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@@ -0,0 +1,1471 @@
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+# booty_call_leave
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+
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+if $ARGS[0] = 'exit':
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+ gs 'booty_call_leave', 'ending'
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+ minut += 2
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+ !! exit should be based on type of apartment and location
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+
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+ if npc_residence[$boy] = 1:
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+ !! Pav residential exit
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+ gt 'pav_residential'
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+ elseif npc_residence[$boy] = 2:
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+ !! Student dorms exit
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+ gt 'city_island'
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+ elseif npc_residence[$boy] = 3:
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+ !! St. Petersburg Residential exit
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+ gt 'city_residential'
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+ elseif npc_residence[$boy] = 4:
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+ !! St. Petersburg City Center exit
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+ gt 'city_center'
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+!!{ disabled for bug testing
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+ else
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+ if $region = 'pav':
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+ gt 'pav_residential'
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+ elseif $region = 'pav':
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+ gt 'pav_commercial'
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+ elseif $region = 'pav_park':
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+ gt 'pav_park', 'start'
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+ elseif $region = 'city':
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+ gt 'city_residential'
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+ elseif $region = 'city_center':
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+ gt 'city_center'
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+ elseif $region = 'city_park':
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+ gt 'city_park', 'start'
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+ elseif $region = 'city_island':
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+ gt 'city_island'
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+ end}
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+ end
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+end
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+
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+if $ARGS[0] = 'break_up':
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+ gs 'lover', 'remove fuckbuddy', $boy
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+ act'Leave':gt'booty_call_leave', 'exit'
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+end
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+
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+if $ARGS[0] = 'ending':
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+!! gs 'booty_call_stats', 'save'
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+ gs 'arousal', 'end'
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+ if $clothingworntype = 'nude': gs'booty_call_leave', 'dress'
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+ if booty_call['fuck'] > 0: know_virgin[$boy] = 0
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+ if booty_call['creampie_orgasm'] = 1: stat_memory['creampie_orgasm'] = daystart
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+ npc_last_sex[$boy] = daystart
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+ killvar 'booty_call'
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+end
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+
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+if $ARGS[0] = 'leaving_dialogue':
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+ '"I gotta get going," you say.'
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+ '"Okay, see you later."'
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+ act'"Bye"':
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+ $booty_call['leave_dialogue'] = 'Bye'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+
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+ act'"See ya"':
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+ $booty_call['leave_dialogue'] = 'See ya'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+
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+ act'"Toodles"':
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+ $booty_call['leave_dialogue'] = 'Toodles'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+
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+ act'"Text me"':
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+ $booty_call['leave_dialogue'] = 'Text me'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+
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+ if npc_booty_call[$boy] = daystart and booty_call['sleepover'] = 1:
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+ act'"See you soon"':
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+ $booty_call['leave_dialogue'] = 'See you soon'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+ elseif npc_booty_call[$boy] = daystart + 1:
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+ act'"See you tomorrow"':
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+ $booty_call['leave_dialogue'] = 'See you tomorrow'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+ else
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+ act'"Till next time"':
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+ $booty_call['leave_dialogue'] = 'Till next time'
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+ gs'booty_call_leave', 'leaving_action'
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+ end
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+ end
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+end
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+
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+if $ARGS[0] = 'leaving_action':
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+ cla
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+ act'Nonchalant':
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+ $booty_call['leave_action'] = ' nonchalantly and head out the door without a second glance'
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+ gs'booty_call_leave', 'leaving_end'
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+ end
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+
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+ act'Wave goodbye':
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+ $booty_call['leave_action'] = ', waggling your fingers at him and head out the door'
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+ gs'booty_call_leave', 'leaving_end'
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+ end
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+
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+ act'Wink':
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+ $booty_call['leave_action'] = ' with a wink as you close the door behind you'
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+ gs'booty_call_leave', 'leaving_end'
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+ end
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+
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+ act'Blow him a kiss':
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+ $booty_call['leave_action'] = ', blowing him a kiss just before the door closes behind you'
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+ gs'booty_call_leave', 'leaving_end'
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+ end
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+
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+ act'Shake your ass':
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+ $booty_call['leave_action'] = ', giving him a teasing shake of your ass just before you close the door behind you'
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+ gs'booty_call_leave', 'leaving_end'
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+ end
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+end
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+
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+if $ARGS[0] = 'leaving_end':
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+ cla & *nl
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+ '"<<$booty_call[''leave_dialogue'']>>," you say<<$booty_call[''leave_action'']>>.'
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+ act'Leave':gt'booty_call_leave', 'exit'
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+end
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+
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+if $ARGS[0] = 'breakup_start':
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+ act'Break things off':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"This is the last time I''m coming over," you say, abruptly.'
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+ '"Huh?" <<$npc_firstname[$boy]>> looks at you oddly. "What are you talking about?"'
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+ '"Don''t text me expecting a booty call after this."'
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+ '"Why not?" he asks.'
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+ act'Don''t explain':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ '"I just can''t do this anymore," you say. "I''m sorry."'
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+ 'You grab your things and leave.'
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+ gs'booty_call_after', 'break_up'
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+ end
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+ gs'booty_call_leave', 'unsatisfied_breakup'
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+ gs'booty_call_leave', 'no_more_cheating_breakup'
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+ end
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+end
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+
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+if $ARGS[0] = 'unsatisfied_breakup':
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+ act'You don''t satisfy me':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"You''re just not what I want out of a fuckbuddy," you say flatly.'
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+ act'Sexually incompatible':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ '"You''re just not what I want out of a fuckbuddy," you say flatly. "I just don''t think we''re sexually compatible."'
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+ *nl
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+ 'You shrug once, grab your things, and leave without another word.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+ if npc_sexdrive[$boy] = 1 or npc_two_pump[$boy] = 1:
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+ act'You''re a two pump chump':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"You''re just not what I want out of a fuckbuddy," you say flatly. "You come too fast. I can''t trust you to get me off."'
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+ *nl
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+ '"Wait but-"'
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+ gs'booty_call_leave', 'isnt_going_to_work'
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+ end
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+ elseif npc_sexdrive[$boy] < 5:
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+ act'You don''t last long enough for me':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"You''re just not what I want out of a fuckbuddy," you say flatly. "You can''t keep it up and I can''t trust you to get me off."'
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+ *nl
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+ '"Wait but-"'
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+ gs'booty_call_leave', 'isnt_going_to_work'
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+ end
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+ else
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+ act'You last too long':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"You''re just not what I want out of a fuckbuddy," you say flatly. "Honestly, your sex drive is way too high. By the time you''re satisfied, my pussy is sore."'
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+ *nl
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+ '"Wait but-"'
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+ gs'booty_call_leave', 'isnt_going_to_work'
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+ end
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+ end
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+
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+!! act'You''re boring':
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+ end
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+end
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+
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+if $ARGS[0] = 'no_more_cheating_breakup':
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+ if pcs_lovers > 0 and (npc_know_have_boyfriend + npc_know_have_girlfriend = 0):
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+ act'I''ve started seeing somebody':
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+ cla & *clr
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+ npc_know_cheat[$boy] = 1
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+ $npc_apt_bedroom[$boy]
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+ '"The truth is, I''ve started seeing somebody. The sex has been good, but..." You shake your head, grabbing your purse. "I can''t keep doing this. I don''t want to fuck things up."'
