372_kakuzu 45 KB

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  1. # kakuzu
  2. <<<<<<< 372_kakuzu
  3. if $ARGS[0] = 'start':
  4. =======
  5. if $ARGS[0]='start':
  6. >>>>>>> 372_kakuzu
  7. cla
  8. *clr
  9. <<<<<<< 372_kakuzu
  10. set minut += 5
  11. clr
  12. gs 'stat'
  13. fcolor = rgb(0,0,0)
  14. bcolor = rgb(255,255,255)
  15. LCOLOR = rgb(106,90,205)
  16. '<center><B>Mansion Kakuzu</B></center>'
  17. '<center><img src="images\etogame\mansion.jpg"></center>'
  18. 'Old gloomy mansion, which even at the local gun-shot approach fear and sincerely believe that lives there that is very bad. No need to have some sort of skills that make your system, from the death blows.'
  19. act 'Enter the mansion': gt 'kakuzu','mansion'
  20. act 'Leave': gt 'nord'
  21. =======
  22. set minut = minut + 5
  23. clr
  24. gs'stat'
  25. fcolor=rgb(0,0,0)
  26. bcolor=rgb(255,255,255)
  27. LCOLOR = rgb(106,90,205)
  28. '<center><B>mansion Kakuzu</B></center>'
  29. '<center><img src="pic/mansion.jpg" ></center>'
  30. 'Ancient gloomy mansion, to which local even a cannon shot afraid to approach and sincerely believe, that lives there that something very bad. No need to have some sort of ability, make your system, emanates from this place of death.'
  31. act 'Sign in mansion':gt 'kakuzu','mansion'
  32. act 'Get_Away':gt 'nord'
  33. >>>>>>> 372_kakuzu
  34. end
  35. <<<<<<< 372_kakuzu
  36. if $ARGS[0] = 'mansion':
  37. =======
  38. if $ARGS[0]='mansion':
  39. >>>>>>> 372_kakuzu
  40. cla
  41. *clr
  42. <<<<<<< 372_kakuzu
  43. set minut += 5
  44. clr
  45. gs 'stat'
  46. '<center><B>Mansion Kakuzu</B></center>'
  47. '<center><img src="images\etogame\mansion1.jpg"></center>'
  48. =======
  49. set minut = minut + 5
  50. clr
  51. gs'stat'
  52. '<center><B>mansion Kakuzu</B></center>'
  53. '<center><img src="pic/mansion1.jpg" ></center>'
  54. >>>>>>> 372_kakuzu
  55. 'The room sits Kakuzu not paying any attention to you'
  56. <<<<<<< 372_kakuzu
  57. act 'Talk to Kakuzu': gt 'kakuzu','mansion1'
  58. act 'Leave': gt 'kakuzu','start'
  59. =======
  60. act 'Talk to Kakuzu':gt 'kakuzu','mansion1'
  61. act 'Get_Away':gt 'kakuzu','start'
  62. >>>>>>> 372_kakuzu
  63. end
  64. <<<<<<< 372_kakuzu
  65. if $ARGS[0] = 'mansion1':
  66. =======
  67. if $ARGS[0]='mansion1':
  68. >>>>>>> 372_kakuzu
  69. cla
  70. *clr
  71. <<<<<<< 372_kakuzu
  72. set minut += 5
  73. clr
  74. gs 'stat'
  75. '<center><B>Kakuzu</B></center>'
  76. '<center><img src="images\qwest\kakuzu.jpg"></center>'
  77. if tobiQW = 1: 'I know who you are and what you need. Pay 100 pieces and then I move, that would teach you how to achieve affinity with the elements.'
  78. if tobiQW = 2:'You have <<srodpaper>> sheets of paper to determine the affinity of the elements. If you run out of paper, you have to buy more at Kakuzu 10 thousand sheet.'
  79. =======
  80. set minut = minut + 5
  81. clr
  82. gs'stat'
  83. '<center><B>Kakuzu</B></center>'
  84. '<center><img src="picQW/kakuzu.jpg" ></center>'
  85. if tobiQW = 1:'I know who you are and what you need. pay 100 pieces and then I wiggled, that would teach you how to achieve affinity with the elements.'
  86. if tobiQW = 2:'you have <<srodpaper>> sheets of paper to determine the affinity of the elements. If you do not have enough paper, you have to buy more at Kakuzu for 10 sput list.'
  87. >>>>>>> 372_kakuzu
  88. <<<<<<< 372_kakuzu
  89. if money >= 100000 and tobiQW = 1:
  90. act 'Here´s the money (100,000 rubles)':
  91. cla
  92. set money -= 100000
  93. set tobiQW = 2
  94. set srodpaper = 10
  95. 'You put money in front of Kakuzu. He threw them in a drawer without even looking.'
  96. 'You asked, "Do not even going to count?" What Kakuzu said quietly, "if there is not enough even if the ruble, I will find and kill you."'
  97. '(Kakuzu) - Listen to me carefully. Elemental there are five pieces,'
  98. 'fire - this school has the most powerful of all the damage and the weakest protection. But there is nothing better school fire that would nail the opponent with a single blow.'
  99. 'lightning - this school each his hit paralyzes opponent weaker than damage from the fire, but if you´re hooked by lightning, then quickly you will achieve any.'
  100. 'wind - weak loss, weak defense, but no fog, no clones can not save them from the wind, any offensive spell destroys clones wind and fog, plus Spell wind is almost impossible to dodge.'
  101. 'Plot - protective school, but the attacks are very dangerous ground if the enemy attack misses, then will stick in the ground and can not move. Just near the ground is the most powerful of all protection, protection of land and regenerate itself absolute defense to attack the enemy.'
  102. 'Water - Damage to the school is small, but all spells manna water taken from the enemy, the same high level of water protection is very dangerous, she eats manna from an enemy, regenerates, although it is weaker cham similar land protection.'
  103. 'Affinity with the elements means that you can learn this particular element. You can not explore another element after selecting affinity until izuchish element completely. I´ll give you 10 sheets of paper magic. Each sheet cost me 5,000 rubles. Concentrate the energy in a piece of paper and when you succeed, then you can either start over and hope for another element, or select the element on which you managed skontsentrirovatsya.'
