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@@ -22,7 +22,7 @@ if $ARGS[0] = 'beach_hangout':
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if i2 = 0: $table_beach += '<tr>'
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i2 += 1
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$table_beach += '<td><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: i = <<i>> & gt ''pav_beach_chat'', ''cool_list''"><img height="100" src="images/characters/shared/headshots_main/<<i>>.jpg"></a></td></tr><tr><td align=center><<$npc_usedname[''A<<i>>'']>></td></tr></table></td><td colspan=7></td>'
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- if i2 mod 8 = 0: i2 = 0 & $table_beach += '</tr>'
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+ if i2 mod 6 = 0: i2 = 0 & $table_beach += '</tr>'
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end
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i += 1
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if i <= aarraynumber:jump 'beachcool_loop'
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@@ -33,15 +33,15 @@ if $ARGS[0] = 'beach_hangout':
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if i2 = 0: $table_beach += '<tr>'
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i2 += 1
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$table_beach += '<td><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: i = <<i>> & gt ''pav_beach_chat'', ''jocks_list''"><img height="100" src="images/characters/shared/headshots_main/<<i>>.jpg"></a></td></tr><tr><td align=center><<$npc_usedname[''A<<i>>'']>></td></tr></table></td><td colspan=7></td>'
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- if i2 mod 8 = 0: i2 = 0 & $table_beach += '</tr>'
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+ if i2 mod 6 = 0: i2 = 0 & $table_beach += '</tr>'
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end
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i += 1
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if i <= aarraynumber:jump 'beachjock_loop'
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- if i2 mod 8 <> 0:
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+ if i2 mod 6 <> 0:
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:beach_loopi21
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i2 += 1
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$table_beach += '<td></td>'
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- if i2 mod 8 = 0:
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+ if i2 mod 6 = 0:
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i2 = 0
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$table_beach += '</tr>'
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else
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