begin.qsrc 17 KB

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  1. # begin
  2. if $ARGS[0] = 'start':
  3. $metka = 'start'
  4. $loc = 'begin'
  5. gs 'Cheatmenu_din'
  6. showstat 1
  7. '<center><b><font color="maroon">CHOOSE GAME START</font></b></center>'
  8. *nl
  9. '<b>Transformation Start:</b>'
  10. 'You are Mikhail Kuznetsov, a fairly average, 35 year old businessman who finds an artefact that changes everything about him and his life. Features magic.'
  11. *nl
  12. '<b>School Girl Start:</b>'
  13. 'You are a school girl in the most lustful town in Russia. Will you study hard and keep your purity for that special someone or become a sex addicted whore? Or anything in between, the possibilities are endless. No magic.'
  14. *nl
  15. '<b>Cursed Schoolgirl Start:</b>'
  16. 'Marvel as we recklessly squish both of the above into one start. You are a school girl who finds the amulet and not much changes, except the magic, actually that''s quite a big change.'
  17. *nl
  18. '<b>Cursed Schoolboy Start:</b>'
  19. 'You are Peter Ivanov, a fairly average teenage boy who, while trying to escape a bad situation, ends up in the body of a school girl. Now you have to deal with a new body, new desires, and your new life in the most lustful town in Russia. Features magic.'
  20. *nl
  21. '<b>New in Town Start:</b>'
  22. 'You''re controlled by your overbearing mother and can''t take it any more. It is time to find a new life in the city away from her influence. For the first time you can make your own decisions and mistakes. No magic.'
  23. act '<center><b>Transformation Start</b></center>':
  24. settingmode = 0
  25. showstat 0
  26. cla
  27. act '<center>Show intro (recommended)</center>':
  28. gt 'preSYS', 'TGStart'
  29. end
  30. act '<center>Skip intro (seen it before)</center>':
  31. tgs_skipinto = 1
  32. gt 'preSYS', 'TGStart'
  33. end
  34. end
  35. act '<center><b>School Girl Start</b></center>':
  36. cla
  37. settingmode = 0
  38. showstat 0
  39. MagikDostup = 1
  40. gt 'preSYS', 'SGStart'
  41. end
  42. act '<center><b>Cursed Schoolgirl Start</b></center>':
  43. cla
  44. settingmode = 0
  45. showstat 0
  46. altQS = 1
  47. gt 'preSYS', 'SGStart'
  48. end
  49. act '<center><b>Cursed Schoolboy Start</b></center>':
  50. cla
  51. settingmode = 0
  52. showstat 0
  53. altQS = 1
  54. csb_start = 1
  55. gt 'preSYS', 'CSBStart'
  56. end
  57. act '<center><b>New in Town Start</b></center>':
  58. cla
  59. settingmode = 0
  60. showstat 0
  61. MagikDostup = 1
  62. gt 'preSYS', 'TGStart'
  63. end
  64. act '<center><b>Change game settings</b></center>': settingmode = 1 & gs '$menu_setting'
  65. end
  66. if $ARGS[0] = 'real_character':
  67. cls
  68. '<center><b><font color = maroon>CHARACTER SELECTION</font></b></center>'
  69. '<center><img <<$set_imgh>> src="images/pre/shared/character_creation.jpeg"></center>'
  70. *nl
  71. 'This game offers you the ability to create your own character.'
  72. 'To do this, replace the image "avatar" in the "images" folder of the game with a file of the same name and format JPEG (.jpg). That''s it!'
  73. 'Please note, this choice can only be changed in the cheat menu and in-game changes to hair color, length etc. will not affect the displayed image if you are using a custom one.'
  74. 'This function is made solely to simplify things for those that want to use a custom image without having to sort through hundreds of pictures.'
  75. 'Your selected image is your own personal choice, and is based on your personal preferences. By default, the game uses an avatar image from the site wikimedia.org.'