  104. act 'Mark sheets': gt 'kakuzu','mansion1'
  105. end
  106. end
  107. if tobiQW = 2 and srodpaper <= 0 and money >= 10000:
  108. act 'I need another paper (10 thousand)':
  109. cla
  110. set money -= 10000
  111. set srodpaper += 1
  112. 'You gave money and Kakuzu handed a sheet of paper.'
  113. act 'Mark sheets': gt 'kakuzu','mansion1'
  114. end
  115. end
  116. if tobiQW = 2:
  117. act 'Tell us again about the elements':
  118. cla
  119. '(Kakuzu) - Stupid, listen and remember. Elemental there are five pieces,'
  120. 'fire - this school has the most powerful of all the damage and the weakest protection. But there is nothing better school fire that would nail the opponent with a single blow.'
  121. 'lightning - this school each his hit paralyzes opponent weaker than damage from the fire, but if you´re hooked by lightning, then quickly you will achieve any.'
  122. 'wind - weak loss, weak defense, but no fog, no clones can not save them from the wind, any offensive spell destroys clones wind and fog, plus Spell wind is almost impossible to dodge.'
  123. 'Plot - protective school, but the attacks are very dangerous ground if the enemy attack misses, then will stick in the ground and can not move. Just near the ground is the most powerful of all protection, protection of land and regenerate itself absolute defense to attack the enemy.'
  124. 'Water - Damage to the school is small, but all spells manna water taken from the enemy, the same high level of water protection is very dangerous, she eats manna from an enemy, regenerates, although it is weaker cham similar land protection.'
  125. 'Affinity with the elements means that you can learn this particular element. You can not explore another element after selecting affinity until izuchish element completely. I´ll give you 10 sheets of paper magic. Each sheet cost me 5,000 rubles. Concentrate the energy in a piece of paper and when you succeed, then you can either start over and hope for another element, or select the element on which you managed skontsentrirovatsya.'
  126. act 'Move away': gt 'kakuzu','mansion1'
  127. end
  128. end
  129. if tobiQW = 2 and srodpaper > 0 and manna < 2000: 'You do not have the forces that continue to concentration.'
  130. if tobiQW = 2 and srodpaper > 0 and manna >= 2000:
  131. act 'Concentrating the energy in the sheet of paper (1:00)':
  132. cla
  133. set minut += 60
  134. set manna -= 2000
  135. set sweat += 5
  136. if srodstvo = 0: set srodrand = RAND(1,5)
  137. set srodstvo += RAND(1,10)
  138. 'You concentrate energy in the sheet of paper. You feel that you are spending a huge amount of mana for this action.'
  139. if srodstvo < 100:
  140. 'You get tired and sweating like a horse, but your efforts have lead to anything.'
  141. act 'Move away': gt 'kakuzu','mansion1'
  142. end
  143. if srodstvo >= 100:
  144. set srodpaper -= 1
  145. if srodrand = 1: 'Paper broke in your hands. Kakuzu nodded approvingly affinity with fire. Will you fix it?'
  146. if srodrand = 2: 'Paper electrified in your hands, and from sparks. Kakuzu nodded approvingly affinity with lightning. Will you fix it?'
  147. if srodrand = 3: 'Paper hardened in your hands. Kakuzu nodded approvingly affinity with the land. Will you fix it?'
  148. if srodrand = 4: 'Paper shattered to pieces in your hands. Kakuzu nodded approvingly affinity with the wind. Will you fix it?'
  149. if srodrand = 5: 'Paper soaked in your hands. Kakuzu nodded approvingly affinity for water. Will you fix it?'
  150. act 'Secure affinity':
  151. cla
  152. set tobiQW = 3
  153. set stihia = srodrand
  154. set srodstvo = 0
  155. gt 'kakuzu','mansion1'
  156. end
  157. act 'Unsubscribe from this affinity':
  158. set srodstvo = 0
  159. gt 'kakuzu','mansion1'
  160. end
  161. end
  162. end
  163. end
  164. if tobiQW = 3 and manna < 1000:
  165. 'Kakuzu tells you "You have almost no energy, you need to rest."'
  166. end
  167. if tobiQW = 3 and manna >= 1000:
  168. if stihia = 1:
  169. if magik >= 6 and spellfire1 = 0:
  170. act 'Learn Flame (1:00)':
  171. cla
  172. set manna -= 1000
  173. set minut += 60
  174. set spellfireL += RAND(1,10)
  175. if spellfireL < 100:
  176. 'You diligently spell for an hour, but could not grasp it.'
  177. act 'Move away': gt 'kakuzu','mansion1'
  178. end
  179. if spellfireL >= 100:
  180. set spellfire1 = 1
  181. 'Finally you will able to study the spell.'
  182. act 'Move away': gt 'kakuzu','mansion1'
  183. end
  184. end
  185. end
  186. if magik >= 7 and spellfire2 = 0:
  187. act 'Study the release of fire (1:00)':
  188. cla
  189. set manna -= 1000
  190. set minut += 60
  191. set spellfire2L += RAND(1,10)
  192. if spellfire2L < 100:
  193. 'You diligently spell for an hour, but could not grasp it.'
  194. act 'Move away': gt 'kakuzu','mansion1'
  195. end
  196. if spellfire2L >= 100:
  197. set spellfire2 = 1
  198. 'Finally you will able to study the spell.'
  199. act 'Move away': gt 'kakuzu','mansion1'
  200. end
  201. end
  202. end
  203. if magik >= 8 and spellfire3 = 0:
  204. act 'Study Barrier fire (1:00)':
  205. cla
  206. set manna -= 1000
  207. set minut += 60
  208. set spellfire3L += RAND(1,10)
  209. if spellfire3L < 100:
  210. 'You diligently spell for an hour, but could not grasp it.'
  211. act 'Move away': gt 'kakuzu','mansion1'
  212. end
  213. if spellfire3L >= 100:
  214. set spellfire3 = 1
  215. 'Finally you will able to study the spell.'
