_clothes = 1:
  265. *nl
  266. 'You cannot leave the woods wearing your current clothing. Therefore, you should pick up your clothes and get dressed or risk leaving naked.'
  267. else
  268. minut += 15
  269. gs 'stat'
  270. gt 'gadroad'
  271. end
  272. end
  273. ! Sveta cannot travel further into the forest if Mira is here at the forest with Sveta
  274. if MiraLoc ! 3:
  275. act 'Walk further into the forest (0:15)': minut += 15 & gt 'gadforest','forest_outskirts'
  276. end
  277. gs 'bicycle', 'gadforest'
  278. ! Sveta can go to the Meadow if she has discovered it and bring Mira too if she is allowed
  279. if (meadow > 0 and MiraLoc ! 3):
  280. act 'Walk to the meadow (0:20)': minut += 20 & gt 'meadow'
  281. elseif ((meadow = 3 or (meadow = 6 and npc_QW['A60'] >= 3)) and MiraLoc = 3):
  282. act 'Walk to the meadow with Mira (0:20)': minut += 20 & MiraLoc = 2 & gt 'meadow'
  283. end
  284. ! Can travel directly to the hunters cabin if Sveta has been there before, knows the hunters, and Mira is not here at the forest with Sveta
  285. if hunterscabin = 1 and hunters_were_met = 1 and MiraLoc ! 3:
  286. act 'Walk to the hunters cabin (1:00)':
  287. ! daytime chance to get stuck in swamp - use bike to get there 100% of the time
  288. if hour >= 6 and hour <= 22:
  289. gt 'swamp', 'stuck'
  290. ! nighttime chased by wolves - Sveta probably should not be roaming the forest at this time
  291. else
  292. gt 'gadforestlost','wolves','forest_edge'
  293. end
  294. end
  295. end
  296. ! tree circle teleportation for magic users - only found at the edge of the forest
  297. gs 'treeCircEntry', 'GadForest'
  298. ! the generic actions for the different parts of the forest are so similar that they are all stored in their own gosubs so the code is not duplicated
  299. gs 'gadforest', 'stripping'
  300. gs 'gadforest', 'dressing'
  301. gs 'gadforest', 'walking'
  302. gs 'gadforest', 'picking'
  303. gs 'camera', 'check_location'
  304. gs 'blackmailer', 'set_park_act'
  305. end
  306. if $ARGS[0] = 'forest_outskirts':
  307. *clr & cla
  308. gs 'shortgs', 'setloc', 'gadforest', 'forest_outskirts'
  309. $location_type = 'secluded'
  310. $region = 'gad_forest'
  311. $forest_args1 = 'forest_outskirts'
  312. clothesAtLocation = FUNC('lost_clothes_here','forest_outskirts')
  313. menu_off = 0
  314. CLOSE ALL
  315. gs 'gadukino_event', 'sound'
  316. gs 'stat'
  317. '<center><H4>Forest Outskirts</H4></center>'
  318. if month >= 4 and month <= 10:
  319. if hour >= 6 and hour < 22:
  320. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest2.jpg"></center>'
  321. 'You are in the forest. The fresh air and singing birds light up your soul with joy.'
  322. else
  323. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night2.jpg"></center>'
  324. 'You are in the forest. Night in the woods is scary and uncomfortable.'
  325. end
  326. else
  327. if hour >= 8 and hour < 20:
  328. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter2.jpg"></center>'
  329. 'You are in the forest. The forest in the winter is stunning, and the fresh air makes you happy.'
  330. else
  331. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night2.jpg"></center>'
  332. 'You are in the forest. Night in the woods during wintertime is horrifying and uncomfortable.'
  333. end
  334. end
  335. gs 'gadforest','bushcraft','forest_outskirts'
  336. *nl
  337. if pcs_bushcraft < 30:
  338. '<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
  339. else
  340. '<font color="green">You are comfortable navigating this part of the forest and can adventure further into the woods if you want.</font>'
  341. end
  342. if clothesAtLocation = 1:*nl & 'Your clothes are nearby on the ground.'
  343. if hour < 8 or hour > 16:
  344. mushroom_pickers = 0
  345. *nl
  346. 'You don''t see or hear anyone picking mushrooms or berries in the forest right now.'
  347. else
  348. *nl
  349. if mushroom_pickers = 0:
  350. 'You don''t see or hear anyone picking mushrooms or berries in the forest right now.'
