# fight if $ARGS[0] = 'start': cla inFight = 1 if night_mode = 1: fcolor = rgb(255, 255, 255) bcolor = rgb(0, 0, 0) lcolor = rgb(106, 90, 205) else fcolor = rgb(0, 0, 0) bcolor = rgb(255, 255, 255) lcolor = rgb(106, 90, 205) end gs'defence' gs'statBat' if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0: SasoriBody = SasoriBody - 1 gs'priziv','sasori' 'The doll parts scatter all over and immediately head into battle mode.' 'You hear the sonorous voice of Sasori, "I have a lots of dolls, you can''t beat me."' elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0: SasoriBody = SasoriBody - 1 gs'priziv','sasori1' 'The last doll crumbles into pieces and you''ve finally reached Sasori.' end if stunV > 0 and SasoriBody > 1: stunV = 0 'The doll began to move again.' end if stunV > 0 and SasoriBody = 1: stunV = 0 'Sasori moves again.' end if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0: GedoMazo = 2 barierV = 0 '<<$boydesc>> He fell to the ground and turned to dust.' gs'priziv','tobi' '<<$boydesc>>Attack' end if pcs_health <= 0 and heart = 0 and izanagi = 0: 'You lost!' xgt'ender','loss' exit elseif healthV <= 0 and heartV = 0 and izanagiV = 0: '<<$boydesc>>You won!' xgt'ender','win' exit elseif pcs_manna <= 0 and heart = 0 and izanagi = 0: 'You won!' xgt'ender','loss' exit elseif mannaV <= 0 and heartV = 0 and izanagiV = 0: '<<$boydesc>> lost!' xgt'ender','win' exit elseif pcs_willpwr <= 0 and heart = 0 and izanagi = 0: 'You lost!' xgt'ender','loss' exit elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0: '<<$boydesc>> won!' xgt'ender','win' exit end if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0: izanagiV = izanagiV - 1 '<<$boydesc>> disappeared.' healthV = vitalV*10 + strenV*5 mannaV = intelV*magikV + magikV*100 + vitalV*10 willpowerV = willV*10 stunV = 0 if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0 '<<$boydesc>> appeared in front of you, completely healthy. He folded his arms and made the magic sign for Izanagi, the perfect illusion.' 'The price for this spell was to sacrifice one of my eyes.' elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0: heartV = heartV - 1 '<<$boydesc>> staggered, as his heart burst.' healthV = vitalV*10 + strenV*5 mannaV = intelV*magikV + magikV*100 + vitalV*10 willpowerV = willV*10 stunV = 0 '<<$boydesc>> stood up and got in a frenzy. He must have another heart.' elseif izanagi > 0 and pcs_health <= 0 or izanagi > 0 and pcs_manna <= 0 or izanagi > 0 and pcs_willpwr <= 0: izanagi = izanagi - 1 'He vanishes.' pcs_health = pcs_vital*10 + pcs_stren*5 pcs_willpwr = pcs_intel*5 + pcs_sprt*5 pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo stun = 0 zerkaloV = 0 poisonV = 0 bloodV = 0 'All of a sudden he appears in front of you completely healthy.' elseif heart > 0 and pcs_health <= 0 or heart > 0 and pcs_manna <= 0 or heart > 0 and pcs_willpwr <= 0: heart = heart - 1 zerkaloV = 0 poisonV = 0 bloodV = 0 'Your heart took too much of a beating and gave up.' pcs_health = pcs_vital*10 + pcs_stren*5 pcs_willpwr = pcs_intel*5 + pcs_sprt*5 pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo stun = 0 'You open your eyes as you''re not dead...' end gs'before' '= = = = = = = = = = = = = (ROUND <>) = = = = = = = = = = = = =' '<<$boydesc>> life <>, manna <>, willpower <>' if defenceV > 0:'Protection <> units' if defenceMV > 0:'Mana protection <> units' if defenceWV > 0:'Will protection <> units' 'Your life <>, manna <>, willpower <>' if defence > 0:'Protection <> units' if defenceM > 0:'Mana impact protection <> units' if defenceW > 0:'Will impact protection <> units' if defenceAct > 0:'<> Regeneration' if