  216. act 'Move away': gt 'kakuzu','mansion1'
  217. end
  218. end
  219. end
  220. if magik >= 9 and spellfire4 = 0:
  221. act 'Study Firestorm (1:00)':
  222. cla
  223. set manna -= 1000
  224. set minut += 60
  225. set spellfire4L += RAND(1,10)
  226. if spellfire4L < 100:
  227. 'You diligently spell for an hour, but could not grasp it.'
  228. act 'Move away': gt 'kakuzu','mansion1'
  229. end
  230. if spellfire4L >= 100:
  231. set spellfire4 = 1
  232. 'Finally you will able to study the spell.'
  233. act 'Move away': gt 'kakuzu','mansion1'
  234. end
  235. end
  236. end
  237. if magik >= 10 and spellfire5 = 0:
  238. act 'Learn Flame Shield (1:00)':
  239. cla
  240. set manna -= 1000
  241. set minut += 60
  242. set spellfire5L += RAND(1,10)
  243. if spellfire5L < 100:
  244. 'You diligently spell for an hour, but could not grasp it.'
  245. act 'Move away': gt 'kakuzu','mansion1'
  246. end
  247. if spellfire5L >= 100:
  248. set spellfire5 = 1
  249. 'Finally you will able to study the spell.'
  250. act 'Move away': gt 'kakuzu','mansion1'
  251. end
  252. end
  253. end
  254. end
  255. if stihia = 2:
  256. if magik >= 6 and spellele1 = 0:
  257. act 'Study Discharge (1:00)':
  258. cla
  259. set manna -= 1000
  260. set minut += 60
  261. set spelleleL += RAND(1,10)
  262. if spelleleL < 100:
  263. 'You diligently spell for an hour, but could not grasp it.'
  264. act 'Move away': gt 'kakuzu','mansion1'
  265. end
  266. if spelleleL >= 100:
  267. set spellele1 = 1
  268. 'Finally you will able to study the spell.'
  269. act 'Move away': gt 'kakuzu','mansion1'
  270. end
  271. end
  272. end
  273. if magik >= 7 and spellele2 = 0:
  274. act 'Learn Lightning (1:00)':
  275. cla
  276. set manna -= 1000
  277. set minut += 60
  278. set spellele1L += RAND(1,10)
  279. if spellele1L < 100:
  280. 'You diligently spell for an hour, but could not grasp it.'
  281. act 'Move away': gt 'kakuzu','mansion1'
  282. end
  283. if spellele1L >= 100:
  284. set spellele2 = 1
  285. 'Finally you will able to study the spell.'
  286. act 'Move away': gt 'kakuzu','mansion1'
  287. end
  288. end
  289. end
  290. if magik >= 8 and spellele3 = 0:
  291. act 'Electro study barrier (1:00)':
  292. cla
  293. set manna -= 1000
  294. set minut += 60
  295. set spellele2L += RAND(1,10)
  296. if spellele2L < 100:
  297. 'You diligently spell for an hour, but could not grasp it.'
  298. act 'Move away': gt 'kakuzu','mansion1'
  299. end
  300. if spellele2L >= 100:
  301. set spellele3 = 1
  302. 'Finally you will able to study the spell.'
  303. act 'Move away': gt 'kakuzu','mansion1'
  304. end
  305. end
  306. end
  307. if magik >= 9 and spellele4 = 0:
  308. act 'Dance study thousands of birds (1:00)':
  309. cla
  310. set manna -= 1000
  311. set minut += 60
  312. set spellele3L += RAND(1,10)
  313. if spellele3L < 100:
  314. 'You diligently spell for an hour, but could not grasp it.'
  315. act 'Move away': gt 'kakuzu','mansion1'
  316. end
  317. if spellele3L >= 100:
  318. set spellele4 = 1
  319. 'Finally you will able to study the spell.'
  320. act 'Move away': gt 'kakuzu','mansion1'
  321. end
  322. end
  323. end
  324. if magik >= 10 and spellele5 = 0:
  325. act 'Study Plyaschuschaya sphere (1:00)':
  326. cla
  327. set manna -= 1000
  328. set minut += 60
  329. set spellele4L += RAND(1,10)
  330. if spellele4L < 100:
  331. 'You diligently spell for an hour, but could not grasp it.'
  332. act 'Move away': gt 'kakuzu','mansion1'
  333. end
  334. if spellele4L >= 100:
  335. set spellele5 = 1
  336. 'Finally you will able to study the spell.'
  337. act 'Move away': gt 'kakuzu','mansion1'
  338. end
  339. end
  340. end
  341. end
  342. if stihia = 3:
  343. if magik >= 6 and spellert1 = 0:
  344. act 'Study Quicksand (1:00)':
  345. cla
  346. set manna -= 1000
  347. set minut += 60
  348. set spellertL += RAND(1,10)
  349. if spellertL < 100:
  350. 'You diligently spell for an hour, but could not grasp it.'
  351. act 'Move away': gt 'kakuzu','mansion1'
  352. end
  353. if spellertL >= 100:
  354. set spellert1 = 1
  355. 'Finally you will able to study the spell.'
  356. act 'Move away': gt 'kakuzu','mansion1'
  357. end
  358. end
  359. end
  360. if magik >= 7 and spellert2 = 0:
  361. act 'Active protection study (1:00)':
  362. cla
  363. set manna -= 1000
  364. set minut += 60
  365. set spellert2L += RAND(1,10)
  366. if spellert2L < 100:
  367. 'You diligently spell for an hour, but could not grasp it.'
  368. act 'Move away': gt 'kakuzu','mansion1'
  369. end
  370. if spellert2L >= 100:
  371. set spellert2 = 1
  372. 'Finally you will able to study the spell.'
  373. act 'Move away': gt 'kakuzu','mansion1'
  374. end
  375. end
  376. end
  377. if magik >= 8 and spellert3 = 0:
  378. act 'Study Chasm (1:00)':
  379. cla
  380. set manna -= 1000
  381. set minut += 60
  382. set spellert3L += RAND(1,10)
  383. if spellert3L < 100:
  384. 'You diligently spell for an hour, but could not grasp it.'
  385. act 'Move away': gt 'kakuzu','mansion1'
  386. end
  387. if spellert3L >= 100:
  388. set spellert3 = 1
  389. 'Finally you will able to study the spell.'
