# swamp $location_type = 'secluded' $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cls new_boletus = 0 new_bilberry = 0 gs'stat' !gs'time' goswamp = 1 '

Swamp

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/hunters/swamp.jpg">
' else '
> src="images/locations/gadukino/hunters/swamp_night.jpg">
' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/hunters/swamp_winter.jpg">
' else '
> src="images/locations/gadukino/hunters/swamp_winter_night.jpg">
' end end 'The forest, the swamp in which it is dangerous to climb in the afternoon, not that night. But in the woods near the swamp you can find a lot of mushrooms and berries.' 'A little way visible dry glade the old hut, it is probably a hunting Lodge.' if hour >= 6 and hour <= 21 and month >= 6 and month <= 9: act 'To enter the forest':swamp_clothes = 0 & minut += 30 & gt 'gadforest','4' end if hour >= 6 and hour < 21: act 'Return to the edge of the forest':swamp_clothes = 0 & hanters = 0 & minut += 150 & gt 'gadforest','1' else act 'Return to the edge of the forest':swamp_clothes = 0 & hanters = 0 & gt 'gadforest_event', 'forest_road' end if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10 and swamp_day ! daystart: act 'Looking for berries': cla *clr minut += 30 temp = RAND(1,2) swamp_day = daystart if goforest < 20:goforest += rand(0,1) new_bilberry += rand(4,5) bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' 'You within half an hour of wandering through the woods in search of mushrooms or berries and found <> kg of berries.' act 'Further': gt'swamp' end end --- swamp ---------------------------------