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+ if npc_fidelity[$boy] < 7:
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+ '"Come on," he says. "We''re just having fun. It''s not cheating if it''s just physical. When you masturbate in the shower, you''re not cheating on him with your showerhead are you?"'
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+ act'No means no':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ '"You''re not going to change my mind," you say. "We''re done."'
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+ *nl
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+ 'And with that, you head out the door.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+
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+ act'Well...':
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+ cla & *nl
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+ 'You pause, biting your lip in consideration.'
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+ act'As long as it''s just physical':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"Well..." you say slowly. "As long as it''s <i>just</i> physical..."'
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+ '"Thatta girl," <<$npc_firstname[$boy]>> grins from bed.'
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+ gs'booty_call_after', 'cheating_end'
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+ end
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+
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+ act'Set some rules':
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+ cla & *nl
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+ '"Okay..." you say. "But there have to be rules!"'
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+ gs'booty_call_talk', 'cheating_rules'
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+ end
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+ end
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+ else
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+ '"Oh." <<$npc_firstname[$npclastsaved]>> looks at you. "I guess that''s fair. So... I''ll see you around?"'
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+ act'See you':
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+ cla & *nl
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+ '"Yeah," you mumble wistfully. "See you..."'
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+ *nl
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+ 'And with that, you head out the door.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+
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+ act'No I won''t':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ '"No, I won''t," you frown. "That''s the point."'
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+ *nl
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+ 'And with that, you head out the door.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+ end
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+ end
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+
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+ if pcs_lovers - pcs_girlfriends > 0:
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+ act'I can''t keep cheating on my boyfriend':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ if npc_know_cheat[$boy] = 1:
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+ '"I can''t keep cheating on my boyfriend like this," you say, hanging your head shamefully. "It''s wrong, and I just can''t do this anymore. I have to go."'
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+ else
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+ '"The truth is, I''m in a relationship with somebody," you say, hanging your head shamefully. "I''ve been cheating on them with you this whole time. It''s wrong, and I— I just can''t do this anymore!"'
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+ end
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+ 'You grab your things and rush out the door.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+ end
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+ if pcs_girlfriends > 0:
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+ act'I can''t keep cheating on my girlfriend':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ if npc_know_cheat[$boy] = 1:
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+ '"I can''t keep cheating on my girlfriend like this," you say, hanging your head shamefully. "It''s wrong, and I just can''t do this anymore. I have to go."'
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+ else
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+ '"The truth is, I''m in a relationship with somebody," you say, hanging your head shamefully. "I''ve been cheating on them with you this whole time. It''s wrong, and I— I just can''t do this anymore!"'
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+ end
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+ 'You grab your things and rush out the door.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+ end
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+ end
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+end
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+
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+if $ARGS[0] = 'isnt_going_to_work':
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+ act'Grab your things':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ '"This just isn''t going to work," you say, cutting him off. "We''re done."'
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+ *nl
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+ 'And with that, you head out the door.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+end
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+
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+if $ARGS[0] = 'no_condom_breakoff':
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+ if npc_no_condoms_know[$boy] = 1:
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+ act'I can''t do this (break things off)':
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+ !! add in rape chance later
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/depart_annoyed1.mp4"></video></center>'
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+ '"Fuck this," you say, getting up and grabbing your clothes.'
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+ '"Where the fuck are you going?" <<$npc_firstname[$boy]>> asks in bewilderment.'
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+ '"I''m not gonna be fuckbuddies with a guy who never uses condoms," you sneer at him. "<i>Don''t</i> text me again."'
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+ *nl
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+ 'The second you''re dressed you stalk out the door and slam it behind you.'
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+ gs'booty_call_leave', 'break_up'
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+ end
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+ end
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+end
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+
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+if $ARGS[0] = 'sneak_out1':
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+ act'Sneak out': gt'booty_call_leave', 'sneak_out2'
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+ act'Leave a note':
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+ cla & *clr
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+ $npc_apt_hall[$boy]
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+ 'Not wanting to leave without saying goodbye but not wanting to wake <<$npc_firstname[$boy]>> either, you find a piece of paper and a pen and scribble out a quick message.'
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+ gs'booty_call_leave', 'sneak_out_note1'
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+ end
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+ if $pantyworntype ! 'none':
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+ act'Leave your panties':
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+ npc_panty_give[$boy] += 1
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+ gs 'panties', 'dispose'
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+ cla & *clr
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+ $npc_apt_hall[$boy]
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+ if CloSkirtShortness > 0:
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+ 'Suddenly feeling naughty, you quickly slip your panties down your legs, leaving your pussy bare underneath your skirt. You loop your warm underwear around the handle of <<$npc_firstname[$boy]>>''s bedroom door and then quietly sneak out of his apartment, leaving only your gift behind.'
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+ else
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+ 'Suddenly feeling naughty, you pull down your trousers down and spend a minute untangling your legs before pulling your bottoms back up back up, sans panties. You loop your warm underwear around the handle of <<$npc_firstname[$boy]>>''s bedroom door and then quietly sneak out of his apartment, leaving only your gift behind.'
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+ end
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+ act'Leave':gt'booty_call_leave', 'exit'
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+ end
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+
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+ act'Leave your a note on your panties':
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+ booty_call['panty_note'] = 1
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+ npc_panty_give[$boy] += 1
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+ gs 'panties', 'dispose'
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+ cla & *clr
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+ $npc_apt_hall[$boy]
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+ if CloSkirtShortness > 0:
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+ 'Not wanting to leave without saying goodbye but not wanting to wake <<$npc_firstname[$boy]>> either, you start to look for a piece of paper when a naughty thought runs through your mind. Unable to resist the thought, you quickly slip your panties down from underneath your skirt and then rummage for a big marker.'
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+ else
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+ 'Not wanting to leave without saying goodbye but not wanting to wake <<$npc_firstname[$boy]>> either, you start to look for a piece of paper when a naughty thought runs through your mind. Unable to resist the thought, you quickly pull down your trousers down and spend a minute untangling your legs before pulling your bottoms back up, sans panties. Then you rummage for a big marker.'
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+ end
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+ *nl
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+ 'You pop the cap with a grin and start scribbling.'
