# BMloc gs 'stat' '<<$text>>' act 'Dance': cls gs 'stat' if bmFrend[Tboynum] = 0: if bmHJ[Tboynum] > 0 or bmBJ[Tboynum] > 0 or bmSEX[Tboynum] > 0 or bmANAL[Tboynum] > 0 or bmGANG[Tboynum] > 0: if bmHJ[Tboynum] > 0:$text2 = 'you handle me like that caressed' if bmBJ[Tboynum] > 0:$text2 = 'You took me in her mouth' if bmSEX[Tboynum] > 0:$text2 = 'we have to sleep with you' if bmANAL[Tboynum] > 0:$text2 = 'I took you in the ass' if bmGANG[Tboynum] > 0:$text2 = 'I`ll fuck with a friend' '<<$niknameboy>> tells you "Remember me, <<$text2>>. I''m <<$bmNane[Tboynum]>>"' else if bmKISS[Tboynum] > 0 or bmTITS[Tboynum] > 0: '<<$niknameboy>> tells you "Remember me, I like you and we drank together beer. I''m <<$bmNane[Tboynum]>>"' else '<<$niknameboy>> tells you "Remember me, I like you and we danced together. I''m <<$bmNane[Tboynum]>>"' end end else !!if bmFrend[Tboynum] = 1:end !!if bmFrend[Tboynum] = 2:end !!if bmFrend[Tboynum] = 3:end end if bmTip[Tboynum] = 0:'After the Dance <<$bmNane[Tboynum]>> offers to go out and drink beer.' if bmTip[Tboynum] = 1:'After the Dance <<$bmNane[Tboynum]>> offers to plunk.' if bmTip[Tboynum] = 2:'After the Dance <<$bmNane[Tboynum]>> offers to go to his hotel.' act 'Agree': cls boynumBlock = 1 if bmTip[Tboynum] = 0:gt'EvBoyBuh' if bmTip[Tboynum] = 1:gt'EvgopBuh' if bmTip[Tboynum] = 2:gt'EvOtelMan' end act 'Refuse': cls willpower += rand(0, 1) gt'gdkin' end end act 'Leave':gt 'gdkin' --- BMloc ---------------------------------