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@@ -14,38 +14,36 @@ if $ARGS[0] = 'find_meadow':
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act 'Ignore it and keep walking':gt 'gadforest', 'forest_edge'
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act 'Follow the path to see where it goes':
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*clr & cla
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- meadow = 1
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- minut += 10
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- gs 'stat'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/meadow/meadow_thicket.jpg"></center>'
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*nl
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'You follow the path to see where it goes, but soon it becomes indistinguishable from the bushes and trees around you.'
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+ meadow = 1
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+ minut += 10
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+ gs 'stat'
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act 'Look around':
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*clr & cla
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- minut += 10
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- gs 'stat'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/meadow/meadow_trail.jpg"></center>'
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*nl
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'You''re about to return to the edge of the forest, but you spot a small break in the thicket, from the looks of it, it''s no more than an animal trail.'
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+ minut += 10
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+ gs 'stat'
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act 'Head down the trail':
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*clr & cla
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- minut += 10
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- gs 'stat'
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-
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'<center><img <<$set_imgh>> src="images/locations/gadukino/meadow/meadow1_<<rand(0,5)>>.jpg"></center>'
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*nl
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'A few minutes later, you reach a majestic meadow filled with wildflowers. Judging by its undisturbed state no one else uses it or has been even been here in a long time.'
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+ minut += 10
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+ gs 'stat'
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act 'Claim the meadow as your own':
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*clr & cla
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- minut += 10
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- gs 'stat'
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-
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'<center><img <<$set_imgh>> src="images/locations/gadukino/meadow/meadow1_<<rand(0,5)>>.jpg"></center>'
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*nl
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'You spend some time exploring the meadow and its surroundings. You''re positive no one visits this location. You proclaim the meadow to be your secret hideway all your own.'
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+ minut += 10
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+ gs 'stat'
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act 'Continue':gt 'meadow', 'start'
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end
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@@ -206,7 +204,6 @@ if $ARGS[0] = 'mushroom_pickers2':
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menu_off = 1
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minut += 5
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mushroom_pickersday = daystart
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- gs 'stat'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom_pickers2.jpg"></center>'
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*nl
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@@ -215,13 +212,13 @@ if $ARGS[0] = 'mushroom_pickers2':
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'You quickly remember you are naked right now and back away from them. It''s a good thing they didn''t see you here, if they did, it would be the talk of the whole village.'
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pcs_horny += 5
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inhib_exp += rand(1,3)
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- gs 'stat'
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-
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- act 'Stay here':gt 'gadforest','forest_edge'
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else
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- act 'Stay here':gt 'gadforest','forest_edge'
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act 'Follow them':gt 'gadforest','forest_outskirts'
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end
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+ gs 'stat'
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+
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+ act 'Stay here':gt 'gadforest','forest_edge'
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+
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end
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if $ARGS[0] = 'mushroom_pickers3':
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@@ -229,34 +226,27 @@ if $ARGS[0] = 'mushroom_pickers3':
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menu_off = 1
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minut += 5
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mushroom_pickersday = daystart
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- gs 'stat'
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-
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom_pickers3.jpg"></center>'
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*nl
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'Wandering through the outskirts of the forest, you notice the mushroom pickers from the village had organized a camp.'
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+
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+
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if $clothingworntype = 'nude':
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'You quickly remember you are naked right now and back away from them. It''s a good thing they didn''t see you here, if they did, it would be the talk of the whole village.'
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pcs_horny += 5
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inhib_exp += rand(1,3)
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- gs 'stat'
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-
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- act 'Leave them be':gt 'gadforest','forest_outskirts'
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else
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- act 'Leave them be':gt 'gadforest','forest_outskirts'
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act 'Say Hello':
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*clr & cla
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom_pickers3.jpg"></center>'
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+ *nl
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minut += 5
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if pickersQW <= 3:pickersQW += 1
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- gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom_pickers3.jpg"></center>'
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- *nl
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if pickersQW < 3:
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'You politely greet them as you are passing by. The men glance at you and respond the same.'
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- act 'Leave':gt $loc, $loc_arg
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else
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'You politely greet them as you are passing by. The men look at you and invite you to stop and chat for a bit.'
