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512_npc 3.3 KB

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  1. <<<<<<< 512_npc
  2. i = NPCnow
  3. :markgenernpc
  4. i += 1
  5. =======
  6. # npc
  7. i=NPCnow
  8. :markgenernpc
  9. i+=1
  10. >>>>>>> 512_npc
  11. !power and moral qualities
  12. <<<<<<< 512_npc
  13. slut[i] = 0
  14. musle[i] = RAND(25, 100)
  15. flex[i] = RAND(25, 80)
  16. stamina[i] = RAND(200, 300)
  17. wipo[i] = RAND(30, 60)
  18. !equipment
  19. Bteh[i] = RAND(0, 100)
  20. Uteh[i] = RAND(0, 100)
  21. Zteh[i] = RAND(0, 100)
  22. if i = 2:
  23. musle[i] = 200
  24. flex[i] = 100
  25. stamina[i] = 300
  26. wipo[i] = 100
  27. !equipment
  28. Bteh[i] += 200
  29. Uteh[i] += 200
  30. Zteh[i] += 200
  31. end
  32. if i = 10:
  33. musle[i] += 50
  34. wipo[i] += 30
  35. end
  36. if i = 15:
  37. musle[i] += 30
  38. flex[i] += 40
  39. stamina[i] += 100
  40. wipo[i] += 20
  41. !equipment
  42. Bteh[i] += 20
  43. Uteh[i] += 20
  44. Zteh[i] += 20
  45. end
  46. if i = 32:
  47. musle[i] += 100
  48. flex[i] += 100
  49. end
  50. if i = 36:
  51. flex[i] += 100
  52. end
  53. if i = 51:
  54. Bteh[i] += 100
  55. Uteh[i] += 100
  56. Zteh[i] += 100
  57. end
  58. if i = 52:
  59. stamina[i] += 300
  60. wipo[i] += 60
  61. end
  62. if i = 60:
  63. musle[i] += 200
  64. wipo[i] += 40
  65. end
  66. if i = 78:
  67. flex[i] += 50
  68. wipo[i] += 30
  69. end
  70. if i = 100:
  71. musle[i] += 100
  72. flex[i] += 100
  73. stamina[i] += 200
  74. wipo[i] += 30
  75. !equipment
  76. Bteh[i] += 100
  77. Uteh[i] += 100
  78. Zteh[i] += 100
  79. end
  80. if i = 107:
  81. musle[i] += 10
  82. flex[i] += 10
  83. stamina[i] += 100
  84. wipo[i] += 100
  85. end
  86. if i = 123:
  87. flex[i] += 100
  88. stamina[i] += 100
  89. wipo[i] += 30
  90. end
  91. if i = 137:
  92. musle[i] += 70
  93. wipo[i] += 20
  94. end
  95. if i = 170:
  96. musle[i] += 100
  97. stamina[i] += 100
  98. wipo[i] += 30
  99. end
  100. if i = 235:
  101. Bteh[i] += 100
  102. Uteh[i] += 100
  103. Zteh[i] += 100
  104. end
  105. if i = 236:
  106. flex[i] += 60
  107. stamina[i] += 100
  108. wipo[i] += 20
  109. end
  110. if i = 255:
  111. musle[i] += 30
  112. flex[i] += 30
  113. stamina[i] += 100
  114. wipo[i] += 60
  115. !equipment
  116. Bteh[i] += 400
  117. Uteh[i] += 400
  118. Zteh[i] += 400
  119. =======
  120. slut[i]=0
  121. musle[i]=RAND(25,100)
  122. flex[i]=RAND(25,80)
  123. stamina[i]=RAND(200,300)
  124. wipo[i]=RAND(30,60)
  125. !equipment
  126. Bteh[i]=RAND(0,100)
  127. Uteh[i]=RAND(0,100)
  128. Zteh[i]=RAND(0,100)
  129. if i=2:
  130. musle[i]=200
  131. flex[i]=100
  132. stamina[i]=300
  133. wipo[i]=100
  134. !equipment
  135. Bteh[i]+=200
  136. Uteh[i]+=200
  137. Zteh[i]+=200
  138. end
  139. if i=10:
  140. musle[i]+=50
  141. wipo[i]+=30
  142. end
  143. if i=15:
  144. musle[i]+=30
  145. flex[i]+=40
  146. stamina[i]+=100
  147. wipo[i]+=20
  148. !equipment
  149. Bteh[i]+=20
  150. Uteh[i]+=20
  151. Zteh[i]+=20
  152. end
  153. if i=32:
  154. musle[i]+=100
  155. flex[i]+=100
  156. end
  157. if i=36:
  158. flex[i]+=100
  159. end
  160. if i=51:
  161. Bteh[i]+=100
  162. Uteh[i]+=100
  163. Zteh[i]+=100
  164. end
  165. if i=52:
  166. stamina[i]+=300
  167. wipo[i]+=60
  168. end
  169. if i=60:
  170. musle[i]+=200
  171. wipo[i]+=40
  172. end
  173. if i=78:
  174. flex[i]+=50
  175. wipo[i]+=30
  176. end
  177. if i=100:
  178. musle[i]+=100
  179. flex[i]+=100
  180. stamina[i]+=200
  181. wipo[i]+=30
  182. !equipment
  183. Bteh[i]+=100
  184. Uteh[i]+=100
  185. Zteh[i]+=100
  186. end
  187. if i=107:
  188. musle[i]+=10
  189. flex[i]+=10
  190. stamina[i]+=100
  191. wipo[i]+=100
  192. end
  193. if i=123:
  194. flex[i]+=100
  195. stamina[i]+=100
  196. wipo[i]+=30
  197. end
  198. if i=137:
  199. musle[i]+=70
  200. wipo[i]+=20
  201. end
  202. if i=170:
  203. musle[i]+=100
  204. stamina[i]+=100
  205. wipo[i]+=30
  206. end
  207. if i=235:
  208. Bteh[i]+=100
  209. Uteh[i]+=100
  210. Zteh[i]+=100
  211. end
  212. if i=236:
  213. flex[i]+=60
  214. stamina[i]+=100
  215. wipo[i]+=20
  216. end
  217. if i=255:
  218. musle[i]+=30
  219. flex[i]+=30
  220. stamina[i]+=100
  221. wipo[i]+=60
  222. !equipment
  223. Bteh[i]+=400
  224. Uteh[i]+=400
  225. Zteh[i]+=400
  226. >>>>>>> 512_npc
  227. end
  228. <<<<<<< 512_npc
  229. if i = 265:
  230. musle[i] += 100
  231. flex[i] += 100
  232. stamina[i] += 150
  233. wipo[i] += 80
  234. !equipment
  235. Bteh[i] += 60
  236. Uteh[i] += 60
  237. Zteh[i] += 60
  238. =======
  239. if i=265:
  240. musle[i]+=100
  241. flex[i]+=100
  242. stamina[i]+=150
  243. wipo[i]+=80
  244. !equipment
  245. Bteh[i]+=60
  246. Uteh[i]+=60
  247. Zteh[i]+=60
  248. >>>>>>> 512_npc
  249. end
  250. <<<<<<< 512_npc
  251. irand = i
  252. =======
  253. irand=i
  254. >>>>>>> 512_npc
  255. gs'namer'
  256. <<<<<<< 512_npc
  257. if i < NPCnum:
  258. jump'markgenernpc'
  259. end
  260. =======
  261. if i<NPCnum:jump'markgenernpc'
  262. --- npc ---------------------------------
  263. >>>>>>> 512_npc