# gadforestlost
!make this trigger after 2 days in swamp house, minus a countdown per hour
if $ARGS[0] = 'forestrescue':
cls
$loc = 'gadforestlost'
$metka = 'forestrescue'
$location_type = 'secluded'
$menu_loc = 'gadforestlost'
$menu_arg = 'forestrescue'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
minut += 150
lost_girl = 0
forest_lostday = 0
hanters = 0
gs 'clothing', 'swamp_clothes', 0
gs 'stat'
'
> src="images/locations/gadukino/hunters/forester.jpg">'
'Suddenly you spot a man dressed as a forest ranger.'
'He walks up to you and says, "And here is our lost girl. Your grandfather and grandmother are very worried about you. They asked me to help find you. Follow me, I will take you home."'
!rescued during rest
if $loc = 'gadforestrelax':
!have fire
if bonfire = 1:
'When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others.'
else
'Staying in one place is a good idea when you are lost.'
end
end
'You get ready quickly and follow the forest ranger out of the woods.'
if $clothingworntype ! 'nude' or swamp_clothes = 0:
'You can''t wait to get back to your grandparents house and have a bath and a nice hot meal.'
act 'To your grandparents house':gt'Gadhouse'
elseif $clothingworntype = 'nude' or swamp_clothes = 1:
'The ranger looks you up and down and you feel like he is about to ask you something but he decides against it.'
'You remember you left your clothes by the edge of the woods and ask the ranger to take you there instead.'
act 'To the edge of the woods':gt'gadforest', '1'
end
end
if $ARGS[0] = '1':
*clr & cla
if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 7: gt 'gadforestlost', 'forestrescue'
$loc = 'gadforestlost'
$metka = '1'
$location_type = 'secluded'
$menu_loc = 'gadforestlost'
$menu_arg = '1'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
riprand = rand(1,10)
rescuerand = rand(1,10)
wolfrand = rand(1,10)
hantrand = rand(1,10)
gs 'gadforestlost', 'gadforestlost'
if wolfrand = 1 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
act 'Look for a way out':
cla
*clr
minut += 60
pcs_mood -= 5
goforest += rand(0,1)
lostrand = rand(1,40)
gs 'stat'
gs 'gadforestlost', 'lostclothes'
if goforest > lostrand:
act 'Look for a way out':gs 'gadforestlost', 'gadforestlostfinish1'
else
act 'Look for a way out':gt 'gadforestlost','1'
end
act 'Take a break':gt 'gadforestrelax'
end
if rand(1,10)> 8: gs 'gadforest', 'torncloth'
gs 'gadforestlost', 'searchfood'
end
if $ARGS[0] = '2':
*clr & cla
if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 8: gt 'gadforestlost', 'forestrescue'
$loc = 'gadforestlost'
$metka = '2'
$location_type = 'secluded'
$menu_loc = 'gadforestlost'
$menu_arg = '2'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
wolfrand = rand(1,10)
hantrand = rand(1,10)
gs'stat'
gs 'gadforestlost', 'gadforestlost'
if wolfrand <= 2 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
if hantrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hanters'
act 'Look for the road':
cla
*clr
minut += 60
pcs_mood -= 5
goforest += rand(0,1)
lostrand = rand(1,120)
gs 'stat'
gs 'gadforestlost', 'lostclothes'
if goforest > lostrand:
act 'Look for a way out':gs 'gadforestlost', 'gadforestlostfinish2'
else
act 'Look for a way out':gt 'gadforestlost','2'
end
act 'Take a break':gt 'gadforestrelax'
end
if rand(1,10)> 7: gs 'gadforest', 'torncloth'
gs 'gadforestlost', 'searchfood'
end
if $ARGS[0] = '3':
*clr & cla
if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 9: gt 'gadforestlost', 'forestrescue'
$loc = 'gadforestlost'
$metka = '3'
$location_type = 'secluded'
$menu_loc = 'gadforestlost'
$menu_arg = '3'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
wolfrand = rand(1,10)
hantrand = rand(1,10)
gs'stat'
gs 'gadforestlost', 'gadforestlost'
if wolfrand <= 3 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
if hantrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hanters'
act 'Look for the road':
cla
*clr
minut += 60
pcs_mood -= 5
goforest += rand(0,1)
lostrand = rand(1,180)
gs 'stat'
gs 'gadforestlost', 'lostclothes'
if goforest > lostrand:
act 'Look for a way out':gs 'gadforestlost', 'gadforestlostfinish3'
else
act 'Look for a way out':gt 'gadforestlost','3'
end
act 'Take a break':gt 'gadforestrelax'
end
if rand(1,10)> 6: gs 'gadforest', 'torncloth'
gs 'gadforestlost', 'searchfood'
end
if $ARGS[0] = '4':
*clr & cla
if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 9: gt 'gadforestlost', 'forestrescue'
$loc = 'gadforestlost'
$metka = '4'
$location_type = 'secluded'
$menu_loc = 'gadforestlost'
$menu_arg = '4'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
cla
*clr
wolfrand = rand(1,10)
hantrand = rand(1,10)
gs'stat'
gs 'gadforestlost', 'gadforestlost'
if wolfrand <= 4 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
if hantrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hanters'
act 'Look for the road':
cla
*clr
minut += 60
pcs_mood -= 5
goforest += rand(0,1)
lostrand = rand(1,300)
temp = rand(1,10)
gs 'stat'
gs 'gadforestlost', 'lostclothes'
act 'Continue looking for the road':
if goforest > lostrand: gs 'gadforestlost', 'gadforestlostfinish4'
if goforest < lostrand and temp > 7:gt 'gadforestswamp','1'
if goforest < lostrand and temp <= 7:gt 'gadforestlost','4'
end
act 'Take a break':gt 'gadforestrelax'
end
if rand(1,10)> 7: gs 'gadforest', 'torncloth'
gs 'gadforestlost', 'searchfood'
end
if $ARGS[0] = 'gadforestlost':
'Forest
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/forest/gadforestlost0.'+rand(1,6)+'.jpg">'
'You get lost in the woods. All around, you see unfamiliar places, you are too stressed to appreciate the beauty of nature right now.'
