# fight if $ARGS[0] = 'start': cla inFight = 1 fcolor = rgb(0, 0, 0) bcolor = rgb(255, 255, 255) lcolor = rgb(106, 90, 205) gs 'defence' gs 'statBat' if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0: set SasoriBody -= 1 gs 'priziv', 'sasori' 'Doll crumbled into parts, and immediately entered into battle other doll Sasori.' 'You´ve heard the sonorous voice Sasori "I have a lot of dolls, you can not win."' end if SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0: set SasoriBody -= 1 gs 'priziv', 'sasori1' 'Last doll crumbled into pieces and entered the fight Sasori himself.' end if stunV > 0 and SasoriBody > 1: set stunV = 0 'Doll began to move again.' end if stunV > 0 and SasoriBody = 1: set stunV = 0 'again moves Sasori.' end if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0: set GedoMazo = 2 set barierV = 0 '<<$nameV>> fell to the ground turning into ashes' gs 'priziv', 'tobi' '<<$nameV>> attacked you' end if health <= 0 and heart = 0 and izanagi = 0: 'you lose' xgt 'ender', 'loss' exit end if healthV <= 0 and heartV = 0 and izanagiV = 0: '<<$nameV>> lost' xgt 'ender', 'win' exit end if manna <= 0 and heart = 0 and izanagi = 0: 'you lose' xgt 'ender', 'loss' exit end if mannaV <= 0 and heartV = 0 and izanagiV = 0: '<<$nameV>> lost' xgt 'ender', 'win' exit end if willpower <= 0 and heart = 0 and izanagi = 0: 'you lose' xgt 'ender', 'loss' exit end if willpowerV <= 0 and heartV = 0 and izanagiV = 0: '<<$nameV>> lost' xgt 'ender', 'win' exit end if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0: set izanagiV -= 1 '<<$nameV>> simply disappeared' set healthV = vitalV * 10 + strenV * 5 set mannaV = intelV * magikV + magikV * 100 + vitalV * 10 set willpowerV = willV * 10 set stunV = 0 if program = 6 and izanagiOnce = 0:set izanagiOnce = 1 & set unmaterialV = 40 & set tobizanagi = 0 '<<$nameV>> was in front of you completely healthy. He folded his hands and Arcanum said Izanagi - perfect illusion.' 'One of his eyes closed for ever, paying for it with a spell.' end if heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0: set heartV -= 1 '<<$nameV>> staggered and his heart burst' set healthV = vitalV * 10 + strenV * 5 set mannaV = intelV * magikV + magikV * 100 + vitalV * 10 set willpowerV = willV * 10 set stunV = 0 '<<$nameV>> stood up and rushed into the fray. He has run another heart.' end if izanagi > 0 and health <= 0 or izanagi > 0 and manna <= 0 or izanagi > 0 and willpower <= 0: set izanagi -= 1 'You are gone' set health = vital * 10 + stren * 5 set willpower = intel * 5 + will * 5 set manna = intel * magik + magik * 100 + vital * 10 + rikudo set stun = 0 set zerkaloV = 0 set poisonV = 0 set bloodV = 0 'Immediately before the enemy appeared completely healthy.' end if heart > 0 and health <= 0 or heart > 0 and manna <= 0 or heart > 0 and willpower <= 0: set heart -= 1 set zerkaloV = 0 set poisonV = 0 set bloodV = 0 'Your heart gave out and snapped.' set health = vital * 10 + stren * 5 set willpower = intel * 5 + will * 5 set manna = intel * magik + magik * 100 + vital * 10 + rikudo set stun = 0 'You´re not dead, you run another heart.' end gs 'before' '=============================================== ===========' '======================== (ROUND <>) ================= ==========' '=============================================== ===========' '<<$nameV>> Life <>, manna <>, the force will (9 )<>' if defenceV > 0:'Protection <> units' if defenceMV > 0:'Protection of manna <> units' if defenceWV > 0:'will