  351. elseif mushroom_pickers = 1:
  352. 'You can hear others picking mushrooms and berries at the forest''s edge.'
  353. elseif mushroom_pickers = 2:
  354. 'You can see people picking mushrooms and berries here on the outskirts of the forest.'
  355. end
  356. end
  357. foresteventrand = rand(1,20)
  358. if foresteventrand <= 2 and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers1'
  359. if foresteventrand <= 4 and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers3'
  360. if foresteventrand = 5 and month >= 4 and month <= 10 and ((hour >= 6 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforest_event', 'forest_hunters', 'forest_outskirts'
  361. act 'Head back out of the forest (0:15)': minut += 15 & gt 'gadforest', 'forest_edge'
  362. act 'Walk further into the forest (0:15)': minut += 15 & gt 'gadforest','forest_center'
  363. ! the generic actions for the different parts of the forest are so similar that they are all stored in their own gosubs so the code is not duplicated
  364. gs 'gadforest', 'stripping'
  365. gs 'gadforest', 'dressing'
  366. gs 'gadforest', 'walking'
  367. gs 'gadforest', 'picking'
  368. end
  369. if $ARGS[0] = 'forest_center':
  370. *clr & cla
  371. gs 'shortgs', 'setloc', 'gadforest', 'forest_center'
  372. $region = 'gad_forest'
  373. $location_type = 'secluded'
  374. $forest_args1 = 'forest_center'
  375. clothesAtLocation = FUNC('lost_clothes_here','forest_center')
  376. menu_off = 0
  377. CLOSE ALL
  378. gs 'gadukino_event', 'sound'
  379. gs 'stat'
  380. '<center><H4>Deep Forest</H4></center>'
  381. if month >= 4 and month <= 10:
  382. if hour >= 6 and hour < 22:
  383. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest3.jpg"></center>'
  384. 'You are deep in the forest. The fresh air and singing birds light up your soul with joy.'
  385. else
  386. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night3.jpg"></center>'
  387. 'You are deep in the forest. Night in the woods is scary and uncomfortable.'
  388. end
  389. else
  390. if hour >= 8 and hour < 20:
  391. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter3.jpg"></center>'
  392. 'You are deep in the forest. The forest in the winter is magnificent. The fresh air makes you happy.'
  393. else
  394. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night3.jpg"></center>'
  395. 'You are deep in the forest. Night in the woods during wintertime is terrifying and uncomfortable.'
  396. end
  397. end
  398. gs 'gadforest','bushcraft','forest_center'
  399. *nl
  400. if pcs_bushcraft < 40:
  401. '<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
  402. else
  403. '<font color="green">You are comfortable navigating this part of the forest and can venture further into the woods if you want.</font>'
  404. end
  405. if clothesAtLocation = 1:*nl & 'Your clothes are nearby on the ground.'
  406. if hour < 8 or hour > 16:
  407. mushroom_pickers = 0
  408. *nl
  409. 'You don''t see or hear anyone picking mushrooms or berries in the forest right now.'
  410. else
  411. *nl
  412. if mushroom_pickers = 0:
  413. 'You don''t see or hear anyone picking mushrooms or berries in the forest right now.'
  414. elseif mushroom_pickers = 1:
  415. 'You can hear people picking mushrooms and berries at the forest''s edge.'
  416. elseif mushroom_pickers = 2:
  417. 'You can hear people picking mushrooms and berries on the outskirts of the forest.'
