# Cheatmenu_din *clr & cla !All the active dynamics for the cheat menu are here $cheatmenu['empty'] = { !Yes, intentionally empty, do not remove it } $cheatmenu['work'] = { if cheatWork = 0: cheatWork = 1 dynamic $cheatmenu['permanent'] exit elseif cheatWork = 1: cheatWork = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['hair'] = { if cheatHapri = 0: cheatHapri = 1 dynamic $cheatmenu['permanent'] exit elseif cheatHapri = 1: cheatHapri = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['enema'] = { if cheatKlisma = 0: cheatKlisma = 1 dynamic $cheatmenu['permanent'] exit elseif cheatKlisma = 1: cheatKlisma = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['nomakeup'] = { if cheatNomakeup = 0: cheatNomakeup = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNomakeup = 1: cheatNomakeup = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['nosweat'] = { if cheatNoSweat = 0: cheatNoSweat = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNoSweat = 1: cheatNoSweat = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['noEat'] = { if cheatNoEat = 0: cheatNoEat = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNoEat = 1: cheatNoEat = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['noDrink'] = { if cheatNoDrink = 0: cheatNoDrink = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNoDrink = 1: cheatNoDrink = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['noSleep'] = { if cheatNoSleep = 0: cheatNoSleep = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNoSleep = 1: cheatNoSleep = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['noMood'] = { if cheatNoMood = 0: cheatNoMood = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNoMood = 1: cheatNoMood = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['noFat'] = { if cheatNoFat = 0: cheatNoFat = 1 dynamic $cheatmenu['permanent'] exit elseif cheatNoFat = 1: cheatNoFat = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['health'] = { if cheatHealth = 0: cheatHealth = 1 dynamic $cheatmenu['permanent'] exit elseif cheatHealth = 1: cheatHealth = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['Bandit'] = { if cheatBandit = 0: cheatBandit = 1 dynamic $cheatmenu['permanent'] exit elseif cheatBandit = 1: cheatBandit = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['fight'] = { if fight_cheat = 0: fight_cheat = 1 dynamic $cheatmenu['permanent'] exit elseif fight_cheat = 1: fight_cheat = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['autocombat'] = { if autocombat_cheat = 0: autocombat_cheat = 1 dynamic $cheatmenu['permanent'] exit elseif autocombat_cheat = 1: autocombat_cheat = 0 dynamic $cheatmenu['permanent'] end } $cheatmenu['age'] = { :tooyoung age = year - ((pcs_dob - (pcs_dob mod 10000)) / 10000) if ((month * 100) + day) <= pcs_dob mod 10000: age -= 1 if age < 15: pcs_dob -= 10000 & jump 'tooyoung' dynamic $cheatmenu['looks'] } $cheatmenu['visualage'] = { vidage = input("For how many years you want to look?") if vidage <= 14: vidage = 14 dynamic $cheatmenu['looks'] } $cheatmenu['money'] = { money = input("How much money do you want to have?") if money < 0:money = 0 dynamic $cheatmenu['state'] } $cheatmenu['bodyMod'] = { *clr & cla act 'Return to last menu': dynamic $cheatmenu['state'] '
'
' |
'
'More than one job is possible: <<$cheatWork>>'
'Always combed: <<$cheatHapri>>'
'Always do an enema: <<$cheatKlisma>>'
'Cosmetics never smeared: <<$cheatNomakeup>>'
'Never sweat: <<$cheatNoSweat>>'
'Never eat: <<$cheatNoEat>>'
'Never drink: <<$cheatNoDrink>>'
'Never sleep: <<$cheatNoSleep>>'
'Never unhappy: <<$cheatNoMood>>'
'Never lose or gain weight: <<$cheatNoFat>>'
'Never get addicted: <<$NarkImmune>>'
if Enable_sforma = 1:
'Allow any clothing for school: Currently ON'
else
'Allow any clothing for school: Currently OFF'
end
*nl
'Enable sleeping with vibrator inserted: <<$cheatVib>>'
'Bandit always horny: <<$cheatBandit>>'
*nl
'Automatically win every fight: <<$fight_cheat>>'
'Automatically resolve non-magical fights: <<$autocombat_cheat>>'
*nl
'Remove the bimbo trait and the effects of wearing bimbo clothes: <<$cheatBimbo>>'
'Remove the exhibitionist trait: <<$cheatexhib>>'
'Remove the cumeater trait: <<$cheatcumtrait>>'
*nl
'Set arousal to always be at 50 or more: <<$cheatHorny>>'
'Turn off periods (and pregnancies): <<$cheatSlut>>'
'Impregnation is no longer in the game: <<$cheat_nopregnancy>>'
'Lactation is no longer in the game: <<$cheat_nolactation>>'
'Disable STDs: <<$cheatHealth>>'
*nl
if cyccustom = 0:'Automatic period tracking: Currently OFF'
if cyccustom = 1:'Automatic period tracking: Currently ON'
*nl
if Enable_autotampon = 1:
'Automatic cheat on Tampon: Currently ON'
else
'Automatic cheat on Tampon: Currently OFF'
end
*nl
if Enable_nodream > 0:
'No dream chance: < |
'
'Set alcohol levels:'
'Sober Tipsy Drunk Wasted Barely coherent'
*nl
'Max arousal'
'Min arousal'
'Body Modification'
*nl
'Full restoration of Health, Manna, Reason.'