  76. *NL 'If you are playing with Quest player for Android, click '
  77. if Enable_Android = 1:
  78. *P '<a href="exec:Enable_Android = 0 & gt ''begin'',''real_character''">Here</a> (Current: <B>Yes</B>)'
  79. else
  80. *P '<a href="exec:Enable_Android = 1 & gt ''begin'',''real_character''">Here</a> (Current: <B>No</B>)'
  81. end
  82. act'<center><b>Start a standard character</b></center>':
  83. cls
  84. gt 'begin', 'start'
  85. end
  86. act'<center><b>Use the avatar system</b></center>':
  87. cls
  88. player_avatar = 1
  89. pcs_eyecol = 1
  90. pcs_eyesize = 2
  91. pcs_lashes = 1
  92. pcs_haircol = 1
  93. pcs_hairlng = 81
  94. pcs_lip = 2
  95. if birthyear = 0: birthyear = 1998
  96. if birthmonth = 0: birthmonth = 4
  97. if birthday = 0: birthday = 1
  98. gt 'begin', 'description_real_character'
  99. end
  100. end
  101. if $ARGS[0] = 'description_real_character':
  102. gs 'begin', 'hair'
  103. gs 'begin', 'lip'
  104. gs 'begin', 'eyes'
  105. if birthyear = 0: birthyear = 1998
  106. if birthmonth = 0: birthmonth = 4
  107. if birthday = 0: birthday = 1
  108. cls
  109. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  110. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  111. *nl
  112. '<center>On this screen, you may adjust your character''s description to match your avatar. Please note, at present, hair color and glasses choice may be overridden by the personality choice you make during the game intro.</center>'
  113. *nl
  114. '<center>Customize your:</center>'
  115. !'<center>Your name is <B><i><<$pcs_nickname>> <<$pcs_lastname>></B></i>. (You may change this during the intro, and also at the passport office in-game.)'
  116. '<center><a href="exec:gs ''begin'', ''hair''"><img src="images/pre/shared/hair icon.png"></a> <a href="exec:gs ''begin'', ''eyes''"><img src="images/pre/shared/eye icon.png"></a> <a href="exec:gs ''begin'', ''lip''"><img src="images/pre/shared/lip icon.png"></a> <a href="exec:gs ''begin'', ''birthday''"><img src="images/pre/shared/birthday icon.png"></a></center>'
  117. act'<center><b>Done</b></center>': gt 'begin', 'start'
  118. end
  119. if $ARGS[0] = 'hair':
  120. cls
  121. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  122. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  123. *nl
  124. if pcs_hairlng <= 1:
  125. $hair = 'You have <a href="exec:pcs_hairlng = 31 & gs ''begin'', ''hair''">very short</a>,'
  126. elseif pcs_hairlng <= 31:
  127. $hair = 'You have <a href="exec:pcs_hairlng = 81 & gs ''begin'', ''hair''">short</a>,'
  128. elseif pcs_hairlng <= 81:
  129. $hair = 'You have <a href="exec:pcs_hairlng = 161 & gs ''begin'', ''hair''">chin length</a>,'
  130. elseif pcs_hairlng <= 161:
  131. $hair = 'You have <a href="exec:pcs_hairlng = 261 & gs ''begin'', ''hair''">shoulder length</a>,'
  132. elseif pcs_hairlng <= 261:
  133. $hair = 'You have <a href="exec:pcs_hairlng = 401 & gs ''begin'', ''hair''">breast length</a>,'
  134. elseif pcs_hairlng <= 401:
  135. $hair = 'You have <a href="exec:pcs_hairlng = 601 & gs ''begin'', ''hair''">back length</a>,'
  136. elseif pcs_hairlng <= 601:
  137. $hair = 'You have <a href="exec:pcs_hairlng = 801 & gs ''begin'', ''hair''">hip length</a>,'
  138. elseif pcs_hairlng <= 801:
  139. $hair = 'You have <a href="exec:pcs_hairlng = 1001 & gs ''begin'', ''hair''">ass length</a>,'
  140. else
  141. $hair = 'You have <a href="exec:pcs_hairlng = 1 & gs ''begin'', ''hair''">extremely long</a>,'
  142. end
