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- # dangeon
- $dundincif = {
- cls
- gs 'stat'
- '8809 = 6'
- '7111 = 0'
- '2172 = 0'
- '6666 = 4'
- '1111 = 0'
- '3213 = 0'
- '7662 = 2'
- '9312 = 1'
- '0000 = 4'
- '2222 = 0'
- '3333 = 0'
- '5555 = 0'
- '8193 = 3'
- '8096 = 5'
- '7777 = 0'
- '9999 = 4'
- '7756 = 1'
- '6855 = 3'
- '9881 = 5'
- '5531 = 0'
- 'Have a smart sense in such tomfoolery, because often clever fool walks.'
- act 'Move away from labels':gt $curloc
- }
- $dundinboch = {
- cls
- if openstateDM2 = 0:openstateDM2 = 1
- gs 'stat'
- 'Chimes hear soon reconcile those who quarrel.'
- act 'Move away from the barrel':gt $curloc
- }
- $dundinsvitok = {
- cls
- svitokRTS = 1
- heart += 1
- gs 'stat'
- 'You picked up the scroll and he crumbled. As if you breathed in the wind. You listen to the feelings and understand that you have something changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
- act 'Move away':gt $curloc
- }
- gs 'stat'
- if dungeonMark = 0:
- '<center><img <<$set_imgh>> src="images/pre/shared/dunpre.jpg"></center>'
- 'The man-made cave in depth which shows the door.'
- act 'Get out of the dungeon':minut += 5 & gt 'obekt2'
- act 'Enter the door':minut += 5 & dungeonMark = 1 & gt $curloc
- elseif dungeonMark = 1:
- '<center><img <<$set_imgh>> src="images/pre/shared/dunpre1.jpg"></center>'
- 'Quite large and deserted room in which there is nothing but a bunch of bones in the corner.'
- act 'Leave':minut += 5 & dungeonMark = 0 & gt $curloc
- act 'Go deep into':minut += 5 & dungeonMark = 2 & gt $curloc
- elseif dungeonMark = 2:
- if svitokRTS = 1:exit
- '<center><img <<$set_imgh>> src="images/pre/shared/dunpre2.jpg"></center>'
- 'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
- act 'Exit from the gallery':minut += 5 & dungeonMark = 1 & gt $curloc
- act 'Sign in 1yu room':minut += 5 & dungeonMark = 3 & gt $curloc
- act 'Sign in 2w room':
- cls
- if openstateDM = 1:
- minut += 5
- dungeonMark = 4
- gt $curloc
- end
- if openstateDM = 0:
- :markanotherrand
- DMN[1] = rand(0, 9)
- DMN[2] = rand(0, 9)
- DMN[3] = rand(0, 9)
- DMN[4] = rand(0, 9)
- if DMN[1] = DMN[2] and DMN[1] = DMN[3] and DMN[1] = DMN[4]:jump 'markanotherrand'
- if DMN[1] = 8 and DMN[2] = 8 and DMN[3] = 0 and DMN[4] = 9:jump 'markanotherrand'
- if DMN[1] = 7 and DMN[2] = 1 and DMN[3] = 1 and DMN[4] = 1:jump 'markanotherrand'
- if DMN[1] = 2 and DMN[2] = 1 and DMN[3] = 7 and DMN[4] = 2:jump 'markanotherrand'
- if DMN[1] = 3 and DMN[2] = 2 and DMN[3] = 1 and DMN[4] = 3:jump 'markanotherrand'
- if DMN[1] = 7 and DMN[2] = 6 and DMN[3] = 6 and DMN[4] = 2:jump 'markanotherrand'
- if DMN[1] = 9 and DMN[2] = 3 and DMN[3] = 1 and DMN[4] = 2:jump 'markanotherrand'
- if DMN[1] = 8 and DMN[2] = 1 and DMN[3] = 9 and DMN[4] = 3:jump 'markanotherrand'
- if DMN[1] = 8 and DMN[2] = 0 and DMN[3] = 9 and DMN[4] = 6:jump 'markanotherrand'
- if DMN[1] = 7 and DMN[2] = 7 and DMN[3] = 5 and DMN[4] = 6:jump 'markanotherrand'
- if DMN[1] = 6 and DMN[2] = 8 and DMN[3] = 5 and DMN[4] = 5:jump 'markanotherrand'
- if DMN[1] = 9 and DMN[2] = 8 and DMN[3] = 8 and DMN[4] = 1:jump 'markanotherrand'
- if DMN[1] = 5 and DMN[2] = 5 and DMN[3] = 3 and DMN[4] = 1:jump 'markanotherrand'
- i = 0
- numdmr = 0
- :markdnm
- i += 1
- if DMN[i] = 0 or DMN[i] = 6 or DMN[i] = 9:
- numdmr += 1
- elseif DMN[i] = 8:
- numdmr += 2
- end
- if i < 4:jump 'markdnm'
- numberOSDM = input("<<DMN[1]>><<DMN[2]>><<DMN[3]>><<DMN[4]>> >= ?")
- if numberOSDM < 0 or numberOSDM > 8 or numdmr ! numberOSDM:
- msg("Silence, nothing has changed")
- gt $curloc
- else
- openstateDM = 1
- msg("In the door that just clicked")
- gt $curloc
- end
- end
- end
- if openstateDM2 = 2:act 'Sign in third room':minut += 5 & dungeonMark = 5 & gt $curloc
- elseif dungeonMark = 3:
- '<center><img <<$set_imgh>> src="images/pre/shared/dunpre3.jpg"></center>'
- 'The room in which the middle stands a stone dais on which are various dusty bottles.'
- 'Scrawled on the wall of what is <a href="exec:dynamic $dundincif">signs</a>.'
- act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
- elseif dungeonMark = 4:
- '<center><img <<$set_imgh>> src="images/pre/shared/dunpre4.jpg"></center>'
- 'Small room in which there are what that <a href="exec:dynamic $dundinboch">Drums</a>.'
- act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
- if openstateDM2 = 1:
- 'In another barrel you see a device where you can enter numbers.'
- act 'Enter the numbers':
- cls
- numberOSDM2 = input("12, 1, 1, 1, 2, 1, 3, ?, ?, ?, ?")
- if numberOSDM2 = rikudootvet:
- openstateDM2 = 2
- msg("Outside that it rattled.")
- else
- msg("Silence, nothing has changed")
- end
- gt $curloc
- end
- end
- elseif dungeonMark = 5:
- '<center><img <<$set_imgh>> src="images/pre/shared/dunpre5.jpg"></center>'
- 'The room in which the middle, sitting on a stone throne cobwebbed skeleton.'
- if svitokRTS = 0:'In the hands of a skeleton lying <a href="exec:dynamic $dundinsvitok">scroll</a>.'
- act 'Leave the room':minut += 5 & dungeonMark = 2 & gt $curloc
- end
- --- dangeon ---------------------------------
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