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- act 'Leave':gt $loc, $loc_arg
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act 'Chat':
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*clr & cla
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minut += 10
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@@ -265,10 +255,9 @@ if $ARGS[0] = 'mushroom_pickers3':
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom_pickers3.jpg"></center>'
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*nl
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- pickersrand = rand(0,1)
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- if pickersrand = 0:
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+ if rand(0,1) = 0:
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'They are very good at finding mushrooms and berries, one of them shows you his basket full of mushrooms and berries. You spend ten minutes talking about the forest and the best places to find mushrooms and berries, before getting up to continue on with your day.'
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- elseif pickersrand = 1:
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+ else
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'One of them asks, "How is your day going?"'
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if boletus + boletus_cooked + bilberry < 5:
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'"Not great today." you answer sadly, showing him your less than full basket.'
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@@ -279,13 +268,19 @@ if $ARGS[0] = 'mushroom_pickers3':
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else
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'"Pretty well today." you answer happily, showing him your full basket.'
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'You spend ten minutes talking about the forest and the best places to find mushrooms and berries, before getting up to continue on with your day.'
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- end
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- end
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+ end if
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+ end if
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act 'Leave':gt 'gadforest','forest_outskirts'
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end
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- end
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+ gs 'stat'
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+
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+ act 'Leave':gt $loc, $loc_arg
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+ end if
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end
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- end
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+ end if
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+ gs 'stat'
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+
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+ act 'Leave them be':gt 'gadforest','forest_outskirts'
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end
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if $ARGS[0] = 'mushroom':
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@@ -293,7 +288,6 @@ if $ARGS[0] = 'mushroom':
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menu_off = 1
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minut += 5
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gs 'gadforest', 'bushcraft', 'forest_center'
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- gs 'stat'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mushroom0.'+rand(1,3)+'.jpg"></center>'
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*nl
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@@ -317,9 +311,10 @@ if $ARGS[0] = 'mushroom':
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gs 'gadforest', 'picking_clothes_empty', 'forest_center'
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*nl
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'Unfortunately your basket is already full and you cannot carry any more mushrooms.'
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-
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- act 'Continue':gt 'gadforest','forest_center'
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end
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+
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+ gs 'stat'
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+ act 'Continue':gt 'gadforest','forest_center'
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end
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if $ARGS[0] = 'bilberry':
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@@ -327,7 +322,6 @@ if $ARGS[0] = 'bilberry':
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menu_off = 1
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minut += 5
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gs 'gadforest', 'bushcraft', 'forest_center'
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- gs 'stat'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/bilberry'+rand(3,5)+'.jpg"></center>'
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*nl
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@@ -351,9 +345,10 @@ if $ARGS[0] = 'bilberry':
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gs 'gadforest', 'picking_clothes_empty', 'forest_center'
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*nl
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'Unfortunately your basket is already full and you cannot carry any more berries.'
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-
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- act 'Continue':gt 'gadforest','forest_center'
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end
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+ gs 'stat'
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+
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+ act 'Continue':gt 'gadforest','forest_center'
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end
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if $ARGS[0] = 'basket':
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@@ -361,10 +356,9 @@ if $ARGS[0] = 'basket':
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menu_off = 1
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minut += 5
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gs 'gadforest', 'bushcraft', 'forest_center'
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- gs 'stat'
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- foresteventrand = rand(1,2)
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- if foresteventrand = 1:
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+
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+ if rand(1,2) = 1:
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/basket_boletus.jpg"></center>'
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*nl
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'Wandering in the forest you find a basket full of mushrooms. Strange, someone must have left it here or lost it.'
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@@ -374,7 +368,7 @@ if $ARGS[0] = 'basket':
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else
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'Unfortunately your basket is already full and you cannot carry any more mushrooms.'
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end
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- elseif foresteventrand = 2:
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+ else
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'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/basket_bilberry.jpg"></center>'
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*nl
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'Wandering in the forest you find a basket full of berries. Strange, someone must have left it here or lost it.'
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@@ -384,7 +378,9 @@ if $ARGS[0] = 'basket':
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else
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'Unfortunately your basket is already full and you cannot carry any more berries.'