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+ gs'booty_call_leave', 'sneak_out_note1'
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+ end
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+
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+ end
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+end
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+
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+if $ARGS[0] = 'sneak_out_note1':
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+ act'Thanks for letting me stay over':
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+ cla & *clr
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|
+ $npc_apt_hall[$boy]
|
|
|
+ $booty_call['note_desc1'] = '<i>Thanks for letting me spend the night.</i>'
|
|
|
+ $booty_call['note_desc1']
|
|
|
+ gs'booty_call_leave', 'sneak_out_note2'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'I had a good time':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ $booty_call['note_desc1'] = '<i>I had a good time last night.</i>'
|
|
|
+ $booty_call['note_desc1']
|
|
|
+ gs'booty_call_leave', 'sneak_out_note2'
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['fuck_count'] > 0:
|
|
|
+ act'Thanks for the fuck':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ $booty_call['note_desc1'] = '<i>Thanks for the fuck.</i>'
|
|
|
+ $booty_call['note_desc1']
|
|
|
+ gs'booty_call_leave', 'sneak_out_note2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'sneak_out_note2':
|
|
|
+ act'It was fun':
|
|
|
+ $booty_call['note_desc2'] = '<i>It was fun.</i>'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note3'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'See ya':
|
|
|
+ $booty_call['note_desc2'] = '<i>See ya later.</i>'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note3'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Text me':
|
|
|
+ $booty_call['note_desc2'] = '<i>Don''t forget to text me.</i>'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note3'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Till next time':
|
|
|
+ $booty_call['note_desc2'] = '<i>Until next time.</i>'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note3'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'sneak_out_note3':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>>'
|
|
|
+ 'You sign it with...'
|
|
|
+ act'Just your name':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> - <<$pcs_nickname>>'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note_end'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'A smiley face':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> <b><i>:)</i></b>'
|
|
|
+ *nl
|
|
|
+ 'You leave a little face, unable to keep yourself from smiling as you dot two little eyes over the mouth.'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note_end'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'A winky face':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> <b><i>;)</i></b>'
|
|
|
+ *nl
|
|
|
+ 'You leave a little face, unable to keep yourself from smiling as you dot little winky eyes over the mouth.'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note_end'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'A heart':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> <b><i><3</i></b>'
|
|
|
+ *nl
|
|
|
+ 'You punctuate the note with a tiny little heart, feeling warmth in your chest as you do.'
|
|
|
+ gs'booty_call_leave', 'sneak_out_note_end'
|
|
|
+ end
|
|
|
+
|
|
|
+ if pcs_makeup > 2:
|
|
|
+ act'A kiss':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>>'
|
|
|
+ *nl
|
|
|
+ if booty_call['panty_note'] = 1:
|
|
|
+ 'You run your tongue over your lips and press them together a moment before planting a big sloppy wet smooch on your own underwear. As you pull back, your lipstick leaves a large kiss on the soft fabric. Good thing you did your makeup before you left.'
|
|
|
+ else
|
|
|
+ 'You run your tongue over your lips and press them together a moment before planting a big sloppy wet smooch on the page. As you pull back, your lipstick leaves large kiss on the soft fabric. Good thing you did your makeup before you left.'
|
|
|
+ end
|
|
|
+ gs'booty_call_leave', 'sneak_out_note_end'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'sneak_out_note_end':
|
|
|
+ *nl
|
|
|
+ if booty_call['panty_note'] = 1:
|
|
|
+ 'Satisfied, you leave your panties on the counter and quietly slip out the door, wondering what <<$npc_firstname[$boy]>> will think when he discovers them.'
|
|
|
+ else
|
|
|
+ 'Satisfied, you leave your note on the counter and quietly slip out the door, letting it click shut behind you.'
|
|
|
+ end
|
|
|
+ act'Leave':gt'booty_call_leave', 'exit'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'sneak_out2':
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ 'You tip toe your way to the door, turning the handle as gently as you can so you don''t disturb <<$npc_firstname[$boy]>>, closing it with a soft click behind you.'
|
|
|
+ act'Leave':gt'booty_call_leave', 'exit'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress':
|
|
|
+ if $clothingworntype = 'nude': gs 'clothing', 'wear_last_worn'
|
|
|
+ if $pantyworntype = 'none' and $lastwornpantytype['booty_call'] ! 'none' and $lastwornpantytype['booty_call'] ! '':
|
|
|
+ gs 'panties', 'wear', $lastwornpantytype['booty_call'], lastwornpantynumber['booty_call']
|
|
|
+ end
|
|
|
+ if $braworntype = 'none' and $lastwornbratype['booty_call'] ! 'none' and $lastwornbratype['booty_call'] ! '':
|
|
|
+ gs 'bras', 'wear', $lastwornbratype['booty_call'], lastwornbranumber['booty_call']
|
|
|
+ end
|
|
|
+ gs 'stat'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dressing_image':
|
|
|
+ if booty_call['CloDress'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/lovers/misc/bed_dress.jpg"></center>'
|
|
|
+ elseif $booty_call['dress_describe'] = 'pulling your panties up your legs and fastening your bra around your chest':
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_underwear1.mp4"></video></center>'
|
|
|
+ elseif $booty_call['dress_describe'] = 'fastening your bra around your chest':
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_bra1.mp4"></video></center>'
|
|
|
+ elseif $booty_call['dress_describe'] = 'slipping your skirt up your legs':
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_skirt1.mp4"></video></center>'
|
|
|
+!! elseif $booty_call['dress_describe'] = 'zipping your skirt up over your panties':
|
|
|
+!! '<center><video autoplay loop src="images/pc/activities/misc/dress_skirt1.mp4"></video></center>'
|
|
|
+ elseif $booty_call['dress_describe'] = 'pulling your panties up':
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_panties1.mp4"></video></center>'
|
|
|
+ elseif $booty_call['dress_describe'] = 'pulling your top over your breasts':
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_top1.mp4"></video></center>'
|
|
|
+!! elseif $booty_call['dress_describe'] = 'pulling your top over your bra':
|
|
|
+!! '<center><video autoplay loop src="images/pc/activities/misc/dress_top1.mp4"></video></center>'
|
|
|
+ elseif $booty_call['dress_describe'] = 'tugging your pants over your hips':
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
+ elseif booty_call['hotel'] = 1:
|
|
|
+ !! IMAGE HERE
|
|
|
+ !! hotel room image
|
|
|
+ else
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_start_desc':
|
|
|
+ if booty_call['towel'] = 1:
|
|
|
+ !!booty_call['towel'] = 0
|
|
|
+ 'You drop the towel and reach down for your clothes and start to pick them up.'
|
|
|
+ else
|
|
|
+ 'You reach down for where you left your clothes and start to pick them up.'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dressing1':
|
|
|
+ cla & *clr
|
|
|
+!! gs'booty_call_leave', 'dress'
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+
|
|
|
+ if booty_call['sleepover'] = 1 and npc_latesleeper[$boy] = 1 and booty_call['boy_asleep'] ! 0:
|
|
|
+ if booty_call['towel'] = 1:
|
|
|
+ booty_call['towel'] = 0
|
|
|
+ 'You drop the towel and quietly reach down for your clothes and try to pick them up without waking <<$npc_firstname[$boy]>>.'
|
|
|
+ else
|
|
|
+ 'You quietly reach down for where you left your clothes and try to pick them up without waking <<$npc_firstname[$boy]>>.'
|
|
|
+ end
|
|
|
+
|
|
|
+ gs'booty_call_leave', 'dressing2'
|
|
|
+ else
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ if booty_call['angry_after'] = 1 or booty_call['annoyed'] > 0:
|
|
|
+ '"I have to go," you say flatly, reaching down for your clothes without looking at <<$npc_firstname[$boy]>>.'
|
|
|
+ gs'booty_call_leave', 'dressing2'
|
|
|
+ elseif booty_call['cant_stay'] = 1:
|
|
|
+ !! there is an additional dress_loop here to make it possible to give panties here
|
|
|
+ gs'booty_call_leave', 'dress_loop_code'
|
|
|
+ '"Guess I''ll go then," you sigh, <<$booty_call[''dress_describe'']>>.'
|
|
|
+ gs'booty_call_leave', 'dressing2'
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ elseif booty_call['npc_late'] = 0:
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks as you are <<$booty_call[''dress_describe'']>>.'