  418. end
  419. end
  420. foresteventrand = rand(1,20)
  421. if foresteventrand <= 2 and month >= 6 and month <= 9: gt 'gadforest_event', 'basket'
  422. if foresteventrand <= 3 and month >= 6 and month <= 9: gt 'gadforest_event', 'bilberry'
  423. if foresteventrand <= 4 and month >= 6 and month <= 9: gt 'gadforest_event', 'mushroom'
  424. if foresteventrand = 5 and month >= 4 and month <= 10 and ((hour >= 6 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforest_event', 'forest_hunters', 'forest_center'
  425. act 'Head back out of the forest (0:15)': minut += 15 & gt 'gadforest', 'forest_outskirts'
  426. act 'Walk further into the swamp (0:15)': minut += 15 & gt 'swamp', 'start'
  427. ! the generic actions for the different parts of the forest are so similar that they are all stored in their own gosubs so the code is not duplicated
  428. gs 'gadforest', 'stripping'
  429. gs 'gadforest', 'dressing'
  430. gs 'gadforest', 'walking'
  431. gs 'gadforest', 'picking'
  432. end
  433. ! this gs handles the bushcraft increases, clothing degradation, and getting lost in the forest
  434. ! $ARGS[1] - location of forest where this is called from
  435. ! Example: gs 'gadforest', 'bushcraft', 'forest_edge'
  436. if $ARGS[0] = 'bushcraft':
  437. ! bushcraft_rand - the max amount of bushcraft exp that can be gained from an action in an area of the forest
  438. ! bushcraft_limit - the max amount bushcraft can be naturally raised to by visiting an area of the forest
  439. ! bushcraft_lost - bushcraft needed to no longer get lost when visiting an area of the forest
  440. ! torncloth_high_bushcraft - chance of tearing clothes with high bushcraft when visiting an area of the forest
  441. ! torncloth_low_bushcraft - chance of tearing clothes with low bushcraft when visiting an area of the forest
  442. if $ARGS[1] = 'forest_edge':
  443. bushcraft_rand = 1
  444. bushcraft_limit = 20
  445. ! Sveta cannot get lost at the forest_edge part of the forest anymore
  446. bushcraft_lost = 10
  447. torncloth_high_bushcraft = 10
  448. torncloth_low_bushcraft = 9
  449. elseif $ARGS[1] = 'forest_outskirts':
  450. bushcraft_rand = 2
  451. bushcraft_limit = 30
  452. bushcraft_lost = 20
  453. torncloth_high_bushcraft = 9
  454. torncloth_low_bushcraft = 7
  455. elseif $ARGS[1] = 'forest_center':
  456. bushcraft_rand = 3
  457. bushcraft_limit = 40
  458. bushcraft_lost = 30
  459. torncloth_high_bushcraft = 8
  460. torncloth_low_bushcraft = 5
  461. elseif $ARGS[1] = 'swamp_woods':
  462. bushcraft_rand = 4
  463. bushcraft_limit = 50
  464. ! Sveta cannot get lost at the swamp_woods part of the forest either
  465. bushcraft_lost = 10
  466. torncloth_high_bushcraft = 7
  467. torncloth_low_bushcraft = 3
  468. end
  469. ! most annoying part of the old forest code was how difficult it was to do anything without getting lost and having your clothes destroyed quickly
  470. ! the new pcs_bushcraft stat will now help Sveta keep her clothes intact longer and it is much less grindy than the old goforest variable for navigating the forest
  471. ! also if Sveta meets the hunters they can help her raise this stat as well but it will go up naturally too from just visiting the forest every day
  472. ! if Sveta raises bushcraft with the hunters then she will get to a point where she no longer get lost in the forest since there is no cap on bushcraft when learning from them
  473. ripclothesrand = rand(1,10)
  474. if pcs_bushcraft < bushcraft_limit:
  475. ! use the higher chance of ripping clothes when Sveta has lower bushcraft
  476. if ripclothesrand >= torncloth_low_bushcraft: gs 'gadforest', 'torncloth'
  477. ! bushcraft exp gained is random to keep it from increasing too fast
  478. if rand(0,1) = 0:
  479. gs 'exp_gain', 'bushcraft', rand(1,bushcraft_rand)
  480. end
  481. else
  482. ! use the lower chance of ripping clothes when Sveta has higher bushcraft
  483. if ripclothesrand >= torncloth_high_bushcraft: gs 'gadforest', 'torncloth'
  484. end
  485. ! decide if Sveta is now lost as Sveta raises her bushcraft her chances of getting lost decreases
  486. if pcs_bushcraft < bushcraft_lost:
  487. lostrand = rand(1,bushcraft_lost)
  488. forest_lostday = daystart
  489. if pcs_bushcraft < lostrand: lost_girl = 1 & gt 'gadforestlost', $ARGS[1]
  490. end
  491. end
