# swamp
$location_type = 'secluded'
$metka = $ARGS[0]
$loc = $CURLOC
gs 'gadukino_event', 'sound'
cls
new_boletus = 0
new_bilberry = 0
gs'stat'
!gs'time'
goswamp = 1
'
Swamp
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/hunters/swamp.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_night.jpg">'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/hunters/swamp_winter.jpg">'
else
'> src="images/locations/gadukino/hunters/swamp_winter_night.jpg">'
end
end
'The forest, the swamp in which it is dangerous to climb in the afternoon, not that night. But in the woods near the swamp you can find a lot of mushrooms and berries.'
'A little way visible dry glade the old hut, it is probably a hunting Lodge.'
if hour >= 6 and hour <= 21 and month >= 6 and month <= 9:
act 'To enter the forest':swamp_clothes = 0 & minut += 30 & gt 'gadforest','4'
end
if hour >= 6 and hour < 21:
act 'Return to the edge of the forest':swamp_clothes = 0 & hanters = 0 & minut += 150 & gt 'gadforest','1'
else
act 'Return to the edge of the forest':swamp_clothes = 0 & hanters = 0 & gt 'gadforest_event', 'forest_road'
end
if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swamp_day ! daystart:
act 'Looking for berries':
cla
*clr
minut += 30
temp = RAND(1,2)
swamp_day = daystart
if goforest < 20:goforest += rand(0,1)
new_bilberry += rand(4,5)
bilberry += new_bilberry
pcs_mood += 5
gs 'stat'
gs 'gadforest', 'clothes1'
'You within half an hour of wandering through the woods in search of mushrooms or berries and found <> kg of berries.'
act 'Further': gt'swamp'
end
end
--- swamp ---------------------------------