  143. if pcs_haircol = 0 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">black</a> hair.'& $hair2 = 'black hair' & $hair3 = 'black hair'
  144. if pcs_haircol = 1 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">brown</a> hair.'& $hair2 = 'brown hair' & $hair3 = 'brown hair'
  145. if pcs_haircol = 2 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">red</a> hair.'& $hair2 = 'Red hair' & $hair3 = 'red hair'
  146. if pcs_haircol = 3 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">blonde</a> hair.'& $hair2 = 'blond hair' & $hair3 = 'blond hair'
  147. if pcs_haircol = 0 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">black</a> hair.'& $hair2 = 'curls' & $hair3 = 'black curls'
  148. if pcs_haircol = 1 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">brown</a> hair.'& $hair2 = 'curls' & $hair3 = 'brown curls'
  149. if pcs_haircol = 2 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">red</a> hair.'& $hair2 = 'curls' & $hair3 = 'red hair'
  150. if pcs_haircol = 3 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">blonde</a> hair.' &$hair2 = 'curls' & $hair3 = 'blond curls'
  151. '<center>Adjust your hair to match your avatar. Please note that, at present, hair choices are overridden by your starting personality choice (e.g. volleyball players will always have straight blond hair).</center>'
  152. *nl
  153. nathcol = pcs_haircol
  154. if player_avatar = 1:
  155. if avatar_hair = 1:
  156. '<center>Please note that this choice is given only once and you will not be able to change it without starting a new game!</center>'
  157. '<center>You have <i><<$av_hair>>.</i> <a href="exec:avatar_hair = 0 & gs ''begin'', ''hair''">Revert to default</a>.</center>'
  158. else
  159. '<center><i><<$hair>></i> You may also <a href="exec:gs ''begin'', ''hair_input'' & gs ''begin'', ''hair''">manually enter a description</a></center>.'
  160. end
  161. end
  162. if $start_type = 'sgs':
  163. act'<center><b>Done</b></center>': gt 'preCUST', 'SGStart'
  164. else
  165. act'<center><b>Done</b></center>': gt 'begin', 'description_real_character'
  166. end
  167. end
  168. if $ARGS[0] = 'pcs_haircol':
  169. pcs_haircol += 1
  170. if pcs_haircol > 3: pcs_haircol = 0
  171. end
  172. if $ARGS[0] = 'hair_input':
  173. avatar_hair = 1
  174. $av_hair = input("Enter a description of your hair:")
  175. end
  176. if $ARGS[0] = 'lip':
  177. cls
  178. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  179. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  180. *nl
  181. if pcs_lip = 0:$pcs_lip = 'you have thin<<$pcs_lipbalm>> lips.' & $liptalk = 'thin lips' & $liptalk2 = 'thin lips' & $liptalk3 = 'thin lips'
  182. if pcs_lip = 1:$pcs_lip = 'You have normal<<$pcs_lipbalm>> lips.' & $liptalk = 'soft lips' & $liptalk2 = 'delicate lips' & $liptalk3 = 'tender lips'
  183. if pcs_lip = 2:$pcs_lip = 'You have plump<<$pcs_lipbalm>> lips.' & $liptalk = 'plump lips' & $liptalk2 = 'plump lips' & $liptalk3 = 'plump lips'
  184. if pcs_lip = 3:$pcs_lip = 'You have large,<<$pcs_lipbalm>> full lips.' & $liptalk = 'full lips' & $liptalk2 = 'plump lips' & $liptalk3 = 'full lips'
  185. if pcs_lip = 4:$pcs_lip = 'You have huge, thick<<$pcs_lipbalm>> lips.' & $liptalk = 'thick lips' & $liptalk2 = 'thick lips' & $liptalk3 = 'thick lips'
  186. '<center>Adjust the size of your lips to match your <a href="exec:view''images/avatar.jpg''">image</a>:</center>'
  187. *nl
  188. '<center><i><<$pcs_lip>></i></center>'
  189. *nl
  190. if pcs_lip < 4:'<center><a href="exec:pcs_lip += 1 & gs ''begin'', ''lip''">Bigger lips</a></center>'
