# atakA1 if $ARGS[0] = 'atak': cla !!payment hit dodge poSp = speedV * 20 / 100 uvAg = agil * 20 / 100 poBox = reactV * 20 / 100 uvBox = react * 20 / 100 popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp) + bonusShV uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg) uvorKoef = uvorot * 50 / 100 popKoef = popad * 50 / 100 if popad > uvorot: if popad >= uvorot + uvorKoef: !!Crete, very direct hit 'critical hits' xgt 'atakA1', 'uronKrit' else !!normal hit !!attack the enemy 'Contact' xgt 'atakA1', 'uron' end else 'is washed' xgt 'fight', 'sta' end end if $ARGS[0] = 'uronKrit': cla damKoef = damTipV * 20 / 100 damage = rand(damTipV + damKoef, damTipV + damKoef * 2) if damTipMV > 0: damKoefM = damTipMV * 20 / 100 damageM = rand(damTipMV + damKoefM, damTipMV + damKoefM * 2) end xgt 'atakA1', 'damage' end if $ARGS[0] = 'uron': cla damKoef = damTipV * 20 / 100 damage = rand(damTipV - damKoef, damTipV + damKoef) if damTipMV > 0: damKoefM = damTipMV * 20 / 100 damageM = rand(damTipMV - damKoefM, damTipMV + damKoefM) end xgt 'atakA1', 'damage' end if $ARGS[0] = 'damage': cla if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0: if dospeh > 0:damage -= dospehDef & dospehEn -= 1 if damage < 0:damage = 0 health -= damage if hidanAtk = 1: hidanAtk = 0 zerkaloV += 50 bloodV += 50 '<<$nameV>> drink your blood.' end if damTipMV > 0: manna -= damageM manna += damageM '<<$nameV>> absorbed <> units of manna you.' end if poisonAV = 1: poisonV = 50 '<<$nameV>> have poisoned the needles hit.' end !!manna -= damageM if eleShV > 0: stun = rand(eleShV, eleShV * 3) 'You are paralyzed <> rounds' end '<<$nameV>> damage caused you <> units' !!'caused damage your manna <> units' if zerkalo > 0: zerkalo -= 1 healthV -= damage 'You are repelled damage and <<$nameV>> received <> points of damage' end xgt 'fight', 'sta' end if defence > 0 and klon <= 0 and unmaterial <= 0: !!damSum = damage + damageM !!defence -= damSum defence -= damage 'Protection of your harmed <> units' xgt 'fight', 'sta' end if klon > 0 and unmaterial <= 0: klon -= 1 'destroy your clone' xgt 'fight', 'sta' end if unmaterial > 0: unmaterial -= 1 'Strike the enemy passed through you. YOU is not material' xgt 'fight', 'sta' end if barier > 0: !!imeniteta barrier for damage if barier >= damage: 'You can easily withstood the impact of the opponent' xgt 'fight', 'sta' else !!manna -= damageM !!health -= damage health -= damage if damTipM > 0: manna -= damageM mannaV += damageM 'you have ingested <> units of manna from the enemy.' end if eleShV > 0: stun = rand(eleShV, eleShV * 3) '<<$nameV>> paralyzed <> rounds' end if poisonAV = 1: poisonV = 50 '<<$nameV>> have poisoned the needles hit.' end 'you have caused damage <> units' !!'caused damage your manna <> units' if zerkalo > 0: zerkalo -= 1 healthV -= damage 'You are repelled enemy damage and received <> points of damage' end end xgt 'fight', 'sta' end end if $ARGS[0] = 'atakW': cla !!payment hit dodge poSp = speedV * 20 / 100 uvAg = agil * 20 / 100 poBox = reactV * 20 / 100 uvBox = react * 20 / 100 popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp) uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg) uvorKoef = uvorot * 50 / 100 popKoef = popad * 50 / 100 if popad > uvorot: if popad >= uvorot + uvorKoef: !!Crete, very direct hit 'critical hits' xgt 'atakA1', 'uronKritW' else !!normal hit 'Contact' xgt 'atakA1', 'uronW' end else 'is washed' xgt 'fight', 'sta' end end if $ARGS[0] = 'uronKritW': cla damKoef = damTipV * 20 / 100 damage = rand(damTipV + damKoef, damTipV + damKoef * 2) damKoefM = damTipMV * 20 / 100 damageM = rand(damTipMV + damKoefM, damTipMV + damKoefM * 2) xgt 'atakA1', 'damageW' end if $ARGS[0] = 'uronW': cla damKoef = damTipV * 20 / 100 damage = rand(damTipV - damKoef, damTipV + damKoef) damKoefM = damTipMV * 20 / 100 damageM = rand(damTipMV - damKoefM, damTipMV + damKoefM) xgt 'atakA1', 'damageW' end if $ARGS[0] = 'damageW': cla if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0: if dospeh > 0:damage -= dospehDef & dospehEn -= 1 if damage < 0:damage = 0 health -= damage manna -= damageM 'You are harmed <> units' 'You have caused damage to the enemy manna <> units' if zerkalo > 0: zerkalo -= 1 health -= damage '<<$nameV>> reflected the damage and you got <> points of damage' end xgt 'fight', 'sta' end if defence > 0 and klon <= 0 and unmaterial <= 0: damSum = damage + damageM defence -= damSum !!defenceV -= damage 'You have caused damage <> Protection of the enemy units' xgt 'fight', 'sta' end if klon > 0 and unmaterial <= 0: klon -= 1 'Destroyed enemy clone' xgt 'fight', 'sta' end if unmaterial > 0: unmaterial -= 1 'Your shot went through the opponent''s body. Opponents do not materials' xgt 'fight', 'sta' end if barier > 0: !!imeniteta barrier for damage if barier >= damage: '<<$nameV>> easily withstood your butt' xgt 'fight', 'sta' else manna -= damageM health -= damage !!healthV -= damage 'You have caused damage <> units' 'You have caused damage to the enemy manna <> units' if zerkalo > 0: zerkalo -= 1 healthV -= damage 'Enemy reflected damage and you got <> points of damage' end end xgt 'fight', 'sta' end end --- atakA1 ---------------------------------