/// /** * You might need to update the path (first line of this file) and replace every mention of `Example` with your class name */ class Example extends GameObject{ //#region SYSTEM constructor(){super()} clone = function () { return (new setup.Example())._init(this.clonableFields); }; toJSON = function () { return JSON.reviveWrapper('(new setup.Example())._init($ReviveData$)', this.ownData); }; //#endregion } setup.Example = Example;