  191. if pcs_lip > 0:'<center><a href="exec:pcs_lip -= 1 & gs ''begin'', ''lip''">Smaller lips</a></center>'
  192. act'<center><b>Done</b></center>': gt'begin','description_real_character'
  193. end
  194. if $ARGS[0] = 'eyes':
  195. cls
  196. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  197. if player_avatar = 1:
  198. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  199. else
  200. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  201. end
  202. *nl
  203. if pcs_eyecol = 0:$pcs_eyecol = 'brown' & $glacol2 = 'brown'
  204. if pcs_eyecol = 1:$pcs_eyecol = 'gray' & $glacol2 = 'gray'
  205. if pcs_eyecol = 2:$pcs_eyecol = 'green' & $glacol2 = 'green'
  206. if pcs_eyecol = 3:$pcs_eyecol = 'blue' & $glacol2 = 'blue'
  207. if glass <= 0:$glass = '' & glassvnesh = 0
  208. if glass = 1:$glass = ' You wear silly glasses in a cheap frame.' & glassvnesh = 10
  209. if pcs_lashes > 2:pcs_lashes = 2
  210. if pcs_lashes = 0:$pcs_lashes = 'with short eyelashes'
  211. if pcs_lashes = 1:$pcs_lashes = 'with normal eyelashes'
  212. if pcs_lashes = 2:$pcs_lashes = 'with long eyelashes'
  213. if pcs_eyesize > 3:pcs_eyesize = 3
  214. if pcs_eyesize = 0:$glaza = 'You have small <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = '<<$pcs_eyecol>> eyes' & $glaza3 = '<<$glacol2>> eyes'
  215. if pcs_eyesize = 1:$glaza = 'You have expressive <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'expressive <<$pcs_eyecol>> eyes' & $glaza3 = 'expressive <<$glacol2>> eyes'
  216. if pcs_eyesize = 2:$glaza = 'You have large <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'big <<$pcs_eyecol>> eyes' & $glaza3 = 'high <<$glacol2>> eyes'
  217. if pcs_eyesize = 3:$glaza = 'You have huge <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'great <<$pcs_eyecol>> eyes' & $glaza3 = 'great <<$glacol2>> eyes'
  218. if player_avatar = 1:
  219. '<center>Adjust your eyes and eyelashes to match your avatar. Please note, glasses choice may be overridden by your starting personality choice (e.g. bookworms/nerds will always start with glasses).</center>'
  220. else
  221. '<center>Please note, glasses choice may be overridden by your starting personality choice (e.g. bookworms/nerds will always start with glasses).</center>'
  222. end
  223. *nl
  224. '<center><i><<$glaza>></i></center>'
  225. *nl
  226. if pcs_lashes < 2:'<center><a href="exec:pcs_lashes += 1 & gs ''begin'', ''eyes''">Lengthen lashes</a></center>'
  227. if pcs_lashes > 0:'<center><a href="exec:pcs_lashes -= 1 & gs ''begin'', ''eyes''">Shorten lashes</a></center>'
  228. if pcs_eyesize < 3:'<center><a href="exec:pcs_eyesize += 1 & gs ''begin'', ''eyes''">Larger eyes</a></center>'
  229. if pcs_eyesize > 0:'<center><a href="exec:pcs_eyesize -= 1 & gs ''begin'', ''eyes''">Smaller eyes</a></center>'
  230. if glass = 0:'<center><a href="exec:glass = 1 & gs ''begin'', ''eyes''">Wear glasses</a></center>'
  231. if glass = 1:'<center><a href="exec:glass = 0 & gs ''begin'', ''eyes''">Remove glasses</a></center>'
  232. if player_avatar = 1:
  233. act'<center><b>Done</b></center>': gt'begin','description_real_character'
  234. elseif $start_type = 'nt':
  235. act'<center><b>Done</b></center>': gt 'preCUST', 'NTStart2'
  236. elseif $start_type = 'sgs':
  237. act'<center><b>Done</b></center>': gt 'preCUST', 'SGStart'
  238. else
  239. act'<center><b>Done</b></center>': gt 'preCUST', 'TGStart'
  240. end
  241. end
  242. if $ARGS[0] = 'eye color':
  243. pcs_eyecol += 1
  244. if pcs_eyecol > 3: pcs_eyecol = 0
  245. end
