# dangeon
$dundincif = {
cls
gs 'stat'
'8809 = 6'
'7111 = 0'
'2172 = 0'
'6666 = 4'
'1111 = 0'
'3213 = 0'
'7662 = 2'
'9312 = 1'
'0000 = 4'
'2222 = 0'
'3333 = 0'
'5555 = 0'
'8193 = 3'
'8096 = 5'
'7777 = 0'
'9999 = 4'
'7756 = 1'
'6855 = 3'
'9881 = 5'
'5531 = 0'
'Have a smart sense in such tomfoolery, because often clever fool walks.'
act 'Move away from labels':gt $curloc
}
$dundinboch = {
cls
if openstateDM2 = 0:openstateDM2 = 1
gs 'stat'
'Chimes hear soon reconcile those who quarrel.'
act 'Move away from the barrel':gt $curloc
}
$dundinsvitok = {
cls
svitokRTS = 1
heart += 1
gs 'stat'
'You picked up the scroll and he crumbled. As if you breathed in the wind. You listen to the feelings and understand that you have something changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
act 'Move away':gt $curloc
}
gs 'stat'
if dungeonMark = 0:
'
'
'The man-made cave in depth which shows the door.'
act 'Get out of the dungeon':minut += 5 & gt 'obekt2'
act 'Enter the door':minut += 5 & dungeonMark = 1 & gt $curloc
elseif dungeonMark = 1:
''
'Quite large and deserted room in which there is nothing but a bunch of bones in the corner.'
act 'Leave':minut += 5 & dungeonMark = 0 & gt $curloc
act 'Go deep into':minut += 5 & dungeonMark = 2 & gt $curloc
elseif dungeonMark = 2:
if svitokRTS = 1:exit
''
'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
act 'Exit from the gallery':minut += 5 & dungeonMark = 1 & gt $curloc
act 'Sign in 1yu room':minut += 5 & dungeonMark = 3 & gt $curloc
act 'Sign in 2w room':
cls
if openstateDM = 1:
minut += 5
dungeonMark = 4
gt $curloc
end
if openstateDM = 0:
:markanotherrand
DMN[1] = rand(0, 9)
DMN[2] = rand(0, 9)
DMN[3] = rand(0, 9)
DMN[4] = rand(0, 9)
if DMN[1] = DMN[2] and DMN[1] = DMN[3] and DMN[1] = DMN[4]:jump 'markanotherrand'
if DMN[1] = 8 and DMN[2] = 8 and DMN[3] = 0 and DMN[4] = 9:jump 'markanotherrand'
if DMN[1] = 7 and DMN[2] = 1 and DMN[3] = 1 and DMN[4] = 1:jump 'markanotherrand'
if DMN[1] = 2 and DMN[2] = 1 and DMN[3] = 7 and DMN[4] = 2:jump 'markanotherrand'
if DMN[1] = 3 and DMN[2] = 2 and DMN[3] = 1 and DMN[4] = 3:jump 'markanotherrand'
if DMN[1] = 7 and DMN[2] = 6 and DMN[3] = 6 and DMN[4] = 2:jump 'markanotherrand'
if DMN[1] = 9 and DMN[2] = 3 and DMN[3] = 1 and DMN[4] = 2:jump 'markanotherrand'
if DMN[1] = 8 and DMN[2] = 1 and DMN[3] = 9 and DMN[4] = 3:jump 'markanotherrand'
if DMN[1] = 8 and DMN[2] = 0 and DMN[3] = 9 and DMN[4] = 6:jump 'markanotherrand'
if DMN[1] = 7 and DMN[2] = 7 and DMN[3] = 5 and DMN[4] = 6:jump 'markanotherrand'
if DMN[1] = 6 and DMN[2] = 8 and DMN[3] = 5 and DMN[4] = 5:jump 'markanotherrand'
if DMN[1] = 9 and DMN[2] = 8 and DMN[3] = 8 and DMN[4] = 1:jump 'markanotherrand'
if DMN[1] = 5 and DMN[2] = 5 and DMN[3] = 3 and DMN[4] = 1:jump 'markanotherrand'
i = 0
numdmr = 0
:markdnm
i += 1
if DMN[i] = 0 or DMN[i] = 6 or DMN[i] = 9:
numdmr += 1
elseif DMN[i] = 8:
numdmr += 2
end
if i < 4:jump 'markdnm'
numberOSDM = input("<><><><> >= ?")
if numberOSDM < 0 or numberOSDM > 8 or numdmr ! numberOSDM:
msg("Silence, nothing has changed")
gt $curloc
else
openstateDM = 1
msg("In the door that just clicked")
gt $curloc
end
end
end
if openstateDM2 = 2:act 'Sign in third room':minut += 5 & dungeonMark = 5 & gt $curloc
elseif dungeonMark = 3:
''
'The room in which the middle stands a stone dais on which are various dusty bottles.'
'Scrawled on the wall of what is signs.'
act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
elseif dungeonMark = 4:
''
'Small room in which there are what that Drums.'
act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
if openstateDM2 = 1:
'In another barrel you see a device where you can enter numbers.'
act 'Enter the numbers':
cls
numberOSDM2 = input("12, 1, 1, 1, 2, 1, 3, ?, ?, ?, ?")
if numberOSDM2 = rikudootvet:
openstateDM2 = 2
msg("Outside that it rattled.")
else
msg("Silence, nothing has changed")
end
gt $curloc
end
end
elseif dungeonMark = 5:
''
'The room in which the middle, sitting on a stone throne cobwebbed skeleton.'
if svitokRTS = 0:'In the hands of a skeleton lying scroll.'
act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
end
--- dangeon ---------------------------------