123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385 |
- # fight
- if $ARGS[0] = 'start':
- cla
- inFight = 1
- if night_mode = 1:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(0, 0, 0)
- lcolor = rgb(106, 90, 205)
- else
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 255, 255)
- lcolor = rgb(106, 90, 205)
- end
- gs'defence'
- gs'statBat'
- if SasoriBody > 2 and healthV <= 0 or SasoriBody > 2 and mannaV <= 0 or SasoriBody > 2 and willpowerV <= 0:
- SasoriBody = SasoriBody - 1
- gs'priziv','sasori'
- '<b><font color = red>Doll parts scattered on and immediately entered into battle another puppet Sasori.</font></b>'
- '<b><font color = red>You''ve heard the sonorous voice Sasori "I have a lot of dolls, you can not win."</font></b>'
- elseif SasoriBody = 2 and healthV <= 0 or SasoriBody = 2 and mannaV <= 0 or SasoriBody = 2 and willpowerV <= 0:
- SasoriBody = SasoriBody - 1
- gs'priziv','sasori1'
- '<b><font color = red>Last Doll crumbled into pieces and he came to fight Sasori.</font></b>'
- end
- if stunV > 0 and SasoriBody > 1:
- stunV = 0
- '<b><font color = red>Doll began to move again.</font></b>'
- end
- if stunV > 0 and SasoriBody = 1:
- stunV = 0
- '<b><font color = red>Sasori move again.</font></b>'
- end
- if GedoMazo = 1 and healthV <= 0 or GedoMazo = 1 and mannaV <= 0 or GedoMazo = 1 and willpowerV <= 0:
- GedoMazo = 2
- barierV = 0
- '<b><font color = green><<$boydesc>> He fell to the ground turning to dust</font></b>'
- gs'priziv','tobi'
- '<b><font color = green><<$boydesc>> to attack</font></b>'
- end
- if pcs_health <= 0 and heart = 0 and izanagi = 0:
- '<b><font color = red>You lost</font></b>'
- xgt'ender','loss'
- exit
- elseif healthV <= 0 and heartV = 0 and izanagiV = 0:
- '<b><font color = green><<$boydesc>> lost</font></b>'
- xgt'ender','win'
- exit
- elseif pcs_manna <= 0 and heart = 0 and izanagi = 0:
- '<b><font color = red>You lost</font></b>'
- xgt'ender','loss'
- exit
- elseif mannaV <= 0 and heartV = 0 and izanagiV = 0:
- '<b><font color = green><<$boydesc>> lost</font></b>'
- xgt'ender','win'
- exit
- elseif pcs_willpwr <= 0 and heart = 0 and izanagi = 0:
- '<b><font color = red>You lost</font></b>'
- xgt'ender','loss'
- exit
- elseif willpowerV <= 0 and heartV = 0 and izanagiV = 0:
- '<b><font color = green><<$boydesc>> lost</font></b>'
- xgt'ender','win'
- exit
- end
- if izanagiV > 0 and healthV <= 0 or izanagiV > 0 and mannaV <= 0 or izanagiV > 0 and willpowerV <= 0:
- izanagiV = izanagiV - 1
- '<b><font color = red><<$boydesc>> simply disappeared</font></b>'
- healthV = vitalV*10 + strenV*5
- mannaV = intelV*magikV + magikV*100 + vitalV*10
- willpowerV = willV*10
- stunV = 0
- if program = 6 and izanagiOnce = 0:izanagiOnce = 1 & unmaterialV = 40 & tobizanagi = 0
- '<b><font color = red><<$boydesc>> appeared in front of you is completely healthy. He folded his arms and magic sign said Izanagi - perfect illusion.</font></b>'
- '<b><font color = red>One of his eyes was closed forever, I am paying for this spell.</font></b>'
- elseif heartV > 0 and healthV <= 0 or heartV > 0 and mannaV <= 0 or heartV > 0 and willpowerV <= 0:
- heartV = heartV - 1
- '<b><font color = red><<$boydesc>> He staggered, and his heart burst</font></b>'
- healthV = vitalV*10 + strenV*5
- mannaV = intelV*magikV + magikV*100 + vitalV*10
- willpowerV = willV*10
- stunV = 0
- '<b><font color = red><<$boydesc>> He stood up and rushed into the fray. He has run another heart.</font></b>'
