obj_din.qsrc 103 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. !5: About
  52. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  53. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  54. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  55. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  56. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  57. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  58. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th>About</th>'
  59. '</tr></table></b></center>'
  60. if settingmode = 1:
  61. act '<center><b>Return to character creation</b></center>':
  62. killvar 'menu_page'
  63. settingmode = 0
  64. gt 'begin', 'start'
  65. end
  66. else
  67. !call from Menu - Game settings
  68. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  69. act 'Get Game Settings': killvar 'menu_page' & gt 'initg', 'get_game_set'
  70. act 'Set Game Settings': killvar 'menu_page' & gt 'initg', 'set_game_set'
  71. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  72. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  73. end
  74. end
  75. if $ARGS[0] = 'cheattabs':
  76. cla
  77. !0: Index
  78. !1: Recurrent
  79. !2: State
  80. !3: Appearance
  81. !4: Skill
  82. !5: Relationships
  83. !6: Documents
  84. !7: Magic
  85. !8: Time
  86. !9: NPCChanger
  87. !10: Pain
  88. !11: DNA
  89. !12: ImageSets
  90. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  91. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  97. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  98. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  99. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  100. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  101. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  102. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  103. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  104. '</tr></table></b></center>'
  105. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  106. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  107. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  108. end
  109. if $ARGS[0] = 'menu_exit': gt '<<$menu_loc>>', '<<$menu_arg>>'
  110. if $ARGS[0] = 'menu_disabled': '<font color="red"><b>Menu is disabled for this event</b></font>'
  111. if $ARGS[0] = 'description':
  112. *clr & cla
  113. gs 'obj_din','chartabs'
  114. gs 'body'
  115. !'<center><img src="images/system/icons/description.png"><br></center>'
  116. '<center><h1>Character Description</h1></center>'
  117. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  118. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  119. !!!0.2.6 extension
  120. if StoryLine > 0:
  121. 'Your friends and family call you <<$pcs_nickname>>.'
  122. else
  123. 'Your friends call you <<$pcs_nickname>>.'
  124. end
  125. !!!
  126. if ARRSIZE('home_owned') = 0:
  127. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''curr_home''">here</a>.'
  128. else
  129. 'Your current home is <a href="exec:gs ''obj_din'', ''curr_home''"><<$home_name>></a>.'
  130. end
  131. if succubusflag = 1 and sucpcinfo >= 4:
  132. 'You are a Succubus.'
  133. 'Succubus Level: <<succublvl>>'
  134. end
  135. if age = vidage:
  136. 'You are <<age>> years old.'
  137. else
  138. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  139. end
  140. if birthday <= 9 and birthmonth <= 9:
  141. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  142. elseif birthday > 9 and birthmonth <= 9:
  143. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  144. elseif birthday > 9 and birthmonth > 9:
  145. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  146. else
  147. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  148. end
  149. 'Your date of birth is <<$birthdayD>>'
  150. *nl
  151. '<<$pcs_apprnc>>'
  152. *nl
  153. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  154. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  155. '<<$nipplesize>>'
  156. *nl
  157. if preg = 1:
  158. if denypreg = 1 and pregchem > 2688:
  159. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  160. *nl
  161. elseif pregchem > 4704:
  162. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  163. *nl
  164. elseif pregchem > 3696:
  165. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  166. *nl
  167. elseif pregchem > 3192 and knowpreg = 1:
  168. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  169. *nl
  170. elseif pregchem > 3192 and knowpreg = 0:
  171. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  172. *nl
  173. elseif pregchem > 1800 and knowpreg = 1:
  174. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  175. *nl
  176. elseif pregchem > 1800 and knowpreg = 0:
  177. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  178. *nl
  179. elseif pregchem > 1200:
  180. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  181. *nl
  182. end
  183. end
  184. '<<$lip>>'
  185. '<<$pcs_throat>>'
  186. '<<$skin>>'
  187. '<<$glaza>>'
  188. '<<$pcs_makeup>>.'
  189. '<<$pcs_leghair>>'
  190. '<<$pcs_pubes>>'
  191. '<<$pcs_vag>>'
  192. '<<$pcs_butt>>'
  193. '<<$pcs_ass>>'
  194. *nl
  195. if avatar_hair = 1:
  196. 'Your hair: <<$av_hair>>.'