defenceActM > 0:'<> Mana recovery protection' if unmaterial > 0:'You''re <> strokes are not material.' '= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =' gs'init' if hod = 0: !player attacks 'Choose your attack' if gun > 0: !Boomstick if bulletIn > 0: 'You have <> bullets loaded in the gun.' act 'Pistol shot': cla bulletIn -= 1 gunpower = 150 buu = 1 gunpricel = 1 Gcrime += 1 gt'strelba' end elseif bulletIn <= 0: if bullet = 0: 'You''re out of ammunition.' elseif bullet>0: 'You have <> left.' act 'Reload': cla if bullet < 7: bulletIn = bullet bullet = 0 'You reload the empty gun.' end if bullet >= 7: bullet -= 7 bulletIn = 7 'You reload all the 7 bullets in the gun.' end act 'Further':gt'fight','sta' end end end end if Mgun > 0: !Boomstick if mbulletIn > 0: 'You have <> bullets left in the machine gun.' act 'Single shot': cla mbulletIn -= 1 buu = 1 gunpower = 300 gunpricel = 2 Gcrime += 1 gt'strelba' end if mbulletIn >= 3: act 'Burst shot': cla mbulletIn -= 3 buu = 3 gunpower = 300 gunpricel = 1 Gcrime += buu gt'strelba' end act 'Automatic shot': cla buu = mbulletIn mbulletIn = 0 gunpower = 300 gunpricel = 0 Gcrime += buu gt'strelba' end end elseif mbulletIn <= 0: if mbullet = 0: 'You''ve run out of ammunition.' elseif mbullet > 0: 'You have <> bullets left in the machine gun.' act 'Reload': cla if mbullet < 7: mbulletIn = mbullet mbullet = 0 'You reload the empty gun.' end if mbullet >= 30: mbullet -= 30 mbulletIn = 30 'You''ve reloaded 30 bullets for the machine gun.' end act 'Further':gt'fight','sta' end end end end if tragun > 0: !travmatik if tbulletIn > 0: 'You have <> bullets left in the non-lethal gun.' act 'Pistol shot': cla tbulletIn -= 1 gunpower = 50 buu = 1 gunpricel = 0 gt'strelba' end elseif tbulletIn <= 0: if tbullet = 0: 'You''ve run out of ammunition.' elseif tbullet > 0: 'You have <> bullets left in the non-lethal gun.' act 'Charge': cla if tbullet >= 1: tbullet -= 1 tbulletIn = 1 'You reload the empty gun.' end act 'Further':gt'fight','sta' end end end end act 'Physical Attack':xgt'boxing' if pcs_magik > 0: act 'Magical Attack':gt'magik' end elseif hod = 1: !enemy attacks '<<$boydesc>> attacks' act 'Further':xgt'enemy','start' end end if $ARGS[0] = 'sta': cla damTip = 0 damTipM = 0 damTipV = 0 damTipMV = 0 magweapbonus = 0 magweapbonusV = 0 bonusSh = 0 bonusShV = 0 eleSh = 0 eleShV = 0 poisonAV = 0 hidanAtk = 0 '= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =' '<<$boydesc>> life <>, manna <>, willpower <>' if defenceV > 0:'Protection <> units' if defenceMV > 0:'Mana protection <> units' if defenceWV > 0:'Will protection <> units' 'Your life <>, manna <>, willpower <>' if defence > 0:'Protection <> units' if defenceM > 0:'Mana impact protection <> units' if defenceW > 0:'Will impact protection <> units' if defenceAct > 0:'<> Regeneration' if defenceActM > 0:'<> Mana recovery protection' '= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =' act 'Further':gt'fight','start' end if $ARGS[0] = 'Wrestlergen': if nopornowrestling = 0: nopornowrestling = 1 NPCnum = 30 NPCnow = 1 !!shag = 1 gs 'npc' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' NoView = 1 NPCrost = 30 gs 'generation' $nikname[1] = 'schoolgirl' !!musle[0] = 100 !!flex[0] = pcs_agil !!stamina[0] = pcs_vital * 3 !!wipo[0] = pcs_sprt !!pcs_intel[0] = 10 !!krasota[0] = pcs_apprnc !!pcs_hgt[0] = 165 !!salo[0] = 100 !!fat[0] = 100 !!$nikname[1] = 'steel Virgo' !!musle[1] = 100 !!flex[1] = 100 !!stamina[1] = 300 !!wipo[1] = 50 !!pcs_intel[1] = 10 !!krasota[1] = 10 !!pcs_hgt[1] = 165 !!salo[1] = 100 !!fat[1] = 100 end end --- fight ---------------------------------