  246. if $ARGS[0] = 'birthday':
  247. cls
  248. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  249. if csb_start ! 1:
  250. if player_avatar = 1:
  251. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  252. else
  253. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  254. end
  255. else
  256. '<center><img <<$set_imgh>> src="images/pre/csb/petercsb.jpg"></center>'
  257. end
  258. '<center>Choose your date of birth:</center>'
  259. *nl
  260. if birthyear = 0: birthyear = 1998
  261. if birthmonth = 0: birthmonth = 4
  262. if birthday = 0: birthday = 1
  263. if birthmonth = 2:
  264. if ((birthyear mod 4 = 0) and (birthyear mod 100 ! 0)) or (birthyear mod 400 = 0):
  265. monthdays = 29
  266. else
  267. monthdays = 28
  268. end
  269. elseif birthmonth = 4 or birthmonth = 6 or birthmonth = 9 or birthmonth = 11:
  270. monthdays = 30
  271. else
  272. monthdays = 31
  273. end
  274. if birthmonth > 12: birthmonth = 12
  275. if birthmonth < 1: birthmonth = 1
  276. if birthday < 1: birthday = 1
  277. if birthday > monthdays: birthday = monthdays
  278. if birthday < 10 and birthmonth < 10:
  279. '<center>Your birthday: <B>0<<birthmonth>>/0<<birthday>></B> (MM/DD)</center>'
  280. elseif birthday < 10 and birthmonth >= 10:
  281. '<center>Your birthday: <B><<birthmonth>>/0<<birthday>></B> (MM/DD)</center>'
  282. elseif birthday >= 10 and birthmonth < 10:
  283. '<center>Your birthday: <B>0<<birthmonth>>/<<birthday>></B> (MM/DD)</center>'
  284. elseif birthday >= 10 and birthmonth >= 10:
  285. '<center>Your birthday: <B><<birthmonth>>/<<birthday>></B> (MM/DD)</center>'
  286. end
  287. *nl
  288. '<center><a href="exec:birthday += 5 & gs ''begin'', ''birthday''">+5 Days</a></center>'
  289. '<center><a href="exec:birthday += 1 & gs ''begin'', ''birthday''">+1 Day</a></center>'
  290. '<center><a href="exec:birthday -= 1 & gs ''begin'', ''birthday''">-1 Day</a></center>'
  291. '<center><a href="exec:birthday -= 5 & gs ''begin'', ''birthday''">-5 Days</a></center>'
  292. '<center><a href="exec:birthmonth = 1 & gs ''begin'', ''birthday''">January</a></center>'
  293. '<center><a href="exec:birthmonth = 2 & gs ''begin'', ''birthday''">February</a></center>'
  294. '<center><a href="exec:birthmonth = 3 & gs ''begin'', ''birthday''">March</a></center>'
  295. '<center><a href="exec:birthmonth = 4 & gs ''begin'', ''birthday''">April</a></center>'
  296. '<center><a href="exec:birthmonth = 5 & gs ''begin'', ''birthday''">May</a></center>'
  297. '<center><a href="exec:birthmonth = 6 & gs ''begin'', ''birthday''">June</a></center>'
  298. '<center><a href="exec:birthmonth = 7 & gs ''begin'', ''birthday''">July</a></center>'
  299. '<center><a href="exec:birthmonth = 8 & gs ''begin'', ''birthday''">August</a></center>'
  300. '<center><a href="exec:birthmonth = 9 & gs ''begin'', ''birthday''">September</a></center>'
  301. '<center><a href="exec:birthmonth = 10 & gs ''begin'', ''birthday''">October</a></center>'
  302. '<center><a href="exec:birthmonth = 11 & gs ''begin'', ''birthday''">November</a></center>'
  303. '<center><a href="exec:birthmonth = 12 & gs ''begin'', ''birthday''">December</a></center>'
  304. if csb_start ! 1:
  305. if player_avatar = 1:
  306. act'<center><b>Done</b></center>': gt 'begin', 'description_real_character'
  307. else
  308. act'<center><b>Done</b></center>': gt 'preSYS', 'SGStart2'
  309. end
  310. else
  311. act'<center><b>Done</b></center>': gt 'preSys', 'CSBStart'
  312. end
  313. end
  314. --- begin ---------------------------------