  197. else
  198. '<<$hair>>'
  199. end
  200. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  201. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  202. *nl
  203. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  204. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  205. if pcs_teeth = 1:$zuba = ' tooth'
  206. if pcs_teeth >= 2:$zuba = ' teeth'
  207. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  208. !! 'pcs_apprnc <<pcs_apprnc>>'
  209. !! 'curlykoef <<curlykoef>> a maximum of 1'
  210. !! 'tits <<tits>> A maximum of 6'
  211. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  212. !! 'tanKoef <<tanKoef>> a maximum of 1'
  213. !! 'skin <<skin>> a maximum of 4'
  214. !! 'pcs_makeup <<pcs_makeup>> a maximum of 6'
  215. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  216. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  217. !! 'bodykoef <<bodykoef>> a maximum of 8'
  218. !! 'legkoef <<legkoef>> a maximum of 3'
  219. !! 'lobkoef <<lobkoef>> a maximum of 3'
  220. !! 'odevnesh <<odevnesh>> a maximum of 15'
  221. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  222. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  223. '</td></tr></table></center>'
  224. end
  225. if $ARGS[0] = 'curr_home':
  226. *clr & cla
  227. !'<center><img src="images/system/icons/description.png"><br></center>'
  228. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  229. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  230. *nl
  231. 'Your current home is <<$home_name>>.'
  232. *nl
  233. act 'Return to main description': gt 'obj_din', 'description'
  234. !!This is correct it just looks wrong
  235. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''curr_home''">City residential apartment</a>'
  236. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''curr_home''">Parent''s home in Pavlovsk</a>'
  237. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''curr_home''">My cottage in the cooperative farm</a>'
  238. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''curr_home''">Old town apartment</a>'
  239. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''curr_home''">Matryona mansion</a>'
  240. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''curr_home''">My hotel room in Pavlovsk</a>'
  241. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''curr_home''">Nicholas'' apartment</a>'
  242. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''curr_home''">Niko''s apartment</a>'
  243. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''curr_home''">Uncle Sergey''s apartment</a>'
  244. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''curr_home''">Lyceum school</a>'
  245. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''curr_home''">University halls</a>'
  246. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''curr_home''">Hunter''s lodge in Gadukino</a>'
  247. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''curr_home''">Shared apartment in Pavlovsk</a>'
  248. if home_owned[14] = 1: 'Set current home as <a href="exec:gs ''set_home'', 14 & gs ''obj_din'', ''curr_home''">Grandparent''s house in Gadukino</a>'
  249. !!Apostrophe colour correction - KS ''''
  250. '</td></tr></table></center>'
  251. end
  252. if $ARGS[0] = 'skills':
  253. *clr & cla
  254. gs 'obj_din','chartabs'
  255. !'<center><img src="images/system/icons/stats.png"><br></center>'
  256. '<center><h1>Character Skills</h1></center>'
  257. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  258. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  259. '<b>Base Skills</b>'
  260. *nl
  261. '<font color="grey">base / modified</font>'
  262. *nl
  263. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  264. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  265. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  266. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  267. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  268. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  269. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  270. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  271. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  272. 'Attractiveness - <<pcs_apprnc>>'
  273. !'Speed <<speed>>' - not used
  274. *nl
  275. '<b>Mental Skills</b>'
  276. *nl
  277. if pcs_splcstng > 0: 'Spell Casting - <<pcs_splcstng>>'
  278. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  279. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  280. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  281. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  282. '<b>Sport Skills</b>'
  283. *nl
  284. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  285. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  286. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  287. if pcs_def > 0: 'Defense - <<pcs_def>>'
  288. if pcs_run > 0: 'Running - <<pcs_run>>'
  289. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  290. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  291. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  292. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  293. if pcs_bushcraft > 0: 'Bushcraft - <<pcs_bushcraft>>'
  294. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  295. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  296. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  297. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  298. *nl
  299. '<b>Artistic Skills</b>'
  300. *nl
  301. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  302. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  303. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  304. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  305. if pcs_perform > 0: 'Performance - <<pcs_perform>>'
  306. if pcs_musicprod > 0: 'Music Production - <<pcs_musicprod>>'
  307. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  308. '<b>Job Skills</b>'
  309. *nl
  310. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  311. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  312. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  313. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  314. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  315. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  316. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  317. *nl
  318. '<b>Other Skills</b>'
  319. *nl
  320. if SchoolAtestat = 0 and StoryLine > 0:
  321. if schoolprogul > 0: 'School absenteeism - <<schoolprogul>> days'
  322. end
  323. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  324. '<b>Beauty Skills</b>'
  325. *nl
  326. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  327. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  328. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  329. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  330. if pcs_cheer > 0: 'Cheerleading - <<pcs_cheer>>'
  331. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  332. *nl
  333. '<b>Sexual Skills</b>'
  334. *nl
  335. 'Inhibition <<100-pcs_inhib>>'
  336. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  337. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  338. if SUB > 0: 'Submissiveness <<SUB>>'
  339. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  340. 'Submissive sex: <<sub[''exp'']>>'
  341. 'Dominant sex: <<dom[''exp'']>>'
  342. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  343. 'Lesbian sex: <<lesbian[''exp'']>>'
  344. '</td></tr></table></center>'
  345. end
  346. if $ARGS[0] = 'husb_cheat_count':
  347. if husband > 0:
  348. if guy > before_h_guy :
  349. guy_cheat += guy - guy_cheat
  350. before_h_guy = guy
  351. end
  352. if girl > before_h_girl:
  353. girl_cheat += girl - before_h_girl
  354. before_h_girl = girl
  355. end
  356. end
  357. if before_h_girl > 0 and before_h_guy > 0:
  358. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  359. elseif before_h_guy > 0:
  360. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys.'
