# FSstat
FSneedExpNextLvl=(FSlvl*10)*FSlvl
FSneedExp=FSneedExpNextLvl-FSexp
if FSneedExp<=0 and FSlvl>FSlvlr:FSlvlr=FSlvl&FSpoint+=5&FSlvl+=1&FSexp=0









if FSfemin<45:$FSfemin='Men'
if FSfemin>=45 and FSfemin>=55:$FSfemin='androgynous'
if FSfemin>55:$FSfemin='women`s'

if FSfigur<45:$FSfigur='male figure'
if FSfigur>=45 and FSfigur>=55:$FSfigur='androgynous figure'
if FSfigur>55:$FSfigur='female figure'

if FScolor<0:FScolor=0
if FScolor>5:FScolor=5
if FScolor=0:$FScolor='black hair'&$FSsherst='black'
if FScolor=1:$FScolor='brown hair'&$FSsherst='brown'
if FScolor=2:$FScolor='red hair'&$FSsherst='Redhead'
if FScolor=3:$FScolor='blond hair'&$FSsherst='light'
if FScolor=4:$FScolor='pink hair'&$FSsherst='pink'
if FScolor=5:$FScolor='white hair'&$FSsherst='white'


if FSface<=0:$FSface='<<$FSfemin>> face. <<$FScolor>>'
if FSface=1:$FSface='<<$FSfemin>> face with cat ears and nose. <<$FScolor>>'
if FSface=2:$FSface='<<$FSfemin>> face with dog ears and nose. <<$FScolor>>'
if FSface=3:$FSface='<<$FSfemin>> face with fox ears and nose. <<$FScolor>>'
if FSface=4:$FSface='<<$FSfemin>> person with horse ears and nose. <<$FScolor>>'
if FSface=5:$FSface='<<$FSfemin>> face with cow ears and nose. <<$FScolor>>'
if FSface>=6:$FSface='<<$FSfemin>> face with ears and nose like a lizard. <<$FScolor>>'

if FSskin<=0:$FSskin='normal skin'
if FSskin=1:$FSskin='<<$FSsherst>> hair on the body'
if FSskin>=2:$FSskin='Scales on body'

if FShvost<=0:$FShvost=''
if FShvost=1:$FShvost='cat`s tail'
if FShvost=2:$FShvost='dog`s tail'
if FShvost=3:$FShvost='foxtail'
if FShvost=4:$FShvost='horse`s tail'
if FShvost=5:$FShvost='cow tail'
if FShvost>=6:$FShvost='tail reptiles'


if dicktipe<=0:$dicktipe='normal, men`s'
if dicktipe=1:$dicktipe='conical, covered with soft spikes cat'
if dicktipe=2:$dicktipe='red, with a large knot at the base of the dog'
if dicktipe=3:$dicktipe='covered with coarse, black leather bull'
if dicktipe>=4:$dicktipe='powerful horse'

if FSdick>0:$FSdick='<<$dicktipe>> member of the longest <<FSdick>> cm.'
if FSdick<=0:$FSdick=''

if FSvagina>0:$FSvagina='Between your legs you are Snatch.'
if FSvagina<=0:$FSvagina=''

if FStits=1:$FStitrazm='AA'
if FStits=2:$FStitrazm='A size'
if FStits=3:$FStitrazm='size B'
if FStits=4:$FStitrazm='With size'
if FStits=5:$FStitrazm='size D'
if FStits=6:$FStitrazm='size E'
if FStits=7:$FStitrazm='size F'
if FStits>8:$FStitrazm='size F+'

if FStits>0 and FStitsLine=0:$FStits='female breasts <<$FStitrazm>>'
if FStits>0 and FStitsLine=1:$FStits='Two pairs of female breasts <<$FStitrazm>>'
if FStits>0 and FStitsLine>=2:$FStits='Three pairs of female breasts <<$FStitrazm>>'


if FSpers=0:$FSpers='You do not have the character'
if FSpers>0:$FSpers='<<$FSname>>. <<$FSface>> <<$FSfigur>> <<$FStits>> <<$FSskin>> <<$FShvost>> <<$FSdick>> <<$FSvagina>>
level <<FSlvl>>, experience <<FSexp>>, necessary to the next level <<FSneedExp>> experience
life <<FSHP>>
power <<FSstren>>
speed <<FSspeed>>
dodge <<FSagil>>
Initsiantiva <<FSreakt>>
endurance <<FSvital>>
'

if FShour>=24:
FShour-=24
FSday+=1
     if FSsup=0:
     FSHP-=10
     else
     FSsup-=1
     end
end

if FSHP>100:FSHP=100

'<a href="exec:GT ''FSstart''">Leave the game</a>'
'day <<FSday>>, h <<FShour>>'
'<<FSgem>> coin. Food enough for <<FSsup>> days'
''




$FSatk={
KGOLzas=RAND(FSagilV/4,FSagilV)
KGOLataka=RAND(FSspeed/2,FSspeed*2)
if KGOLataka>=KGOLzas:
     if KGOLataka>=KGOLzas*2:
     KGHPnpow=RAND(FSstren/2,FSstren)+ RAND(FSweaponDam/2,FSweaponDam)
     FSHPV-=KGHPnpow
     '<font color=green>CRETE <<KGHPnpow>></font>'
     else
     KGHPnpow=RAND(FSstren/4,FSstren/2)+ RAND(FSweaponDam/4,FSweaponDam/2)
     KGHPntpow=KGHPnpow-FSbronaV
     if KGHPntpow<=0:KGHPntpow=1
     FSHPV-=KGHPnpow
     '<font color=blue>hit <<KGHPnpow>></font>'
     end
else
'<font color=red><<$FSnameV>> dodged your attack</font>'
end
}
$FSatkV={
KGOLzas=RAND(FSagil/4,FSagil)
KGOLataka=RAND(FSspeedV/2,FSspeedV*2)
if KGOLataka>=KGOLzas:
     if KGOLataka>=KGOLzas*2:
     KGHPnpow=RAND(FSstrenV/2,FSstrenV)+ RAND(FSweaponDamV/2,FSweaponDamV)
     FSHP-=KGHPnpow
     '<font color=red>CRETE <<KGHPnpow>></font>'
     else
     KGHPnpow=RAND(FSstrenV/4,FSstrenV/2)+ RAND(FSweaponDamV/4,FSweaponDamV/2)
     KGHPntpow=KGHPnpow-FSbrona
     if KGHPntpow<=0:KGHPntpow=1
     FSHP-=KGHPnpow
     '<font color=brown>hit <<KGHPnpow>></font>'
     end
else
'<font color=green>You dodged the attack</font>'
end
}




















--- FSstat ---------------------------------