  390. act 'Move away': gt 'kakuzu','mansion1'
  391. end
  392. end
  393. end
  394. if magik >= 9 and spellert4 = 0:
  395. act 'Absolute protection study (1:00)':
  396. cla
  397. set manna -= 1000
  398. set minut += 60
  399. set spellert4L += RAND(1,10)
  400. if spellert4L < 100:
  401. 'You diligently spell for an hour, but could not grasp it.'
  402. act 'Move away': gt 'kakuzu','mansion1'
  403. end
  404. if spellert4L >= 100:
  405. set spellert4 = 1
  406. 'Finally you will able to study the spell.'
  407. act 'Move away': gt 'kakuzu','mansion1'
  408. end
  409. end
  410. end
  411. if magik >= 10 and spellert5 = 0:
  412. act 'Study Sando (1:00)':
  413. cla
  414. set manna -= 1000
  415. set minut += 60
  416. set spellert5L += RAND(1,10)
  417. if spellert5L < 100:
  418. 'You diligently spell for an hour, but could not grasp it.'
  419. act 'Move away': gt 'kakuzu','mansion1'
  420. end
  421. if spellert5L >= 100:
  422. set spellert5 = 1
  423. 'Finally you will able to study the spell.'
  424. act 'Move away': gt 'kakuzu','mansion1'
  425. end
  426. end
  427. end
  428. end
  429. if stihia = 4:
  430. if magik >= 6 and spellwind1 = 0:
  431. act 'Learn Gust (1:00)':
  432. cla
  433. set manna -= 1000
  434. set minut += 60
  435. set spellwind1L += RAND(1,10)
  436. if spellwind1L < 100:
  437. 'You diligently spell for an hour, but could not grasp it.'
  438. act 'Move away': gt 'kakuzu','mansion1'
  439. end
  440. if spellwind1L >= 100:
  441. set spellwind1 = 1
  442. 'Finally you will able to study the spell.'
  443. act 'Move away': gt 'kakuzu','mansion1'
  444. end
  445. end
  446. end
  447. if magik >= 7 and spellwind2 = 0:
  448. act 'Horrific study pressure (1:00)':
  449. cla
  450. set manna -= 1000
  451. set minut += 60
  452. set spellwind2L += RAND(1,10)
  453. if spellwind2L < 100:
  454. 'You diligently spell for an hour, but could not grasp it.'
  455. act 'Move away': gt 'kakuzu','mansion1'
  456. end
  457. if spellwind2L >= 100:
  458. set spellwind2 = 1
  459. 'Finally you will able to study the spell.'
  460. act 'Move away': gt 'kakuzu','mansion1'
  461. end
  462. end
  463. end
  464. if magik >= 8 and spellwind3 = 0:
  465. act 'Vacuum protective sphere (1:00)':
  466. cla
  467. set manna -= 1000
  468. set minut += 60
  469. set spellwind3L += RAND(1,10)
  470. if spellwind3L < 100:
  471. 'You diligently spell for an hour, but could not grasp it.'
  472. act 'Move away': gt 'kakuzu','mansion1'
  473. end
  474. if spellwind3L >= 100:
  475. set spellwind3 = 1
  476. 'Finally you will able to study the spell.'
  477. act 'Move away': gt 'kakuzu','mansion1'
  478. end
  479. end
  480. end
  481. if magik >= 9 and spellwind4 = 0:
  482. act 'Vacuum Rockets (1:00)':
  483. cla
  484. set manna -= 1000
  485. set minut += 60
  486. set spellwind4L += RAND(1,10)
  487. if spellwind4L < 100:
  488. 'You diligently spell for an hour, but could not grasp it.'
  489. act 'Move away': gt 'kakuzu','mansion1'
  490. end
  491. if spellwind4L >= 100:
  492. set spellwind4 = 1
  493. 'Finally you will able to study the spell.'
  494. act 'Move away': gt 'kakuzu','mansion1'
  495. end
  496. end
  497. end
  498. if magik >= 10 and spellwind5 = 0:
  499. act 'Devouring vacuum (1:00)':
  500. cla
  501. set manna -= 1000
  502. set minut += 60
  503. set spellwind5L += RAND(1,10)
  504. if spellwind5L < 100:
  505. 'You diligently spell for an hour, but could not grasp it.'
  506. act 'Move away': gt 'kakuzu','mansion1'
  507. end
  508. if spellwind5L >= 100:
  509. set spellwind5 = 1
  510. 'Finally you will able to study the spell.'
  511. act 'Move away': gt 'kakuzu','mansion1'
  512. end
  513. end
  514. end
  515. end
  516. if stihia = 5:
  517. if magik >= 6 and spellwater1 = 0:
  518. act 'Creek study manna (1:00)':
  519. cla
  520. set manna -= 1000
  521. set minut += 60
  522. set spellwaterL += RAND(1,10)
  523. if spellwaterL < 100:
  524. 'You diligently spell for an hour, but could not grasp it.'
  525. act 'Move away': gt 'kakuzu','mansion1'
  526. end
  527. if spellwaterL >= 100:
  528. set spellwater1 = 1
  529. 'Finally you will able to study the spell.'
  530. act 'Move away': gt 'kakuzu','mansion1'
  531. end
  532. end
  533. end
  534. if magik >= 7 and spellwater2 = 0:
  535. act 'Flooding study (1:00)':
  536. cla
  537. set manna -= 1000
  538. set minut += 60
  539. set spellwater2L += RAND(1,10)
  540. if spellwater2L < 100:
  541. 'You diligently spell for an hour, but could not grasp it.'
  542. act 'Move away': gt 'kakuzu','mansion1'
  543. end
  544. if spellwater2L >= 100:
  545. set spellwater2 = 1
  546. 'Finally you will able to study the spell.'
  547. act 'Move away': gt 'kakuzu','mansion1'
  548. end
  549. end
  550. end
  551. if magik >= 8 and spellwater3 = 0:
  552. act 'Water bubble study (1:00)':
  553. cla
  554. set manna -= 1000
  555. set minut += 60
  556. set spellwater3L += RAND(1,10)
  557. if spellwater3L < 100:
  558. 'You diligently spell for an hour, but could not grasp it.'
