# fight
if $ARGS[0] = 'start':
cla
inFight = 1
if night_mode = 1:
fcolor = rgb(255, 255, 255)
bcolor = rgb(0, 0, 0)
lcolor = rgb(106, 90, 205)
else
fcolor = rgb(0, 0, 0)
bcolor = rgb(255, 255, 255)
lcolor = rgb(106, 90, 205)
end
gs'defence'
gs'statBat'
if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0:
SasoriBody = SasoriBody - 1
gs'priziv','sasori'
'The doll parts scatter all over and immediately head into battle mode.'
'You hear the sonorous voice of Sasori, "I have a lots of dolls, you can''t beat me."'
elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0:
SasoriBody = SasoriBody - 1
gs'priziv','sasori1'
'The last doll crumbles into pieces and you''ve finally reached Sasori.'
end
if stunV > 0 and SasoriBody > 1:
stunV = 0
'The doll began to move again.'
end
if stunV > 0 and SasoriBody = 1:
stunV = 0
'Sasori moves again.'
end
if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0:
GedoMazo = 2
barierV = 0
'<<$boydesc>> He fell to the ground and turned to dust.'
gs'priziv','tobi'
'<<$boydesc>>Attack'
end
if pcs_health <= 0 and heart = 0 and izanagi = 0:
'You lost!'
xgt'ender','loss'
exit
elseif healthV <= 0 and heartV = 0 and izanagiV = 0:
'<<$boydesc>>You won!'
xgt'ender','win'
exit
elseif pcs_manna <= 0 and heart = 0 and izanagi = 0:
'You won!'
xgt'ender','loss'
exit
elseif mannaV <= 0 and heartV = 0 and izanagiV = 0:
'<<$boydesc>> lost!'
xgt'ender','win'
exit
elseif pcs_willpwr <= 0 and heart = 0 and izanagi = 0:
'You lost!'
xgt'ender','loss'
exit
elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0:
'<<$boydesc>> won!'
xgt'ender','win'
exit
end
if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0:
izanagiV = izanagiV - 1
'<<$boydesc>> disappeared.'
healthV = vitalV*10 + strenV*5
mannaV = intelV*magikV + magikV*100 + vitalV*10
willpowerV = willV*10
stunV = 0
if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0
'<<$boydesc>> appeared in front of you, completely healthy. He folded his arms and made the magic sign for Izanagi, the perfect illusion.'
'The price for this spell was to sacrifice one of my eyes.'
elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0:
heartV = heartV - 1
'<<$boydesc>> staggered, as his heart burst.'
healthV = vitalV*10 + strenV*5
mannaV = intelV*magikV + magikV*100 + vitalV*10
willpowerV = willV*10
stunV = 0
'<<$boydesc>> stood up and got in a frenzy. He must have another heart.'
elseif izanagi > 0 and pcs_health <= 0 or izanagi > 0 and pcs_manna <= 0 or izanagi > 0 and pcs_willpwr <= 0:
izanagi = izanagi - 1
'He vanishes.'
pcs_health = pcs_vital*10 + pcs_stren*5
pcs_willpwr = pcs_intel*5 + pcs_sprt*5
pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
stun = 0
zerkaloV = 0
poisonV = 0
bloodV = 0
'All of a sudden he appears in front of you completely healthy.'
elseif heart > 0 and pcs_health <= 0 or heart > 0 and pcs_manna <= 0 or heart > 0 and pcs_willpwr <= 0:
heart = heart - 1
zerkaloV = 0
poisonV = 0
bloodV = 0
'Your heart took too much of a beating and gave up.'
pcs_health = pcs_vital*10 + pcs_stren*5
pcs_willpwr = pcs_intel*5 + pcs_sprt*5
pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
stun = 0
'You open your eyes as you''re not dead...'
end
gs'before'
'= = = = = = = = = = = = = (ROUND <>) = = = = = = = = = = = = ='
'<<$boydesc>> life <>, manna <>, willpower <>'
if defenceV > 0:'Protection <> units'
if defenceMV > 0:'Mana protection <> units'
if defenceWV > 0:'Will protection <> units'
'Your life <>, manna <>, willpower <>'
if defence > 0:'Protection <> units'
if defenceM > 0:'Mana impact protection <> units'
if defenceW > 0:'Will impact protection <> units'
if defenceAct > 0:'<> Regeneration'
if defenceActM > 0:'<> Mana recovery protection'
if unmaterial > 0:'You''re <> strokes are not material.'