|
|
|
+ gs'booty_call_leave', 'not_leaving'
|
|
|
+ gs'booty_call_leave', 'leaving_soon'
|
|
|
+ gs'booty_call_leave', 'something_to_do'
|
|
|
+ gs'booty_call_leave', 'see_a_friend'
|
|
|
+ gs'booty_call_leave', 'another_fuckbuddy'
|
|
|
+ if booty_call['sleepover'] < 1:
|
|
|
+ gs'booty_call_leave', 'going_disco'
|
|
|
+ gs'booty_call_leave', 'mom_late'
|
|
|
+ gs'booty_call_leave', 'need_homework'
|
|
|
+ gs'booty_call_leave', 'school_night'
|
|
|
+ else
|
|
|
+ gs'booty_call_leave', 'going_school'
|
|
|
+ gs'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> starts getting dressed next to you.'
|
|
|
+ gs'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+
|
|
|
+ !! act'Talk while you dress':
|
|
|
+ !! gs'booty_call_leave', 'dress_talk'
|
|
|
+ !! end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dressing2':
|
|
|
+ if booty_call['sleepover'] = 1:
|
|
|
+ gs'booty_call_morning', 'end_morning'
|
|
|
+ else
|
|
|
+ gs'booty_call_leave', 'dressing_finish'
|
|
|
+ end
|
|
|
+ act'Talk while you dress':cla & gs'booty_call_leave', 'dress_talk'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dressing_finish':
|
|
|
+!! if booty_call['dress_end'] ! 1:
|
|
|
+ act'Finish getting dressed':
|
|
|
+ cla & *clr
|
|
|
+ !! $npc_apt_bedroom[$boy]
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ 'You finish <<$booty_call[''dress_describe'']>>.'
|
|
|
+ gs'booty_call_after', 'after_sex_dressed'
|
|
|
+ end
|
|
|
+!! end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'not_leaving':
|
|
|
+ act'Not yet':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ '"Not yet," you say, <<$booty_call[''dress_describe'']>>. "Just tired of hanging around naked."'
|
|
|
+ '"I''m never tired of seeing you naked."'
|
|
|
+ '"Whatever," you roll your eyes.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'leaving_soon':
|
|
|
+ act'Yeah':
|
|
|
+ booty_call['leaving'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if booty_call['sleepover'] < 1:
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ else
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>.'
|
|
|
+ if rand(1,3) = 3 and (npc_day_off[$boy] = week or (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1)):
|
|
|
+ gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
+ else
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'going_disco':
|
|
|
+ if hour >= 18 and (week = 5 or week = 6):
|
|
|
+ if $region = 'pav':
|
|
|
+ act'Going to the disco':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if booty_call['disco_after'] = 1:
|
|
|
+ '"Weren''t you listening to me?" you say, <<$booty_call[''dress_describe'']>>. "I told you, I''m going to the disco tonight."'
|
|
|
+ else
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "I want to go to the disco."'
|
|
|
+ end
|
|
|
+ !! add spontaneous disco date
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ act'Going to the club':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if booty_call['club_after'] = 1:
|
|
|
+ '"Weren''t you listening to me?" you say, <<$booty_call[''dress_describe'']>>. "I told you, I''m going clubbing tonight."'
|
|
|
+ else
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "I want to hit the club tonight."'
|
|
|
+ end
|
|
|
+ !! add spontaneous club date
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'mom_late':
|
|
|
+ if mid($start_type,1,2) = 'sg' and hour >= 20:
|
|
|
+ act'Mom will kill me':
|
|
|
+ booty_call['mom_kill'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if hour < 3:
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "I''m already going to be in trouble as it is, but if I don''t come home at all tonight, my mom will kill me."'
|
|
|
+ else
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "My mom will kill me if I don''t come home before curfew."'
|
|
|
+ end
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'need_homework':
|
|
|
+ if lernHome > 0:
|
|
|
+ act'Need to finish my homework':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "I need to do my homework."'
|
|
|
+!! if rand(0,1) = 1:
|
|
|
+ '"Seriously? That''s what you''re in a rush for?"'
|
|
|
+ act'I want to go to uni':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"I want to go to uni," you say, <<$booty_call[''dress_describe'']>>. "Can''t do that if I fail out of school for not doing my homework."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ act'Don''t be an asshole':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"Don''t be an asshole," you glare, <<$booty_call[''dress_describe'']>>. "My grades are important to me. More important than spending more time fucking you."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'something_to_do':
|
|
|
+ act'Gotta do something':
|
|
|
+ booty_call['leaving'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if booty_call['sleepover'] < 1:
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Have a few things I need to get done."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ else
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Have a few things I need to get done. Thanks for letting me spend the night."'
|
|
|
+
|
|
|
+ if rand(1,3) = 3 and (npc_day_off[$boy] = week or (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1)):
|
|
|
+ gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
+ else
|
|
|
+ '"No problem."'
|
|
|
+ gs'booty_call_morning', 'end_morning'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'see_a_friend':
|
|
|
+ act'Meeting a friend':
|
|
|
+ booty_call['leaving'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if booty_call['sleepover'] < 1:
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Need to see a friend later."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ else
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Need to see a friend later. Thanks for letting me spend the night."'
|
|
|
+
|
|
|
+ if rand(1,3) = 3 and (npc_day_off[$boy] = week or (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1)):
|
|
|
+ gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
+ else
|
|
|
+ '"No problem."'
|
|
|
+ gs'booty_call_morning', 'end_morning'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'another_fuckbuddy':
|
|
|
+ if arrsize('$fuckbuddy') > 1:
|
|
|
+ act'Another booty call':
|
|
|
+ booty_call['leaving'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ '"Yeah," you smirk, <<$booty_call[''dress_describe'']>>. "Got another booty call to show up to."'
|
|
|
+ '"You really get around don''t you?" <<$npc_firstname[$boy]>> smirks back.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ gs 'booty_call_leave', 'panty_gift'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'going_school':
|
|
|
+ if kanikuli = 0 and mid($start_type,1,2) = 'sg' and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6:
|
|
|
+ act'School':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ if booty_call['late_for_school'] = 1 and hour >= 8:
|
|
|
+ '"I already told you, I''m late for school," you say, <<$booty_call[''dress_describe'']>>. "But thanks for letting me spend the night. And the second fuck," you add with a wink.'
|
|
|
+ elseif booty_call['late_for_school'] = 1:
|
|
|
+ '"I already told you, I''m gonna be late for school," you say, <<$booty_call[''dress_describe'']>>. "But thanks for letting me spend the night. And the second fuck," you add with a wink.'
|
|
|
+ elseif hour = 7:
|
|
|
+ '"Gotta get to school," you say, <<$booty_call[''dress_describe'']>>. "Thanks for letting me spend the night."'
|
|
|
+ else
|
|
|
+ '"Gotta get ready for school," you say, <<$booty_call[''dress_describe'']>>. "Thanks for letting me spend the night."'
|
|
|
+ end
|
|
|
+ if rand(1,3) = 3 and (npc_day_off[$boy] = week or (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1)):
|
|
|
+ gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
+ else
|
|
|
+ '"No problem."'