  559. act 'Move away': gt 'kakuzu','mansion1'
  560. end
  561. if spellwater3L >= 100:
  562. set spellwater3 = 1
  563. 'Finally you will able to study the spell.'
  564. act 'Move away': gt 'kakuzu','mansion1'
  565. end
  566. end
  567. end
  568. if magik >= 9 and spellwater4 = 0:
  569. act 'Water study shark missile (1:00)':
  570. cla
  571. set manna -= 1000
  572. set minut += 60
  573. set spellwater4L += RAND(1,10)
  574. if spellwater4L < 100:
  575. 'You diligently spell for an hour, but could not grasp it.'
  576. act 'Move away': gt 'kakuzu','mansion1'
  577. end
  578. if spellwater4L >= 100:
  579. set spellwater4 = 1
  580. 'Finally you will able to study the spell.'
  581. act 'Move away': gt 'kakuzu','mansion1'
  582. end
  583. end
  584. end
  585. if magik >= 10 and spellwater5 = 0:
  586. act 'Study the Great Flood (1:00)':
  587. cla
  588. set manna -= 1000
  589. set minut += 60
  590. set spellwater5L += RAND(1,10)
  591. if spellwater5L < 100:
  592. 'You diligently spell for an hour, but could not grasp it.'
  593. act 'Move away': gt 'kakuzu','mansion1'
  594. end
  595. if spellwater5L >= 100:
  596. set spellwater5 = 1
  597. 'Finally you will able to study the spell.'
  598. act 'Move away': gt 'kakuzu','mansion1'
  599. end
  600. end
  601. end
  602. end
  603. end
  604. act 'Leave': gt 'kakuzu','mansion'
  605. end
  606. =======
  607. if money >= 100000 and tobiQW = 1:
  608. act 'Here`s the money (100 sput)':
  609. cla
  610. set money = money - 100000
  611. set tobiQW = 2
  612. set srodpaper = 10
  613. 'You put money in front of Kakuzu. He threw them in a drawer without looking.'
  614. 'you asked "Not even going to count?" What Kakuzu said quietly, "if there is not enough though ruble, I will find and kill you."'
  615. '(Kakuzu) - Listen carefully. There are five pieces of Elements,
  616. fire - this school is the strongest of all the damage and the weakest protection. But there is nothing better school fire, that would beat the enemy with one blow.
  617. lightning - this school each his hit paralyzes the enemy, Done weaker than fire, but if you hooked lightning, then quickly will achieve any.
  618. wind - weak Done, weak protection, but no fog, or clones can not save the wind, any attack spell destroys clones wind and fog, plus spell wind is almost impossible to dodge.
  619. land - protective school, but the attacks are very dangerous ground, if the enemy attacks miss, it will stick in the ground and can not move. Just near the ground is the most powerful protection from all, protect the land regenerate itself and absolute defense to attack the enemy.
  620. water - The damage from this small school, but the spell of water taken from the enemy manna, the same high-level protection of water is very dangerous, she eats manna from the enemy and regenerates, although it is weaker cham similar land protection.
  621. Affinity with the element means, that you can learn exactly this element. You can not examine another verse after selecting affinity, not yet fully izuchish element. I give you 10 sheets of paper magic. Each leaf cost me 5000 rubles. Concentrate the energy in a piece of paper and when you can do it, then you can either start over and look forward to another element, or select the element on which you managed skontsentrirovatsya.'
  622. act 'Take a sheet of paper':gt 'kakuzu','mansion1'
  623. end
  624. end
  625. if tobiQW = 2 and srodpaper <= 0 and money >= 10000:
  626. act 'I need another paper (10 sput)':
  627. cla
  628. set money = money - 10000
  629. set srodpaper = srodpaper + 1
  630. 'You gave money and Kakuzu handed you a piece of paper.'
  631. act 'Take a sheet of paper':gt 'kakuzu','mansion1'
  632. end
  633. end
  634. if tobiQW = 2:
  635. act 'Tell me again about the elements':
  636. cla
  637. '(Kakuzu) - Dumbass, listen and remember. There are five pieces of Elements,
  638. fire - this school is the strongest of all the damage and the weakest protection. But there is nothing better school fire, that would beat the enemy with one blow.
  639. lightning - this school each his hit paralyzes the enemy, Done weaker than fire, but if you hooked lightning, then quickly will achieve any.
  640. wind - weak Done, weak protection, but no fog, or clones can not save the wind, any attack spell destroys clones wind and fog, plus spell wind is almost impossible to dodge.
  641. land - protective school, but the attacks are very dangerous ground, if the enemy attacks miss, it will stick in the ground and can not move. Just near the ground is the most powerful protection from all, protect the land regenerate itself and absolute defense to attack the enemy.
  642. water - The damage from this small school, but the spell of water taken from the enemy manna, the same high-level protection of water is very dangerous, she eats manna from the enemy and regenerates, although it is weaker cham similar land protection.
  643. Affinity with the element means, that you can learn exactly this element. You can not examine another verse after selecting affinity, not yet fully izuchish element. I give you 10 sheets of paper magic. Each leaf cost me 5000 rubles. Concentrate the energy in a piece of paper and when you can do it, then you can either start over and look forward to another element, or select the element on which you managed skontsentrirovatsya.'
  644. act 'move_away':gt 'kakuzu','mansion1'
  645. end
  646. end
  647. if tobiQW = 2 and srodpaper > 0 and manna < 2000:'You have no strength, that would continue the concentration.'
  648. if tobiQW = 2 and srodpaper > 0 and manna >= 2000:
  649. act 'To concentrate energy on the sheet of paper (1 h)':
  650. cla
  651. set minut = minut + 60
  652. set manna = manna - 2000
  653. set sweat = sweat + 5
  654. if srodstvo = 0:set srodrand = RAND (1,5)
  655. set srodstvo = srodstvo + RAND (1,10)
  656. 'You concentrate energy in the sheet of paper. Do you feel, that spend a huge amount of mana to this action.'
  657. if srodstvo < 100:
  658. 'You get tired and sweating like a horse, but your efforts nor lead to anything.'