  361. elseif before_h_girl > 0:
  362. 'During your marriage you have cheated on your husband with <<girl_cheat>> girls.'
  363. end
  364. end
  365. if $ARGS[0] = 'stats':
  366. *clr & cla
  367. gs 'obj_din','chartabs'
  368. gs 'housing', 'rent'
  369. !'<center><img src="images/system/icons/statistics.png"><br></center>'
  370. '<center><h1>Character Statistics</h1></center>'
  371. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  372. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  373. '<center><b>General Statistics</b></center>'
  374. *nl
  375. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  376. *nl
  377. if SchoolAtestat = 0 and StoryLine > 0:
  378. gs 'grades', 'assing_grade_description', 'school'
  379. gs 'grades', 'grade above', 'school', 90
  380. gs 'grades', 'grade above', 'school', 70
  381. gs 'grades', 'grade above', 'school', 50
  382. gs 'grades', 'grade above', 'school', 40
  383. if class['school_grades_above_90'] = 13:
  384. 'You are getting top marks in all your classes. You are one of the best student in the school, maybe even the best student in school.'
  385. elseif class['school_grades_above_90'] > 6 and class['school_grades_above_40'] = 13:
  386. 'You are getting top marks in more that half of your classes and not failing any of the others. You are one of the best students in the school.'
  387. elseif class['school_grades_above_90'] > 6:
  388. 'You are getting top marks in more that half of your classes and even if you are failing some of the others you are still one of the best students in the school and should have no problem getting into the university if you want.'
  389. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] = 13:
  390. 'You are only getting top marks in a few of your classes but the rest of you grades are still good. You should have no trouble getting into university if you want.'
  391. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] > 10 and class['school_grades_above_40'] =13:
  392. 'You are only getting top marks in a few of your classes but only a few of your grades are bad and you are not failing any classes. You should probably have no trouble getting into university if you want, but improving the bad grades would not be a bad idea.'
  393. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] > 10:
  394. 'You are only getting top marks in a few of your classes but only a few of your grades are bad and you are failing some classes. If you want to get into university you should probably try to improve the failing and bad grades.'
  395. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_40'] > 6:
  396. 'You are getting top marks in a few of your classes but failing a lot of classes. If you want to get into university you need to do something about your failing and bad grades.'
  397. elseif class['school_grades_above_90'] > 0:
  398. 'Even a top mark or two is not helping when you are failing more than half your classes. It will require a lot of work if you want to go to a university after school.'
  399. elseif class['school_grades_above_70'] = 13:
  400. 'You are getting good grades in all of your classes but no excellent grades. You should probably have no trouble getting into university if you want, but getting some of those excellent marks will not hurt.'
  401. elseif class['school_grades_above_70'] > 6 and class['school_grades_above_40'] =13:
  402. 'You are getting good grades in over half of your classes but no excellent grades, at least you are not failing any classes. If you want to get into university it would not hurt to improve some of the bad grades.'
  403. elseif class['school_grades_above_70'] > 6 and class['school_grades_above_40'] >10:
  404. 'You are getting good grades in over half of your classes but no excellent grades and you are failing a few classes. If you want to get into university you need to improve some of the bad grades.'
  405. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] = 13:
  406. 'You are getting good grades in a few of your classes and no excellent grades. At least you are not failing any classes. If you want to get into university you need to improve some of the bad grades.'
  407. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] >10:
  408. 'You are getting good grades in a few of your classes but no excellent grades and you are failing a few classes. If you want to get into university you need to improve some of the bad grades.'
  409. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] >6:
  410. 'You are getting good grades in a few of your classes but no excellent grades and you are failing a lot of classes. If you want to get into university you really need to improve your grade in some of your classes you are failing.'
  411. elseif class['school_grades_above_70'] > 0:
  412. 'A good grade or two is not not enough when you are failing more than half your classes. It will require a lot of work to turn this one around.'
  413. elseif class['school_grades_above_40'] = 13:
  414. 'You are not getting any good grades, but at least you are not failing any. It will require a lot of work if you want to go to a university after school.'
  415. elseif class['school_grades_above_40'] > 10:
  416. 'With you general bad grades failing a few as you do puts you in danger of not graduation high school.'
  417. elseif class['school_grades_above_40'] > 6:
  418. 'With failing a lot of classes and barely passing the rest you will not graduate high school unless you can get your grades up before graduation.'
  419. else
  420. 'You are failing high school, you need to do something about this right now, if you want to graduate.'