  492. ! this gs handles the actual degradation and removal of clothes from Sveta in the forest
  493. ! this should only be called from inside of gs 'gadforest', 'bushcraft'
  494. if $ARGS[0] = 'torncloth':
  495. if $clothingworntype ! 'nude':
  496. if (PCloThinness = 1 or PCloSkirt > 0) and PCloQuality < 5:
  497. !skirts, not fit, and not high-class enough by illume
  498. '<font color="red">Your clothes get caught on some brush and tear slightly.</font>'
  499. dynamic $clothingworntype + '_h[<<clothingwornnumber>>] -= 1'
  500. !add remove clothes if worn out
  501. if dyneval('RESULT = <<$clothingworntype>>_h[<<clothingwornnumber>>]') <= 0:
  502. '<font color="red">Your clothes were barely holding together, but now they have fallen apart completely. You discard the remains and are left naked.</font>'
  503. gadforest_clothestorn = 1
  504. gs 'clothing', 'strip', 'gadforest'
  505. gs 'stat'
  506. end
  507. end
  508. end
  509. end
  510. ! this gs handles stripping for Sveta in the various locations of the forest
  511. ! $forest_args1 - location of forest where this is called from
  512. ! Example: gs 'gadforest', 'stripping'
  513. if $ARGS[0] = 'stripping':
  514. ! stripping requires there to be no picnic going on, to have clothes on, for there to be no clothes already abandoned at the current location, between april and october and lowered inhibitions or higher exhibitionism
  515. if $clothingworntype ! 'nude' and clothesAtLocation = 0 and month >= 4 and month <= 10 and hour >= 6 and hour < 22 and (pcs_inhib >= 25 or exhibitionist_lvl > 1):
  516. ! Mira only goes to the forest edge
  517. if MiraLoc = 3 and $forest_args1 = 'forest_edge':
  518. ! stripping with Mira requires completing talking to her about it already and doing their nude event in the forest already
  519. if miranudetalk = 2:
  520. act 'Strip Naked with Mira (0:05)':
  521. *clr & cla
  522. menu_off = 1
  523. minut += 5
  524. if pcs_inhib < 50:inhib_exp += rand(1,3)
  525. if swamp_clothes = 0:
  526. gs 'clothing', 'strip_all', $forest_args1
  527. elseif swamp_clothes = 1:
  528. gs 'clothing', 'strip_all', 'gadforest'
  529. gs 'clothing', 'swamp_clothes', 0
  530. end
  531. gs 'arousal', 'flash', 5
  532. gs 'arousal', 'end'
  533. gs 'stat'
  534. '<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miraforest6.jpg"></center>'
  535. 'You and Mira quickly get undressed, leaving your clothes in a neat pile on the ground.'
  536. act 'Continue': gt 'gadforest', $forest_args1
  537. end
  538. end
  539. else
  540. ! picnic blocks being naked at the forest edge but not other parts of the forest
  541. if (forestpicnic = 0 and $forest_args1 = 'forest_edge') or $forest_args1 ! 'forest_edge':
  542. act 'Strip Naked (0:05)':
  543. *clr & cla
  544. menu_off = 1
  545. minut += 5
  546. if pcs_inhib < 50:inhib_exp += rand(1,3)
  547. if swamp_clothes = 0:
  548. gs 'clothing', 'strip_all', $forest_args1
  549. elseif swamp_clothes = 1:
  550. gs 'clothing', 'strip_all', 'gadforest'
  551. gs 'clothing', 'swamp_clothes', 0
  552. end
  553. gs 'stat'
  554. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  555. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  556. 'You quickly get undressed, leaving your clothes in a neat pile on the ground.'
  557. if $forest_args1 = 'swamp_woods':
  558. act 'Continue': gt 'swamp_woods', 'start'
  559. else
  560. act 'Continue': gt 'gadforest', $forest_args1
  561. end
  562. end
  563. end
  564. end
  565. end
  566. end
  567. ! this gs handles dressing for Sveta in the various locations of the forest
  568. ! $forest_args1 - location of forest where this is called from
  569. ! Example: gs 'gadforest', 'dressing'
  570. if $ARGS[0] = 'dressing':
  571. ! code for different variations of getting dressed or dealing with clothes left in the forest
  572. if clothesAtLocation = 1:
  573. if $clothingworntype = 'nude':
  574. act 'Get dressed (0:05)':
  575. *clr & cla
  576. menu_off = 1
  577. minut += 5
  578. gs 'clothing', 'swamp_clothes', 0
  579. gs 'underwear', 'wear'
  580. gs 'clothing', 'recover_lost_clothes', $forest_args1, 1
  581. gs 'stat'
  582. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  583. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  584. *nl
  585. 'You change back into your clothes.'