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
gs'init'
if hod = 0:
!player attacks
'Choose your attack'
if gun > 0:
!Boomstick
if bulletIn > 0:
'You have <> bullets loaded in the gun.'
act 'Pistol shot':
cla
bulletIn -= 1
gunpower = 150
buu = 1
gunpricel = 1
Gcrime += 1
gt'strelba'
end
elseif bulletIn <= 0:
if bullet = 0:
'You''re out of ammunition.'
elseif bullet>0:
'You have <> left.'
act 'Reload':
cla
if bullet < 7:
bulletIn = bullet
bullet = 0
'You reload the empty gun.'
end
if bullet >= 7:
bullet -= 7
bulletIn = 7
'You reload all the 7 bullets in the gun.'
end
act 'Further':gt'fight','sta'
end
end
end
end
if Mgun > 0:
!Boomstick
if mbulletIn > 0:
'You have <> bullets left in the machine gun.'
act 'Single shot':
cla
mbulletIn -= 1
buu = 1
gunpower = 300
gunpricel = 2
Gcrime += 1
gt'strelba'
end
if mbulletIn >= 3:
act 'Burst shot':
cla
mbulletIn -= 3
buu = 3
gunpower = 300
gunpricel = 1
Gcrime += buu
gt'strelba'
end
act 'Automatic shot':
cla
buu = mbulletIn
mbulletIn = 0
gunpower = 300
gunpricel = 0
Gcrime += buu
gt'strelba'
end
end
elseif mbulletIn <= 0:
if mbullet = 0:
'You''ve run out of ammunition.'
elseif mbullet > 0:
'You have <> bullets left in the machine gun.'
act 'Reload':
cla
if mbullet < 7:
mbulletIn = mbullet
mbullet = 0
'You reload the empty gun.'
end
if mbullet >= 30:
mbullet -= 30
mbulletIn = 30
'You''ve reloaded 30 bullets for the machine gun.'
end
act 'Further':gt'fight','sta'
end
end
end
end
if tragun > 0:
!travmatik
if tbulletIn > 0:
'You have <> bullets left in the non-lethal gun.'
act 'Pistol shot':
cla
tbulletIn -= 1
gunpower = 50
buu = 1
gunpricel = 0
gt'strelba'
end
elseif tbulletIn <= 0:
if tbullet = 0:
'You''ve run out of ammunition.'
elseif tbullet > 0:
'You have <> bullets left in the non-lethal gun.'
act 'Charge':
cla
if tbullet >= 1:
tbullet -= 1
tbulletIn = 1
'You reload the empty gun.'
end
act 'Further':gt'fight','sta'
end
end
end
end
act 'Physical Attack':xgt'boxing'
if pcs_magik > 0:
act 'Magical Attack':gt'magik'
end
elseif hod = 1:
!enemy attacks
'<<$boydesc>> attacks'
act 'Further':xgt'enemy','start'
end
end
if $ARGS[0] = 'sta':
cla
damTip = 0
damTipM = 0
damTipV = 0
damTipMV = 0
magweapbonus = 0
magweapbonusV = 0
bonusSh = 0
bonusShV = 0
eleSh = 0
eleShV = 0
poisonAV = 0
hidanAtk = 0
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
'<<$boydesc>> life <>, manna <>, willpower <>'
if defenceV > 0:'Protection <> units'
if defenceMV > 0:'Mana protection <> units'
if defenceWV > 0:'Will protection <> units'
'Your life <>, manna <>, willpower <>'
if defence > 0:'Protection <> units'
if defenceM > 0:'Mana impact protection <> units'
if defenceW > 0:'Will impact protection <> units'
if defenceAct > 0:'<> Regeneration'
if defenceActM > 0:'<> Mana recovery protection'
'= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ='
act 'Further':gt'fight','start'
end
if $ARGS[0] = 'Wrestlergen':
if nopornowrestling = 0:
nopornowrestling = 1
NPCnum = 30
NPCnow = 1
!!shag = 1
gs 'npc'
NoView = 1
NPCrost = 30
gs 'generation'
NoView = 1
NPCrost = 30
gs 'generation'
NoView = 1
NPCrost = 30
gs 'generation'
NoView = 1
NPCrost = 30
gs 'generation'
NoView = 1
NPCrost = 30
gs 'generation'
$nikname[1] = 'schoolgirl'
!!musle[0] = 100
!!flex[0] = pcs_agil
!!stamina[0] = pcs_vital * 3
!!wipo[0] = pcs_sprt
!!pcs_intel[0] = 10
!!krasota[0] = pcs_apprnc
!!pcs_hgt[0] = 165
!!salo[0] = 100
!!fat[0] = 100
!!$nikname[1] = 'steel Virgo'
!!musle[1] = 100
!!flex[1] = 100
!!stamina[1] = 300
!!wipo[1] = 50
!!pcs_intel[1] = 10
!!krasota[1] = 10
!!pcs_hgt[1] = 165
!!salo[1] = 100
!!fat[1] = 100
end
end
--- fight ---------------------------------