|
|
|
+ gs'booty_call_morning', 'end_morning'
|
|
|
+ end
|
|
|
+ gs'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'school_night':
|
|
|
+ if kanikuli = 0 and mid($start_type,1,2) = 'sg' and SchoolAtestat = 0 and SchoolBlock = 0 and (week < 5 or week = 7):
|
|
|
+ act'It''s a school night':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ gs'booty_call_leave', 'dress_start_desc'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ !! if schoolprogul = 1:
|
|
|
+ '"It''s a school night," you say, <<$booty_call[''dress_describe'']>>. "Gotta get home so I can set my alarm and get up for class tomorrow."'
|
|
|
+ if rand(1,3) = 3 and (npc_day_off[$boy] = week or (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1)):
|
|
|
+ gs'booty_call_morning', 'booty_call_invite_later'
|
|
|
+ else
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ gs'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'panty_gift':
|
|
|
+ if $pantyworntype ! 'none' and $braworntype = 'none' and $clothingworntype = 'nude' and booty_call['mad'] = 0 and booty_call['fuck_count'] > 0:
|
|
|
+ act'Give him your panties':
|
|
|
+ npc_panty_give[$boy] += 1
|
|
|
+ gs 'panties', 'dispose'
|
|
|
+ cla & *clr
|
|
|
+ '<center><video autoplay loop src="images/shared/romance/misc/panty_gift.mp4"></video></center>'
|
|
|
+ 'Just after you put on your panties, a sexy thought pops into your head.'
|
|
|
+ *nl
|
|
|
+ '"But before I go," you say mischievously. "I have a gift for you."'
|
|
|
+ if npc_panty_give[$boy] = 1:
|
|
|
+ '"A gift?" <<$npc_firstname[$boy]>> asks curiously.'
|
|
|
+ *nl
|
|
|
+ 'In one smooth motion, you slide your panties down your legs and daintily toss them onto the rumpled sheets of the bed on which you fucked <<$npc_firstname[$boy]>>.'
|
|
|
+ gs 'booty_call_leave', 'panty_gift2'
|
|
|
+ else
|
|
|
+ '"Another pair of your panties?" <<$npc_firstname[$boy]>> grins.'
|
|
|
+ '"You guessed correctly," you grin back. "And your prize is-!"'
|
|
|
+ *nl
|
|
|
+ 'In one smooth motion, you slide your panties down your legs and daintily toss them into the rumpled sheets of the bed you were just fucked in.'
|
|
|
+ *nl
|
|
|
+ '"Enjoy," you smirk.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'panty_gift2':
|
|
|
+ act'You did a good job':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"You did a good job," you smile, <<$booty_call[''dress_describe'']>>. "Consider that your reward."'
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ if pc_know_npc_has_girlfriend[$boy] = 0: pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"And what am I supposed to do with these when my girlfriend comes home?" he asks, looking at them amusedly.'
|
|
|
+ gs 'booty_call_leave', 'panty_gift_girlfriend'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> doesn''t reply, but his expression says that he isn''t displeased.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Something to remember the occasion':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ if daystage > 3:
|
|
|
+ '"Something to remember the night," you smile, <<$booty_call[''dress_describe'']>>. "Keep the good times in mind."'
|
|
|
+ else
|
|
|
+ '"Something to remember the day," you smile, <<$booty_call[''dress_describe'']>>. "Keep the good times in mind."'
|
|
|
+ end
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ if pc_know_npc_has_girlfriend[$boy] = 0: pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"And what am I supposed to do with these when my girlfriend comes home?" he asks, looking at them amusedly.'
|
|
|
+ gs 'booty_call_leave', 'panty_gift_girlfriend'
|
|
|
+ else
|
|
|
+ '"Maybe I should frame it," <<$npc_firstname[$boy]>> snickers.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Consider it a trophy':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"Consider it a trophy," you smile, <<$booty_call[''dress_describe'']>>. "Think of it as proof of conquest."'
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ if pc_know_npc_has_girlfriend[$boy] = 0: pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"And what am I supposed to do with these when my girlfriend comes home?" he asks, looking at them amusedly.'
|
|
|
+ gs 'booty_call_leave', 'panty_gift_girlfriend'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> doesn''t reply, but his expression says that he isn''t displeased.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['virgin'] = 1:
|
|
|
+ act'To remember my virginity':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"To remember my virginity," you smile, <<$booty_call[''dress_describe'']>>. "And that you made me a woman."'
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ if pc_know_npc_has_girlfriend[$boy] = 0: pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"And what am I supposed to do with these when my girlfriend comes home?" he asks, looking at them amusedly.'
|
|
|
+ gs 'booty_call_leave', 'panty_gift_girlfriend'
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> doesn''t reply, but his expression says that he isn''t displeased.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'panty_gift_girlfriend':
|
|
|
+ act'Hide them':
|
|
|
+ cla & *nl
|
|
|
+ '"Just hide them," you say, <<$booty_call[''dress_describe'']>>. "If you can hide a fucking a girl in your bed, surely you can hide a pair of panties."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Say they''re hers':
|
|
|
+ cla & *nl
|
|
|
+ '"Tell her they''re hers," you shrug with a wry smirk, <<$booty_call[''dress_describe'']>>. "Maybe she''ll think she bought them."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Say they''re yours':
|
|
|
+ gs'booty_call_leave', 'dress_loop_code'
|
|
|
+ cla & *nl
|
|
|
+ '"Tell her they''re yours," you shrug with a wry smirk, <<$booty_call[''dress_describe'']>>. "A guy can''t wear a cute pair of panties now and then?"'
|
|
|
+ if npc_insecure[$boy] = 1:
|
|
|
+ gs'booty_call_leave', 'dress_loop_code'
|
|
|
+ '<<$npc_firstname[$boy]>>''s face immediately reddens and he looks at you with an angry glare.'
|
|
|
+ '"What the fuck? I''m not some twink who puts on girlie panties like a fucking faggot!"'
|
|
|
+ act'I was kidding (amused)':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ '"I was just kidding," you snicker, rolling your eyes. "Bad joke, sorry."'
|
|
|
+ 'You move to <<$booty_call[''dress_describe'']>> but <<$npc_firstname[$boy]>> continues to glare at you out of the corner of your eye for a few moments longer before looking away.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'I was kidding (acerbic)':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ '"Christ, I was just kidding," you say, giving <<$npc_firstname[$boy]>> a look of exasperation. "Of course I wasn''t seriously suggesting that. Take a joke, dumbass."'
|
|
|
+ 'You start <<$booty_call[''dress_describe'']>> but <<$npc_firstname[$boy]>> continues to glare at you out of the corner of your eye for a few moments longer before looking away.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '<<$npc_firstname[$boy]>> laughs aloud.'
|
|
|
+ '"Yeah, I bet that''d get me off the hook."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Give them to her':
|
|
|
+ cla & *nl
|
|
|
+ '"Gift them to her," you say mischievously, <<$booty_call[''dress_describe'']>>. "Maybe she''ll put them on."'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Throw them away':
|
|
|
+ cla & *nl
|
|
|
+ '"Throw them away then," you shrug, <<$booty_call[''dress_describe'']>>. "Do whatever you want with them.'
|
|
|
+ gs'booty_call_leave', 'dress_loop_code'
|
|
|
+ '"After all, they''re your panties now," you add with a smirk, <<$booty_call[''dress_describe'']>>.'