  421. end
  422. if schoolprogul > 0: 'School absenteeism - <<schoolprogul>> days'
  423. end
  424. *nl
  425. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  426. *nl
  427. if home_owned[1] = 1 and home_owned[4] > 0:
  428. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  429. elseif home_owned[1] = 1:
  430. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  431. elseif home_owned[4] > 0:
  432. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  433. end
  434. if home_owned[1] = 1:
  435. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  436. *nl
  437. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  438. if karta >= home_rent[1]:
  439. !From bank
  440. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  441. elseif money >= home_rent[1]:
  442. !From cash
  443. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  444. *nl
  445. elseif stolmoney >= home_rent[1]:
  446. !From drawer
  447. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  448. *nl
  449. elseif money + stolmoney >= home_rent[1]:
  450. !From cash and drawer
  451. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  452. *nl
  453. elseif karta + bankDebtLimit >= home_rent[1]:
  454. !From bank and overdraw
  455. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  456. *nl
  457. else
  458. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  459. *nl
  460. end
  461. end
  462. end
  463. if home_owned[4] > 0:
  464. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  465. *nl
  466. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  467. if karta >= home_rent[4]:
  468. !From bank
  469. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  470. *nl
  471. elseif money >= home_rent[4]:
  472. !From cash
  473. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  474. *nl
  475. elseif stolmoney >= home_rent[4]:
  476. !From drawer
  477. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  478. *nl
  479. elseif money + stolmoney >= home_rent[4]:
  480. !From cash and drawer
  481. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  482. *nl
  483. elseif karta + bankDebtLimit >= home_rent[4]:
  484. !From bank and overdraw
  485. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  486. *nl
  487. else
  488. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  489. *nl
  490. end
  491. end
  492. end
  493. end
  494. if kid = 1:
  495. *nl
  496. 'You have 1 child:'
  497. else
  498. 'You have <<kid>> children:'
  499. end
  500. if kid > 0:
  501. k = 0
  502. :kidloop
  503. if k < kid:
  504. gs 'obj_din','kidlist',k
  505. k += 1
  506. jump 'kidloop'
  507. end
  508. end
  509. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  510. *nl
  511. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  512. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  513. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  514. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  515. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  516. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  517. if alla > 0: 'Friendship with Alla <<alla>>'
  518. if masha > 0: 'Friendship with Masha <<masha>>'
  519. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  520. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  521. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  522. if afra > 0: 'Friendship with blacks <<afra>>'
  523. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  524. !!!WD: Formatting
  525. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  526. *nl
  527. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  528. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  529. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  530. end
  531. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  532. if kickbox['sash'] > 0:
  533. if kickbox['sash'] = 1: 'You have earned green sash(rank 4) in kickboxing'
  534. if kickbox['sash'] = 2: 'You have earned purple sash(rank 5) in kickboxing'
  535. if kickbox['sash'] = 3: 'You have earned blue sash(rank 6) in kickboxing'
  536. if kickbox['sash'] = 4: 'You have earned brown sash(rank 7) in kickboxing'
  537. if kickbox['sash'] = 5: 'You have earned black sash, 1st dan in kickboxing'
  538. end
  539. if kickbox['amateurWin'] > 0 or kickbox['amateurLoss'] > 0 or kickbox['amateurDraw'] > 0:
  540. 'Amateur Kickboxing Record:<br>Wins: <<kickbox[''amateurWin'']>> (<<kickbox[''amateurWinKO'']>> by KO) - Losses: <<kickbox[''amateurLoss'']>> (<<kickbox[''amateurLossKO'']>> by KO) - Draws: <<kickbox[''amateurDraw'']>>'
  541. *nl
  542. end
  543. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  544. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  545. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  546. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  547. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  548. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  549. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  550. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  551. if razradbeg > 0:
  552. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  553. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  554. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  555. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  556. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  557. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  558. *nl
  559. end
  560. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  561. if chess_rank > 0:
  562. if chess_rank = 1:'You have mastered the basics of chess'
  563. if chess_rank = 2:'You''re starting to get good at chess'
  564. if chess_rank = 3:'You''re a good chess player'
  565. if chess_rank = 4:'You''re an excellent chess player'
  566. if chess_rank = 5:'You''re a candidate for chess master'
  567. if chess_rank = 6:'You''re a chess master'
  568. if chess_rank = 7:'You''re a chess Grandmaster'
  569. end
  570. if chess_world_rank > 0:
  571. if chess_world_rank = 1:'The title of FIDE Master Chess'
  572. if chess_world_rank = 2:'The title of International Chess Master'
  573. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  574. end
  575. *nl
  576. !!!