  586. if $forest_args1 = 'swamp_woods':
  587. act 'Continue': gt 'swamp_woods', 'start'
  588. else
  589. act 'Continue': gt 'gadforest', $forest_args1
  590. end
  591. end
  592. elseif $clothingworntype ! 'nude':
  593. ! hessian sack from hunters is not allowed to leave the woods it is only supposed to be a temporary item
  594. if $clothingworntype = 'misc_oufits' and clothingwornnumber = 1:
  595. act 'Wear your abandoned clothing (0:05)':
  596. *clr & cla
  597. menu_off = 1
  598. minut += 5
  599. gs 'clothing', 'swamp_clothes', 0
  600. gs 'underwear', 'wear'
  601. gs 'clothing', 'recover_lost_clothes', $forest_args1, 1
  602. gs 'stat'
  603. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  604. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  605. *nl
  606. 'You wear your abandoned clothing and get rid of the hessian sack the hunters gave you.'
  607. if $forest_args1 = 'swamp_woods':
  608. act 'Continue': gt 'swamp_woods', 'start'
  609. else
  610. act 'Continue': gt 'gadforest', $forest_args1
  611. end
  612. end
  613. else
  614. act 'Pick up your abandoned clothing (0:05)':
  615. cla
  616. menu_off = 1
  617. minut += 5
  618. gs 'clothing', 'swamp_clothes', 0
  619. gs 'underwear', 'wear'
  620. gs 'clothing', 'recover_lost_clothes', $forest_args1
  621. gs 'stat'
  622. *nl
  623. 'You pick up your abandoned clothing.'
  624. if $forest_args1 = 'swamp_woods':
  625. act 'Continue': gt 'swamp_woods', 'start'
  626. else
  627. act 'Continue': gt 'gadforest', $forest_args1
  628. end
  629. end
  630. end
  631. end
  632. end
  633. end
  634. ! this gs handles walking for Sveta in the various locations of the forest
  635. ! $forest_args1 - location of forest where this is called from
  636. ! Example: gs 'gadforest', 'walking'
  637. if $ARGS[0] = 'walking':
  638. if hour >= 6 and hour <= 22:
  639. ! Mira only goes to the forest edge
  640. if MiraLoc = 3 and $forest_args1 = 'forest_edge':
  641. act 'Go for a walk in the woods with Mira (1:00)':
  642. *clr & cla
  643. menu_off = 1
  644. minut += 60
  645. pcs_mood += 20
  646. pcs_health += healthmax/5
  647. gs 'gadforest', 'bushcraft', $forest_args1
  648. if $clothingworntype = 'nude':
  649. if pcs_inhib < 50:inhib_exp += rand(1,5)
  650. gs 'arousal', 'flash', 5
  651. gs 'arousal', 'end'
  652. end
  653. gs 'stat'
  654. if month >= 4 and month <= 10:
  655. ! 25% chance of finding meadow (needed to advance Miras quest)
  656. if rand(0,4) = 0 and meadow = 0 and $forest_args1 = 'forest_edge':
  657. gt 'gadforest_event', 'find_meadow'
  658. else
  659. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miraforest'+rand(1,3)+'.jpg"></center>'
  660. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miraforest_nude'+rand(1,3)+'.jpg"></center>'
  661. *nl
  662. 'You spend an hour walking with Mira through the woods, chatting and enjoying the sounds of the forest and the fresh air.'
  663. end
  664. else
  665. '<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miraforestwinter.jpg"></center>'
  666. *nl
  667. 'You spend an hour walking with Mira through the snowy woods, chatting and enjoying the sounds of the forest and the fresh air.'
  668. end
  669. act 'Continue':gt 'gadforest', $forest_args1
  670. end
  671. else
  672. act 'Go for a walk in the woods (1:00)':
  673. *clr & cla
  674. menu_off = 1
  675. minut += 60
  676. pcs_mood += 20
  677. pcs_health += healthmax/5
  678. gs 'gadforest', 'bushcraft', $forest_args1
  679. if $clothingworntype = 'nude' and pcs_inhib < 50:inhib_exp += rand(1,5)
  680. gs 'stat'
  681. ! 10% chance of finding meadow (needed to advance Miras quest)
  682. if rand(0,9) = 0 and meadow = 0 and $forest_args1 = 'forest_edge':
  683. gt 'gadforest_event', 'find_meadow'
  684. else
  685. if month >= 4 and month <= 10:
  686. if ($clothingworntype ! 'nude' and PCloswimwear = 0) and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest0.'+rand(1,2)+'.jpg"></center>'
  687. if ($clothingworntype ! 'nude' and PCloswimwear = 0) and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest1.'+rand(1,3)+'.jpg"></center>'
  688. if ($clothingworntype ! 'nude' and PCloswimwear = 0) and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_tanga0.'+rand(1,2)+'.jpg"></center>'
  689. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_nude0.'+rand(1,4)+'.jpg"></center>'
  690. *nl
  691. 'You spend an hour walking through the woods, enjoying the sounds of the forest and the fresh air.'
