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@@ -148,16 +148,16 @@ $npc_firstname[$npclastgenerated] = $npctempgn[1]
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$npc_nickname[$npclastgenerated] = $npctempgn[2]
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$npc_lastname[$npclastgenerated] = $npctempgn[3]
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$npc_usedname[$npclastgenerated] = $npctempgn[0]
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-npc_vit[$npclastgenerated] = rand(1,npctempc2)
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-npc_str[$npclastgenerated] = rand(1,npctempc2)
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-npc_int[$npclastgenerated] = rand(1,npctempc2)
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+npc_vital[$npclastgenerated] = rand(1,npctempc2)
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+npc_stren[$npclastgenerated] = rand(1,npctempc2)
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+npc_intel[$npclastgenerated] = rand(1,npctempc2)
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npc_agil[$npclastgenerated] = rand(1,npctempc2)
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-npc_spirit[$npclastgenerated] = rand(1,npctempc2)
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+npc_sprt[$npclastgenerated] = rand(1,npctempc2)
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! {Then we call out other stats}
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-npc_mag[$npclastgenerated] = 0
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+npc_magik[$npclastgenerated] = 0
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npc_drunk[$npclastgenerated] = 0
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-npc_undies[$npclastgenerated] = 0
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+npc_pantys[$npclastgenerated] = 0
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npc_vag[$npclastgenerated] = 0
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npc_ass[$npclastgenerated] = 0
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@@ -167,12 +167,12 @@ npc_Pavrep[$npclastgenerated] = 0
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npc_Godrep[$npclastgenerated] = 0
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! {Random attractiveness}
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-npc_app[$npclastgenerated] = rand(30,60)
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-npc_lipstick[$npclastgenerated] = 0
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+npc_apprnc[$npclastgenerated] = rand(30,60)
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+npc_lipbalm[$npclastgenerated] = 0
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npc_makeup[$npclastgenerated] = 0
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npc_sweat[$npclastgenerated] = 0
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npc_dye[$npclastgenerated] = 0
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-npc_hair[$npclastgenerated] = 0
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+npc_hairbsh[$npclastgenerated] = 0
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! {Random skin quality and body hair}
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npc_skin[$npclastgenerated] = rand(30,70)
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@@ -202,20 +202,20 @@ npc_run[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_vball[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_nerd[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_shoot[$npclastgenerated] = rand(0,(npctempc2 + 10))
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-npc_sew[$npclastgenerated] = rand(0,(npctempc2 + 10))
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-npc_serve[$npclastgenerated] = rand(0,(npctempc2 + 10))
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+npc_sewing[$npclastgenerated] = rand(0,(npctempc2 + 10))
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+npc_serving[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_chess[$npclastgenerated] = rand(0,(npctempc2 + 10))
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-npc_dnc[$npclastgenerated] = rand(0,(npctempc2 + 10))
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-npc_erodnc[$npclastgenerated] = rand(0,(npctempc2 + 10))
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+npc_dance[$npclastgenerated] = rand(0,(npctempc2 + 10))
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+npc_danceero[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_jab[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_punch[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_kick[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_def[$npclastgenerated] = rand(0,(npctempc2 + 10))
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-npc_sing[$npclastgenerated] = rand(0,(npctempc2 + 10))
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+npc_vokal[$npclastgenerated] = rand(0,(npctempc2 + 10))
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npc_teach[$npclastgenerated] = rand(0,(npctempc2 + 10))
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! {Starting at 0 quest state and love for the character, and slightly disliked.}
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-npc_Qstlvl[$npclastgenerated]= 0
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+npc_QW[$npclastgenerated]= 0
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npc_rel[$npclastgenerated] = 40
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npc_love[$npclastgenerated] = 0
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@@ -230,7 +230,7 @@ $npc_pic[$npclastgenerated] = 'xPICx'
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! {STDs are not randomly given here. For characters with a STD, you need to gs npcgenext rstd. It will be expecting an npclastgeneratedn variable.}
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npc_herpes[$npclastgenerated] = 0
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-npc_syph[$npclastgenerated] = 0
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+npc_syth[$npclastgenerated] = 0
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npc_gon[$npclastgenerated] = 0
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npc_chlam[$npclastgenerated] = 0
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npc_Hiv[$npclastgenerated] = 0
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