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end
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- end
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+ end if
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+ gs 'stat'
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+
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act 'Leave the basket alone':gt 'gadforest','forest_center'
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end
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@@ -437,120 +433,120 @@ if $ARGS[0] = 'forest_hunters':
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act 'Leave them alone':gt 'gadforest', $ReturnAdr
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- !%TODO: Move to hunter interactions
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- act 'Approach the hunters':
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- *clr & cla
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- if hunters_were_met = 0:
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- hunters_were_met = 1
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- gs 'stat'
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-
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/hanters.jpg"></center>'
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- *nl
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- 'You decide to approach the strangers and chat. You never know, maybe they can show you some good places to find mushrooms and berries. After welcoming you, the whole company sat on the ground to rest and chat for a while.'
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- '"What''s your name'+iif(pcs_apprnc >= 60,', beautiful','')+'?" one of them asks.'
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- '"<<$pcs_nickname>>," you answer.'
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- *nl
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- if gadriver_gang = 0:
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- minut += 30
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- gs 'stat'
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-
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- '"I''m Andrei," replies the older man, "And these are my friends, from the village, Igor and Sergei."'
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- '"By any chance is your last name <<$pcs_lastname>>?" he asked. You looked at him and nodded.'
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- '"Don''t be surprised <<$pcs_nickname>>, you look a lot like your mother when she was younger. I ... Hmmm... very good to know, I''m also from Gadukino." said Andrei.'
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- *nl
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- 'After chatting with them for about half an hour, the hunters begin to get up and gather their things.'
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- '"Okay <<$pcs_nickname>>, it''s time for us to go." said Andrei.'
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- '"If you want, we show you our camp," he added after a short pause. "From there we have made a path back to the village. We can show it to you if you come with us. Or if you want, you can even stay with us for a bit."'
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- act 'Stay in the forest':gt 'gadforest', $ReturnAdr
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- act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
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- else
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- minut += 15
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- huntersRape = 1
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- gs 'stat'
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-
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- '"What are you doing so far from the village?" asks the older man, looking at you closely, "It''s <<$pcs_nickname>> <<$pcs_lastname>>, the local whore.'
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- 'You look at him with a mixture of surprise and shock.'
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- '"Don''t be surprised, I''m also from Gadukino, and you look just like your mother when she was younger, and apparently you are a whore like her too." he said.'
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- 'You don''t even remember us. We remember you from that day by the river with Uncle Stepan.'
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- '"I''m Andrei, " he added further, "And these are my friends, also from the village, Igor and Sergei."'
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- *nl
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- if gadriver_gang > 2:'I''m not a whore. I told Uncle Stepan to go to hell! I didn''t want that to happen to me!'
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- '"Don''t run away, we won''t hurt you." said Sergei, seeing you jump to your feet.'
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- '"I think it''s about time I left" you reply.'
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- 'You quickly move away from them and only slowing once you can no longer hear them talking.'
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- act 'Go back to the forest':gt 'gadforest', $ReturnAdr
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- end
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- else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/hanters.jpg"></center>'
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- *nl
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- 'You decide to approach the guys and chat.'
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-
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- if hunter_sexual_comfort < 60 or hunter_collective_opinion < 60:
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- minut += 30
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- 'After chatting with them for about half an hour, the hunters begin to get up and gather their things.'
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- '"Okay <<$pcs_nickname>>, it''s time for us to go." said Andrei. "You should pay us another visit some time, ok?"'
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- act 'Stay in the forest':gt 'gadforest', $ReturnAdr
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- act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
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- else
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- '"Oh, <<$pcs_nickname>>, we were all looking forward to seeing you again" Andrei said with a smile.'
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- '"How about you come back with us to our hut, we were just about to head back there anyways."'
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-
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- gs 'willpower', 'misc', 'resist', 'hard'
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- if will_cost <= pcs_willpwr:
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- act 'Stay in the forest (<<will_cost>> Willpower)':
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- gs 'willpower', 'pay', 'resist'
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- gs 'stat'
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- gt 'gadforest', $ReturnAdr
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- end
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- else
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- act 'Stay in the forest (<font color="red"><<will_cost>> Willpower</font>)': '<br><font color="red">You don''t have enough willpower to use this action.</font>'
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- end
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- act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
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- end
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- end
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- end
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- if $clothingworntype = 'nude':
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- act 'Keep walking':
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- *clr &cla
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- hunter_sexual_comfort += pcs_apprnc / 12
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-
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- gs 'arousal', 'flash', 5
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- gs 'arousal', 'end'
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-
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mitkanudeforest.jpg"></center>'
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- *nl
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- 'You pretend not to notice the hunters and walk right past them, swaying your hips pointedly to maximize the effect. Looking around, you notice that the effect has exceeded your expectations. The men have been stopped in their tracks and are staring at you...'