|
|
|
+ gs 'booty_call_leave', 'dressing2'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_image':
|
|
|
+ cla & *clr
|
|
|
+ if booty_call['CloDress'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/lovers/misc/bed_dress.jpg"></center>'
|
|
|
+ else
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_loop':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop_code'
|
|
|
+ gs'booty_call_leave', 'dressing_image'
|
|
|
+ gs'stat'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_loop_code':
|
|
|
+ :dress_loop_start
|
|
|
+ if booty_call['dressing_start'] ! 1:
|
|
|
+ booty_call['dressing_start'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'reaching down for your clothes'
|
|
|
+ elseif $lastwornpantytype['booty_call'] ! 'none' and $lastwornbratype['booty_call'] ! 'none' and $pantyworntype = 'none' and booty_call['panty_wear'] ! 1 and booty_call['bra_wear'] ! 1:
|
|
|
+ gs 'panties', 'wear', $lastwornpantytype['booty_call'], lastwornpantynumber['booty_call']
|
|
|
+ gs 'bras', 'wear', $lastwornbratype['booty_call'], lastwornbranumber['booty_call']
|
|
|
+ booty_call['panty_wear'] = 1
|
|
|
+ booty_call['bra_wear'] = 1
|
|
|
+ killvar 'lastwornpantytype'
|
|
|
+ killvar 'lastwornpantynumber'
|
|
|
+ killvar 'lastwornbratype'
|
|
|
+ killvar 'lastwornbranumber'
|
|
|
+ $booty_call['dress_describe'] = 'pulling your panties up your legs and fastening your bra around your chest'
|
|
|
+ elseif $lastwornpantytype['booty_call'] ! 'none' and $pantyworntype = 'none' and booty_call['panty_wear'] ! 1:
|
|
|
+ gs 'panties', 'wear', $lastwornpantytype['booty_call'], lastwornpantynumber['booty_call']
|
|
|
+ killvar 'lastwornpantytype'
|
|
|
+ killvar 'lastwornpantynumber'
|
|
|
+ booty_call['panty_wear'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'pulling your panties up'
|
|
|
+ elseif $lastwornbratype['booty_call'] ! 'none' and $lastwornbratype['booty_call'] ! '' and $braworntype = 'none' and booty_call['bra_wear'] ! 1:
|
|
|
+ gs 'bras', 'wear', $lastwornbratype['booty_call'], lastwornbranumber['booty_call']
|
|
|
+ killvar 'lastwornbratype'
|
|
|
+ killvar 'lastwornbranumber'
|
|
|
+ booty_call['bra_wear'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'fastening your bra around your chest'
|
|
|
+ elseif $clothingworntype = 'nude':
|
|
|
+ gs'clothing', 'wear_last_worn'
|
|
|
+ jump 'dress_loop_start'
|
|
|
+ elseif $clothingworntype ! 'nude' and booty_call['dress_end'] ! 1:
|
|
|
+ if CloDress = 1 and (booty_call['dress_top_wear'] ! 1 or booty_call['dress_skirt_wear'] ! 1):
|
|
|
+ if booty_call['dress_top_wear'] ! 1:
|
|
|
+ booty_call['dress_top_wear'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'pulling your dress over your shoulders'
|
|
|
+ elseif booty_call['dress_skirt_wear'] ! 1:
|
|
|
+ booty_call['dress_skirt_wear'] = 1
|
|
|
+ booty_call['dress_end'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'smoothing your skirt out'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ if CloSkirtShortness > 0 and booty_call['skirt_wear'] ! 1 and booty_call['dress_end'] ! 1:
|
|
|
+ booty_call['skirt_wear'] = 1
|
|
|
+ if $pantyworntype = 'none':
|
|
|
+ $booty_call['dress_describe'] = 'slipping your skirt up your legs'
|
|
|
+ else
|
|
|
+ $booty_call['dress_describe'] = 'zipping your skirt up over your panties'
|
|
|
+ end
|
|
|
+ elseif CloSkirtShortness = 0 and booty_call['dress_end'] ! 1 and booty_call['pants_wear'] ! 1:
|
|
|
+ booty_call['pants_wear'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'tugging your pants over your hips'
|
|
|
+ else
|
|
|
+ booty_call['dress_end'] = 1
|
|
|
+ if $braworntype = 'none':
|
|
|
+ $booty_call['dress_describe'] = 'pulling your top over your breasts'
|
|
|
+ else
|
|
|
+ $booty_call['dress_describe'] = 'pulling your top over your bra'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ elseif booty_call['dress_end'] = 1:
|
|
|
+ if CloDress = 1:
|
|
|
+ $booty_call['dress_describe'] = 'checking your dress'
|
|
|
+ elseif CloSkirtShortness > 0:
|
|
|
+ $booty_call['dress_describe'] = 'smoothing your skirt'
|
|
|
+ else
|
|
|
+ $booty_call['dress_describe'] = 'checking your clothes'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_talk':
|
|
|
+ gs'booty_call_leave', 'dressing_finish'
|
|
|
+
|
|
|
+ gs 'booty_call_leave', 'dress_talk_pc'
|
|
|
+ if booty_call['dress_end'] ! 1 and booty_call['plans_later_talk'] = 0 and rand(0,1) = 1:
|
|
|
+ gs 'booty_call_leave', 'npc_booty_call_invite'
|
|
|
+!!{
|
|
|
+ !! he initiates
|
|
|
+ gs 'booty_call_leave', 'dress_talk_boy'
|
|
|
+ else
|
|
|
+ !! player initiates
|
|
|
+ gs 'booty_call_leave', 'dress_talk_pc'
|
|
|
+ }
|
|
|
+ else
|
|
|
+ gs 'booty_call_after', 'after_sex_dressed'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_talk_boy':
|
|
|
+ gs 'booty_call_leave', 'npc_booty_call_invite'
|
|
|
+
|
|
|
+ if booty_call['dress_talk2'] = 0:
|
|
|
+ '"What''re you up to later?"'
|
|
|
+ if date_variable > 0:
|
|
|
+ !! CHANGE THIS PLACEHOLDER VARIABLE
|
|
|
+ act'I have a date with my boyfriend':
|
|
|
+ cla
|
|
|
+ act'Embarrassed':
|
|
|
+ gs'booty_call_after', 'dress_image'
|
|
|
+ '"I have a date with my boyfriend later," you say, blushing shyly.'
|
|
|
+ gs'booty_call_after', 'npc_date_later_response'
|
|
|
+ 'Your blush deepens in response.'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Casual':
|
|
|
+ gs'booty_call_after', 'dress_image'
|
|
|
+ '"I have a date with my boyfriend later,"'
|
|
|
+ gs'booty_call_after', 'npc_date_later_response'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Exhasperated':
|
|
|
+ gs'booty_call_after', 'dress_image'
|
|
|
+ '"I have a date with my boyfriend later,"'
|
|
|
+ gs'booty_call_after', 'npc_date_later_response'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['dress_talk3'] = 0:
|
|
|
+
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['dress_talk4'] = 0:
|
|
|
+
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['dress_talk5'] = 0:
|
|
|
+
|
|
|
+
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'dress_talk_pc':
|
|
|
+ if booty_call['plans_later_talk'] = 0 and (hour < 21 or booty_call['sleepover'] = 1):
|
|
|
+ act'Ask him what he''s doing later':
|
|
|
+ booty_call['plans_later_talk'] = 1
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"Got any plans for the rest day?" you ask, casually <<$booty_call[''dress_describe'']>>.'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+ if npc_day_off[$boy] = week:
|
|
|
+ '"Not really," <<$npc_firstname[$boy]>> shrugs. "It''s my day off so I''m just chilling."'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite'
|
|
|
+ else
|
|
|
+ '"I have to go to work," <<$npc_firstname[$boy]>> replies.'