  692. else
  693. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforestwinter0.'+rand(1,6)+'.jpg"></center>'
  694. *nl
  695. 'You spend an hour walking through the snowy woods, enjoying the sounds of the forest and the fresh air.'
  696. end
  697. if $forest_args1 = 'swamp_woods':
  698. act 'Continue': gt 'swamp_woods', 'start'
  699. else
  700. act 'Continue': gt 'gadforest', $forest_args1
  701. end
  702. end
  703. end
  704. end
  705. end
  706. end
  707. ! this gs handles mushroom and berry picking for Sveta in the various locations of the forest
  708. ! $forest_args1 - location of forest where this is called from
  709. ! Example: gs 'gadforest', 'picking'
  710. if $ARGS[0] = 'picking':
  711. if hour >= 6 and hour <= 22 and month >= 6 and month <= 9 and boletus + boletus_cooked + bilberry < 5:
  712. if ($forest_args1 = 'forest_edge' and edge_pickingday ! daystart) or ($forest_args1 = 'forest_outskirts' and outskirts_pickingday ! daystart) or ($forest_args1 = 'forest_center' and center_pickingday ! daystart) or ($forest_args1 = 'swamp_woods' and swamp_pickingday ! daystart):
  713. act 'Look for mushrooms and berries'+iif(MiraLoc = 3 and $forest_args1 = 'forest_edge', ' with Mira (0:30)',' (0:30)'):
  714. *clr & cla
  715. menu_off = 1
  716. if $forest_args1 = 'forest_edge':
  717. edge_pickingday = daystart
  718. mushroom_pickers_check = 1
  719. max_boletus = 1
  720. max_bilberry = 1
  721. elseif $forest_args1 = 'forest_outskirts':
  722. outskirts_pickingday = daystart
  723. mushroom_pickers_check = 2
  724. max_boletus = 2
  725. max_bilberry = 2
  726. elseif $forest_args1 = 'forest_center':
  727. center_pickingday = daystart
  728. mushroom_pickers_check = 3
  729. max_boletus = 3
  730. max_bilberry = 3
  731. elseif $forest_args1 = 'swamp_woods':
  732. swamp_pickingday = daystart
  733. mushroom_pickers_check = 4
  734. max_boletus = 4
  735. max_bilberry = 4
  736. end
  737. minut += 30
  738. new_boletus = 0
  739. new_bilberry = 0
  740. gs 'gadforest', 'bushcraft', $forest_args1
  741. if $clothingworntype = 'nude':
  742. if pcs_inhib < 50:inhib_exp += rand(1,5)
  743. if MiraLoc = 3 and $forest_args1 = 'forest_edge':
  744. gs 'arousal', 'flash', 5
  745. gs 'arousal', 'end'
  746. end
  747. end
  748. gs 'stat'
  749. ! mushroom_pickers are not at the location of the forest Sveta is in
  750. if mushroom_pickers ! mushroom_pickers_check:
  751. new_boletus += max_boletus
  752. new_bilberry += max_bilberry
  753. boletus += new_boletus
  754. bilberry += new_bilberry
  755. pcs_mood += 10
  756. gs 'stat'
  757. gs 'gadforest', 'picking_clothes', $forest_args1, 'berry'
  758. *nl
  759. 'After searching for mushrooms and berries for half an hour, you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  760. ! mushroom pickers are at the location of the forest Sveta is in
  761. elseif mushroom_pickers = mushroom_pickers_check:
  762. new_boletus += rand(0,max_boletus)
  763. new_bilberry += rand(0,max_bilberry)
  764. boletus += new_boletus
  765. bilberry += new_bilberry
  766. gs 'stat'
  767. if new_boletus > 0 and new_bilberry > 0:
  768. pcs_mood += 10
  769. gs 'stat'
  770. gs 'gadforest', 'picking_clothes', $forest_args1, 'berry'
  771. *nl
  772. 'After searching for mushrooms and berries for half an hour, you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  773. elseif new_boletus = 0 and new_bilberry > 0:
  774. pcs_mood += 5
  775. gs 'stat'
  776. gs 'gadforest', 'picking_clothes', $forest_args1, 'berry'
  777. *nl
  778. 'After searching for mushrooms and berries for half an hour, you found <<new_bilberry>> kg of berries.'
