stat_sklattrib_lvlset.qsrc 9.4 KB

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  1. # stat_sklattrib_lvlset
  2. !!Attribute set section
  3. !!This is where an attribute pcs_"name" is set by "name"_lvl and any adjustments are added
  4. !!Even though most of these could be done without doing a _lvl to pcs_ conversion, doing so is future proofing
  5. pcs_stren = stren_lvl
  6. if pcs_stren < 1: pcs_stren = 1
  7. pcs_agil = agil_lvl
  8. if pcs_agil < 1: pcs_agil = 1
  9. pcs_vital = vital_lvl
  10. if pcs_vital < 1: pcs_vital = 1
  11. pcs_intel = intel_lvl - bimbostupidity - (5 * noorgasm)
  12. if pcs_intel < 1: pcs_intel = 1
  13. pcs_react = react_lvl
  14. if pcs_react < 1: pcs_react = 1
  15. pcs_sprt = sprt_lvl
  16. if pcs_sprt < 1: pcs_sprt = 1
  17. pcs_chrsm = chrsm_lvl
  18. if pcs_chrsm < 1: pcs_chrsm = 1
  19. pcs_prcptn = prcptn_lvl
  20. if pcs_prcptn < 1: pcs_prcptn = 1
  21. pcs_magik = magik_lvl
  22. if pcs_magik < 0: pcs_magik = 0
  23. !!Skill set Section
  24. !!Each skill has three lines, the first is the comment that says what the skill is, the next that sets pcs_"name", and the finial which sets "name"[1] to [x] with the attribute index of the attribute(s) ending with a -1 to show end.
  25. !!Jabs; Quick strikes that do not have much power
  26. pcs_jab = (jab_lvl + (pcs_agil * 2 + pcs_stren) / 3) / 2
  27. jab[1] = 0 & jab[2] = 1 & jab[3] = -1
  28. !!Power Strikes; Hard strikes that are harder to land
  29. pcs_punch = (punch_lvl + (pcs_stren * 2 + pcs_agil) / 3) / 2
  30. punch[1] = 0 & punch[2] = 1 & punch[3] = -1
  31. !!Kicks; Kicking, enough said
  32. pcs_kick = (kick_lvl + (pcs_stren * 3 + pcs_agil) / 4) / 2
  33. kick[1] = 0 & kick[2] = 1 & kick[3] = -1
  34. !!Defence; Covers both blocking and dodging
  35. pcs_def = (def_lvl + (pcs_agil + pcs_stren + pcs_react) / 3) / 2
  36. def[1] = 0 & def[2] = 1 & def[3] = 4 & def[4] = -1
  37. !!Marksmanship; Could be guns, bows, or spells
  38. pcs_shoot = (shoot_lvl + (pcs_agil + pcs_react) / 2) / 2
  39. shoot[1] = 1 & shoot[2] = 4 & shoot[3] = -1
  40. !!Singing; Should be self-explanatory
  41. pcs_vokal = (vokal_lvl + (pcs_intel + pcs_chrsm) / 2) / 2
  42. vokal[1] = 3 & vokal[2] = 6 & vokal[3] = -1
  43. !!Tailoring; Should be self-explanatory
  44. pcs_sewng = (sewng_lvl + (pcs_agil + pcs_intel) / 2) / 2
  45. sewng[1] = 1 & sewng[2] = 3 & sewng[3] = -1
  46. !!Instrumental Music; Skill at playing an instrument(s)
  47. pcs_instrmusic = (instrmusic_lvl + (2 * pcs_agil + pcs_intel) / 3) / 2
  48. instrmusic[1] = 1 & instrmusic[2] = 3 & instrmusic[3] = -1
  49. !!Photography; Should be self-explanatory
  50. pcs_photoskl = (photoskl_lvl + (2 * pcs_intel + pcs_react) / 3) / 2
  51. photoskl[1] = 3 & photoskl[2] = 4 & photoskl[3] = -1
  52. !!Artistic Skills; painting, drawing etc.
  53. pcs_artskls = (artskls_lvl + (pcs_intel + pcs_react + pcs_agil) / 3) / 2
  54. artskls[1] = 1 & artskls[2] = 3 & artskls[3] = 4 & artskls[4] = -1
  55. !!Modern Dancing; This is the basic dance skill and replaces 'dance'
  56. pcs_danc = (danc_lvl + (pcs_agil + pcs_react + pcs_vital) / 3) / 2
  57. danc[1] = 1 & danc[2] = 2 & danc[3] = 4 & danc[4] = -1
  58. !!Erotic Dancing; This is used when individual eroticism is being displayed, also covers & replaces strip tease
  59. pcs_dancero = (dancero_lvl + (pcs_agil + pcs_chrsm + pcs_vital) / 3) / 2 + (3 * flxibt)
  60. dancero[1] = 1 & dancero[2] = 2 & dancero[3] = 6 & dancero[4] = -1
  61. !!Pole Dancing; Should be self-explanatory
  62. pcs_dancpol = (dancpol_lvl + (pcs_agil + pcs_stren + pcs_chrsm) / 3) / 2 + (3 * flxibt)
  63. dancpol[1] = 0 & dancpol[2] = 1 & dancpol[3] = 6 & dancpol[4] = -1
  64. !!Chess; Should be self-explanatory
  65. pcs_chess = (chess_lvl + pcs_intel) / 2 + (5 * logictrt)
  66. chess[1] = 3 & chess[2] = -1
  67. !!Gaming; Abstracts skills at all types of Table Top games
  68. pcs_ttgmng = (ttgmng_lvl + (2 * pcs_intel + pcs_react) / 3) / 2
  69. ttgmng[1] = 3 & ttgmng[2] = 4 & ttgmng[3] = -1
  70. !!People skills; basic human interaction skill set
  71. pcs_humint = (humint_lvl + (pcs_prcptn + pcs_chrsm + pcs_react)/3) / 2 + (5 * chrmng) - (5 * meantrt)
  72. humint[1] = 4 & humint[2] = 6 & humint[3] = 7 & humint[4] = -1
  73. !!Persuasion; Trained skill at getting people to agree with you or like you
  74. pcs_persuas = (persuas_lvl + (pcs_prcptn + pcs_chrsm) / 2) / 2 + (5 * chrmng) - (5 * meantrt)
  75. persuas[1] = 6 & persuas[2] = 7 & persuas[3] = -1
  76. !!Running; Should be self-explanatory
  77. pcs_run = (run_lvl + (2 * (pcs_agil + pcs_stren) + pcs_vital) / 5) / 2
  78. run[1] = 0 & run[2] = 1 & run[3] = 2 & run[4] = -1
  79. !!Volleyball; Should be self-explanatory
  80. pcs_vball = (vball_lvl + (2 * pcs_agil + pcs_react + pcs_stren + pcs_vital) / 5) / 2
  81. vball[1] = 0 & vball[2] = 1 & vball[3] = 2 & vball[4] = 4 & vball[5] = -1
  82. !!Ice Skating; Should be self-explanatory
  83. pcs_icesktng = (icesktng_lvl + (2 * pcs_agil + pcs_stren) / 3) / 2
  84. icesktng[1] = 0 & icesktng[2] = 1 & icesktng[3] = -1
  85. !!Wrestling; Should be self-explanatory
  86. pcs_wrstlng = (wrstlng_lvl + (2 * pcs_stren + pcs_vital + pcs_agil) / 4) / 2
  87. wrstlng[1] = 0 & wrstlng[2] = 1 & wrstlng[3] = 2 & wrstlng[4] = -1
  88. !!Football; Should be self-explanatory
  89. pcs_ftbll = (ftbll_lvl + (pcs_vital + pcs_agil + pcs_stren) / 3) / 2
  90. ftbll[1] = 0 & ftbll[2] = 1 & ftbll[3] = 2 & ftbll[4] = -1
  91. !!Spell Casting; The ability to Successfully cast spells
  92. pcs_splcstng = (splcstng_lvl + (pcs_intel + pcs_react) / 2) / 2
  93. splcstng[1] = 3 & splcstng[2] = 4 & splcstng[3] = -1
  94. !!Observation; trained skill in noticing one''s surroundings and events (nothing but surface detail)
  95. pcs_observ = (observ_lvl + (pcs_prcptn + pcs_react + pcs_intel)/3) / 2
  96. observ[1] = 3 & observ[2] = 4 & observ[3] = 7 & observ[4] = -1
  97. !!Makeup; Skill at applying makeup, goes into the vnesh calc as makupskl/5
  98. pcs_makupskl = (makupskl_lvl + (pcs_intel + pcs_agil) / 2) / 2
  99. makupskl[1] = 1 & makupskl[2] = 3 & makupskl[3] = -1
  100. !!Computer Skill; Skill at using and repairing computers
  101. pcs_compskl = (compskl_lvl + pcs_intel) / 2 + (5 * logictrt)
  102. compskl[1] = 3 & compskl[2] = -1
  103. !!Hacking; Skill at hacking computer systems
  104. pcs_comphckng = (comphckng_lvl + (pcs_intel + pcs_react) / 2) / 2 + (5 * logictrt)
  105. comphckng[1] = 3 & comphckng[2] = 4 & comphckng[3] = -1
  106. !!Handy-work; Used for non-mechanic work, i.e. plumbing
  107. pcs_hndiwrk = (hndiwrk_lvl + (2 * pcs_agil + pcs_intel) / 3) / 2
  108. hndiwrk[1] = 1 & hndiwrk[2] = 3 & hndiwrk[3] = -1
  109. !!Serving; Covers all aspects of waitressing and bartending
  110. pcs_servng = (servng_lvl + (pcs_intel + pcs_vital) / 2) / 2
  111. servng[1] = 2 & servng[2] = 3 & servng[3] = -1
  112. !!Modelling; Knowing how to pose and hold poses for long periods of time. Recalc to a 75/25 split by KS
  113. pcs_mdlng = ((mdlng_lvl * 3 / 2) + (pcs_agil + pcs_vital) / 4) / 2
  114. mdlng[1] = 1 & mdlng[2] = 2 & mdlng[3] = -1
  115. !!Medicine; Basic medical knowledge up to the level of Nursing
  116. pcs_medcn = (medcn_lvl + (pcs_intel + pcs_react + pcs_prcptn) / 3) / 2
  117. medcn[1] = 3 & medcn[2] = 4 & medcn[3] = 7 & medcn[4] = -1
  118. !!Heels; Experience with walking in heels of increasing height
  119. !!Currently only based on the skill itself, not linked to any attributes, but maybe the skill can affect agility, reaction and charisma
  120. pcs_heels = heels_lvl
  121. heels[1] = 1 & heels[2] = 4 & heels[3] = 6 & heels[4] = -1
  122. !! Billiard, Pool
  123. !! pool level can affect intellect?
  124. pcs_pool = pool_lvl
  125. pool[1] = 3 & pool[2] = -1
  126. !! inhibition
  127. pcs_inhib = inhib_lvl
  128. inhib[1] = 3 & inhib[2] = -1
  129. !!Skiing; Should be self-explanatory
  130. !!To add this skill, copy this "$skl_name[x] = 'skng'" to the end of the skils list above and replace the x with the next index number, then remove the comment and bracket marks on the next two lines and delete this line
  131. !!pcs_skng = (skng_lvl + (2 * pcs_agil + pcs_stren) / 3) / 2
  132. !!{skng[1] = 0 & skng[2] = 1 & skng[3] = -1}
  133. !!Larceny; picking locks, hotwire cars etc.; basic thief/stealing skills
  134. !!To add this skill, copy this "$skl_name[x] = 'thiefskls'" to the end of the skils list above and replace the x with the next index number, then remove the comment and bracket marks on the next two lines and delete this line
  135. !!pcs_thiefskls = (thiefskls_lvl + (2 * pcs_agil + pcs_react) / 3) / 2
  136. !!{thiefskls[1] = 1 & thiefskls[2] = 4 & thiefskls[3] = -1}
  137. !!Mechanic; Auto mechanic skill, can work on your own car
  138. !!To add this skill, copy this "$skl_name[x] = 'mchanc'" to the end of the skils list above and replace the x with the next index number, then remove the comment and bracket marks on the next two lines and delete this line
  139. !!pcs_mchanc = (mchanc_lvl + (2 * pcs_agil + pcs_intel) / 3) / 2
  140. !!{mchanc[1] = 1 & mchanc[2] = 3 & mchanc[3] = -1}
  141. !!Gambling; Should be self-explanatory
  142. !!To add this skill, copy this "$skl_name[x] = 'gmbling'" to the end of the skils list above and replace the x with the next index number, then remove the comment and bracket marks on the next two lines and delete this line
  143. !!pcs_gmbling = (gmbling_lvl + (2 * pcs_prcptn + pcs_intel + pcs_react) / 4) / 2
  144. !!{gmbling[1] = 3 & gmbling[2] = 4 & gmbling[3] = 7 & gmbling[4] = -1}
  145. !!Seduction; Trained art of making yourself sexually desired, by words, body language, tone etc.; should be checked with either a +hotcat or on a 300point scale with +vnesh (set elsewhere so not added here)
  146. !!To add this skill, copy this "$skl_name[x] = 'sdctn'" to the end of the skils list above and replace the x with the next index number, then remove the comment and bracket marks on the next two lines and delete this line
  147. !!pcs_sdctn = (sdctn_lvl + (pcs_prcptn + pcs_chrsm) / 2) / 2
  148. !!{sdctn[1] = 6 & sdctn[2] = 7 & sdctn[3] = -1}
  149. !!Computer Gaming; Skill at playing assorted computer and console games.
  150. !!To add this skill, copy this "$skl_name[x] = 'compgame'" to the end of the skils list above and replace the x with the next index number, then remove the comment and bracket marks on the next two lines and delete this line
  151. !!pcs_compgame = (compgame_lvl + (pcs_agil + pcs_react) / 2) / 2
  152. !!{compgame[1] = 1 & compgame[2] = 4 & compgame[3] = -1}
  153. --- stat_sklattrib_lvlset ---------------------------------