# before !Calculating the events at the beginning of round. !Who protection, clones, etc. knife = 0 knifeV = 0 BonusAtak = 0 BonusDef = 0 BonusAtakV = 0 BonusDefV = 0 !stunner = 0 !stunnerV = 0 kisamePro = 0 round = round + 1 if tuman > 0:'The battlefield is covered by fog. All the stats go down, it will last for <> moves.' if tumanV > 0:'The battlefield is covered by the fog, you can''t see your enemy. All the stats go down, it will last for <> moves.' if stun > 0:'You''re still stunned.' if stunV > 0:'<<$boydesc>> is still stunned and unable to move.' if unmaterialV > 0: unmaterialV = unmaterialV - 1 manaV = manaV - 20 end if unmaterial > 0: unmaterial = unmaterial - 1 pcs_mana = pcs_mana - 20 'You''re unable to withstand the most <> moves.' end if klon > 0: 'You have spawned <> Clones that will protect you in case of an enemy attack.' end if poison > 0: healthV = healthV - poison '<<$boydesc>> is poisoned and loses <> life.' poison = poison - 1 end if poisonV > 0: pcs_health = pcs_health - poisonV 'You are poisoned and lose <> life.' poisonV = poisonV - 1 end if blood > 0: healthV = healthV - blood '<<$boydesc>> loses <> life from bleeding.' blood = blood - 1 if blood < 0:blood = 0 end if bloodV > 0: pcs_health = pcs_health - bloodV 'You lose <> life from bleeding.' bloodV = bloodV - 1 if bloodV < 0:bloodV = 0 end if dospehEnV <= 0 and dospehV > 0: dospehEnV = 0 dospehV = 0 dospehDefV = 0 dospehVesV = 0 'The enemy''s armor is destroyed.' end if dospehEn <= 0 and dospeh > 0: dospehEn = 0 dospeh = 0 dospehDef = 0 dospehVes = 0 'Your armor is destroyed.' end if initBonusA > 0:initBonusA = 0 --- before ---------------------------------