|
|
|
+ gs'booty_call_leave', 'when_do_you_get_off'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['dress_talk2'] = 0:
|
|
|
+
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['dress_talk3'] = 0:
|
|
|
+
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['dress_talk4'] = 0:
|
|
|
+
|
|
|
+
|
|
|
+ end
|
|
|
+
|
|
|
+
|
|
|
+ gs'booty_call_leave', 'had_a_good_time'
|
|
|
+
|
|
|
+ gs'booty_call_leave', 'stay_over_thanks'
|
|
|
+
|
|
|
+end
|
|
|
+
|
|
|
+!!if $ARGS[0] = '':
|
|
|
+
|
|
|
+!!end
|
|
|
+
|
|
|
+if $ARGS[0] = 'had_a_good_time':
|
|
|
+ if booty_call['good_time'] = 0 and booty_call['annoyed'] = 0:
|
|
|
+ act'I had a good time':
|
|
|
+ cla & *clr
|
|
|
+ booty_call['good_time'] = 1
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ if booty_call['spend_night_thanks'] = 1:
|
|
|
+ '"Last night was really great," you smile at <<$npc_firstname[$boy]>>. "I had a lot of fun."'
|
|
|
+ elseif booty_call['sleepover'] = 1:
|
|
|
+ '"I had a great time last night," you smile at <<$npc_firstname[$boy]>>.'
|
|
|
+ else
|
|
|
+ '"This was really fun," you smile at <<$npc_firstname[$boy]>>. "I had a great time."'
|
|
|
+ end
|
|
|
+ if booty_call['blue_ball'] = 0:
|
|
|
+ '"Me too," he smirks back, watching you <<$booty_call[''dress_describe'']>>.'
|
|
|
+ elseif npc_selfish[$boy] = 1:
|
|
|
+ '"Still bullshit that I didn''t get to finish properly," he mutters sourly.'
|
|
|
+ else
|
|
|
+ '"I just wish it didn''t have to end so soon," he replies, watching you <<$booty_call[''dress_describe'']>>.'
|
|
|
+ '"Sorry," you say ruefully.'
|
|
|
+ end
|
|
|
+ act'Continue':cla & gs'booty_call_leave', 'dress_talk'
|
|
|
+ gs'booty_call_leave', 'stay_over_thanks'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'stay_over_thanks':
|
|
|
+ if booty_call['spend_night_thanks'] = 0 and booty_call['sleepover'] = 1:
|
|
|
+ act'Thanks for letting me stay over':
|
|
|
+ cla & *clr
|
|
|
+ booty_call['spend_night_thanks'] = 1
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ if booty_call['good_time'] = 1:
|
|
|
+ '"Thanks for letting me stay over too," you tell <<$npc_firstname[$boy]>>. "I really appreciate it."'
|
|
|
+ else
|
|
|
+ '"Thanks for letting me spend the night," you tell <<$npc_firstname[$boy]>>. "I really appreciate it."'
|
|
|
+ end
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"Lucky my girlfriend wasn''t coming over," he smirks back, watching you <<$booty_call[''dress_describe'']>>.'
|
|
|
+ elseif npc_caretaker[$boy] = 1 or npc_generous[$boy] = 1:
|
|
|
+ '"Yeah no problem," he smiles back, watching you <<$booty_call[''dress_describe'']>>.'
|
|
|
+ elseif booty_call['pass_out'] = 1:
|
|
|
+ '"You passed out on me," he shrugs, watching you <<$booty_call[''dress_describe'']>>. "What was I supposed to do? Wake you up and kick you out?"'
|
|
|
+ else
|
|
|
+ 'He shrugs in a "whatever" manner while he watches you <<$booty_call[''dress_describe'']>>.'
|
|
|
+ end
|
|
|
+ act'Continue':cla & gs'booty_call_leave', 'dress_talk'
|
|
|
+ gs'booty_call_leave', 'had_a_good_time'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'when_do_you_get_off':
|
|
|
+ act'Ask what time he gets off':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"What time do you get off?" you ask while <<$booty_call[''dress_describe'']>>.'
|
|
|
+ '"Around <<npc_start_free_time[$boy]>>. Why?"'
|
|
|
+ act'Just curious':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"Just curious," you shrug, <<$booty_call[''dress_describe'']>> next.'
|
|
|
+ act'Continue':cla & gs'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'ruined_panties':
|
|
|
+ if cum_loc['vagina'] > 0 and booty_call['ruin_my_panties'] = 0 and $lastwornpantytype['booty_call'] ! 'none' and booty_call['panty_wear'] ! 1:
|
|
|
+ act'':
|
|
|
+
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'npc_date_later_response':
|
|
|
+ if npc_know_cheat[$boy] = 1:
|
|
|
+ if npc_fidelity[$boy] < 7:
|
|
|
+ '"You''re still with that stick in the mud?" <<$npc_firstname[$boy]>> scoffs.'
|
|
|
+ else
|
|
|
+
|
|
|
+ end
|
|
|
+ else
|
|
|
+ npc_know_cheat[$boy] = 1
|
|
|
+ if npc_fidelity[$boy] < 7:
|
|
|
+ '"And you''re fucking me right before your date?" <<$npc_firstname[$boy]>> snickers. "Hot."'
|
|
|
+ else
|
|
|
+ '"Oh." <<$npc_firstname[$boy]>> looks away uncomfortably.'
|
|
|
+ end
|
|
|
+
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_booty_call_invite':
|
|
|
+ if booty_call['sleepover'] = 1 or hour < 5:
|
|
|
+ act'Ask to come over later':
|
|
|
+ booty_call['invite_today'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ if npc_day_off[$boy] = week:
|
|
|
+ if booty_call['sleepover'] = 1:
|
|
|
+ '"Want to do this again later?" you grin, <<$booty_call[''dress_describe'']>>.'
|
|
|
+ else
|
|
|
+ '"Want to do this again later?" you grin, <<$booty_call[''dress_describe'']>>. "In the daytime?"'
|
|
|
+ end
|
|
|
+ if rand(1,10)/2 <= npc_sexdrive[$boy]:
|
|
|
+ '"Maybe. What time were you thinking?"'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_timeset'
|
|
|
+ else
|
|
|
+ '"Twice in one day might be a little bit too much for me," <<$npc_firstname[$boy]>> smiles back ruefully.'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite_denied'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ if rand(1,10)/2 <= npc_sexdrive[$boy]:
|
|
|
+ '"What time were you thinking?"'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_timeset'
|
|
|
+ else
|
|
|
+ '"Think I might be a little too tapped out from work," <<$npc_firstname[$boy]>> grunts.'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite_denied'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ elseif hour >= 5:
|
|
|
+ act'Ask to come over tomorrow':
|
|
|
+ booty_call['invite_tomorrow'] = 1
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ '"Want to do this again tomorrow?" you ask, flashing a smile while you''re <<$booty_call[''dress_describe'']>>.'