'Full restoration of Sleep, Stamina, Mood.'
'Full restoration of Hunger and Water.'
'Change money'
'Zero money'
'Cure all stds'
'Cure all ailments.'
*nl
'Force random pregnancy'
'Remove pregnancy'
'Remove all cum'
'Set stage of menstrual cycle'
*nl
if lactate <= 0:
'You are not lactating'
'Your current prolactinlvl is < |
'
'<<$pcs_firstname>> <<$pcs_lastname>> (<<$pcs_nickname>>). Rename'
if player_avatar = 1:
'Custom Avatar: ON'
else
'Custom Avatar: OFF'
end
if avatar_hair = 1:
'Custom Hair: ON'
'<<$av_hair>>'
else
'Custom Hair: OFF'
end
*nl
'Show design parameters of body'
'Show beauty parameters'
*nl
'You are (-1) < | '
'<<$pcs_vag>>'
if pcs_vag > 0:'Reinstate virginity'
if pcs_vag <= 31:'Enlarge the vagina'
if pcs_vag >= 5:'Reduce the vagina'
'Your vagina will shrink by < | '
'<<$hair>>'
if pcs_haircol =< 0:
'Your hair is now (prev) <<$pcs_haircol>> (next)'
elseif pcs_haircol > 0 and pcs_haircol < 3:
'Your hair is now (prev) <<$pcs_haircol>> (next)'
elseif pcs_haircol => 3:
'Your hair is now (prev) <<$pcs_haircol>> (next)'
end
if pcs_hairlng > 975:
'Hair length (< |
'
*pl'Attributes (values 0 - 100):'
*pl 'Max Attributes Min Attributes'
*p 'Strength (< | '
*pl'Combat:'
*p 'Jabs (< |
'
if storyline = 1:
*nl
'Relationships in Pavlovsk'
*nl
'Family'
if Enable_reputation_family = 0:
'Show details'
end
if Enable_reputation_family = 1:
'Hide details'
'Stepfather: < | '
*nl
'Miscellaneous relationships'
*nl
'Others'
*nl
if Enable_reputation_others = 0:
'Show details'
end
if Enable_reputation_others = 1:
'Hide details'
if npc_rel['A112'] >= 0:
'Sergei Shulgin: < |
' if SchoolAtestat = 0:'Get School Certificate' if SchoolAtestat = 1:'Already have a School Certificate' if diplom = 0:'Get Diploma' if diplom = 1:'You already have a Diploma' if secrdiplom = 0:'Get Secretarial Diploma' if secrdiplom = 1:'You already have a Secretarial Diploma' if masash < 10:'Get Masseuse Certificate' if masash >= 10:'You already have a Masseuse Certificate' if prava = 0:'Get Driving Licence' if prava = 1:'You already have Driving Licence' ' |
'
if temp_minut > 9:
if temp_hour > 9: $temptime = '< |
' *nl 'General Spells:' if spelltuman = 0:'Cover the area fog' if spellklon = 0:'Override clone of yourself' if spellstun = 0:'Checkmate' if spellweap = 0:'Invest energy into a weapon (It requires weapons)' if spellwind = 0:'Blow away the fog' if spellklon2 = 0:'Substitute itself clones (3 pieces)' if spellenergo = 0:'Create a weak energy shield' if spellinit = 0:'Create a slight delay of time' if spellhel = 0:'Battle Heal' if spellfire0 = 0 or spellfire2 = 0 or spellfire3 = 0 or spellfire4 = 0 or spellfire5 = 0: *nl 'Elemental Spells Fire:' end if spellfire0 = 0:'Flame' if spellfire2 = 0:'The release of fire' if spellfire3 = 0:'Fire Barrier' if spellfire4 = 0:'Firestorm' if spellfire5 = 0:'Flame Shield' if spellele0 = 0 or spellele2 = 0 or spellele3 = 0 or spellele4 = 0 or spellele5 = 0: *nl 'Elements Lightning Spells:' end if spellele0 = 0:'Category' if spellele2 = 0:'Lightning' if spellele3 = 0:'Electric barrier' if spellele4 = 0:'Dance of thousands of birds' if spellele5 = 0:'Dancing Sphere' ' | ' if spellert0 = 0 or spellert2 = 0 or spellert3 = 0 or spellert4 = 0 or spellert5 = 0: *nl 'Spells Earth Elements:' end if spellert0 = 0:'Quicksand' if spellert2 = 0:'Active protection' if spellert3 = 0:'Abyss' if spellert4 = 0:'Absolute protection' if spellert5 = 0:'Sando' if spellwind0 = 0 or spellwind2 = 0 or spellwind3 = 0 or spellwind4 = 0 or spellwind5 = 0: *nl 'Wind Elemental Spells:' end if spellwind0 = 0:'Wind gust' if spellwind2 = 0:'The horrific pressure' if spellwind3 = 0:'Vacuum Sphere' if spellwind4 = 0:'Vacuum shells' if spellwind5 = 0:'Devouring vacuum' if spellwater0 = 0 or spellwater2 = 0 or spellwater3 = 0 or spellwater4 = 0 or spellwater5 = 0: *nl 'Water Elemental Spell:' end if spellwater0 = 0:'Creek manna' if spellwater2 = 0:'Flooding' if spellwater3 = 0:'Blister' if spellwater4 = 0:'Water shark rocket' if spellwater5 = 0:'The Great Flood' ' |
'
if Enable_nogameover = 1:
'Prevent Non-Drama GAMEOVER: Currently ON - Turn OFF'
else
'Prevent Non-Drama GAMEOVER: Currently OFF - Turn ON'
end
if music_on = 0:
'Music: Currently OFF - Turn ON'
else
'Music: Currently ON - Turn OFF'
end
*nl
if disable_autosave = 1:
'AutoSave: Currently OFF - Turn ON'
else
'AutoSave: Currently ON - Turn OFF'
end
if autohairbrush = 1:
'Auto brush hair on mirror visit: Currently ON - Turn OFF'
else
'Auto brush hair on mirror visit: Currently OFF - Turn ON'
end
if enfullmorrout = 1:
'Full morning routine enabled: Currently ON - Turn OFF'
else
'Full morning routine enabled: Currently OFF - Turn ON'
end
if editpornname = 1:
'Editing of the names of the porn movies you stared enabled: Currently ON - Turn OFF'
else
'Renaming porn movies you star in: Currently OFF - Turn ON'
end
*nl
'Difficulty Setting'
'At the moment it only improves rate of skill gain'
'Difficulty: Currently at <
|
'
if set_imgh > 0: set_imgw = 0
if set_imgw > 0: set_imgh = 0
if set_imgh <= 0 and set_imgw <= 0: $set_imgh = ''
if set_imgh > 0:
'Force Image Height: < |
'
if disable_LoadSave = 0:
'Save/Load Buttons: Currently Image - Select Text'
elseif disable_LoadSave = 1:
'Save/Load Buttons: Currently OFF - Select Image'
elseif disable_LoadSave = 2:
'Save/Load Buttons: Currently Text - Turn OFF'
end
*nl
!disabled inner thought font selection during char creation, as it breaks menu.
