# bass
if $ARGS[0] = 'start':
CLOSE ALL
$metka = $ARGS[0]
$loc = $CURLOC
$location_type = 'public_indoors'
cls
minut += 5
gs 'stat'
if night_mode = 1:
fcolor = rgb(255, 255, 255)
bcolor = rgb(0, 0, 0)
lcolor = rgb(106, 90, 205)
else
fcolor = rgb(0, 0, 0)
bcolor = rgb(255, 255, 255)
lcolor = rgb(106, 90, 205)
end
'
Pool'
'> src="images/locations/city/citycenter/pool/bass.jpg">'
'Entrance to the pool costs 100 ₽, you must have a swimsuit.'
act 'Use changing room':gt 'changingroom', 'view_swim_list'
if $clothingworntype = 'swimwear':
if db >= 1 and Goraday ! daystart:act 'Search ZHoru':Goraday = daystart & gt 'klofdomhouse', 'ev42'
if money >= 100:
act 'Pay to swim in the pool for an hour (100 ₽)':
cla
minut += 5
money -= 100
gt 'bass', 'a'
end
end
end
act'Leave':
if $clothingworntype = 'swimwear':
cla
'You need to get dressed in regular clothing first.'
act'Return':gt 'bass', 'start'
elseif $clothingworntype = 'nude':
cla
'You need to get dressed before leaving.'
act'Return':gt 'bass', 'start'
else
minut += 5
gt 'down'
end
end
end
if $ARGS[0] = 'a':
cla
*clr
minut += 5
'Pool'
if pcs_magik < 4:'> src="images/locations/city/citycenter/pool/bass.jpg">'
if pcs_magik >= 4 and kisameQW = 0:
'> src="images/locations/city/citycenter/pool/bass1.jpg">'
'In pool floats hefty athlete, he swims with mad speed and clearly feels like a fish in water, he come to the shore to the edge of the pool and in one motion jumps right in front of you. Looking at you, he greedily smiling showing you a range of white teeth.'
act 'Watch for swimmers':
cla
*clr
kisameQW = 1
minut += 60
gs 'exercise', 'tier1', 1, 'stren_exp'
pcs_sweat = 10 + rand(0,4)
'> src="images/characters/city/kisame/kisame.jpg">'
'Athlete put on a towel and walked up to you. He smiled and said "Hi sweetie My name is Kisame just for you Kitty!"'
act 'Say hello':
cla
'(You) - Hi! I <<$pcs_nickname>>.'
'(Plavec) - <<$pcs_nickname>> can swim together?'
'Kisame without waiting grabs you by the waist and powerful jump jumps to the middle of the pool.'
act 'Next':gt 'kisameQW', 'start'
end
act 'Tell Kisame to fuck off':
cla
'(You) - Fuck off Kish!'
'(Plavec) - How rude!'
'You do not have time to blink as an athlete grabbed you by the waist and lifted over your head easily threw you into the middle of the pool.'
'When you spitting surfaced over the water you can see how to you under the water at breakneck speed approaching Kisame.'
act 'Next':gt 'kisameQW', 'start'
end
end
elseif kisameQW = 1 and KisameDead < 1:
'> src="images/characters/city/kisame/kisamev.jpg">'
'Seeing you akulopodobny Kisame smiling "Hi baby. Want me to fill your hot mouth with his shark-seed?"'
act 'Attack Kisame':
cla
pcs_horny += 10
gs 'boyStat', 'A40'
!!stats
strenV = 300
speedV = 100
agilV = 100
reactV = 100
vitalV = 200
intelV = 100
willV = 50
!!skills
magikV = 10
boxingV = 100
shootV = 100
!!parameters
healthV = vitalV * 10 + strenV * 5
mannaV = intelV * magikV + magikV * 100 + vitalV * 10
willpowerV = willV * 10
BonusAtakV = 0
BonusDefV = 0
!!Programme of Action
program = 5
KisaFight = 1
klonV = 5
defenceV = 800
if spellavtoklon = 1:klon = 3
gt 'fight', 'start'
end
act 'Give him a blowjob under water':
cla
*clr
cumspclnt = 10
gs 'cum_cleanup'
if pcs_sweat > 15 : pcs_sweat = 10 + rand(0,4)
pcs_mood += 5
pcs_willpwr += 5
if pcs_stren < 40:stren_exp += 1 + (steroid_dose - rand(0,steroid_dose)) & gs 'obj_din', 'steroids'
if KisameSex = 0:KisameSex = 1 & Set guy += 1
gs 'boyStat', 'A40'
spafinloc = 12
sexpartkno = 1
gs 'Cum_Manage'
'> src="images/characters/city/kisame/sex/kisamebj.jpg">'
'You downcast eyes, Kisame smiled even wider and dragged you into the water. His strong hands pressed your face to his groin and you wrapped around his dick lips quite quickly Kisame finished your mouth.'
gs 'arousal', 'bj', 60, 'sub'
gs 'arousal', 'end'
gs 'stat'
act 'Out of the water':gt 'bass', 'start'
end
end
act 'Swim (1:00)':
cla
*clr
cumspclnt = 10
gs 'cum_cleanup'
minut += 60
gs 'exercise', 'tier1', 1, 'stren_exp'
pcs_sweat = 10 + rand(0,4)
'> src="images/locations/shared/lake/swim.jpg">'
'You swim in the pool, the water refreshes and invigorates.'
act 'Out of the water':gt 'bass', 'start'
end
act 'Leave':gt 'bass', 'start'
end
--- bass ---------------------------------