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- # strelba
- !gunpricel = 0 no sighting
- !gunpricel = 1 sighting
- !gunpricel = 2 very accurate
- !gunpower Weapon damage
- !buu the number of shots
- !shoot shooting skills
- :markstrelba
- !Reita hit
- buurand = RAND(0,100)
- if buu = 0:xgt'fight','sta'
- if pcs_shoot = 0:
- if gunpricel = 0:
- if buurand = 100:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 100:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 95:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 95:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 90:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 90:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 20:
- if gunpricel = 0:
- if buurand >= 95:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 95:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 90:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 90:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 85:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 85:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- end
- if pcs_shoot < 40:
- if gunpricel = 0:
- if buurand >= 90:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 90:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 85:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 85:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 80:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 80:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 60:
- if gunpricel = 0:
- if buurand >= 85:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 85:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 80:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 80:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 75:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 75:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 80:
- if gunpricel = 0:
- if buurand >= 80:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 80:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 75:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 75:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 70:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 70:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 100:
- if gunpricel = 0:
- if buurand >= 75:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 75:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 70:
- damage = gunpower
- jump'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 65:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 65:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 150:
- if gunpricel = 0:
- if buurand >= 70:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 70:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 65:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 65:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 60:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 60:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 200:
- if gunpricel = 0:
- if buurand >= 65:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 65:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 60:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 60:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 55:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 55:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 300:
- if gunpricel = 0:
- if buurand >= 60:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 60:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 55:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 55:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 45:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 45:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 400:
- if gunpricel = 0:
- if buurand >= 55:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 55:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 50:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 50:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 45:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 45:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- elseif pcs_shoot < 500:
- if gunpricel = 0:
- if buurand >= 50:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 50:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 45:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 45:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 40:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 40:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- else
- if gunpricel = 0:
- if buurand >= 45:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 45:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 1:
- if buurand >= 40:
- damage = gunpower
- jump'markstelokpopal'
- elseif buurand < 40:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- elseif gunpricel = 2:
- if buurand >= 35:
- damage = gunpower
- jump'markstelokpopal'
- end
- if buurand < 35:
- buu -= 1
- 'Bloomer'
- jump'markstrelba'
- end
- end
- end
- :markstelokpopal
- !if hit
- !calculation of damage
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damage = damage - dospehDefV & dospehEnV = dospehEnV - 1
- if damage < 0:damage = 0
- healthV = healthV - damage
- Gcrimein += 1
- '<b><font color = green>Accept damage <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- pcs_health = pcs_health - damage
- '<b><font color = red><<$boydesc>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- if buu = 0:xgt'fight','sta'
- if buu > 0:buu -= 1 & jump'markstrelba'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- defenceV = defenceV - damage
- '<b><font color = green>Protection of the enemy suffered damage <<damage>> units</font></b>'
- if buu = 0:xgt'fight','sta'
- if buu > 0:buu -= 1 & jump'markstrelba'
- end
- if klonV > 0 and unmaterialV <= 0:
- klonV = klonV - 1
- '<b><font color = green>Destroyed enemy clone, he still had <<KlonV>> Clones</font></b>'
- if buu = 0:xgt'fight','sta'
- if buu > 0:buu -= 1 & jump'markstrelba'
- end
- if unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- '<b><font color = red>Your bullet flew straight through the opponent''s body. <<$boydesc>> Not material</font></b>'
- if buu = 0:xgt'fight','sta'
- if buu > 0:buu -= 1 & jump'markstrelba'
- end
- if barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color = red><<$boydesc>> easily withstood hit</font></b>'
- if buu = 0:xgt'fight','sta'
- if buu > 0:buu -= 1 & jump'markstrelba'
- elseif barierV < damage:
- healthV = healthV - damage
- Gcrimein += 1
- '<b><font color = green>Accept damage <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- pcs_health = pcs_health - damage
- '<b><font color = red><<$boydesc>> reflected the damage and you get <<damage>> points of damage</font></b>'
- end
- end
- if buu = 0:xgt'fight','sta'
- if buu > 0:buu -= 1 & jump'markstrelba'
- end
- --- strelba ---------------------------------
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