# bedrPar
CLOSE ALL
$metka = ''
$loc = 'bedrPar'
$location_type = 'private'
$locclass = 'bedr'
clr
minut += 1
gs 'stat'
if night_mode = 1:
fcolor = rgb(255, 255, 255)
bcolor = rgb(0, 0, 0)
lcolor = rgb(106, 90, 205)
else
fcolor = rgb(0, 0, 0)
bcolor = rgb(255, 255, 255)
lcolor = rgb(106, 90, 205)
end
if saveparQW = 2:
cls
'As soon as you enter the room you rush over to <<$namepopu2>>''s cage and pour the contents of the vial in to his water bowl.'
'You really hope this will work and keep him from spilling yours and your sister''s bedroom secrets.'
saveparQW = 3
saveparjourQW = 3
act 'Continue':gt $loc, $metka
exit
end
if sisrelparday + 3 < daystart and saveparQW = 1:
cls
'When you enter the room you notice <<$namepopu2>>''s cage is open and he is gone.'
'You sister must have released him since you were not able to find a solution in time.'
popugai2 = 0
saveparQW = 0
saveparjourQW = 2
saveparQWfailed = 0
act 'Continue':gt $loc, $metka
exit
end
if pcs_magik >= 6 and spellbefshild = 1 and tobiQW = 0 and sisterHere < 2:gt 'tobiQW', 'start'
if sisboyday + 1 = daystart and hour = 18:gt'sisterQW','sisboyQW_expel'
if sisterHere = 2 and popugai2 = 1 and sispopconf = 0:
cls
'
> src="images/characters/pavlovsk/resident/anya/sister2.jpg">'
'"What is that ?" your sister asks while pointing at <<$namepopu2>> in his cage'
'"I went to the shopping center and bought this bird. Isn''t he the cutest ?"'
if npc_rel['A33'] > 50:
'"Not really, but I can see this is something you really want. So as long as he doesn''t make too much noise I don''t really care"'
sispopconf = 1
end
if npc_rel['A33'] <= 50:
'"No he is not cute, and I suggest you take it out of here, I am not sharing my room with a bird. "'
'You feel kind of sad but you understand your sister. You should have asked her before buying it.'
'You go to the window, open it and release the bird'
popugai2 = 0
end
act 'Leave':gt $loc, $metka
exit
end
'Your bedroom
'
! WD: Correct Image path ~ "images/qwest/alter/<<$loc>>.jpg"
'> src="images/locations/pavlovsk/resident/apartment/home/bedrpar.jpg">'
*nl
'This is the small bedroom you share with your sister, Anya. On one side of the room is a wardrobe where you can organize your clothes. On top of it is a suitcase that you could use to store clothes that you don''t wear often.'
'Your bed is in the corner across from the wardrobe, and your desk is next to it. Your sister''s bed is in the other corner.'
*nl
if popugai2 = 1:
'<<$namepopu2>> is sitting in his cage'
if daystart - parbuydate <= 10: '<<$namepopu2>> starts squawking at you when you enter the room.'
if daystart - parbuydate > 10 and daystart - parbuydate <= 20: 'When <<$namepopu2>> sees you he starts ''speaking''. It sounds almost like he is saying "hello <<$pcs_nickname>>"'
if daystart - parbuydate > 20 and daystart - parbuydate <= 30: 'When <<$namepopu2>> sees you he starts ''speaking''. He is clearly saying "hello <<$pcs_nickname>>"'
if daystart - parbuydate > 30 and daystart - parbuydate <= 35: 'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "<<$pcs_nickname>> very pretty"'
if daystart - parbuydate > 35 and daystart - parbuydate <= 40: 'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "<<$pcs_nickname>> great body"'
if daystart - parbuydate > 40 and daystart - parbuydate <= 50: 'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "<<$npc_firstname[''A33'']>> you''re the best"'
if daystart - parbuydate > 50 and daystart - parbuydate <= 55: 'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "Yeah <<$npc_firstname[''A33'']>> swallow it all"'
if daystart - parbuydate > 55 and saveparQW < 3: 'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "Yeah <<$npc_firstname[''A33'']>> your pussy tastes great"'
if saveparQW = 3:
parfixrand = rand(0,9)
if parfixrand = 0:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "What Did You Say To Me?"'
if parfixrand = 1:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "3.1415926535897932384 ...."'
if parfixrand = 2:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "Come Closer, My Friend"'
if parfixrand = 3:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "Here Kitty, Kitty!"'
if parfixrand = 4:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "I Just Met You and This is Crazy"'
if parfixrand = 5:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "Bow Before Me!"'
if parfixrand = 6:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "He’s Just a Friend, Honest!"'
if parfixrand = 7:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "What Did You Do To My Socks?"'
if parfixrand = 8:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "That’s What She Said!"'
if parfixrand = 9:'When <<$namepopu2>> sees you he starts ''speaking''. He is saying "Help! They’ve Turned Me Into a Parrot!"'
end
*nl
end
if budilnikOn = 0:
'Your alarm clock is set for <> hours <> minutes and currently turned off.'
else
'Your alarm clock is set for <> hours <> minutes and currently turned on.'
end
if tabletki > 0 and prezik + prezikcount + preziksabo > 0:
'Your birth control is hidden in one of your desk drawers, as are your condoms.'
