# gadforestlost !make this trigger after 2 days in swamp house, minus a countdown per hour if $ARGS[0] = 'forestrescue': !rescue in forest by illume. I think we need good texts. cls minut += 150 lost_girl = 0 dirtyclothes = 0 & swamp_clothes = 0 forest_lostday = 0 hanters = 0 gs 'stat' '
> src="images/locations/gadukino/hunters/forester.jpg">
' 'You wander in the forest trying to find your way out, suddenly you spot a man dressed as a forest ranger.' '"And here is our lost girl." he said wearily, "Your grandfather and grandmother are very worried about you. They asked me to help find you. Follow me, I will take you home."' if $loc = 'gadforestrelax': !rescued during rest if bonfire = 1: !have fire 'When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visable to others.' else 'Staying in one place is a good idea when you are lost.' end end 'You get ready quickly and you follow the forest ranger home.' act 'Further':gt'Gadhouse' end if $ARGS[0] = '1': if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 7: gt 'gadforestlost', 'forestrescue' & !add rescue by illume $location_type = 'secluded' $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cla *clr wolfrand = rand(1,10) hantrand = rand(1,10) gs'stat' !gs'time' gs 'gadforestlost', 'gadforestlost' if wolfrand = 1 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost' act 'Look for the road': cla *clr minut += 60 pcs_mood -= 5 goforest += rand(0,1) lostrand = rand(1,40) gs 'stat' gs 'gadforestlost', 'lostclothes' if goforest > lostrand: act 'Look for the road on':gs 'gadforestlost', 'gadforestlostfinish1' else act 'Look for the road on':gt 'gadforestlost','1' end act 'To take a break':gt 'gadforestrelax' end if rand(1,10)> 8: gs 'gadforest', 'torncloth' gs 'gadforestlost', 'searchfood' end if $ARGS[0] = '2': if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 8: gt 'gadforestlost', 'forestrescue' & !add rescue by illume $location_type = 'secluded' $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cls wolfrand = rand(1,10) gs'stat' !gs'time' gs 'gadforestlost', 'gadforestlost' if wolfrand <= 2 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost' if hantrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hanters' act 'Look for the road': cla *clr minut += 60 pcs_mood -= 5 goforest += rand(0,1) lostrand = rand(1,120) gs 'stat' gs 'gadforestlost', 'lostclothes' if goforest > lostrand: act 'Look for the road on ':gs 'gadforestlost', 'gadforestlostfinish2' else act 'Look for the road on':gt 'gadforestlost','2' end act 'To take a break':gt 'gadforestrelax' end if rand(1,10)> 7: gs 'gadforest', 'torncloth' gs 'gadforestlost', 'searchfood' end if $ARGS[0] = '3': if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 9: gt 'gadforestlost', 'forestrescue' & !add rescue by illume $location_type = 'secluded' $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cls wolfrand = rand(1,10) gs'stat' !gs'time' gs 'gadforestlost', 'gadforestlost' if wolfrand <= 3 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost' if hantrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hanters' act 'Look for the road': cla *clr minut += 60 pcs_mood -= 5 goforest += rand(0,1) lostrand = rand(1,180) gs 'stat' gs 'gadforestlost', 'lostclothes' if goforest > lostrand: act 'Look for the road on ':gs 'gadforestlost', 'gadforestlostfinish3' else act 'Look for the road on':gt 'gadforestlost','3' end act 'To take a break':gt 'gadforestrelax' end if rand(1,10)> 6: gs 'gadforest', 'torncloth' gs 'gadforestlost', 'searchfood' end if $ARGS[0] = '4': if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 9: gt 'gadforestlost', 'forestrescue' & !add rescue by illume $location_type = 'secluded' $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cls wolfrand = rand(1,10) gs'stat' !gs'time' gs 'gadforestlost', 'gadforestlost' if wolfrand <= 4 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost' if hantrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hanters' act 'Look for the road': cla *clr minut += 60 pcs_mood -= 5 goforest += rand(0,1) lostrand = rand(1,300) temp = rand(1,10) gs 'stat' gs 'gadforestlost', 'lostclothes' act 'Look for the road on ': if goforest > lostrand: gs 'gadforestlost', 'gadforestlostfinish4' if goforest < lostrand and temp > 7:gt 'gadforestswamp','1' if goforest < lostrand and temp <= 7:gt 'gadforestlost','4' end act 'To take a break':gt 'gadforestrelax' end if rand(1,10)> 7: gs 'gadforest', 'torncloth' gs 'gadforestlost', 'searchfood' end if $ARGS[0] = 'gadforestlost': '