|
|
|
+ if npc_day_off[$boy] = week + 1 or (npc_day_off[$boy] = 1 and week = 7):
|
|
|
+ if rand(1,10)/2 <= npc_sexdrive[$boy]:
|
|
|
+ '"Hmm... It''ll be my day off... What time were you thinking?"'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_timeset'
|
|
|
+ else
|
|
|
+ '"Sorry, I have some things I need to get done tomorrow."'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite_denied'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ if rand(1,10)/2 <= npc_sexdrive[$boy]:
|
|
|
+ '"What time were you thinking?"'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_timeset'
|
|
|
+ else
|
|
|
+ '"Sorry, I have some things I need to get done tomorrow."'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite_denied'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_booty_call_timeset':
|
|
|
+ act'How about...':
|
|
|
+ :invalid_timeset
|
|
|
+ npc_booty_call_time[$boy] = input ("When do you want to set your reminder? (Pick an hour 1 - 22. A reminder icon will appear in the stat display during that hour.)")
|
|
|
+ if npc_booty_call_time[$boy] < npc_start_free_time[$boy] or npc_booty_call_time[$boy] > 22:
|
|
|
+ msg 'Invalid input. Pick an hour between npc_start_free_time[$boy] and 22.'
|
|
|
+ jump 'invalid_timeset'
|
|
|
+ else
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite2'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_booty_call_invite2':
|
|
|
+ cla & *clr
|
|
|
+ gs'booty_call_leave', 'dress_loop'
|
|
|
+ if booty_call['invite_today'] = 1:
|
|
|
+ if npc_booty_call_time[$boy] = npc_start_free_time[$boy]:
|
|
|
+ '"How about <<npc_booty_call_time[$boy]>>?" you smirk <<$booty_call[''dress_describe'']>>. "We can get off together."'
|
|
|
+ gs 'booty_call_leave', 'pc_booty_call_invite_accepted'
|
|
|
+ else
|
|
|
+ '"How about <<npc_booty_call_time[$boy]>>?" you ask <<$booty_call[''dress_describe'']>>.'
|
|
|
+ if npc_booty_call_time[$boy] > npc_end_free_time[$boy]:
|
|
|
+ '"Sorry, that doesn''t work for me," <<$npc_firstname[$boy]>> grunts.'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite_denied'
|
|
|
+ else
|
|
|
+ gs 'booty_call_leave', 'pc_booty_call_invite_accepted'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '"How about <<npc_booty_call_time[$boy]>>?" you ask <<$booty_call[''dress_describe'']>>.'
|
|
|
+ if npc_booty_call_time[$boy] > npc_end_free_time[$boy]:
|
|
|
+ '"Sorry, that doesn''t work for me," <<$npc_firstname[$boy]>> grunts.'
|
|
|
+ gs'booty_call_leave', 'pc_booty_call_invite_denied'
|
|
|
+ else
|
|
|
+ gs 'booty_call_leave', 'pc_booty_call_invite_accepted'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_booty_call_invite_accepted':
|
|
|
+ '"That sounds good," <<$npc_firstname[$boy]>> grins back. "Okay, see you then."'
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'pc_booty_call_invite_denied':
|
|
|
+ gs'booty_call_leave', 'dress_loop_code'
|
|
|
+ '"Damn," you sigh disappointedly, continuing <<$booty_call[''dress_describe'']>>'
|
|
|
+ gs 'booty_call', 'block_booty_calls'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'npc_booty_call_invite':
|
|
|
+ if booty_call['plans_later_talk'] = 0:
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ booty_call['plans_later_talk'] = 1
|
|
|
+ if npc_day_off[$boy] = week + 1 or (week = 7 and npc_day_off[$boy] = 1):
|
|
|
+ booty_call['invite_tomorrow'] = 1
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''ll be my day off and my girlfriend won''t be around. Want to come over and do this again?"'
|
|
|
+ else
|
|
|
+ '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''ll be my day off. Want to come by and do this again?"'
|
|
|
+ end
|
|
|
+ elseif npc_day_off[$boy] = week and (booty_call['sleepover'] = 1 or hour < 5):
|
|
|
+ booty_call['invite_today'] = 1
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "Today''s my day off and my girlfriend won''t be around. Want to come over and do this again?"'
|
|
|
+ else
|
|
|
+ '"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off. Want to come by and do this again?"'
|
|
|
+ end
|
|
|
+ else
|
|
|
+ booty_call['invite_tomorrow'] = 1
|
|
|
+ if npc_girlfriend[$boy] = 1 and npc_fidelity[$boy] = 6:
|
|
|
+ pc_know_npc_has_girlfriend[$boy] = 1
|
|
|
+ '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "My girlfriend won''t be around. Want to come over and do this again?"'
|
|
|
+ else
|
|
|
+ '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "Want to come by and do this again?"'
|
|
|
+ end
|
|
|
+ end
|
|
|
+
|
|
|
+ gs 'booty_call_leave', 'busy_tomorrow'
|
|
|
+
|
|
|
+ act'What time?':
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ '"That depends," you say, <<$booty_call[''dress_describe'']>>. "What time were you thinking?"'
|
|
|
+ '"<<npc_start_free_time[$boy]>>?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ gs 'booty_call_leave', 'busy_time'
|
|
|
+ gs 'booty_call_leave', 'booty_call_plan'
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'busy_tomorrow':
|
|
|
+ act'I''m busy':
|
|
|
+ gs 'booty_call', 'block_booty_calls'
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ if booty_call['invite_tomorrow'] = 1:
|
|
|
+ '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I''m busy tomorrow."'
|
|
|
+ else
|
|
|
+ '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I''m busy."'
|
|
|
+ end
|
|
|
+ '"Damn," <<$npc_firstname[$boy]>> says disappointedly.'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'busy_time':
|
|
|
+ act'I''m busy':
|
|
|
+ gs 'booty_call', 'block_booty_calls'
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I have something to do then."'
|
|
|
+ '"Damn," <<$npc_firstname[$boy]>> says disappointedly.'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'booty_call_plan':
|
|
|
+ act'Sounds good':
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ '"Sounds good," you grin, <<$booty_call[''dress_describe'']>>. "I''ll see you then."'
|
|
|
+ '"Great," <<$npc_firstname[$boy]>> grins back.'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'I''ve got nothing better to do':
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ '"Sure," you smirk, <<$booty_call[''dress_describe'']>>. "I got nothing better to do."'
|
|
|
+ '"Great," <<$npc_firstname[$boy]>> grins back.'
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'I could fit it in':
|
|
|
+ gs 'booty_call', 'set_booty_call_date'
|
|
|
+ gs 'booty_call_leave', 'dress_loop'
|
|
|
+ '"I think I can fit that in," you smirk, <<$booty_call[''dress_describe'']>>.'
|
|
|
+ if npc_humor[$boy] = 2:
|
|
|
+ '"You sure can," <<$npc_firstname[$boy]>> grins lewdly at you.'
|
|
|
+ else
|
|
|
+ '"Great," <<$npc_firstname[$boy]>> grins back.'
|
|
|
+ end
|
|
|
+ gs 'booty_call_leave', 'dress_talk'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+--- booty_call_leave ---------------------------------
|