  577. '<center><b>Job Statistics</b></center>'
  578. if modelfoto['shoots'] > 0:
  579. '<b>Modelling</b>'
  580. *nl
  581. '<<modelfoto[''shoots'']>> - Number of times you have worked as a model'
  582. '<<modelfoto[''earnings'']>> - The amount of money you''ve made modelling'
  583. *nl
  584. if modelfoto['catalog'] > 0: '<<modelfoto[''catalog'']>> - Number of catalog shoots you''ve done'
  585. if modelfoto['fashion'] > 0: '<<modelfoto[''fashion'']>> - Number of fashion shoots you''ve done'
  586. if modelfoto['bikini'] > 0: '<<modelfoto[''bikini'']>> - Number of swimsuit shoots you''ve done'
  587. if modelfoto['lingerie'] > 0: '<<modelfoto[''lingerie'']>> - Number of lingerie shoots you''ve done'
  588. if modelfoto['trans_ling'] > 0: ' <<modelfoto[''trans_ling'']>> of those were with transparent lingerie'
  589. if modelfoto['sexy'] > 0: '<<modelfoto[''sexy'']>> - Number of sexy clothing shoots you''ve done'
  590. if modelfoto['transparent'] > 0: ' <<modelfoto[''transparent'']>> of those were with transparent clothing that exposed your breasts'
  591. if modelfoto['fitness'] > 0: '<<modelfoto[''fitness'']>> - Number of fitness shoots you have participated in'
  592. if modelfoto['glamour'] > 0: '<<modelfoto[''glamour'']>> - Number of glamour shoots you''ve done'
  593. if modelfoto['topless'] > 0: '<<modelfoto[''topless'']>> - Number of topless shoots you''ve done'
  594. if modelfoto['nude'] > 0: '<<modelfoto[''nude'']>> - Number of shoots in which you have been nude'
  595. if modelfoto['tastenude'] > 0: '<<modelfoto[''tastenude'']>> - Number of shoots in which you have been nude but not shown breasts or pussy'
  596. if modelfoto['toplessnude'] > 0: '<<modelfoto[''toplessnude'']>> - Number of nude shoots you have shown your breasts but not your pussy'
  597. if modelfoto['fullnude'] > 0: '<<modelfoto[''fullnude'']>> - Number of full frontal nude shoots you''ve done'
  598. if modelfoto['erotic'] > 0: '<<modelfoto[''erotic'']>> - Number of softcore erotic shoots you''ve done'
  599. if modelfoto['nip'] > 0: '<<modelfoto[''nip'']>> - Number of shoots your nipples have been visible'
  600. if modelfoto['pussy'] > 0: '<<modelfoto[''pussy'']>> - Number of shoots your pussy has been visible'
  601. if modelfoto['asshole'] > 0: '<<modelfoto[''asshole'']>> - Number of shoots your asshole has been visible'
  602. end
  603. *nl
  604. if masseuse['jobtype'] ! 0:
  605. '<b>Masseuse</b>'
  606. masseuse['money_earned'] += masseuse['paycheck']
  607. if masseuse['jobtype'] = 2:
  608. masseuse['nude_mass_money_earned'] += masseuse['paycheck']
  609. elseif masseuse['jobtype'] > 2:
  610. masseuse['sex_money_earned'] += masseuse['paycheck']
  611. end
  612. *nl
  613. 'You have earned <<masseuse[''money_earned'']>> <b>₽</b> working at the salon as well as <<massage[''shift_tips'']>> <b>₽</b> in tips.'
  614. *nl
  615. '<<masseuse[''nude_mass_money_earned'']>> <b>₽</b> of it was made working as a nude masseuse.'
  616. '<<masseuse[''sex_money_earned'']>> <b>₽</b> of it was made working as a whore.'
  617. *nl
  618. '<<massage[''sex_tips'']>> <b>₽</b> of your tips came after performing a sexual act.'
  619. end
  620. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  621. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  622. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  623. if stripdancesum > 0 and hidden_stripdancesum = 0:
  624. 'You have danced <<stripdancesum>> times in the stripclub'
  625. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  626. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do not remember it'
  627. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  628. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  629. end
  630. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  631. if SchoolAtestat = 1: 'You have finished school.'
  632. if university['diploma'] > 0: 'You graduated.'
  633. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  634. !WD:FORMATING
  635. if maxdamage > 0 or stripdancesum > 0 or profiDanceTime > 0 or SchoolAtestat > 0 or university['diploma'] > 0 or teachlevel > 0:*nl
  636. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  637. '<center><b>Sex Statistics</b></center>'
  638. *nl
  639. !Sex stats
  640. ! This is my suggestion, change it however you see fit, Sicaa
  641. if stat['kiss'] > 0: 'Times you have kissed someone: <<stat[''kiss'']>>'
  642. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  643. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  644. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  645. ! This is my suggestion, change it however you see fit, Sicaa
  646. if stat['voyeur'] > 0: 'Times you have spied on erotic displays of others: <<stat[''voyeur'']>>'
  647. if stat['voyeur_sex'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur_sex'']>>'
  648. if stat['erotic_nudity'] > 0: 'Times you were exposed to others'' nudity: <<stat[''erotic_nudity'']>>'
  649. if spank > 0: 'You have had your ass spanked <<spank>> times'
  650. ! This is my suggestion, change it however you see fit, Sicaa
  651. if stat['BDSM'] > 0 or stat['BDSM_give'] > 0: 'Times you have participated in BDSM (sub/dom): <<stat[''BDSM'']>>/<<stat[''BDSM_give'']>>'
  652. temp = func('shortgs','guy')
  653. if guy+temp > 0 and hidden_guy = 0:
  654. 'You had sex with <<guy+temp>> guys.'