else
'> src="images/locations/gadukino/forest/gadforestlost_night0.'+rand(1,4)+'.jpg">'
'You get lost in the woods. The situation becomes even worse, because it''s now night time.'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/forest/gadforestlost_winter0.'+rand(1,5)+'.jpg">'
'You get lost in the winter woods. All around, you see unfamiliar places, you are too stressed to appreciate the beauty of nature right now.'
else
'> src="images/locations/gadukino/forest/gadforestlost_winter_night0.'+rand(1,4)+'.jpg">'
'You get lost in the winter woods. The situation becomes even worse, because it''s now night time.'
end
end
end
if $ARGS[0] = 'lostclothes':
if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'> src="images/locations/gadukino/forest/gadforestsearch0.'+rand(1,4)+'.jpg">'
if $clothingworntype ! 'nude' and CloSkirtShortness > 0:'> src="images/locations/gadukino/forest/gadforestsearch_ski0.'+rand(1,4)+'.jpg">'
if $clothingworntype = 'nude':'> src="images/locations/gadukino/forest/gadforestsearch_nude0.'+rand(1,4)+'.jpg">'
'After wandering through the woods for an hour you decide to....'
end
if $ARGS[0] = 'gadforestlostfinish':
'Somewhere in the woods
'
'> src="images/locations/gadukino/forest/gadjoy.jpg">'
'You look over and realize that you finally see lights shining from distant houses, glad to get out of this alive you rush forward.'
!clear lost flags by illume
lost_girl = 0
forest_lostday = 0
hanters = 0
gs 'clothing', 'swamp_clothes', 0
gs 'stat'
if $clothingworntype = 'nude':
act 'Leave the woods':
minut += 25
'You find your way out of the woods, hiding your naked body in shadows.'
'You make your way back towards the edge of the forest where you left your clothes.'
cla
act 'Continue':gt'gadforest', '1'
end
!disable further actions from being added
temp=0
end
end
if $ARGS[0] = 'gadforestlostfinish1':
cls
*clr
temp = RAND(1,3)
lost = 0
pcs_mood += 20
gs 'stat'
gs 'gadforestlost', 'gadforestlostfinish'
if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
end
if $ARGS[0] = 'gadforestlostfinish2':
cls
*clr
temp = RAND(1,5)
lost = 0
pcs_mood += 20
gs 'stat'
gs 'gadforestlost', 'gadforestlostfinish'
if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
if temp = 4:act 'Leave the woods':minut += 15 & gt'gadriver','start'
if temp = 5:act 'Leave the woods':minut += 15 & gt'Meadow'
end
if $ARGS[0] = 'gadforestlostfinish3':
cls
*clr
temp = RAND(1,7)
lost = 0
pcs_mood += 20
gs 'stat'
gs 'gadforestlost', 'gadforestlostfinish'
if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
if temp = 4:act 'Leave the woods':minut += 15 & gt'gadriver','start'
if temp = 5:act 'Leave the woods':minut += 15 & gt'Meadow'
if temp = 6:act 'Leave the woods':minut += 15 & nroad = 15 & gt'road'
if temp = 7:act 'Leave the woods':minut += 15 & nroad = 10 & gt'road'
end
if $ARGS[0] = 'gadforestlostfinish4':
cls
*clr
temp = RAND(1,9)
lost = 0
pcs_mood += 20
gs 'stat'
gs 'gadforestlost', 'gadforestlostfinish'
if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
if temp = 4:act 'Leave the woods':minut += 15 & gt'gadriver','start'
if temp = 5:act 'Leave the woods':minut += 15 & gt'Meadow'
if temp = 6:act 'Leave the woods':minut += 15 & nroad = 15 & gt'road'
if temp = 7:act 'Leave the woods':minut += 15 & nroad = 10 & gt'road'
if temp = 8:act 'Leave the woods':minut += 15 & nroad = 10 & gt'road'
if temp = 9 and goswamp = 0:act 'Leave the woods':minut += 15 & gt 'gadforestswamp','1'
if temp = 9 and goswamp = 1:act 'Leave the woods':minut += 15 & gt 'swamp'
end
if $ARGS[0] = 'searchfood':
if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10:
act 'Look for mushrooms and berries':
cla
*clr
minut += 30
new_boletus += rand(1,2)
new_bilberry += rand(1,2)
if new_boletus + new_bilberry > 0:
boletus += new_boletus
bilberry += new_bilberry
pcs_mood += 5
gs 'stat'
gs 'gadforest', 'clothes1'
'Within half an hour of wandering through the woods in search of mushrooms or berries, you found <> kg mushrooms and <> kg of berries.'
else
pcs_mood -= 5
gs 'stat'
gs 'gadforest', 'clothes2'
'After half an hour of wandering through the woods in search of mushrooms or berries, you found nothing.'
end
act 'Continue':gt $loc, $metka
end
end
end
--- gadforestlost ---------------------------------