Forest

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/forest/gadforestlost0.'+rand(1,6)+'.jpg">
' 'You get lost in the woods. All around, you see unfamiliar places, you are too stressed to appreciate the beauty of nature right now.' else '
> src="images/locations/gadukino/forest/gadforestlost_night0.'+rand(1,4)+'.jpg">
' 'You get lost in the woods. The situation becomes even worse, because it''s now night time.' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/forest/gadforestlost_winter0.'+rand(1,5)+'.jpg">
' 'You get lost in the winter woods. All around, you see unfamiliar places, you are too stressed to appreciate the beauty of nature right now.' else '
> src="images/locations/gadukino/forest/gadforestlost_winter_night0.'+rand(1,4)+'.jpg">
' 'You get lost in the winter woods. The situation becomes even worse, because it''s now night time.' end end end if $ARGS[0] = 'lostclothes': if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'
> src="images/locations/gadukino/forest/gadforestsearch0.'+rand(1,4)+'.jpg">
' if $clothingworntype ! 'nude' and CloSkirtShortness > 0:'
> src="images/locations/gadukino/forest/gadforestsearch_ski0.'+rand(1,4)+'.jpg">
' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gadforestsearch_nude0.'+rand(1,4)+'.jpg">
' 'Within an hour of wandering through the woods you decide....' end if $ARGS[0] = 'gadforestlostfinish': '

Somewhere in the woods

' '
> src="images/locations/gadukino/forest/gadjoy.jpg">
' 'You look over and realize that you finally see houses, glad to get out of this alive you rush forward.' !clear lost flags by illume, clear dirtyclothes flag by rachels lost_girl = 0 dirtyclothes = 0 & swamp_clothes = 0 forest_lostday = 0 hanters = 0 if $clothingworntype = 'nude': act 'Out of the woods': minut += 25 'You sneak out the woods, hiding your naked body in shadow and moving toward grandparents house.' 'You Successfully reach home without witness.' cla act 'Further':gt'Gadhouse' end temp=0 !disable further act add. end end if $ARGS[0] = 'gadforestlostfinish1': cls *clr temp = RAND(1,3) lost = 0 pcs_mood += 20 !gs'time' gs 'stat' gs 'gadforestlost', 'gadforestlostfinish' '' if temp = 1:act 'Out of the woods':minut += 15 & gt'gadforest','1' if temp = 2:act 'Out of the woods':minut += 15 & gt'gadfield','field' if temp = 3:act 'Out of the woods':minut += 15 & gt'gadroad' end if $ARGS[0] = 'gadforestlostfinish2': cls *clr temp = RAND(1,5) lost = 0 pcs_mood += 20 !gs'time' gs 'stat' gs 'gadforestlost', 'gadforestlostfinish' '' if temp = 1:act 'Out of the woods':minut += 15 & gt'gadforest','1' if temp = 2:act 'Out of the woods':minut += 15 & gt'gadfield','field' if temp = 3:act 'Out of the woods':minut += 15 & gt'gadroad' if temp = 4:act 'Out of the woods':minut += 15 & gt'Gadriver','start' if temp = 5:act 'Out of the woods':minut += 15 & gt'Meadow' end if $ARGS[0] = 'gadforestlostfinish3': cls *clr temp = RAND(1,7) lost = 0 pcs_mood += 20 !gs'time' gs 'stat' gs 'gadforestlost', 'gadforestlostfinish' '' if temp = 1:act 'Out of the woods':minut += 15 & gt'gadforest','1' if temp = 2:act 'Out of the woods':minut += 15 & gt'gadfield','field' if temp = 3:act 'Out of the woods':minut += 15 & gt'gadroad' if temp = 4:act 'Out of the woods':minut += 15 & gt'Gadriver','start' if temp = 5:act 'Out of the woods':minut += 15 & gt'Meadow' if temp = 6:act 'Out of the woods':minut += 15 & nroad = 15 & gt'road' if temp = 7:act 'Out of the woods':minut += 15 & nroad = 10 & gt'road' end if $ARGS[0] = 'gadforestlostfinish4': cls *clr temp = RAND(1,9) lost = 0 pcs_mood += 20 !gs'time' gs 'stat' gs 'gadforestlost', 'gadforestlostfinish' '' if temp = 1:act 'Out of the woods':minut += 15 & gt'gadforest','1' if temp = 2:act 'Out of the woods':minut += 15 & gt'gadfield','field' if temp = 3:act 'Out of the woods':minut += 15 & gt'gadroad' if temp = 4:act 'Out of the woods':minut += 15 & gt'Gadriver','start' if temp = 5:act 'Out of the woods':minut += 15 & gt'Meadow' if temp = 6:act 'Out of the woods':minut += 15 & nroad = 15 & gt'road' if temp = 7:act 'Out of the woods':minut += 15 & nroad = 10 & gt'road' if temp = 8:act 'Out of the woods':minut += 15 & nroad = 10 & gt'road' if temp = 9 and goswamp = 0:act 'Out of the woods':minut += 15 & gt 'gadforestswamp','1' if temp = 9 and goswamp = 1:act 'Out of the woods':minut += 15 & gt 'swamp' end if $ARGS[0] = 'searchfood': if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10: act 'To look for mushrooms and berries': cla *clr minut += 30 new_boletus += rand(1,2) new_bilberry += rand(1,2) if new_boletus + new_bilberry > 0: boletus += new_boletus bilberry += new_bilberry pcs_mood += 5 gs 'stat' gs 'gadforest', 'clothes1' 'Within half an hour of wandering through the woods in search of mushrooms or berries, you found <> kg mushrooms and <> kg of berries.' else pcs_mood -= 5 gs 'gadforest', 'clothes2' 'After half an hour of wandering through the woods in search of mushrooms or berries, you found nothing.' end gs 'stat' act 'Further':gt $loc, $metka end end end --- gadforestlost ---------------------------------