  659. act 'move_away':gt 'kakuzu','mansion1'
  660. end
  661. if srodstvo >= 100:
  662. set srodpaper = srodpaper - 1
  663. if srodrand = 1:'Paper broke in your hands. Kakuzu nodded approvingly, affinity with fire. Will you fix it?'
  664. if srodrand = 2:'Paper electrified in your hands, and from sparks. Kakuzu nodded approvingly, affinity with lightning. Will you fix it?'
  665. if srodrand = 3:'Paper hardened in your hands. Kakuzu nodded approvingly, affinity with the land. Will you fix it?'
  666. if srodrand = 4:'Paper shattered to pieces in your hands. Kakuzu nodded approvingly, affinity with the wind. Will you fix it?'
  667. if srodrand = 5:'Paper soaked in your hands. Kakuzu nodded approvingly, affinity for water. Will you fix it?'
  668. act 'Fix the affinity':
  669. cla
  670. set tobiQW = 3
  671. set stihia = srodrand
  672. set srodstvo = 0
  673. gt 'kakuzu','mansion1'
  674. end
  675. act 'Unsubscribe from this affinity':
  676. set srodstvo = 0
  677. gt 'kakuzu','mansion1'
  678. end
  679. end
  680. end
  681. end
  682. if tobiQW = 3 and manna < 1000:
  683. 'Kakuzu tells you "You have almost no energy, you need to rest."'
  684. end
  685. if tobiQW = 3 and manna >= 1000:
  686. if stihia = 1:
  687. if magik >= 6 and spellfire1 = 0:
  688. act 'study Flames (1 h)':
  689. cla
  690. set manna = manna - 1000
  691. set minut = minut + 60
  692. set spellfireL = spellfireL + RAND (1,10)
  693. if spellfireL < 100:
  694. 'You diligently spell an hour, but has not been able to comprehend.'
  695. act 'move_away':gt 'kakuzu','mansion1'
  696. end
  697. if spellfireL >= 100:
  698. set spellfire1 = 1
  699. 'Finally you will able to study the spell.'
  700. act 'move_away':gt 'kakuzu','mansion1'
  701. end
  702. end
  703. end
  704. if magik >= 7 and spellfire2 = 0:
  705. act 'Study the release of fire (1 h)':
  706. cla
  707. set manna = manna - 1000
  708. set minut = minut + 60
  709. set spellfire2L = spellfire2L + RAND (1,10)
  710. if spellfire2L < 100:
  711. 'You diligently spell an hour, but has not been able to comprehend.'
  712. act 'move_away':gt 'kakuzu','mansion1'
  713. end
  714. if spellfire2L >= 100:
  715. set spellfire2 = 1
  716. 'Finally you will able to study the spell.'
  717. act 'move_away':gt 'kakuzu','mansion1'
  718. end
  719. end
  720. end
  721. if magik >= 8 and spellfire3 = 0:
  722. act 'Study Fire Barrier (1 h)':
  723. cla
  724. set manna = manna - 1000
  725. set minut = minut + 60
  726. set spellfire3L = spellfire3L + RAND (1,10)
  727. if spellfire3L < 100:
  728. 'You diligently spell an hour, but has not been able to comprehend.'
  729. act 'move_away':gt 'kakuzu','mansion1'
  730. end
  731. if spellfire3L >= 100:
  732. set spellfire3 = 1
  733. 'Finally you will able to study the spell.'
  734. act 'move_away':gt 'kakuzu','mansion1'
  735. end
  736. end
  737. end
  738. if magik >= 9 and spellfire4 = 0:
  739. act 'Study Firestorm (1 h)':
  740. cla
  741. set manna = manna - 1000
  742. set minut = minut + 60
  743. set spellfire4L = spellfire4L + RAND (1,10)
  744. if spellfire4L < 100:
  745. 'You diligently spell an hour, but has not been able to comprehend.'
  746. act 'move_away':gt 'kakuzu','mansion1'
  747. end
  748. if spellfire4L >= 100:
  749. set spellfire4 = 1
  750. 'Finally you will able to study the spell.'
  751. act 'move_away':gt 'kakuzu','mansion1'
  752. end
  753. end
  754. end
  755. if magik >= 10 and spellfire5 = 0:
  756. act 'Learn Flame Shield (1 h)':
  757. cla
  758. set manna = manna - 1000
  759. set minut = minut + 60
  760. set spellfire5L = spellfire5L + RAND (1,10)
  761. if spellfire5L < 100:
  762. 'You diligently spell an hour, but has not been able to comprehend.'
  763. act 'move_away':gt 'kakuzu','mansion1'
  764. end
  765. if spellfire5L >= 100:
  766. set spellfire5 = 1
  767. 'Finally you will able to study the spell.'
  768. act 'move_away':gt 'kakuzu','mansion1'
  769. end
  770. end
  771. end
  772. end
  773. if stihia = 2:
  774. if magik >= 6 and spellele1 = 0:
  775. act 'study Rank (1 h)':
  776. cla
  777. set manna = manna - 1000
  778. set minut = minut + 60
  779. set spelleleL = spelleleL + RAND (1,10)
  780. if spelleleL < 100:
  781. 'You diligently spell an hour, but has not been able to comprehend.'
  782. act 'move_away':gt 'kakuzu','mansion1'
  783. end
  784. if spelleleL >= 100:
  785. set spellele1 = 1
  786. 'Finally you will able to study the spell.'
  787. act 'move_away':gt 'kakuzu','mansion1'
  788. end
  789. end
  790. end
  791. if magik >= 7 and spellele2 = 0:
  792. act 'Lightning study (1 h)':
  793. cla
  794. set manna = manna - 1000
  795. set minut = minut + 60
  796. set spellele1L = spellele1L + RAND (1,10)
  797. if spellele1L < 100:
  798. 'You diligently spell an hour, but has not been able to comprehend.'
  799. act 'move_away':gt 'kakuzu','mansion1'
  800. end
  801. if spellele1L >= 100:
  802. set spellele2 = 1
  803. 'Finally you will able to study the spell.'