- elseif izanagi > 0 and pcs_health <= 0 or izanagi > 0 and pcs_manna <= 0 or izanagi > 0 and pcs_willpwr <= 0:
- izanagi = izanagi - 1
- '<b><font color = green>You are gone</font></b>'
- pcs_health = pcs_vital*10 + pcs_stren*5
- pcs_willpwr = pcs_intel*5 + pcs_sprt*5
- pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
- stun = 0
- zerkaloV = 0
- poisonV = 0
- bloodV = 0
- '<b><font color = green>And then he appeared in front of the enemy completely healthy.</font></b>'
- elseif heart > 0 and pcs_health <= 0 or heart > 0 and pcs_manna <= 0 or heart > 0 and pcs_willpwr <= 0:
- heart = heart - 1
- zerkaloV = 0
- poisonV = 0
- bloodV = 0
- '<b><font color = green>Your heart could not resist and snapped.</font></b>'
- pcs_health = pcs_vital*10 + pcs_stren*5
- pcs_willpwr = pcs_intel*5 + pcs_sprt*5
- pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo
- stun = 0
- '<b><font color = green>You are not dead, You run another heart.</font></b>'
- end
- gs'before'
- '<b>= = = = = = = = = = = = = (ROUND <<round>>) = = = = = = = = = = = = =</b>'
- '<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
- if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
- if defenceMV > 0:'<b><font color = red>Protection of manna <<defenceMV>> units</font></b>'
- if defenceWV > 0:'<b><font color = red>Protection will <<defenceWV>> units</font></b>'
- 'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
- if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
- if defenceM > 0:'<b><font color = green>Protection from impacts on manna <<defenceM>> units</font></b>'
- if defenceW > 0:'<b><font color = green>Protect from the effects of the will <<defenceW>> units</font></b>'
- if defenceAct > 0:'<b><font color = green><<defenceAct>> moves regeneration protection</font></b>'
- if defenceActM > 0:'<b><font color = green><<defenceActM>> stroke recovery protection from the effects of manna</font></b>'
- if unmaterial > 0:'<b><font color = green>You''re <<unmaterial>> strokes are not material.</font></b>'
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- gs'init'
- if hod = 0:
- !player attacks
- '<font color = green>You can attack</font>'
- if gun > 0:
- !Boomstick
- if bulletIn > 0:
- '<<bulletIn>> Charged cartridges in the gun'
- act 'Pistol shot':
- cla
- bulletIn -= 1
- gunpower = 150
- buu = 1
- gunpricel = 1
- Gcrime += 1
- gt'strelba'
- end
- elseif bulletIn <= 0:
- if bullet = 0:
- 'Ammunition for the gun ran out.'
- elseif bullet>0:
- '<<bullet>> ammunition for pistols'
- act 'Charge':
- cla
- if bullet < 7:
- bulletIn = bullet
- bullet = 0
- 'You charge all of the remaining cartridges in the gun.'
- end
- if bullet >= 7:
- bullet -= 7
- bulletIn = 7
- 'You loaded 7 bullets in the gun.'
- end
- act 'Further':gt'fight','sta'
- end
- end
- end
- end
- if Mgun > 0:
- !Boomstick
- if mbulletIn > 0:
- '<<mbulletIn>> Charged cartridges in the machine'
- act 'A single from the machine':
- cla
- mbulletIn -= 1
- buu = 1
- gunpower = 300
- gunpricel = 2
- Gcrime += 1
- gt'strelba'
- end
- if mbulletIn >= 3:
- act 'A short burst of machine':
- cla
- mbulletIn -= 3
- buu = 3
- gunpower = 300
- gunpricel = 1
- Gcrime += buu
- gt'strelba'
- end
- act 'A long line of machine':
- cla
- buu = mbulletIn
- mbulletIn = 0
- gunpower = 300
- gunpricel = 0
- Gcrime += buu
- gt'strelba'
- end
- end
- elseif mbulletIn <= 0:
- if mbullet = 0:
- 'Chucks for machine ran out.'
