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[fixed/changed] wearing "lost" clothes will still equip them. Reported by Lexandros. Clothing repair now scales with your sewing skill

anjuna krokus 3 週間 前
コミット
449408bcf9
2 ファイル変更11 行追加4 行削除
  1. 7 3
      locations/clothing.qsrc
  2. 4 1
      locations/wardrobe.qsrc

+ 7 - 3
locations/clothing.qsrc

@@ -217,15 +217,19 @@ end
 
 if $ARGS[0] = 'qrepair':
 	*clr
-	if rand (1, 100) < 30:
+	minut += 30
+	temp_rand = rand(0, 99)
+	if temp_rand < pcs_sewng / 4:
 		mc_inventory['sewing_fabric'] -= 1
-		minut += 30
 		dynamic $ARGS[2] + '_h[<<ARGS[3]>>] += 30'
+	elseif temp_rand < pcs_sewng / 2:
+		mc_inventory['sewing_fabric'] -= 1
+		dynamic $ARGS[2] + '_h[<<ARGS[3]>>] += 15'
 	else
 		mc_inventory['sewing_fabric'] += 3
-		minut += 30
 		dynamic $ARGS[2] + '[<<ARGS[3]>>] = 0'
 	end
+	killvar 'temp_rand'
 	gt 'clothing', 'clothing_list', '<<$ward_list_store>>'
 end
 

+ 4 - 1
locations/wardrobe.qsrc

@@ -609,7 +609,10 @@ if $ARGS[0] = 'default_entry_wear':
 		cla & *clr
 		'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/boy/niko/nikoev/school/strip/strip2.jpg"></center>'
 		'As you go to pull your <<$def_clothing_name[default_entry]>> outfit out of your wardrobe you remember you don''t own that piece of clothing anymore. Maybe you should buy it again? Guess you will have to find something else to wear.'
-		act 'Return': gt 'wardrobe', $wloc
+		act 'Return':
+			gs 'clothing', 'strip'
+			gt 'wardrobe', $wloc
+		end
 	!! strength of clothing is less than or equal to 0
 	elseif dyneval('RESULT = <<$temp1>>_h[<<temp2>>]') <= 0 and $temp1 ! 'nude':
 		cla & *clr