  804. act 'move_away':gt 'kakuzu','mansion1'
  805. end
  806. end
  807. end
  808. if magik >= 8 and spellele3 = 0:
  809. act 'Study Electro barrier (1 h)':
  810. cla
  811. set manna = manna - 1000
  812. set minut = minut + 60
  813. set spellele2L = spellele2L + RAND (1,10)
  814. if spellele2L < 100:
  815. 'You diligently spell an hour, but has not been able to comprehend.'
  816. act 'move_away':gt 'kakuzu','mansion1'
  817. end
  818. if spellele2L >= 100:
  819. set spellele3 = 1
  820. 'Finally you will able to study the spell.'
  821. act 'move_away':gt 'kakuzu','mansion1'
  822. end
  823. end
  824. end
  825. if magik >= 9 and spellele4 = 0:
  826. act 'Dance study thousands of birds (1 h)':
  827. cla
  828. set manna = manna - 1000
  829. set minut = minut + 60
  830. set spellele3L = spellele3L + RAND (1,10)
  831. if spellele3L < 100:
  832. 'You diligently spell an hour, but has not been able to comprehend.'
  833. act 'move_away':gt 'kakuzu','mansion1'
  834. end
  835. if spellele3L >= 100:
  836. set spellele4 = 1
  837. 'Finally you will able to study the spell.'
  838. act 'move_away':gt 'kakuzu','mansion1'
  839. end
  840. end
  841. end
  842. if magik >= 10 and spellele5 = 0:
  843. act 'To study the scope Plyaschuschaya (1 h)':
  844. cla
  845. set manna = manna - 1000
  846. set minut = minut + 60
  847. set spellele4L = spellele4L + RAND (1,10)
  848. if spellele4L < 100:
  849. 'You diligently spell an hour, but has not been able to comprehend.'
  850. act 'move_away':gt 'kakuzu','mansion1'
  851. end
  852. if spellele4L >= 100:
  853. set spellele5 = 1
  854. 'Finally you will able to study the spell.'
  855. act 'move_away':gt 'kakuzu','mansion1'
  856. end
  857. end
  858. end
  859. end
  860. if stihia = 3:
  861. if magik >= 6 and spellert1 = 0:
  862. act 'Study quicksand (1 h)':
  863. cla
  864. set manna = manna - 1000
  865. set minut = minut + 60
  866. set spellertL = spellertL + RAND (1,10)
  867. if spellertL < 100:
  868. 'You diligently spell an hour, but has not been able to comprehend.'
  869. act 'move_away':gt 'kakuzu','mansion1'
  870. end
  871. if spellertL >= 100:
  872. set spellert1 = 1
  873. 'Finally you will able to study the spell.'
  874. act 'move_away':gt 'kakuzu','mansion1'
  875. end
  876. end
  877. end
  878. if magik >= 7 and spellert2 = 0:
  879. act 'Active protection study (1 h)':
  880. cla
  881. set manna = manna - 1000
  882. set minut = minut + 60
  883. set spellert2L = spellert2L + RAND (1,10)
  884. if spellert2L < 100:
  885. 'You diligently spell an hour, but has not been able to comprehend.'
  886. act 'move_away':gt 'kakuzu','mansion1'
  887. end
  888. if spellert2L >= 100:
  889. set spellert2 = 1
  890. 'Finally you will able to study the spell.'
  891. act 'move_away':gt 'kakuzu','mansion1'
  892. end
  893. end
  894. end
  895. if magik >= 8 and spellert3 = 0:
  896. act 'learn Abyss (1 h)':
  897. cla
  898. set manna = manna - 1000
  899. set minut = minut + 60
  900. set spellert3L = spellert3L + RAND (1,10)
  901. if spellert3L < 100:
  902. 'You diligently spell an hour, but has not been able to comprehend.'
  903. act 'move_away':gt 'kakuzu','mansion1'
  904. end
  905. if spellert3L >= 100:
  906. set spellert3 = 1
  907. 'Finally you will able to study the spell.'
  908. act 'move_away':gt 'kakuzu','mansion1'
  909. end
  910. end
  911. end
  912. if magik >= 9 and spellert4 = 0:
  913. act 'Absolute protection study (1 h)':
  914. cla
  915. set manna = manna - 1000
  916. set minut = minut + 60
  917. set spellert4L = spellert4L + RAND (1,10)
  918. if spellert4L < 100:
  919. 'You diligently spell an hour, but has not been able to comprehend.'
  920. act 'move_away':gt 'kakuzu','mansion1'
  921. end
  922. if spellert4L >= 100:
  923. set spellert4 = 1
  924. 'Finally you will able to study the spell.'
  925. act 'move_away':gt 'kakuzu','mansion1'
  926. end
  927. end
  928. end
  929. if magik >= 10 and spellert5 = 0:
  930. act 'study Sando (1 h)':
  931. cla
  932. set manna = manna - 1000
  933. set minut = minut + 60
  934. set spellert5L = spellert5L + RAND (1,10)
  935. if spellert5L < 100:
  936. 'You diligently spell an hour, but has not been able to comprehend.'
  937. act 'move_away':gt 'kakuzu','mansion1'
  938. end
  939. if spellert5L >= 100:
  940. set spellert5 = 1
  941. 'Finally you will able to study the spell.'
  942. act 'move_away':gt 'kakuzu','mansion1'
  943. end
  944. end
  945. end
  946. end
  947. if stihia = 4:
  948. if magik >= 6 and spellwind1 = 0:
  949. act 'A gust of wind study (1 h)':
  950. cla
  951. set manna = manna - 1000
  952. set minut = minut + 60
  953. set spellwind1L = spellwind1L + RAND (1,10)
  954. if spellwind1L < 100:
  955. 'You diligently spell an hour, but has not been able to comprehend.'
  956. act 'move_away':gt 'kakuzu','mansion1'
  957. end
  958. if spellwind1L >= 100:
  959. set spellwind1 = 1
  960. 'Finally you will able to study the spell.'
  961. act 'move_away':gt 'kakuzu','mansion1'
  962. end
  963. end
  964. end
  965. if magik >= 7 and spellwind2 = 0:
  966. act 'Study horrific pressure (1 h)':
  967. cla
  968. set manna = manna - 1000
  969. set minut = minut + 60
  970. set spellwind2L = spellwind2L + RAND (1,10)
  971. if spellwind2L < 100:
  972. 'You diligently spell an hour, but has not been able to comprehend.'