protection <> units' 'Your life <>, the manna <>, willpower <> ( 5)' if defence > 0:'Protection <> units' if defenceM > 0:'Protection from the effects of manna <> units' if defenceW > 0:'Protection from the effects at will <> units' if defenceAct > 0:'<> moves the regeneration of protection' if defenceActM > 0:'<> moves the protection from the effects of regeneration manna' if unmaterial > 0:', Left <> moves not materiality.' '=============================================== ===========' gs 'init' if hod = 0: !Player attacks 'You can attack' if gun > 0: !Boomstick if bulletIn > 0: '<> load cartridges in gun' act 'Shoot a gun': cla bulletIn -= 1 gunpower = 150 buu = 1 gunpricel = 1 Gcrime += 1 gt 'strelba' end end if bulletIn <= 0: if bullet = 0:'Ammunition for the gun ran.' if bullet > 0: '<> ammunition for the pistol' act 'Reload': cla if bullet < 7: bulletIn = bullet bullet = 0 'You loaded any remaining bullets in the gun.' end if bullet >= 7: bullet -= 7 bulletIn = 7 'You loaded 7m rounds in the gun.' end act 'Further':gt 'fight', 'sta' end end end end if Mgun > 0: !Boomstick if mbulletIn > 0: '<> load cartridges in the machine' act 'Of single machine': cla mbulletIn -= 1 buu = 1 gunpower = 300 gunpricel = 2 Gcrime += 1 gt 'strelba' end if mbulletIn >= 3: act 'A short burst of machine': cla mbulletIn -= 3 buu = 3 gunpower = 300 gunpricel = 1 Gcrime += buu gt 'strelba' end end if mbulletIn >= 3: act 'Long queue of machine': cla buu = mbulletIn mbulletIn = 0 gunpower = 300 gunpricel = 0 Gcrime += buu gt 'strelba' end end end if mbulletIn <= 0: if mbullet = 0:'Chucks for machine ran.' if mbullet > 0: '<> ammunition for the machine' act 'Reload': cla if mbullet < 7: mbulletIn = mbullet mbullet = 0 'You loaded any remaining ammunition into the machine.' end if mbullet >= 30: mbullet -= 30 mbulletIn = 30 'You loaded the 30 rounds in the machine.' end act 'Further':gt 'fight', 'sta' end end end end if tragun > 0: !Travmatik if tbulletIn > 0: 'travmatik loaded' act 'Shoot a gun': cla tbulletIn -= 1 gunpower = 50 buu = 1 gunpricel = 0 gt 'strelba' end end if tbulletIn <= 0: if tbullet = 0:'Cartridges ran travmatika.' if tbullet > 0: '<> cartridges for travmatika' act 'Reload': cla if tbullet >= 1: tbullet -= 1 tbulletIn = 1 'You loaded the cartridge in travmatik.' end act 'Further':gt 'fight', 'sta' end end end end act 'Physical Attack':xgt 'boxing' if magik > 0: act 'Magical Attack':gt 'magik' end end if hod = 1: !Enemy attacks '<<$nameV>> attacks' act 'Further':xgt 'enemy', 'start' end end if $ARGS[0] = 'sta': cla set damTip = 0 set damTipM = 0 set damTipV = 0 set damTipMV = 0 set magweapbonus = 0 set magweapbonusV = 0 set bonusSh = 0 set bonusShV = 0 set eleSh = 0 set eleShV = 0 set poisonAV = 0 set hidanAtk = 0 '=============================================== ===========' '<<$nameV>> Life <>, manna <>, the force will (9 )<>' if defenceV > 0:'Protection <> units' if defenceMV > 0:'Protection of manna <> units' if defenceWV > 0:'will protection <> units' 'Your life <>, the manna <>, willpower <> ( 5)' if defence > 0:'Protection <> units' if defenceM > 0:'Protection from the effects of manna <> units' if defenceW > 0:'Protection from the effects at will <> units' if defenceAct > 0:'<> moves the regeneration of protection' if defenceActM > 0:'<> moves the protection from the effects of regeneration manna' '=============================================== ===========' act 'Further':gt 'fight', 'start' end --- fight ---------------------------------