- elseif mbullet > 0:
- '<<mbullet>> ammunition for the machine'
- act 'Charge':
- cla
- if mbullet < 7:
- mbulletIn = mbullet
- mbullet = 0
- 'You charge all remaining ammunition into the machine.'
- end
- if mbullet >= 30:
- mbullet -= 30
- mbulletIn = 30
- 'You loaded 30 cartridges in the machine.'
- end
- act 'Further':gt'fight','sta'
- end
- end
- end
- end
- if tragun > 0:
- !travmatik
- if tbulletIn > 0:
- 'Travmatiki charged'
- act 'Pistol shot':
- cla
- tbulletIn -= 1
- gunpower = 50
- buu = 1
- gunpricel = 0
- gt'strelba'
- end
- elseif tbulletIn <= 0:
- if tbullet = 0:
- 'Cartridges for travmatika ended.'
- elseif tbullet > 0:
- '<<tbullet>> cartridges for travmatika'
- act 'Charge':
- cla
- if tbullet >= 1:
- tbullet -= 1
- tbulletIn = 1
- 'You loaded a cartridge in travmatik.'
- end
- act 'Further':gt'fight','sta'
- end
- end
- end
- end
- act 'Physical Attack':xgt'boxing'
- if pcs_magik > 0:
- act 'Magic Attack':gt'magik'
- end
- elseif hod = 1:
- !enemy attacks
- '<font color = red><<$boydesc>> attacks</font>'
- act 'Further':xgt'enemy','start'
- end
- end
- if $ARGS[0] = 'sta':
- cla
- damTip = 0
- damTipM = 0
- damTipV = 0
- damTipMV = 0
- magweapbonus = 0
- magweapbonusV = 0
- bonusSh = 0
- bonusShV = 0
- eleSh = 0
- eleShV = 0
- poisonAV = 0
- hidanAtk = 0
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- '<b><<$boydesc>></b> life <b><font color = red><<healthV>></font></b>, manna <b><font color = blue><<mannaV>></font></b>, willpower <b><font color = green><<willpowerV>></font></b>'
- if defenceV > 0:'<b><font color = red>Protection <<defenceV>> units</font></b>'
- if defenceMV > 0:'<b><font color = red>Protection of manna <<defenceMV>> units</font></b>'
- if defenceWV > 0:'<b><font color = red>Protection will <<defenceWV>> units</font></b>'
- 'Your life <b><font color = red><<pcs_health>></font></b>, manna <b><font color = blue><<pcs_manna>></font></b>, willpower <b><font color = green><<pcs_willpwr>></font></b>'
- if defence > 0:'<b><font color = green>Protection <<defence>> units</font></b>'
- if defenceM > 0:'<b><font color = green>Protection from impacts on manna <<defenceM>> units</font></b>'
- if defenceW > 0:'<b><font color = green>Protect from the effects of the will <<defenceW>> units</font></b>'
- if defenceAct > 0:'<b><font color = green><<defenceAct>> moves regeneration protection</font></b>'
- if defenceActM > 0:'<b><font color = green><<defenceActM>> stroke recovery protection from the effects of manna</font></b>'
- '<b>= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =</b>'
- act 'Further':gt'fight','start'
- end
- if $ARGS[0] = 'Wrestlergen':
- if nopornowrestling = 0:
- nopornowrestling = 1
- NPCnum = 30
- NPCnow = 1
- !!shag = 1
- gs 'npc'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- NoView = 1
- NPCrost = 30
- gs 'generation'
- $nikname[1] = 'schoolgirl'
- !!musle[0] = 100
- !!flex[0] = pcs_agil
- !!stamina[0] = pcs_vital * 3
- !!wipo[0] = pcs_sprt
- !!pcs_intel[0] = 10
- !!krasota[0] = pcs_apprnc
- !!pcs_hgt[0] = 165
- !!salo[0] = 100
- !!fat[0] = 100
- !!$nikname[1] = 'steel Virgo'
- !!musle[1] = 100
- !!flex[1] = 100
- !!stamina[1] = 300
- !!wipo[1] = 50
- !!pcs_intel[1] = 10
- !!krasota[1] = 10
- !!pcs_hgt[1] = 165
- !!salo[1] = 100
- !!fat[1] = 100
- end
- end
- --- fight ---------------------------------
|