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[changed] reduced saunawhore debt from 100k to 40k, which is twice that of Sveta's sale price. 100k is far too grindy, especially considering player incurs more debt while working.
[changed] slightly reduced the debt for drugs, so the player doesn't end up in the negatives every day.

3xpurt 5 years ago
parent
commit
5832d406b1
2 changed files with 9 additions and 4 deletions
  1. 1 1
      locations/abduction.qsrc
  2. 8 3
      locations/saunawhore.qsrc

+ 1 - 1
locations/abduction.qsrc

@@ -1020,7 +1020,7 @@ if $ARGS[0] = 'abdSoldSauna':
 	'"Yes madame."'
 	'"I am not a bad person. If you earn me at least five times more, I may let you go."'
 	'With this faint sign of hope she leaves.'
-	workDolg = 100000
+	workDolg = 40000
 
 	painkiller = painkiller_bak
 	prezik = prezik_bak

+ 8 - 3
locations/saunawhore.qsrc

@@ -843,14 +843,19 @@ if $ARGS[0] = 'saunawork':
 
 	act 'Use the staff bathroom': minut += 1 & gt 'saunawhore', 'bathroom'
 
-	if workDolg > 0 and pcs_mood <= 10 or workDolg > 0 and SLomka > 0:
+	if workDolg > 0 and (pcs_mood <= 10 or SLomka > 0):
 		cls
-		workDolg += 1500
+		workDolg += 1000
 		gs 'stat'
 		'You are beckoned by the nurse. "Hey, come here."'
 		'You go up to her and she demands your bared arm. You present your arm as required and she takes out a syringe filled with drugs. "Sit still, I''ll give you a shot now and it will make you feel like normal again."'
 
-		act 'Leave':StrongNarkota += 25 & SNarkTimes += 1 & minut += 10 & gt 'saunawhore', 'saunawork'
+		act 'Leave':
+			StrongNarkota += 25
+			SNarkTimes += 1
+			minut += 10
+			gs 'stat'
+			gt 'saunawhore', 'saunawork'
 		exit
 	end
 	if workDolg <= 0 and pcs_mood <= 50 and SaunaWhore > 0 and money >= 1000: