gadforest.qsrc 28 KB

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  1. # gadforest
  2. !MiraLoc tells us where Mira is Located
  3. !----------------------------------------------
  4. !MiraLoc = 0 (Mira at home)
  5. !MiraLoc = 1 (Mira at river)
  6. !MiraLoc = 2 (Mira at meadow)
  7. !MiraLoc = 3 (Mira at forest)
  8. !MiraLoc = 4 (Mira at field)
  9. !MiraLoc = 5 (Mira with gop)
  10. !---------------------------------------------
  11. if $ARGS[0] = '1':
  12. *clr & cla
  13. ! figure out if Sveta came from Mira code or not. events play out differently whether with Mira or not
  14. PC_arrive = iif($loc ! 'Miroslava', 1 , 0)
  15. ! edge of forest
  16. $loc = 'gadforest'
  17. $metka = '1'
  18. $location_type = 'secluded'
  19. $menu_loc = 'gadforest'
  20. $menu_arg = '1'
  21. menu_off = 0
  22. clothesAtLocation = FUNC('lost_clothes_here',$CURLOC)
  23. gs 'gadukino_event', 'sound'
  24. gs'stat'
  25. *clr & cla
  26. ! Add to knowledge of forest
  27. if goforest < 20:goforest += rand(0,1)
  28. ! chance to get lost
  29. lost = 1
  30. lostrand = rand(1,20)
  31. ! Determine where Sveta got lost in the forest
  32. foresteventrand = rand(1,20)
  33. new_boletus = 0
  34. new_bilberry = 0
  35. '<center><H4>Edge of the Forest</H4></center>'
  36. if month >= 4 and month <= 10:
  37. if hour >= 6 and hour < 22:
  38. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest1.jpg"></center>'
  39. 'Your are at the edge of the forest. Mushrooms and berries grow here and you can often find other people picking them.'
  40. else
  41. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night1.jpg"></center>'
  42. 'You are at the edge of the forest. Night in the woods is scary and uncomfortable.'
  43. end
  44. else
  45. if hour >= 8 and hour < 18:
  46. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter1.jpg"></center>'
  47. 'You are at the edge of the forest. The forest in winter is very beautiful.'
  48. else
  49. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night1.jpg"></center>'
  50. 'You are at the edge of the forest. Night in the forest during wintertime is very scary and uncomfortable.'
  51. end
  52. end
  53. if forestpicnic = 1:'On the edge of the forest you see people. Apparently they are having a family <a href="exec:gt ''gadforest_event'',''picnic''">picnic</a>.'
  54. if MiraLoc = 3:'Nearby is <a href="exec: gt ''Miroslava'' ">Mira</a>.'
  55. if clothesAtLocation = 1:'Your clothes are nearby on the ground.'
  56. if findvel = 2:'Leaning up against a tree is your old <a href="exec:gt ''bicycle'',''forest''">bike</a>.'
  57. if goforest < 10:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
  58. ! Sveta arrive without Mira events
  59. if PC_arrive = 1:
  60. if temper >= 15 and sunWeather = 1 and hour>=6 and hour<=20 and miratalkforest = 1:gt 'gadforest_event', 'nude_event'
  61. if foresteventrand < 3 and month >= 6 and month <= 9 and mushroom_pickersday ! daystart:mushroom_pickers = 1 & gt'gadforest_event', 'mushroom_pickers1'
  62. if foresteventrand = 3 and month >= 5 and month <= 9 and temper >= 15 and sunWeather = 1 and week > 5 and forestpicnic = 0: forestpicnic = 1 & gt 'gadforest_event', 'picnic'
  63. if foresteventrand = 4 and month >= 6 and month <= 9: gt 'gadforest_event', 'mushroom_pickers2'
  64. if foresteventrand = 5 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_mitka'
  65. if foresteventrand = 6 and hour >= 8 and hour <= 18 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_kolyamba'
  66. if foresteventrand = 7 and hour >= 8 and hour <= 18 and month >= 4 and month <= 10 and gadboyday ! daystart and week <= 5: gt 'gadforest_event', 'gopforest_vasyan'
  67. if foresteventrand = 8 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadforest_event', 'gopforest_2boys'
  68. if foresteventrand = 9 and hour >= 8 and hour <= 15 and month >= 4 and month <= 10 and gadboyday ! daystart and week > 5: gt 'gadforest_event', 'gopforest_3boys'
  69. end
  70. ! can only be naked if successfully complete Mira gadforest_event, nude_event
  71. if $clothingworntype ! 'nude' and clothesAtLocation = 0 and temper >= 15 and sunWeather = 1 and hour>=6 and hour<=20 and miratalkforest > 1 and MiraLoc ! 3 and (pcs_inhib >= 25 or exhibitionist_lvl > 1):
  72. act'Strip naked':
  73. if forestpicnic = 0:
  74. cla
  75. *clr
  76. if pcs_inhib < 50:inhib_exp += rand(1,3)
  77. minut += 5
  78. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  79. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  80. gs 'underwear', 'remove'
  81. gs 'clothing', 'strip', 'gadforest'
  82. gs 'exhibitionism', 3
  83. gs 'stat'
  84. 'You don''t hesitate and quickly get undressed, your clothes are left laying in a pile.'
  85. act'Continue':gt'gadforest','1'
  86. else
  87. cla
  88. *clr
  89. '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/noundress.jpg"></center>'
  90. 'You see a number of people nearby and decide not to undress right now.'
  91. act'Continue':gt'gadforest','1'
  92. end
  93. end
  94. end
  95. if clothesAtLocation = 1 and $clothingworntype = 'nude':
  96. act 'Get dressed':
  97. cla
  98. *clr
  99. minut += 5
  100. gs 'clothing', 'swamp_clothes', 0
  101. gs 'underwear', 'wear'
  102. gs 'clothing', 'recover_lost_clothes', 'gadforest', 1
  103. gs 'stat'
  104. if CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest.jpg"></center>'
  105. if CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/nudeforest1.'+rand(1,2)+'.jpg"></center>'
  106. 'You change back into your clothes.'
  107. act 'Back': gt 'gadforest','1'
  108. end
  109. end
  110. ! if Sveta left the forest without retrieving her clothes
  111. if clothesAtLocation = 1 and $clothingworntype ! 'nude':
  112. if $clothingworntype = 'cheap' and clothingwornnumber = 414:
  113. act 'Pick up your abandoned clothing':
  114. cla
  115. minut += 2
  116. gs 'clothing', 'swamp_clothes', 0
  117. gs 'underwear', 'wear'
  118. gs 'clothing', 'recover_lost_clothes', 'gadforest', 1
  119. gs 'stat'
  120. *nl
  121. 'You pick up your abandoned clothing and change out of the hessian sack the hunters gave you.'
  122. act 'Back': gt 'gadforest','1'
  123. end
  124. else
  125. act 'Pick up your abandoned clothing':
  126. cla
  127. minut += 5
  128. gs 'clothing', 'swamp_clothes', 0
  129. gs 'underwear', 'wear'
  130. gs 'clothing', 'recover_lost_clothes', 'gadforest'
  131. gs 'stat'
  132. *nl
  133. 'You pick up your abandoned clothing.'
  134. act 'Back': gt 'gadforest','1'
  135. end
  136. end
  137. end
  138. if hour >= 6 and hour <= 20 and sunWeather = 1:
  139. act 'Go for a walk in the woods':
  140. cla
  141. *clr
  142. minut += 60
  143. pcs_mood += 20
  144. pcs_willpwr += willpowermax/5
  145. if $clothingworntype = 'nude':
  146. pcs_health += healthmax/5 & pcs_horny += 5
  147. inhib_exp += rand(1,5)
  148. end
  149. gs 'stat'
  150. if month >= 4 and month <= 10:
  151. if MiraLoc ! 3:
  152. if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest0.'+rand(1,2)+'.jpg"></center>'
  153. if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest1.'+rand(1,3)+'.jpg"></center>'
  154. if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_tanga0.'+rand(1,2)+'.jpg"></center>'
  155. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_nude0.'+rand(1,4)+'.jpg"></center>'
  156. 'You are walking through the woods, enjoying the sounds of the forest and the fresh air.'
  157. else
  158. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miraforest'+rand(1,3)+'.jpg"></center>'
  159. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miraforest_nude'+rand(1,3)+'.jpg"></center>'
  160. 'You walk with Mira through the woods, enjoying the sounds of the forest and the fresh air.'
  161. end
  162. else
  163. if MiraLoc ! 3:
  164. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforestwinter0.'+rand(1,2)+'.jpg"></center>'
  165. 'You walk through the snowy woods, enjoying the sounds of the forest and the fresh air.'
  166. else
  167. '<center><img <<$set_imgh>> src="images/characters/village/mira/miraforestwinter.jpg"></center>'
  168. 'You walk with Mira through the snowy woods, enjoying the sounds of the forest and the fresh air.'
  169. end
  170. end
  171. act 'Continue':gt 'gadforest','1'
  172. end
  173. end
  174. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and edge_forestday ! daystart:
  175. act 'Look for mushrooms and berries':
  176. cla
  177. *clr
  178. minut += 30
  179. temp_gf = rand(1,2)
  180. edge_forestday = daystart
  181. if goforest < 20:goforest += rand(0,1)
  182. gs 'stat'
  183. ! no mushroom pickers or mushroom pickers moved deeper into the forest
  184. if mushroom_pickers = 0 or mushroom_pickers = 2:
  185. cla
  186. new_boletus += rand(0,1)
  187. new_bilberry += 1
  188. boletus += new_boletus
  189. bilberry += new_bilberry
  190. pcs_mood += 5
  191. gs 'stat'
  192. gs 'gadforest', 'clothes1'
  193. if new_boletus = 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_bilberry>> kg of berries.'
  194. if new_boletus > 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  195. end
  196. ! mushroom pickers are at the edge of the forest
  197. if mushroom_pickers = 1 and temp_gf = 1:
  198. cla
  199. new_bilberry += rand(0,1)
  200. bilberry += new_bilberry
  201. gs 'stat'
  202. if new_bilberry > 0: gs 'gadforest', 'clothes1'
  203. if new_bilberry = 0: gs 'gadforest', 'clothes2'
  204. if new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_bilberry>> kg of berries.'
  205. if new_bilberry = 0:'After searching for mushrooms and berries for half an hour you found nothing.'
  206. end
  207. if mushroom_pickers = 1 and temp_gf = 2:
  208. cla
  209. pcs_mood -= 5
  210. gs 'stat'
  211. gs 'gadforest', 'clothes2'
  212. 'After searching for mushrooms and berries for half an hour you found nothing.'
  213. end
  214. act 'Continue':gt 'gadforest','1'
  215. end
  216. end
  217. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and MiraLoc ! 3:
  218. act 'Go further into the forest':
  219. if goforest >= lostrand:minut += 30 & gt 'gadforest','2'
  220. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  221. end
  222. end
  223. if goswamp = 1 and MiraLoc ! 3:
  224. ! day time chance to get stuck in swamp. ps. use bike to get there 100% of the time by illume
  225. if hour >= 6 and hour < 20:
  226. act 'Go to the swamp':
  227. minut += 75
  228. if goforest >= lostrand:
  229. gt 'swamp'
  230. else
  231. gt 'gadforestswamp','1'
  232. end
  233. end
  234. ! night time chased by wolves
  235. else
  236. act 'Go to the swamp':gt 'gadforest_event', 'swamp_road'
  237. end
  238. end
  239. act 'Leave the woods':
  240. if $clothingworntype = 'nude':
  241. *clr & cla
  242. inhib_exp += rand(0,2)
  243. if hour >= 6 and hour < 22:
  244. if rand(0,100) > 50:
  245. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_nude.jpg"></center>'
  246. else
  247. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_back.jpg"></center>'
  248. end
  249. else
  250. if rand(0,100) > 50:
  251. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_nude.jpg"></center>'
  252. else
  253. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_back_night.jpg"></center>'
  254. end
  255. end
  256. if clothesAtLocation = 0:
  257. inhib_exp += rand(0,2)
  258. 'You seem to have misplaced your clothes! You have little choice but to sneak out the woods, hiding your naked body in shadow and moving toward your grandparents house. You wonder where you might have left your clothes.'
  259. elseif gadforest_clothestorn = 1:
  260. ! no clothes here, they must be ripped apart enough times in the woods or swamp to get destroyed.
  261. gadforest_clothestorn = 0
  262. 'Your clothes were torn to shreds in the woods, leaving you with no choice but to head back completely naked, hiding your naked body in shadow and move toward your grandparents house as stealthily as possible.'
  263. elseif clothesAtLocation = 1:
  264. 'You decide to stash your belongings and sneak out the woods completely naked, purely for the thrill of it, hiding your naked body in shadow and moving toward your grandparents house, avoiding any well lit areas.'
  265. end
  266. act 'Run back home naked':
  267. minut += 30
  268. gt'gadforest', 'caught'
  269. end
  270. elseif $clothingworntype = 'cheap' and clothingwornnumber = 414:
  271. if clothesAtLocation = 1:
  272. 'You should pickup your clothes and get dressed before you leave'
  273. end
  274. else
  275. minut += 30
  276. gs 'stat'
  277. gt 'gadroad'
  278. end
  279. end
  280. if rand(1,10)> 9: gs 'gadforest', 'torncloth'
  281. gs 'stat'
  282. end
  283. if $ARGS[0] = 'caught':
  284. *clr & cla
  285. caught_rand = rand(0, 100)
  286. if caught_rand > 90:
  287. inhib_exp += rand(0,3)
  288. grandma_trouble += rand(7,10)
  289. gs 'arousal', 'voyeur', 10, 'exhibitionism'
  290. gs 'arousal', 'end'
  291. gs 'stat'
  292. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_woman.jpg"></center>'
  293. 'You''ve been spotted walking home naked by all the women of the village. They are all sitting there scolding you. Your grandparents are definitely going to find out about this.'
  294. elseif caught_rand > 70:
  295. inhib_exp += rand(0,4)
  296. grandma_trouble += rand(1,3)
  297. gs 'arousal', 'voyeur', 10, 'exhibitionism'
  298. gs 'arousal', 'end'
  299. gs 'stat'
  300. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_woman'+rand(1,5)+'.jpg"></center>'
  301. 'You''ve been spotted walking home naked by a woman from the village. You want to hope she doesn''t tell your grandparents.'
  302. elseif caught_rand > 50:
  303. inhib_exp += rand(0,3)
  304. grandma_trouble += rand(1,3)
  305. gs 'arousal', 'voyeur', 10, 'exhibitionism'
  306. gs 'arousal', 'end'
  307. gs 'stat'
  308. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadukino_old_man'+rand(1,5)+'.jpg.jpg"></center>'
  309. 'You''ve been spotted walking home naked by a man from the village. You want to hope she doesn''t tell your grandparents.'
  310. else
  311. grandma_trouble += rand(0,1)
  312. gs 'arousal', 'voyeur', 10, 'exhibitionism'
  313. gs 'arousal', 'end'
  314. gs 'stat'
  315. '<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/Gaddvor_nude.jpg"></center>'
  316. 'Luckily no one saw you outside naked, but there''s a thrill in almost getting caught.'
  317. end
  318. act 'Continue': gt'Gaddvor'
  319. end
  320. if $ARGS[0] = '2':
  321. *clr & cla
  322. ! slightly inside forest
  323. $loc = 'gadforest'
  324. $metka = '2'
  325. $location_type = 'secluded'
  326. $menu_loc = 'gadforest'
  327. $menu_arg = '2'
  328. menu_off = 0
  329. gs 'gadukino_event', 'sound'
  330. gs'stat'
  331. ! Add to knowledge of forest
  332. if goforest < 40:goforest += rand(0,1)
  333. ! Determine where Sveta got lost in the forest
  334. lost = 2
  335. ! chance to get lost
  336. lostrand = rand(1,60)
  337. foresteventrand = rand(1,10)
  338. new_boletus = 0
  339. new_bilberry = 0
  340. '<center><H4>Forest</H4></center>'
  341. if month >= 4 and month <= 10:
  342. if hour >= 6 and hour < 22:
  343. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest2.jpg"></center>'
  344. 'You are in the forest. The fresh air and singing birds light up your soul with joy.'
  345. else
  346. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night2.jpg"></center>'
  347. 'You are in the forest. Night in the woods is scary and uncomfortable.'
  348. end
  349. else
  350. if hour >= 8 and hour < 18:
  351. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter2.jpg"></center>'
  352. 'You are in the forest. The forest in the winter is very beautiful, the fresh air makes you happy.'
  353. else
  354. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night2.jpg"></center>'
  355. 'You are in the forest. Night in the forest during wintertime is very scary and uncomfortable.'
  356. end
  357. end
  358. if goforest < 20:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
  359. if foresteventrand = 1 and month >= 6 and month <= 9 and mushroom_pickersday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers1'
  360. if foresteventrand = 2 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hanters'
  361. if foresteventrand > 7 and month >= 6 and month <= 9 and foresteventday ! daystart:mushroom_pickers = 2 & gt 'gadforest_event', 'mushroom_pickers3'
  362. act 'To the edge of the forest':
  363. lostrand = rand(1,30)
  364. if goforest >= lostrand:minut += 30 & gt 'gadforest','1'
  365. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  366. end
  367. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and forestday ! daystart:
  368. act 'Look for mushrooms and berries':
  369. cla
  370. *clr
  371. minut += 30
  372. temp_gf = rand(1,2)
  373. forestday = daystart
  374. if goforest < 40:goforest += rand(0,1)
  375. gs 'stat'
  376. ! mushroom_pickers either not seen today or still at the edge of the forest
  377. if mushroom_pickers < 2:
  378. cla
  379. new_boletus += 1
  380. new_bilberry += rand(1,2)
  381. boletus += new_boletus
  382. bilberry += new_bilberry
  383. pcs_mood += 5
  384. gs 'stat'
  385. gs 'gadforest', 'clothes1'
  386. 'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  387. end
  388. if mushroom_pickers = 2 and temp_gf = 1:
  389. cla
  390. new_boletus += rand(0,1)
  391. new_bilberry += 1
  392. boletus += new_boletus
  393. bilberry += new_bilberry
  394. gs 'stat'
  395. if new_boletus > 0 or new_bilberry > 0: gs 'gadforest', 'clothes1'
  396. if new_boletus = 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_bilberry>> kg of berries.'
  397. if new_boletus > 0 and new_bilberry > 0:'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  398. end
  399. if mushroom_pickers = 2 and temp_gf = 2:
  400. cla
  401. pcs_mood -= 5
  402. gs 'stat'
  403. gs 'gadforest', 'clothes2'
  404. 'After searching for mushrooms and berries for half an hour you found nothing.'
  405. end
  406. act 'Continue':gt 'gadforest','2'
  407. end
  408. end
  409. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9:
  410. act 'Go further into the forest':
  411. if goforest >= lostrand:minut += 30 & gt 'gadforest','3'
  412. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  413. end
  414. end
  415. if rand(1,10)> 8: gs 'gadforest', 'torncloth'
  416. end
  417. if $ARGS[0] = '3':
  418. *clr & cla
  419. ! deep inside forest
  420. $loc = 'gadforest'
  421. $metka = '3'
  422. $location_type = 'secluded'
  423. $menu_loc = 'gadforest'
  424. $menu_arg = '3'
  425. menu_off = 0
  426. gs 'gadukino_event', 'sound'
  427. gs'stat'
  428. ! Add to knowledge of forest
  429. if goforest < 60:goforest += rand(0,1)
  430. lost = 3
  431. ! Determine where Sveta got lost in the forest
  432. lostrand = rand(1,100)
  433. ! chance to get lost
  434. foresteventrand = rand(1,10)
  435. new_boletus = 0
  436. new_bilberry = 0
  437. '<center><H4>Deep Forest</H4></center>'
  438. if month >= 4 and month <= 10:
  439. if hour >= 6 and hour < 22:
  440. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest3.jpg"></center>'
  441. 'You are deep in the forest. The fresh air and singing birds light up your soul with joy.'
  442. else
  443. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night3.jpg"></center>'
  444. 'You are deep in the forest. Night in the woods is scary and uncomfortable.'
  445. end
  446. else
  447. if hour >= 8 and hour < 18:
  448. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter3.jpg"></center>'
  449. 'You are deep in the forest. The forest in the winter is very beautiful, the fresh air makes you happy.'
  450. else
  451. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night3.jpg"></center>'
  452. 'You are deep in the forest. Night in the forest during wintertime is very scary and uncomfortable.'
  453. end
  454. end
  455. if goforest < 30:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
  456. if foresteventrand = 1 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'basket'
  457. if foresteventrand = 2 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'bilberry'
  458. if foresteventrand = 3 and foresteventday ! daystart: gt 'gadforest_event', 'mushroom'
  459. if foresteventrand = 4 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hanters'
  460. act 'Go back to the forest':
  461. lostrand = rand(1,60)
  462. if goforest >= lostrand:minut += 30 & gt 'gadforest','2'
  463. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  464. end
  465. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and thicketday ! daystart:
  466. act 'Look for mushrooms and berries':
  467. *clr & cla
  468. minut += 30
  469. thicketday = daystart
  470. if goforest < 60:goforest += rand(0,1)
  471. new_boletus += rand(1,2)
  472. new_bilberry += rand(1,2)
  473. boletus += new_boletus
  474. bilberry += new_bilberry
  475. pcs_mood += 5
  476. gs 'stat'
  477. gs 'gadforest', 'clothes1'
  478. 'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  479. act 'Continue':gt 'gadforest','3'
  480. end
  481. end
  482. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9:
  483. act 'Go further into the forest':
  484. if goforest >= lostrand:minut += 30 & gt 'gadforest','4'
  485. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  486. end
  487. end
  488. if rand(1,10)> 6: gs 'gadforest', 'torncloth'
  489. end
  490. if $ARGS[0] = '4':
  491. *clr & cla
  492. ! forest near swamp
  493. $loc = 'gadforest'
  494. $metka = '4'
  495. $location_type = 'secluded'
  496. $menu_loc = 'gadforest'
  497. $menu_arg = '4'
  498. menu_off = 0
  499. gs 'gadukino_event', 'sound'
  500. gs'stat'
  501. ! Add to knowledge of forest
  502. if goforest < 80:goforest += rand(0,1)
  503. lost = 4
  504. ! Determine where Sveta got lost in the forest
  505. lostrand = rand(1,120)
  506. ! chance to get lost
  507. foresteventrand = rand(1,10)
  508. dirty = 0
  509. new_boletus = 0
  510. new_bilberry = 0
  511. '<center><H4>Forest near the Swamp</H4></center>'
  512. if month >= 4 and month <= 10:
  513. if hour >= 6 and hour < 22:
  514. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest4.jpg"></center>'
  515. 'You are in the forest near the swamp. The fresh air and singing birds light up your soul with joy.'
  516. else
  517. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night4.jpg"></center>'
  518. 'Forest. Night in the woods is scary and uncomfortable.'
  519. end
  520. else
  521. if hour >= 8 and hour < 18:
  522. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter4.jpg"></center>'
  523. 'You are in the forest near the swamp. The forest in the winter is very beautiful, the fresh air makes you happy.'
  524. else
  525. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_winter_night4.jpg"></center>'
  526. 'You are in the forest near the swamp. Night in the forest during wintertime is very scary and uncomfortable.'
  527. end
  528. end
  529. if goforest < 60:'You don''t know this part of the forest very well, it''s best if you don''t go any deeper into the woods.'
  530. if foresteventrand < 2 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'bilberry'
  531. if foresteventrand > 7 and month >= 6 and month <= 9 and foresteventday ! daystart: gt 'gadforest_event', 'mushroom'
  532. if foresteventrand = 5 and hour > 8 and hour < 20 and foresteventday ! daystart:gt 'gadforest_event', 'forest_hanters'
  533. act 'Go back to the deep woods':
  534. lostrand = rand(1,100)
  535. if goforest >= lostrand:minut += 30 & gt 'gadforest','3'
  536. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  537. end
  538. if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swampforest ! daystart:
  539. act 'Look for mushrooms and berries':
  540. cla
  541. *clr
  542. minut += 30
  543. swampforest = daystart
  544. if goforest < 80:goforest += rand(0,1)
  545. new_boletus += rand(1,2)
  546. new_bilberry += rand(2,3)
  547. boletus += new_boletus
  548. bilberry += new_bilberry
  549. pcs_mood += 5
  550. gs 'stat'
  551. gs 'gadforest', 'clothes1'
  552. 'After searching for mushrooms and berries for half an hour you found <<new_boletus>> kg of mushrooms and <<new_bilberry>> kg of berries.'
  553. act 'Continue':gt 'gadforest','4'
  554. end
  555. end
  556. act 'Go further into the swamp':
  557. if goforest >= lostrand and goswamp = 1:minut += 30 & gt 'swamp'
  558. if goforest >= lostrand and goswamp = 0:minut += 30 & gt 'gadforestswamp','1'
  559. if goforest < lostrand:gt 'gadforest', 'gadforestloststart'
  560. end
  561. if rand(1,10)> 7: gs 'gadforest', 'torncloth'
  562. end
  563. !dynamics to ARGS by illume
  564. if $ARGS[0] = 'clothes1':
  565. if MiraLoc ! 3:
  566. if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom1.jpg"></center>'
  567. if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom2.jpg"></center>'
  568. if $clothingworntype ! 'nude' and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom3.jpg"></center>'
  569. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom4.'+rand(1,3)+'.jpg"></center>'
  570. else
  571. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom'+rand(1,2)+'.jpg"></center>'
  572. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom_nude'+rand(1,2)+'.jpg"></center>'
  573. end
  574. end
  575. if $ARGS[0] = 'clothes2':
  576. if MiraLoc ! 3:
  577. if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest2.jpg"></center>'
  578. if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest3.jpg"></center>'
  579. if $clothingworntype ! 'nude' and $pantyworntype = 'none' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_tanga1.'+rand(1,2)+'.jpg"></center>'
  580. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gulforest_nude1.'+rand(1,4)+'.jpg"></center>'
  581. else
  582. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom3.jpg"></center>'
  583. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/characters/village/mira/miramushroom_nude3.jpg"></center>'
  584. end
  585. end
  586. if $ARGS[0] = 'gadforestloststart':
  587. cla
  588. *clr
  589. gs 'stat'
  590. '<center><H4>Somewhere in the woods</H4></center>'
  591. if month >= 5 and month <= 9:
  592. if $clothingworntype ! 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadfear1.jpg"></center>'
  593. if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadfear2.jpg"></center>'
  594. else
  595. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadfear3.jpg"></center>'
  596. end
  597. 'You suddenly realize in horror that you are not familiar with the area you are in... you are lost!.'
  598. act 'Look for a way out':
  599. if lost = 1: gt 'gadforestlost','1'
  600. if lost = 2: gt 'gadforestlost','2'
  601. if lost = 3: gt 'gadforestlost','3'
  602. if lost = 4: gt 'gadforestlost','4'
  603. end
  604. ! add for rescue in forest by illume
  605. forest_lost = 1
  606. if StoryLine = 1: forest_lostday = daystart + rand(1,3)
  607. end
  608. if $ARGS[0] = 'torncloth':
  609. !the withdrawal strength of the garment, if not jeans. moved from gadforest 1 into args, and call in all forest by illume
  610. if $clothingworntype ! 'nude':
  611. if (PCloThinness = 1 or PCloSkirt > 0) and PCloQuality < 5:
  612. !skirts, not fit, and not high-class enough by illume
  613. 'Oops, your clothes get snagged and tear slightly.'
  614. dynamic $clothingworntype + 'H[<<clothingwornnumber>>] -= 1'
  615. !add remove clothes if worn out
  616. if dyneval('RESULT = <<$clothingworntype>>H[<<clothingwornnumber>>]') <= 0:
  617. 'Your ripped clothes were barely holding together, but now they have finally fell apart. You are naked now.'
  618. gadforest_clothestorn = 1
  619. gs 'clothing', 'strip', 'gadforest', 2
  620. end
  621. end
  622. end
  623. end
  624. --- gadforest ---------------------------------