elseif tabletki > 0:
'Your birth control is hidden in one of your desk drawers.'
elseif prezik + prezikcount + preziksabo > 0:
'Your condoms are hidden in one of your desk drawers.'
end
if komp = 1:'Your laptop is on your desk.'
gorodokKomp = 0
gad = 0
gs 'subkid'
if npc_QW['A33'] > 10:npc_QW['A33'] = 10
gs'dinsister'
act 'Exit the room':
if sisterHere = 2 and daystart - parbuydate > 55 and popugai2 = 1 and sisrelparday = 0 :gt'sister','pargone'
gt'korrPar'
end
if sisboyparty_day + 1 = daystart and sisboyparty = -1 and hour = 22:
gs'family'
else
gs'family'
if rexCarCount >= 9 and sisterHere = 1 and hour < 3 and rexSmsDay ! daystart and smsForRex < 13:
act 'Send Rex a SMS message':gt 'reks','sms'
end
if student > 0 and kursovik < 100:
act 'Do coursework (1:00)':
cla
*clr
minut += 60
kursovik += rand(pcs_intel / 20, pcs_intel / 10)
if kursovik > 100:kursovik = 100
pcs_mood -= 10
'> src="images/pc/activities/study.jpg">'
'You sit down at the desk and do your coursework, you''ve finished <> percent of it.'
act 'Leave your desk':gt $curloc
end
end
!!Masturbation, allowed after sister threesome (when sis_watch is used for a message) or sister not here.
sis_watch = 0
if pcs_horny >= 50 and (sisboytrio > 0 or sisterHere = 0):
act 'Masturbate':gt 'selfplay', 'start'
end
if pornMagazine > 0:'You have hidden your porn magazines under the mattress of your bed.'
if (sisboytrio > 0 or sisterHere = 0) and pornMagazine > 0:gs 'events', 'read_porn'
gs 'events', 'read'
if tovarL > 0:'You currently have <> trinkets to sell at the station. The maximum you can carry with you is 30.'
if vcard > 0:
act 'Look at your deck of vintage porn cards':card_deck = 0 & gt 'card'
end
if card > 0:
act 'Look at your deck of new porn cards':card_deck = 1 & gt 'card'
end
! if card > 0:
! if card > 1:
! act 'Look at your deck of vintage porn cards':gt 'card'
! elseif card = 2:
! act 'Look at your deck of new porn cards':gt 'card'
! elseif card = 1 and card = 2:
! act 'Look at your deck of vintage porn cards':gt 'card'
! act 'Look at your deck of new porn cards':gt 'card'
! end
! end
if dur > 0:'You have hidden <> doses of Pale Lady.'
if dur > 0 and narkday ! daystart:
act 'Use some Pale Lady (0:05)':
cla
*clr
minut += 5
narkday = daystart
pcs_health = pcs_vital * 10 + pcs_stren * 5
pcs_willpwr = pcs_intel * 5 + pcs_sprt * 5
pcs_mood = 100
pcs_horny = 100
nark += 10
dur -= 1
'> src="images/shared/drugs/dur.jpg">'
'You snort some Pale Lady, feeling dizzy for just a moment. After that you feel fantastic, and incredibly horny.'
act 'Continue':gt $curloc
end
end
end
gs 'exercise', 'start'
if gobelen>0:'You have <> completed tapestries.'
if pcs_sewng >= 40 and tkan > 0:'You have enough fabric for <> lessons.'
if pcs_sewng >= 40 and tkan <= 0:'You do not have any fabric.'
if pcs_sewng >= 80:
if newgobelen = 0 and tkan > 0:
act'Start a new tapestry':
cls
tkan -= 1
newgobelen = 1
minut += 15
gs'stat'
'You spend 15 minutes at the embroidery frame, preparing the fabric and outlining the pattern for the tapestry.'
act'Set the tapestry aside':gt $curloc
end
end
if newgobelen>=1:
'Your tapestry is <> percent finished.'
act'Work on the tapestry for an hour':
cls
minut+=60
sewng_exp += rand(pcs_intel/10, pcs_intel/5)
gobramax = (pcs_sewng - 70) * 6
gobramin = (pcs_sewng - 70) * 2
newgobelen += rand(gobramin,gobramax)
gs'stat'
if newgobelen < 1000:'You spent an hour working on your tapestry, which is now <> percent finished.'
if newgobelen >= 1000:
newgobelen = 0
gobelen += 1
'Your work on the tapestry is done.'
end
act'Set the tapestry aside':gt $curloc
end
end
end
if pcs_sleep <= 80:
if succubusQW = 2:
act 'Undress and go to sleep':
if $clothingworntype ! 'nude': gs 'clothing', 'strip'
gt 'bed2', 'succhoice'
end
else
act 'Undress and go to sleep':
if disable_autosave = 0:
if StoryLine = 0:
savegame 'autosave.sav'
else
savegame 'autosave_alt.sav'
end
end
if $clothingworntype ! 'nude': gs 'clothing', 'strip'
if magf2bdo = 2:
gt 'bed2', 'magbstchoice'
else
gt 'bed2', 'sleep'
end
end
end
end
--- bedrPar ---------------------------------