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-
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- act 'Continue':gt 'gadforest', $ReturnAdr
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- end
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- act 'Hide':
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- *clr & cla
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- minut += 5
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- gs 'stat'
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-
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/hiding_woods.jpg"></center>'
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- *nl
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- 'They haven''t noticed you yet, so you quickly hide from sight in a nearby bush. You wait until you can no longer hear them talking to continue on your way.'
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-
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- act 'Continue':gt 'gadforest', $ReturnAdr
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- end
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- if hunters_were_met = 1:
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- '"Oh, <<$pcs_nickname>>, we were all looking forward to seeing you again" Andrei said with a smile.'
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- '"How about you come back with us to our hut, we were just about to head back there anyways."'
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-
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- gs 'willpower', 'misc', 'resist', 'hard'
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- if will_cost <= pcs_willpwr:
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- act 'Stay in the forest (<<will_cost>> Willpower)':
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- gs 'willpower', 'pay', 'resist'
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- gs 'stat'
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- gt 'gadforest', $ReturnAdr
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- end
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- else
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- act 'Stay in the forest (<font color="red"><<will_cost>> Willpower</font>)': '<br><font color="red">You don''t have enough willpower to use this action.</font>'
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- end
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- act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
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- end
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- end
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+ !%TODO: Move to hunter interactions
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+ act 'Approach the hunters':
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+ *clr & cla
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+ if hunters_were_met = 0:
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+ hunters_were_met = 1
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+ gs 'stat'
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+
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/hanters.jpg"></center>'
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+ *nl
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+ 'You decide to approach the strangers and chat. You never know, maybe they can show you some good places to find mushrooms and berries. After welcoming you, the whole company sat on the ground to rest and chat for a while.'
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+ '"What''s your name'+iif(pcs_apprnc >= 60,', beautiful','')+'?" one of them asks.'
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+ '"<<$pcs_nickname>>," you answer.'
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+ *nl
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+ if gadriver_gang = 0:
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+ minut += 30
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+ gs 'stat'
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+
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+ '"I''m Andrei," replies the older man, "And these are my friends, from the village, Igor and Sergei."'
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|
|
+ '"By any chance is your last name <<$pcs_lastname>>?" he asked. You looked at him and nodded.'
|
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|
+ '"Don''t be surprised <<$pcs_nickname>>, you look a lot like your mother when she was younger. I ... Hmmm... very good to know, I''m also from Gadukino." said Andrei.'
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|
|
+ *nl
|
|
|
+ 'After chatting with them for about half an hour, the hunters begin to get up and gather their things.'
|
|
|
+ '"Okay <<$pcs_nickname>>, it''s time for us to go." said Andrei.'
|
|
|
+ '"If you want, we show you our camp," he added after a short pause. "From there we have made a path back to the village. We can show it to you if you come with us. Or if you want, you can even stay with us for a bit."'
|
|
|
+ act 'Stay in the forest':gt 'gadforest', $ReturnAdr
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|
|
+ act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
|
|
|
+ else
|
|
|
+ minut += 15
|
|
|
+ huntersRape = 1
|
|
|
+ gs 'stat'
|
|
|
+
|
|
|
+ '"What are you doing so far from the village?" asks the older man, looking at you closely, "It''s <<$pcs_nickname>> <<$pcs_lastname>>, the local whore.'
|
|
|
+ 'You look at him with a mixture of surprise and shock.'
|
|
|
+ '"Don''t be surprised, I''m also from Gadukino, and you look just like your mother when she was younger, and apparently you are a whore like her too." he said.'
|
|
|
+ 'You don''t even remember us. We remember you from that day by the river with Uncle Stepan.'
|
|
|
+ '"I''m Andrei, " he added further, "And these are my friends, also from the village, Igor and Sergei."'
|
|
|
+ *nl
|
|
|
+ if gadriver_gang > 2:'I''m not a whore. I told Uncle Stepan to go to hell! I didn''t want that to happen to me!'
|
|
|
+ '"Don''t run away, we won''t hurt you." said Sergei, seeing you jump to your feet.'
|
|
|
+ '"I think it''s about time I left" you reply.'