  655. elseif guy+temp = 0 and hidden_guy > 0:
  656. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  657. elseif guy+temp > 0 and hidden_guy > 0:
  658. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  659. end
  660. temp = func('shortgs','girl')
  661. if girl+temp > 0 and hidden_girl = 0:
  662. 'You had sex with <<girl+temp>> girls.'
  663. elseif girl+temp = 0 and hidden_girl > 0:
  664. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  665. elseif girl+temp > 0 and hidden_girl > 0:
  666. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  667. end
  668. if divorced > 0: 'You were married <<divorced>> times.'
  669. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  670. if rape > 0 and hidden_rape = 0:
  671. 'You have been raped <<rape>> times'
  672. elseif rape = 0 and hidden_rape > 0:
  673. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  674. elseif rape > 0 and hidden_rape > 0:
  675. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  676. end
  677. if slutty > 0 or hidden_slutty > 0:
  678. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  679. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  680. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  681. end
  682. orgasm_masturbate
  683. if orgasm > 0: 'You have experienced <<orgasm>> orgasms.'
  684. if orgasm_masturbate > 0: '<<orgasm_masturbate>> of them from masturbation.'
  685. if orgasm_clit > 0 : '<<orgasm_clit>> of them from clitoral stimulation.'
  686. if orgasm - orgasm_clit - orgasm_anal > 0 : '<<orgasm - orgasm_clit - orgasm_anal>> of them vaginal orgasms.'
  687. if orgasm_anal > 0 : '<<orgasm_anal>> of them anal orgasms.'
  688. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  689. if facial > 0: 'You have taken <<facial>> facials.'
  690. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  691. ! This is my suggestion, change it however you see fit, Sicaa
  692. if stat['pee_give'] > 0: 'You''ve peed on others <<stat[''pee_give'']>> times.'
  693. if stat['pee'] > 0: 'You''ve been peed on <<stat[''pee'']>> times.'
  694. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  695. !!!WD:FORMATING
  696. *nl
  697. !!!
  698. gs 'obj_din', 'husb_cheat_count'
  699. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  700. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  701. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  702. end
  703. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  704. ! This is my suggestion, change it however you see fit, Sicaa
  705. if stat['titjob'] > 0 or stat['hidden_titjob'] > 0: 'Pleasured men with your breasts (known/unknown): <<stat[''titjob'']>>/<<stat[''hidden_titjob'']>>'
  706. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  707. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  708. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  709. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  710. if furibj > 0: 'Sucked off truckers for a ride <<furibj>> times'
  711. if furi['road_head_girl'] = 1: 'The truckers who drive the lorries nicknamed you "Road Head Girl".'
  712. end
  713. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  714. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  715. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  716. ' Known vaginal creampies:'
  717. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  718. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  719. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  720. end
  721. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  722. ' Unknown vaginal creampies:'
  723. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  724. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  725. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  726. end
  727. if lesbian > 0 or hidden_lesbian > 0:
  728. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  729. end
  730. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  731. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  732. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  733. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  734. end
  735. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  736. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  737. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  738. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  739. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  740. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  741. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  742. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  743. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  744. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  745. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  746. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  747. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  748. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  749. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  750. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  751. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  752. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  753. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  754. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  755. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  756. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  757. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  758. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  759. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  760. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  761. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  762. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  763. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  764. '<center><b>Fetish Statistics</b></center>'