  779. elseif new_boletus > 0 and new_bilberry = 0:
  780. pcs_mood += 5
  781. gs 'stat'
  782. gs 'gadforest', 'picking_clothes', $forest_args1, 'mushroom'
  783. *nl
  784. 'After searching for mushrooms and berries for half an hour, you found <<new_boletus>> kg of mushrooms.'
  785. elseif new_boletus = 0 and new_bilberry = 0:
  786. pcs_mood -= 5
  787. gs 'stat'
  788. gs 'gadforest', 'picking_clothes_empty', $forest_args1
  789. *nl
  790. 'After searching for mushrooms and berries for half an hour, you found nothing.'
  791. end
  792. end
  793. if $forest_args1 = 'swamp_woods':
  794. act 'Continue': gt 'swamp_woods', 'start'
  795. else
  796. act 'Continue': gt 'gadforest', $forest_args1
  797. end
  798. end
  799. end
  800. end
  801. end
  802. ! this gs handles images for mushroom and berry picking for Sveta in the various locations of the forest when she finds at least 1 kg of berries or mushrooms
  803. ! $ARGS[1] - location of forest where this is called from
  804. ! $ARGS[2] - whether you want images for mushrooms or berries
  805. ! Example: gs 'gadforest', 'picking_clothes', 'forest_edge', 'mushroom'
  806. if $ARGS[0] = 'picking_clothes':
  807. if $ARGS[2] = 'mushroom':
  808. if MiraLoc = 3 and $ARGS[1] = 'forest_edge':
  809. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miramushroom'+rand(1,2)+'.jpg"></center>'
  810. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miramushroom_nude'+rand(1,2)+'.jpg"></center>'
  811. else
  812. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom4.'+rand(1,3)+'.jpg"></center>'
  813. if $clothingworntype ! 'nude' and PCloSkirt = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom1.jpg"></center>'
  814. if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and PCloSkirt > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom2.jpg"></center>'
  815. if $clothingworntype ! 'nude' and $pantyworntype = 'none' and PCloSkirt > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom3.jpg"></center>'
  816. end
  817. elseif $ARGS[2] = 'berry':
  818. if MiraLoc = 3 and $ARGS[1] = 'forest_edge':
  819. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miramushroom'+rand(1,2)+'.jpg"></center>'
  820. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miramushroom_nude'+rand(1,2)+'.jpg"></center>'
  821. else
  822. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom4.'+rand(1,3)+'.jpg"></center>'
  823. if $clothingworntype ! 'nude' and PCloSkirt = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/blueberry_picking_'+rand(3,6)+'.jpg"></center>'
  824. if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and PCloSkirt > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/blueberry_picking_2.jpg"></center>'
  825. if $clothingworntype ! 'nude' and $pantyworntype = 'none' and PCloSkirt > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/blueberry_picking_1.jpg"></center>'
  826. end
  827. end
  828. end
  829. ! this gs handles images for mushroom and berry picking for Sveta in the various locations of the forest when she finds 0 kg of berries or mushrooms
  830. ! $ARGS[1] - location of forest where this is called from
  831. ! Example: gs 'gadforest', 'picking_clothes_empty', 'forest_edge'
  832. if $ARGS[0] = 'picking_clothes_empty':
  833. if MiraLoc = 3 and $ARGS[1] = 'forest_edge':
  834. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miramushroom3.jpg"></center>'
  835. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/miramushroom_nude3.jpg"></center>'
  836. else
  837. if $clothingworntype ! 'nude' and PCloSkirt = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest2.jpg"></center>'
  838. if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and PCloSkirt > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest3.jpg"></center>'
  839. if $clothingworntype ! 'nude' and $pantyworntype = 'none' and PCloSkirt > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_tanga1.'+rand(1,2)+'.jpg"></center>'
  840. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_nude1.'+rand(1,4)+'.jpg"></center>'
  841. end
  842. end
  843. --- gadforest ---------------------------------