|
|
|
+ 'You quickly move away from them and only slowing once you can no longer hear them talking.'
|
|
|
+ act 'Go back to the forest':gt 'gadforest', $ReturnAdr
|
|
|
+ end
|
|
|
+ else
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/hanters.jpg"></center>'
|
|
|
+ *nl
|
|
|
+ 'You decide to approach the guys and chat.'
|
|
|
+
|
|
|
+ if hunter_sexual_comfort < 60 or hunter_collective_opinion < 60:
|
|
|
+ minut += 30
|
|
|
+ 'After chatting with them for about half an hour, the hunters begin to get up and gather their things.'
|
|
|
+ '"Okay <<$pcs_nickname>>, it''s time for us to go." said Andrei. "You should pay us another visit some time, ok?"'
|
|
|
+ act 'Stay in the forest':gt 'gadforest', $ReturnAdr
|
|
|
+ act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
|
|
|
+ else
|
|
|
+ '"Oh, <<$pcs_nickname>>, we were all looking forward to seeing you again" Andrei said with a smile.'
|
|
|
+ '"How about you come back with us to our hut, we were just about to head back there anyways."'
|
|
|
+
|
|
|
+ gs 'willpower', 'misc', 'resist', 'hard'
|
|
|
+ if will_cost <= pcs_willpwr:
|
|
|
+ act 'Stay in the forest (<<will_cost>> Willpower)':
|
|
|
+ gs 'willpower', 'pay', 'resist'
|
|
|
+ gs 'stat'
|
|
|
+ gt 'gadforest', $ReturnAdr
|
|
|
+ end
|
|
|
+ else
|
|
|
+ act 'Stay in the forest (<font color="red"><<will_cost>> Willpower</font>)': '<br><font color="red">You don''t have enough willpower to use this action.</font>'
|
|
|
+ end
|
|
|
+ act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+ if $clothingworntype = 'nude':
|
|
|
+ act 'Keep walking':
|
|
|
+ *clr &cla
|
|
|
+ hunter_sexual_comfort += pcs_apprnc / 12
|
|
|
+
|
|
|
+ gs 'arousal', 'flash', 5
|
|
|
+ gs 'arousal', 'end'
|
|
|
+
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/mitkanudeforest.jpg"></center>'
|
|
|
+ *nl
|
|
|
+ 'You pretend not to notice the hunters and walk right past them, swaying your hips pointedly to maximize the effect. Looking around, you notice that the effect has exceeded your expectations. The men have been stopped in their tracks and are staring at you...'
|
|
|
+
|
|
|
+ act 'Continue':gt 'gadforest', $ReturnAdr
|
|
|
+ end
|
|
|
+ act 'Hide':
|
|
|
+ *clr & cla
|
|
|
+ minut += 5
|
|
|
+ gs 'stat'
|
|
|
+
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/hiding_woods.jpg"></center>'
|
|
|
+ *nl
|
|
|
+ 'They haven''t noticed you yet, so you quickly hide from sight in a nearby bush. You wait until you can no longer hear them talking to continue on your way.'
|
|
|
+
|
|
|
+ act 'Continue':gt 'gadforest', $ReturnAdr
|
|
|
+ end
|
|
|
+ if hunters_were_met = 1:
|
|
|
+ '"Oh, <<$pcs_nickname>>, we were all looking forward to seeing you again" Andrei said with a smile.'
|
|
|
+ '"How about you come back with us to our hut, we were just about to head back there anyways."'
|
|
|
+
|
|
|
+ gs 'willpower', 'misc', 'resist', 'hard'
|
|
|
+ if will_cost <= pcs_willpwr:
|
|
|
+ act 'Stay in the forest (<<will_cost>> Willpower)':
|
|
|
+ gs 'willpower', 'pay', 'resist'
|
|
|
+ gs 'stat'
|
|
|
+ gt 'gadforest', $ReturnAdr
|
|
|
+ end
|
|
|
+ else
|
|
|
+ act 'Stay in the forest (<font color="red"><<will_cost>> Willpower</font>)': '<br><font color="red">You don''t have enough willpower to use this action.</font>'
|
|
|
+ end
|
|
|
+ act 'Go with them': minut += 60 & gt 'swamp_yard', 'start'
|
|
|
+ end
|
|
|
+ end
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'mitka_temporary_event':
|