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- # atakB1
- if $ARGS[0] = 'atak':
- cla
- !payment hit dodge
- poSp = speedV*20/100
- uvAg = pcs_agil*20/100
- poBox = reactV*20/100
- uvBox = pcs_react*20/100
- popad = RAND(reactV-poBox,reactV+poBox) + RAND(speedV-poSp,speedV+poSp) + bonusShV
- uvorot = RAND(pcs_react-uvBox,pcs_react+uvBox) + RAND(pcs_agil-uvAg,pcs_agil+uvAg)
- uvorKoef = uvorot*50/100
- popKoef = popad*50/100
- if popad > uvorot:
- if popad >= uvorot+uvorKoef:
- !Crete, very direct hit
- '<b><font color = green>Critical hits</font></b>'
- gs'atakB1','uronKrit'
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- !He attacks the enemy
- '<b><font color = green>EYE</font></b>'
- gs'atakB1','uron'
- end
- elseif popad <= uvorot:
- '<b><font color = red>LOST</font></b>'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damDef = defenceV/100
- damKoef = damDef*20/100
- damage = RAND(damDef+damKoef,damDef+damKoef*2)
- gs'atakB1','damage'
- end
- if $ARGS[0] = 'uron':
- cla
- damDef = defenceV/100
- damKoef = damDef*20/100
- damage = RAND(damDef-damKoef,damDef+damKoef)
- gs'atakB1','damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage = damage - dospehDefV & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- pcs_health = pcs_health - damage
- !pcs_manna = pcs_manna - damageM
- if eleShV > 0:
- stun = RAND(eleShV,eleShV*3)
- '<b><font color = red>Defense paralyzed you to <<stun>> Rounds</font></b>'
- end
- '<b><font color = red>Defense caused you damage <<damage>> units</font></b>'
- !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- defenceV = defenceV - damage
- '<b><font color = green>You have reflected the damage of the defense and the defense received <<damage>> points of damage</font></b>'
- end
- !xgt'fight','sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- !damSum = damage + damageM
- !defence = defence - damSum
- defence = defence - damage
- '<b><font color = red>Your protection harmed <<damage>> units of the defense</font></b>'
- !xgt'fight','sta'
- end
- if klon > 0 and unmaterial <= 0:
- klon = klon - 1
- '<b><font color = red>It destroys your clone</font></b>'
- !xgt'fight','sta'
- end
- if unmaterial > 0:
- unmaterial = unmaterial - 1
- '<b><font color = green>Beat the defense went through you. YOU are not material</font></b>'
- !xgt'fight','sta'
- end
- if barier > 0:
- !imeniteta barrier for damage
- if barier >= damage:
- '<b><font color = green>You can easily withstand the impact of the defense</font></b>'
- !xgt'fight','sta'
- elseif barier < damage:
- !pcs_manna = pcs_manna - damageM
- !pcs_health = pcs_health - damage
- pcs_health = pcs_health - damage
- if eleShV > 0:
- stun = RAND(eleShV,eleShV*3)
- '<b><font color = red>Defense paralyzed you to <<stun>> Rounds</font></b>'
- end
- '<b><font color = red>You harmed <<damage>> units of the defense</font></b>'
- !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo = zerkalo - 1
- defenceV = defenceV - damage
- '<b><font color = green>You have reflected damage and defense received <<damage>> points of damage</font></b>'
- end
- end
- !xgt'fight','sta'
- end
- end
- --- atakB1 ---------------------------------
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