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[fixed] experience gains from park activities

exp gains from hitting dynometer and riding carousel decreased the higher the stat being trained was; this is a relic of the old experience system
sprt_exp from carousel increased to 2 (ie. equivalent to 30 mins of tier1 exercise; arguably should be higher since you have to pay for it)
DeusExLibris 5 years ago
parent
commit
8efbb2af38
1 changed files with 3 additions and 5 deletions
  1. 3 5
      locations/park.qsrc

+ 3 - 5
locations/park.qsrc

@@ -365,8 +365,7 @@ if $ARGS[0] = 'luna':
 				minut += 30
 				money -= 50
 
-				if pcs_sprt < 30:sprt_exp += 1
-				if pcs_sprt >= 30:sprt_exp += rand(0, 1)
+				sprt_exp += 2
 
 				pcs_willpwr += 10
 				pcs_mood += 10
@@ -440,9 +439,8 @@ if $ARGS[0] = 'luna':
 					stKo = pcs_stren * 20/100
 					damage = rand(pcs_stren - stKo, pcs_stren + stKo)
 
-					if pcs_stren < 30: gs 'exercise', 'tier2', 1, 'stren_exp'
-					if pcs_stren >= 30: gs 'exercise', 'tier1', 1, 'stren_exp'
-
+					gs 'exercise', 'tier2', 1, 'stren_exp'
+					
 					'A LED screen lights up and shows you your score:<<damage>>'
 					if damage > maxdamage:
 						maxdamage = damage & 'Congratulations! A new personal best!'