if settingmode = 0:
'Set the font style of inner thoughts'
$OpenInnerThought+'Oh my god, what will the neighbours think of us?'+$CloseInnerThought
end
*nl
if ETOmenu = 1:
'Status Display mode: Currently Text - Select Scale Bar'
else
'Status Display mode: Currently Scale Bar - Select Text'
end
if Enable_scalepic = 1:
'Scalebar is now as Image, you can switch to Character or Table'
if Enable_scalewidth > 0:
'Scalebar Width: < Image toolbar position: ' if Enable_statimg_loc = 0: $stat_temp_text += 'Middle' elseif Enable_statimg_loc = 1: $stat_temp_text += 'Top' elseif Enable_statimg_loc = 2: $stat_temp_text += 'Bottom' else $stat_temp_text += 'ERROR! please reset it' end $stat_temp_text += '. You can move it to ' if Enable_statimg_loc ! 0:$stat_temp_text += ' Middle' if Enable_statimg_loc ! 1:$stat_temp_text += ' Top' if Enable_statimg_loc ! 2:$stat_temp_text += ' Bottom' $stat_temp_text killvar 'stat_temp_text' !End control image toolbar position if set_statimgh > 0: set_statimgw = 0 if set_statimgw > 0: set_statimgh = 0 if set_statimgh <= 0 and set_statimgw <= 0: $set_statimgh = '' if set_statimgh > 0: 'Force Image toobar height: < |
'
'pain[head] = < | '
'pain[feet] = < |
'
' If parents are not in game, leave the respective IDs empty <<$npc_dna[$cheatDNAC]>> Remove' npctemp = 0 killvar 'cheatDNAM' killvar 'cheatDNAF' :npcparentfind if $npc_dna['A< Mother: <<$npc_firstname[''<<$cheatDNAM>>'']>> <<$npc_lastname[''<<$cheatDNAM>>'']>> (<<$cheatDNAM>>) <<$npc_dna[$cheatDNAM]>> Remove' else ' ID of mother (if it is known)' end if $cheatDNAF ! '': ' Father: <<$npc_firstname[''<<$cheatDNAF>>'']>> <<$npc_lastname[''<<$cheatDNAF>>'']>> (<<$cheatDNAF>>) <<$npc_dna[$cheatDNAF]>> Remove' else ' ID of father (if it is known)' end *nl if $cheatDNAM ! '' and $cheatDNAF ! '': $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$npc_dna[$cheatDNAF]) elseif $cheatDNAM ! '': if $cheatDNAC ! '': $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC]) else $tempDNAF = func('DNA','create') $cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$tempDNAF) end elseif $cheatDNAF ! '': if $cheatDNAC ! '': $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC]) else $tempDNAM = func('DNA','create') $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$npc_dna[$cheatDNAF]) end else if $cheatDNAC = '': $tempDNAM = func('DNA','create') $tempDNAF = func('DNA','create') $cheatDNAgenerated = func('DNA','generate',$tempDNAM,$tempDNAF) else $tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC]) $tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC]) end end if $cheatDNAM = '': ' Random mother DNA: <<$tempDNAM>>' if $cheatDNAF = '': ' Random father DNA: <<$tempDNAF>>' if $cheatDNAC = '': ' Random child DNA: <<$cheatDNAgenerated>>' ' Generate again' if $cheatDNAC ! '': npctemp = 0 :npcgparfind if $npc_dna['A< Grandmother: <<$npc_firstname[''A< <<$npc_dna[''A< Grandfather: <<$npc_firstname[''A< <<$npc_dna[''A< Grandmother: <<$npc_firstname[''B< <<$npc_dna[''B< Grandfather: <<$npc_firstname[''B< <<$npc_dna[''B< Grandmother: <<$npc_firstname[''C< <<$npc_dna[''C< Grandfather: <<$npc_firstname[''C< <<$npc_dna[''C< Existing child: <<$npc_firstname[''A< <<$npc_dna[''A< Existing child: <<$npc_firstname[''A< <<$npc_dna[''A< Existing child: <<$npc_firstname[''A< <<$npc_dna[''A< Existing child: <<$npc_firstname[''B< <<$npc_dna[''B< Existing child: <<$npc_firstname[''B< <<$npc_dna[''B< Existing child: <<$npc_firstname[''B< <<$npc_dna[''B< Existing child: <<$npc_firstname[''C< <<$npc_dna[''C< Existing child: <<$npc_firstname[''C< <<$npc_dna[''C< Existing child: <<$npc_firstname[''C< <<$npc_dna[''C< Existing grandchild: <<$npc_firstname[''A< <<$npc_dna[''A< Existing grandchild: <<$npc_firstname[''A< <<$npc_dna[''A< Existing grandchild: <<$npc_firstname[''A< <<$npc_dna[''A< Existing grandchild: <<$npc_firstname[''B< <<$npc_dna[''B< Existing grandchild: <<$npc_firstname[''B< <<$npc_dna[''B< Existing grandchild: <<$npc_firstname[''B< <<$npc_dna[''B< Existing grandchild: <<$npc_firstname[''C< <<$npc_dna[''C< Existing grandchild: <<$npc_firstname[''C< <<$npc_dna[''C< Existing grandchild: <<$npc_firstname[''C< <<$npc_dna[''C< |
'
'Dynamic Input Command'
'OOX Debug'
'Right now <<$week[week]>> <<$month>> < |
'
' |