  765. *nl
  766. 'Feet preference: <<feet[''pref'']>>'
  767. 'Foot jobs / worship: <<feet[''exp'']>>'
  768. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  769. 'Deepthroated: <<deepthroat[''exp'']>>'
  770. 'Group preference: <<group[''pref'']>>'
  771. 'Group sex: <<group[''exp'']>>'
  772. 'Gangbang preference: <<gangbang[''pref'']>>'
  773. 'Gangbangs: <<gangbang[''exp'']>>'
  774. 'Humiliation preference: <<humiliation[''pref'']>>'
  775. 'Humiliation experiences: <<humiliation[''exp'']>>'
  776. 'Prostitution preference: <<prostitution[''pref'']>>'
  777. 'Prostituted yourself: <<prostitution[''exp'']>>'
  778. 'Bondage preference: <<bound[''pref'']>>'
  779. 'Bondage play: <<bound[''exp'']>>'
  780. 'Masochism preference: <<maso[''pref'']>>'
  781. 'Masochism experiences: <<maso[''exp'']>>'
  782. 'Bestiality encounters: <<beast[''pref'']>>'
  783. 'Bestiality experience: <<beast[''exp'']>>'
  784. 'Rough sex preference: <<rough[''pref'']>>'
  785. 'Rough sex: <<rough[''exp'']>>'
  786. 'Incest preference: <<incest[''pref'']>>'
  787. 'Incestuous sex: <<incest[''exp'']>>'
  788. '</td></tr></table></center>'
  789. end
  790. if $ARGS[0] = 'kidlist':
  791. kidnumber = ARGS[1]
  792. if kidage[kidnumber] < 1:
  793. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  794. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  795. if kiddaycalc[kidnumber] = 0:
  796. $kidagetext[kidnumber] = 'was born today'
  797. elseif kiddaycalc[kidnumber] = 1:
  798. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  799. else
  800. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  801. end
  802. elseif (month - monthkid[kidnumber]) < 1 :
  803. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  804. if kiddaycalc[kidnumber] = 1:
  805. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  806. else
  807. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  808. end
  809. else
  810. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  811. if kidmonthcalc[kidnumber] = 1:
  812. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  813. else
  814. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  815. end
  816. end
  817. else
  818. if kidage[kidnumber] = 1:
  819. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  820. else
  821. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  822. end
  823. end
  824. if polkid[kidnumber] = 0:
  825. $sdtext[kidnumber] = 'daughter'
  826. else
  827. $sdtext[kidnumber] = 'son'
  828. end
  829. if polkid[kidnumber] = 0:
  830. $kidPosProPN[kidnumber] = 'She'
  831. else
  832. $kidPosProPN[kidnumber] = 'He'
  833. end
  834. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  835. '.'
  836. *nl
  837. killvar 'kidnumber'
  838. end
  839. if $ARGS[0] = 'reputation':
  840. *clr & cla
  841. gs 'obj_din','chartabs'
  842. !'<center><img src="images/system/icons/reputation.png"><br></center>'
  843. '<center><h1>Renown</h1></center>'
  844. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  845. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  846. '<center>Family Renown</center>'
  847. if Enable_family_Reputation = 0:
  848. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  849. end
  850. if Enable_family_Reputation = 1:
  851. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  852. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  853. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  854. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  855. if StoryLine = 1:
  856. *nl
  857. if motherKnowWhore > 0:
  858. 'Your mother knows that you are sexually active and considers you a whore.'
  859. elseif motherKnowSpravka > 0:
  860. 'Your mother knows that you are sexually active.'
  861. elseif motherKnowDildo > 0:
  862. 'Your mother knows you masturbate with a dildo.'
  863. else
  864. 'Your mother thinks that you are a virgin.'
  865. end
  866. if brotherSex = 10:
  867. 'You and your brother have professed forbidden love to each other.'
  868. elseif brotherSex = 9:
  869. 'You and your brother are siblings with benefits.'
  870. elseif evgenQW >= 4 and fame['pav_slut'] >= 250:
  871. 'Your brother thinks you are a total whore.'
  872. elseif evgenQW >= 3:
  873. 'Your brother thinks you are a slut.'
  874. elseif brotherSex > 4:
  875. 'You are in a sexual relationship with your brother'
  876. elseif brotherknowslut = 1:
  877. 'Your brother saw semen on your body and thinks that you fuck around.'
  878. elseif brotherknowslut >= 2:
  879. 'Your brother saw you in the park screwing Gopniks.'
  880. else
  881. 'Your brother has a good opinion of you.'
  882. end
  883. if sisterknowslut > 1 and sisboypartyQW >= 2:
  884. 'Your sister thinks you are a slut'
  885. elseif sisterknowslut > 0:
  886. 'Your sister knows that you sleep around.'
  887. else
  888. 'Your sister has a good opinion of you.'
