Commit History

作者 SHA1 備註 提交日期
  Crux cc2cfea70e [GRAMMAR] - its/it's | your/you're | to/too 4 年之前
  rachels fa8f1a4cc0 remove Wrestling tournament from project 4 年之前
  Gwen 142ea70ad9 [Changed] file directories to match folder relocation 4 年之前
  philormand 33b82b1f62 [Fixes] Renamed metka and metkM to loc_arg and locM_arg. Fixed some $Curloc uses 4 年之前
  KevinSmarts 0999c42170 [fixes] Fight in TG intro was showing wrong image for Michael and had wrong ending set. 4 年之前
  KeyMasterOfGozer 25f80537e1 Change Fight Stats block to include a portrait. 5 年之前
  KeyMasterOfGozer d5d35f2898 Reduce Combat spell Damage and Shielding. Spells are no longer one-shot kills, unless opponent is weak. Shielding no longer makes you completely invulnerable on a single casting. 5 年之前
  KeyMasterOfGozer f7243df6d1 Improvements to Fight Poster. 5 年之前
  KeyMasterOfGozer 251720770a Fixed several Timer related bugs. Added ability to override name on NPC in case you want to use multiples of the same kind. Added randomized portraits for several NPC types. Made several NPC type slightly randomized in Stats. Added Initiative (Timer) to Stats Print. 5 年之前
  KeyMasterOfGozer fcbd26e794 Add fight timer influence to spell casting. 5 年之前
  KeyMasterOfGozer 398bbfa5f6 Bug: Timer change not writing to the correct array entry. 5 年之前
  KeyMasterOfGozer 91a4c34577 Fix some bugs with wrong target numbers being used for multi combat. 5 年之前
  KeyMasterOfGozer 60fc894e7e Merge branch 'master' into dev 5 年之前
  KeyMasterOfGozer 745a565815 Make NCP fight be able to add multiple opponents. 5 年之前
  KevinSmarts 3b5dd8200d [fixes] Increased odds of making contact and added a contingency so that 1/4 misses will also be hits. 5 年之前
  Infinite f3d346ec52 Syntax fixes 5 年之前
  KevinSmarts a4fa1edae5 Merge remote-tracking branch 'KeyMasterOfGozer/master' 5 年之前
  KevinSmarts 739ac7ef4f [fixes] increased fight dmg by a large amount to reduce the fight times and clicking 5 年之前
  KeyMasterOfGozer ac81c71ef7 Added AoE damage for some spells, added Stun mechanism into Fight mechanics. 5 年之前
  KeyMasterOfGozer 2bf529779d Changed order of clearing screen after spellcast to make better sense. 5 年之前
  KeyMasterOfGozer 88ca05add6 Added new Fight algorithm that will have NPCs casting spells if needed. Made all Fight components handle arbitrary numbers of Opponents and Allies instead of just max 3. 5 年之前
  KeyMasterOfGozer 85c11b503e Combat Magic restored for PC. Spells working for NPCs, but no spells in Fight AI. That is next step 5 年之前
  KeyMasterOfGozer f8059a66c7 Add spell casting for NPCs 5 年之前
  KevinSmarts a47541fb10 Disabled spell option in fights 5 年之前
  julzor ac65730ef7 [changed] moved the surrender action to the bottom 5 年之前
  KevinSmarts 3f96f7e225 [added] Surrender option available in fights 5 年之前
  KevinSmarts e4702591ea [added] Fights now have a variable for endings and have updated them to use this. It is numerical and should be used in all fights for win and lose in the file "ender" 5 年之前
  KevinSmarts b53062f3d6 [fixed] Fights now working but ending not connecting 5 年之前
  KevinSmarts b48d4fb1b1 [fixed] Ironed out some fight bugs but its still not right 5 年之前
  KeyMasterOfGozer 4cf5b38533 Replaced Timer logic for 3 only per team with arbitrary number 5 年之前