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@@ -81,10 +81,8 @@ if $ARGS[0] = 'home':
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/apartment/aptdoor.jpg"></center>'
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if hour >= 22:
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'It would be rude to even ring the doorbell at this time. Artem is probably asleep, so you decide against it and lower your hand.'
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- act 'Move away from the door':gt'pod_ezd','etaj_1'
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elseif hour < 8:
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'It would be rude to even ring the doorbell at this time. Artem is probably asleep, so you decide against it and lower your hand.'
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- act 'Move away from the door':gt'pod_ezd','etaj_1'
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else
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menu_off = 1
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gs 'stat'
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@@ -119,13 +117,15 @@ if $ARGS[0] = 'home':
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if artemQW['artlie'] = 2 or artemQW['artembrokenheart'] = 1 or artemQW['artemblok'] = 1:
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'When she hears your name, her demeanor changes swiftly. "Oh, it''s you," she frowns. "I don''t know what you did to my sweet Artem, but he says he never wants to see you again, so please leave."'
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'She closes the door in your face without another word.'
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- act 'Leave': gt 'pod_ezd','etaj_1'
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else
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'She keeps up her smile. "Is he going to tutor you, dear?"'
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'You smile. "Something like that. Is he here?"'
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- 'Her face tightens ever so slightly. "Yes, he''s in his room." She turns to face down the hall. "Artem dear, <<$pcs_nickname>> from your school is here." She then turns back to you. "Go on in. He''s in his room."'
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- act 'Leave': gt 'pod_ezd','etaj_1'
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- act 'Enter': ArtemLoc = 2 & gt 'artemhome','hallway'
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+ if ArtemLoc = 0:
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+ 'Her face tightens ever so slightly. "Well, he isn''t home." You understand it''s time for you to leave'
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+ else
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+ 'Her face tightens ever so slightly. "Yes, he''s in his room." She turns to face down the hall. "Artem dear, <<$pcs_nickname>> from your school is here." She then turns back to you. "Go on in. He''s in his room."'
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+ act 'Enter': ArtemLoc = 2 & gt 'artemhome','hallway'
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+ end
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end
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else
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if artemQW['artlie'] = 2 or artemQW['artembrokenheart'] = 1 or artemQW['artemblok'] = 1:
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@@ -133,39 +133,46 @@ if $ARGS[0] = 'home':
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'"I''m <<$pcs_nickname>>."'
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'When she hears your name, her demeanor changes swiftly. "Oh, it''s you," she frowns. I don''t know what you did to my sweet Artem, but he says he never wants to see you again, so please leave."'
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'She closes the door in your face without another word.'
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- act 'Leave': gt'pod_ezd','etaj_1'
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else
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'She seems pleased. "You must be one of Artem''s little friends. I''m Glinina, Artem''s mother. What''s your name, dear?"'
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'"<<$pcs_nickname>>, we go to school together.'
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- '"Come in, come in." She turns to face down the hall. "Artem dear, one of your little friends is here." She then turns back to you. "Go on in. He''s in his room."'
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- act 'Leave': gt'pod_ezd','etaj_1'
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- act 'Enter': gt 'artemhome','hallway'
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+ if ArtemLoc = 0:
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+ '"Well, he isn''t home actually, you can come back later" You understand it''s time for you to leave'
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+ else
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+ '"Come in, come in." She turns to face down the hall. "Artem dear, one of your little friends is here." She then turns back to you. "Go on in. He''s in his room."'
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+ act 'Enter': gt 'artemhome','hallway'
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+ end
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end
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end
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else
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if artemQW['artlie'] =2 or artemQW['artembrokenheart'] = 1 or artemQW['artemblok'] = 1:
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'You stand outside the Chebotarev household and knock on the door, which is quickly answered by Artem''s mother, who has a friendly smile on her face until she recognizes you and it turns into a frown. "Oh, it''s you. I don''t know what you did to my sweet Artem, but he says he never wants to see you again. I thought you were such a sweet girl, but he says you''re not, so please leave."'
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'She closes the door in your face without another word.'
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- act 'Leave': gt'pod_ezd','etaj_1'
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elseif fame['pav_slut'] >= 200 or grupTipe = 4:
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'You stand outside the Chebotarev household and knock on the door, which is quickly answered by Artem''s mother, who has a friendly smile on her face that falters when she sees you. "Oh. Hello again, <<$pcs_firstname>>. Can I help you?"'
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'You return her smile. "Yes, I''m here to see Artem."'
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- 'She doesn''t seem pleased. "Oh. Well come in then." She turns to face down the hall. "Artem dear, ''that girl'' is here to see you again." You can hear the judgment in her voice before she turns back to you. "Go on back. He''s in his room."'
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- act 'Leave': gt'pod_ezd','etaj_1'
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- act 'Enter': gt 'artemhome','hallway'
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+ if ArtemLoc = 0:
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+ 'She doesn''t seem pleased. "Well, he isn''t home." You understand it''s time for you to leave'
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+ else
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+ 'She doesn''t seem pleased. "Oh. Well come in then." She turns to face down the hall. "Artem dear, ''that girl'' is here to see you again." You can hear the judgment in her voice before she turns back to you. "Go on back. He''s in his room."'
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+ act 'Enter': gt 'artemhome','hallway'
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+ end
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else
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'You stand outside the Chebotarev household and knock on the door, which is quickly answered by Artem''s mother, who has a friendly smile on her face. "Hello again, <<$pcs_nickname>>. Are you here to see Artem?"'
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'You return her smile. "Yes."'
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- 'She seems pleased to see you. "Come in, come in." She turns to face down the hall. "Artem dear, one that nice girl <<$pcs_nickname>> is here to see you." She then turns back to you. "Go on back. He''s in his room."'
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- act 'Leave': gt'pod_ezd','etaj_1'
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- act 'Enter': gt 'artemhome','hallway'
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+ if ArtemLoc = 0:
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+ 'She seems pleased to see you. "Well, he isn''t home, but you''re welcome to come back later." You understand it''s time for you to leave'
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+ else
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+ 'She seems pleased to see you. "Come in, come in." She turns to face down the hall. "Artem dear, one that nice girl <<$pcs_nickname>> is here to see you." She then turns back to you. "Go on back. He''s in his room."'
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+ act 'Enter': gt 'artemhome','hallway'
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+ end
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end
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end
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else
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'You stand in the hallway, but it appears that nobody is home.'
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- act 'Leave': gt'pod_ezd','etaj_1'
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end
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end
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+ act 'Leave': gt'pod_ezd','etaj_1'
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end
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if $ARGS[0] = 'hallway':
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