# FSfight
minut+=1
gs'stat'
'Cheers <<FSHP>>.'
'<<$FSnameV>>, health <<FSHPV>>'

!end of the fight
if FSHP<=0:
FSloss+=1
'You lost the fight'
act 'Get_Away':gt'FSgame'
exit
end
if FSHPV<=0:
FSWin+=1
'<<$FSnameV>> down. You win the fight.'
'you got <<FSPrizeM>> coins and <<FSPrizeExp>> experience'
act 'Out of combat':gt'FSgame'
exit
end
!initiative
KGOLiniV=RAND(FSreaktV/2,FSreaktV*2)
KGOLini=RAND(FSreakt/2,FSreakt*2)
if KGOLini=KGOLiniV:
hodrand=RAND(0,1)
if hodrand=0:KGOLini=1&KGOLiniV=0
if hodrand=1:KGOLini=0&KGOLiniV=1
end
if KGOLini>KGOLiniV:KGOLiniSUM+=1
if KGOLini<KGOLiniV:KGOLiniSUM-=1
if KGOLiniSUM>3:KGOLini=0&KGOLiniV=1&KGOLiniSUM=0
if KGOLiniSUM<-3:KGOLini=1&KGOLiniV=0&KGOLiniSUM=0
!moves
if KGOLini>KGOLiniV:
'Now your turn'
     act 'attack':
     cls
     ''
     dynamic $FSatk
     act 'further':gt $curloc
     end
else
'Now move the enemy'
'<<$FSnameV>> attacks you'
     dynamic $FSatkV
	 act 'further':gt $curloc
end






































--- FSfight ---------------------------------

