# gadforestswamp
$location_type = 'secluded'
if $ARGS[0] = '1':
$metka = $ARGS[0]
$loc = $CURLOC
gs 'gadukino_event', 'sound'
cls
gs'stat'
!gs'time'
'
Swamp
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/hunters/gadforestlostswamp.jpg">'
else
'> src="images/locations/gadukino/hunters/gadforestlostswamp_night.jpg">'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/hunters/gadforestlostswamp_winter.jpg">'
else
'> src="images/locations/gadukino/hunters/gadforestlostswamp_winter_night.jpg">'
end
end
'You went to the marsh, behind it you can see some kind of hut. You can go back into the woods or try to get to the hut through the mash, but will you have enough strength and dexterity to overcome this mess?'
act 'Go back to the forest':gt 'gadforestlost','4'
act 'To go through the mire':
cla
*clr
minut += 10
swamprand = pcs_stren + pcs_agil
pcs_sweat += 10
temp = RAND(1,100)
gs 'stat'
if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'> src="images/locations/gadukino/hunters/goswamp.jpg">'
if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'> src="images/locations/gadukino/hunters/goswamp_ski.jpg">'
if $clothingworntype = 'nude':'> src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg">'
'You entered the swamp and felt your feet starting to sink into the mud...'
act 'Go further':
if swamprand > temp:gt 'swamp_yard'
if swamprand < temp and temp >= 90:over = 10 & gt'gameover'
if swamprand < temp and temp < 90:gt 'gadforestswamp','2'
end
end
end
if $ARGS[0] = '2':
$metka = $ARGS[0]
$loc = $CURLOC
gs 'gadukino_event', 'sound'
cls
pcs_hairbsh = 0
if pcs_makeup > 1:pcs_makeup = 0
!clothes wear out, "dirty" to avoid at a time
if dirty = 0 and ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear'):dirty = 1 & dirtyclothes = 1 & dynamic $clothingworntype + 'H[<>] -= 10'
!add remove cloth if worn out, need better texting by illume.
if dyneval('RESULT = <<$clothingworntype>>H[<>]') <= 0:
'Your clothes are torn to pieces, you are naked now.'
gs 'clothing', 'strip'
end
gs'stat'
!gs'time'
'Swamp
'
'> src="images/locations/gadukino/hunters/panicswamp.jpg">'
'You are stuck in the quagmire."I''m stuck!", you think in panic "What do I do?". '
act 'Call for help':
cla
*clr
minut += 10
if pcs_sweat < 10: pcs_sweat += 10
if week = 6 or week = 7:temp = RAND(1,3)
if week < 6:temp = RAND(1,5)
gs 'stat'
'> src="images/locations/gadukino/hunters/gadforestlosthelp.jpg">'
'You are exhausted and begin to scream for help, suddenly you see people...'
act 'Wait':
if temp = 1:
cla
*clr
minut += 10
hanters = 1
hanterhelp = 1
gs 'stat'
'> src="images/locations/gadukino/hunters/handshelp.jpg">'
'You hear men speaking and begin to shouting louder. The voices come closer and finally, someone''s strong hands grabbed you and dragged back to solid ground.'
act 'Further':gt 'swamp_yard'
else
cla
*clr
minut += 10
'> src="images/locations/gadukino/hunters/panicswamp.jpg">'
'No one responds to your call, looks like you are all alone.'
act 'Further':gt 'gadforestswamp','2'
end
end
end
act 'Trying to get back to the woods':
cla
*clr
minut += 10
swamprand = pcs_stren + pcs_agil
stren_exp += rand(0,1)
agil_exp += rand(0,1)
pcs_sweat += 30
temp = RAND(1,100)
gs 'stat'
dynamic $swampclothes
'You decided not to tempt fate more and turn back...'
act 'Go':
if swamprand > temp:gt 'gadforestswamp','1'
if swamprand < temp and temp <= 20:over = 10 & gt'gameover'
if swamprand < temp and temp > 20:gt 'gadforestswamp','2'
end
end
act 'Try to go on to the house':
cla
*clr
minut += 10
swamprand = pcs_stren + pcs_agil
stren_exp += rand(0,1)
agil_exp += rand(0,1)
pcs_sweat += 30
temp = RAND(1,100)
gs 'stat'
dynamic $swampclothes
'You thought more about it and decided against it. You move on from the house...'
act 'Go':
if swamprand > temp:gt 'swamp_yard'
if swamprand < temp and temp <= 30:over = 10 & gt'gameover'
if swamprand < temp and temp > 30:gt 'gadforestswamp','2'
end
end
end
$swampclothes = {
if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'> src="images/locations/gadukino/hunters/goswamp1.jpg">'
if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'> src="images/locations/gadukino/hunters/goswamp_ski1.jpg">'
if $clothingworntype = 'nude':'> src="images/locations/gadukino/hunters/goswamp_nude0.'+rand(4,5)+'.jpg">'
}
--- gadforestswamp ---------------------------------