  973. act 'move_away':gt 'kakuzu','mansion1'
  974. end
  975. if spellwind2L >= 100:
  976. set spellwind2 = 1
  977. 'Finally you will able to study the spell.'
  978. act 'move_away':gt 'kakuzu','mansion1'
  979. end
  980. end
  981. end
  982. if magik >= 8 and spellwind3 = 0:
  983. act 'Vacuum protective sphere (1 h)':
  984. cla
  985. set manna = manna - 1000
  986. set minut = minut + 60
  987. set spellwind3L = spellwind3L + RAND (1,10)
  988. if spellwind3L < 100:
  989. 'You diligently spell an hour, but has not been able to comprehend.'
  990. act 'move_away':gt 'kakuzu','mansion1'
  991. end
  992. if spellwind3L >= 100:
  993. set spellwind3 = 1
  994. 'Finally you will able to study the spell.'
  995. act 'move_away':gt 'kakuzu','mansion1'
  996. end
  997. end
  998. end
  999. if magik >= 9 and spellwind4 = 0:
  1000. act 'vacuum shells (1 h)':
  1001. cla
  1002. set manna = manna - 1000
  1003. set minut = minut + 60
  1004. set spellwind4L = spellwind4L + RAND (1,10)
  1005. if spellwind4L < 100:
  1006. 'You diligently spell an hour, but has not been able to comprehend.'
  1007. act 'move_away':gt 'kakuzu','mansion1'
  1008. end
  1009. if spellwind4L >= 100:
  1010. set spellwind4 = 1
  1011. 'Finally you will able to study the spell.'
  1012. act 'move_away':gt 'kakuzu','mansion1'
  1013. end
  1014. end
  1015. end
  1016. if magik >= 10 and spellwind5 = 0:
  1017. act 'devouring vacuum (1 h)':
  1018. cla
  1019. set manna = manna - 1000
  1020. set minut = minut + 60
  1021. set spellwind5L = spellwind5L + RAND (1,10)
  1022. if spellwind5L < 100:
  1023. 'You diligently spell an hour, but has not been able to comprehend.'
  1024. act 'move_away':gt 'kakuzu','mansion1'
  1025. end
  1026. if spellwind5L >= 100:
  1027. set spellwind5 = 1
  1028. 'Finally you will able to study the spell.'
  1029. act 'move_away':gt 'kakuzu','mansion1'
  1030. end
  1031. end
  1032. end
  1033. end
  1034. if stihia = 5:
  1035. if magik >= 6 and spellwater1 = 0:
  1036. act 'Study Creek manna (1 h)':
  1037. cla
  1038. set manna = manna - 1000
  1039. set minut = minut + 60
  1040. set spellwaterL = spellwaterL + RAND (1,10)
  1041. if spellwaterL < 100:
  1042. 'You diligently spell an hour, but has not been able to comprehend.'
  1043. act 'move_away':gt 'kakuzu','mansion1'
  1044. end
  1045. if spellwaterL >= 100:
  1046. set spellwater1 = 1
  1047. 'Finally you will able to study the spell.'
  1048. act 'move_away':gt 'kakuzu','mansion1'
  1049. end
  1050. end
  1051. end
  1052. if magik >= 7 and spellwater2 = 0:
  1053. act 'study Flooding (1 h)':
  1054. cla
  1055. set manna = manna - 1000
  1056. set minut = minut + 60
  1057. set spellwater2L = spellwater2L + RAND (1,10)
  1058. if spellwater2L < 100:
  1059. 'You diligently spell an hour, but has not been able to comprehend.'
  1060. act 'move_away':gt 'kakuzu','mansion1'
  1061. end
  1062. if spellwater2L >= 100:
  1063. set spellwater2 = 1
  1064. 'Finally you will able to study the spell.'
  1065. act 'move_away':gt 'kakuzu','mansion1'
  1066. end
  1067. end
  1068. end
  1069. if magik >= 8 and spellwater3 = 0:
  1070. act 'Study the water bubbles (1 h)':
  1071. cla
  1072. set manna = manna - 1000
  1073. set minut = minut + 60
  1074. set spellwater3L = spellwater3L + RAND (1,10)
  1075. if spellwater3L < 100:
  1076. 'You diligently spell an hour, but has not been able to comprehend.'
  1077. act 'move_away':gt 'kakuzu','mansion1'
  1078. end
  1079. if spellwater3L >= 100:
  1080. set spellwater3 = 1
  1081. 'Finally you will able to study the spell.'
  1082. act 'move_away':gt 'kakuzu','mansion1'
  1083. end
  1084. end
  1085. end
  1086. if magik >= 9 and spellwater4 = 0:
  1087. act 'Water rocket to study shark (1 h)':
  1088. cla
  1089. set manna = manna - 1000
  1090. set minut = minut + 60
  1091. set spellwater4L = spellwater4L + RAND (1,10)
  1092. if spellwater4L < 100:
  1093. 'You diligently spell an hour, but has not been able to comprehend.'
  1094. act 'move_away':gt 'kakuzu','mansion1'
  1095. end
  1096. if spellwater4L >= 100:
  1097. set spellwater4 = 1
  1098. 'Finally you will able to study the spell.'
  1099. act 'move_away':gt 'kakuzu','mansion1'
  1100. end
  1101. end
  1102. end
  1103. if magik >= 10 and spellwater5 = 0:
  1104. act 'Study the Great Flood (1 h)':
  1105. cla
  1106. set manna = manna - 1000
  1107. set minut = minut + 60
  1108. set spellwater5L = spellwater5L + RAND (1,10)
  1109. if spellwater5L < 100:
  1110. 'You diligently spell an hour, but has not been able to comprehend.'
  1111. act 'move_away':gt 'kakuzu','mansion1'
  1112. end
  1113. if spellwater5L >= 100:
  1114. set spellwater5 = 1
  1115. 'Finally you will able to study the spell.'
  1116. act 'move_away':gt 'kakuzu','mansion1'
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. act 'Get_Away':gt 'kakuzu','mansion'
  1123. end
  1124. >>>>>>> 372_kakuzu
  1125. --- kakuzu ---------------------------------