  889. end
  890. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  891. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  892. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  893. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  894. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  895. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  896. end
  897. *nl
  898. end
  899. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  900. '<center>Renown in Pavlovsk</center>'
  901. if Enable_pav_Reputation = 0:
  902. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  903. end
  904. if Enable_pav_Reputation = 1:
  905. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  906. '<b>Performer = <<fame[''pav_performer'']>></b>'
  907. ' Actor = <<fame[''pav_acting'']>>'
  908. ' Dancer = <<fame[''pav_dance'']>>'
  909. ' Glamour model = <<fame[''pav_modelling'']>>'
  910. ' Painter = <<fame[''pav_painting'']>>'
  911. ' Musician = <<fame[''pav_music'']>>'
  912. ' Ballet dancer = <<fame[''pav_ballet'']>>'
  913. '<b>Sex Industry = <<fame[''pav_sexind'']>></b>'
  914. ' Porn actor = <<fame[''pav_porn'']>>'
  915. ' Stripper = <<fame[''pav_stripping'']>>'
  916. '<b>Slut = <<fame[''pav_slut'']>></b>'
  917. ' Sex = <<fame[''pav_sex'']>>'
  918. ' Prostitution = <<fame[''pav_prostitute'']>>'
  919. '<b>Sports = <<fame[''pav_sport'']>></b>'
  920. ' Kickboxer = <<fame[''pav_kickboxing'']>>'
  921. ' Runner = <<fame[''pav_running'']>>'
  922. ' Volleyball player = <<fame[''pav_volleyball'']>>'
  923. '<b>Intellectual = <<fame[''pav_int'']>></b>'
  924. ' Chess player = <<fame[''pav_chess'']>>'
  925. ' Teacher = <<fame[''pav_teaching'']>>'
  926. '<b>Social = <<fame[''pav_social'']>></b>'
  927. ' Social media = <<fame[''pav_media'']>>'
  928. *nl
  929. end
  930. '<center>Renown in the city</center>'
  931. if Enable_city_Reputation = 0:
  932. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  933. end
  934. if Enable_city_Reputation = 1:
  935. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  936. '<b>Performer = <<fame[''city_performer'']>></b>'
  937. ' Actor = <<fame[''city_acting'']>>'
  938. ' Dancer = <<fame[''city_dance'']>>'
  939. ' Glamour model = <<fame[''city_modelling'']>>'
  940. ' Painter = <<fame[''city_painting'']>>'
  941. ' Musician = <<fame[''city_music'']>>'
  942. ' Ballet dancer = <<fame[''city_ballet'']>>'
  943. '<b>Sex Industry = <<fame[''city_sexind'']>></b>'
  944. ' Porn actor = <<fame[''city_porn'']>>'
  945. ' Stripper = <<fame[''city_stripping'']>>'
  946. '<b>Slut = <<fame[''city_slut'']>></b>'
  947. ' Sex = <<fame[''city_sex'']>>'
  948. ' Prostitution = <<fame[''city_prostitute'']>>'
  949. '<b>Sports = <<fame[''city_sport'']>></b>'
  950. ' Kickboxer = <<fame[''city_kickboxing'']>>'
  951. ' Runner = <<fame[''city_running'']>>'
  952. ' Volleyball player = <<fame[''city_volleyball'']>>'
  953. '<b>Intellectual = <<fame[''city_int'']>></b>'
  954. ' Chess player = <<fame[''city_chess'']>>'
  955. ' Teacher = <<fame[''city_teaching'']>>'
  956. '<b>Social = <<fame[''city_social'']>></b>'
  957. ' Social media = <<fame[''city_media'']>>'
  958. *nl
  959. end
  960. '<center>Renown in the old town</center>'
  961. if Enable_oldtown_Reputation = 0:
  962. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  963. end
  964. if Enable_oldtown_Reputation = 1:
  965. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  966. '<b>Performer = <<fame[''pushkin_performer'']>></b>'
  967. ' Actor = <<fame[''pushkin_acting'']>>'
  968. ' Dancer = <<fame[''pushkin_dance'']>>'
  969. ' Glamour model = <<fame[''pushkin_modelling'']>>'
  970. ' Painter = <<fame[''pushkin_painting'']>>'
  971. ' Musician = <<fame[''pushkin_music'']>>'
  972. ' Ballet dancer = <<fame[''pushkin_ballet'']>>'
  973. '<b>Sex Industry = <<fame[''pushkin_sexind'']>></b>'
  974. ' Porn actor = <<fame[''pushkin_porn'']>>'
  975. ' Stripper = <<fame[''pushkin_stripping'']>>'
  976. '<b>Slut = <<fame[''pushkin_slut'']>></b>'
  977. ' Sex = <<fame[''pushkin_sex'']>>'
  978. ' Prostitution = <<fame[''pushkin_prostitute'']>>'
  979. '<b>Sports = <<fame[''pushkin_sport'']>></b>'
  980. ' Kickboxer = <<fame[''pushkin_kickboxing'']>>'
  981. ' Runner = <<fame[''pushkin_running'']>>'
  982. ' Volleyball player = <<fame[''pushkin_volleyball'']>>'
  983. '<b>Intellectual = <<fame[''pushkin_int'']>></b>'
  984. ' Chess player = <<fame[''pushkin_chess'']>>'
  985. ' Teacher = <<fame[''pushkin_teaching'']>>'
  986. '<b>Social = <<fame[''pushkin_social'']>></b>'
  987. ' Social media = <<fame[''pushkin_media'']>>'
  988. *nl
  989. end
  990. '<center>Renown in the village</center>'
  991. if Enable_village_Reputation = 0:
  992. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  993. end
  994. if Enable_village_Reputation = 1:
  995. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  996. '<b>Performer = <<fame[''village_performer'']>></b>'
  997. ' Actor = <<fame[''village_acting'']>>'
  998. ' Dancer = <<fame[''village_dance'']>>'
  999. ' Glamour model = <<fame[''village_modelling'']>>'
  1000. ' Painter = <<fame[''village_painting'']>>'
  1001. ' Musician = <<fame[''village_music'']>>'
  1002. ' Ballet dancer = <<fame[''village_ballet'']>>'
  1003. '<b>Sex Industry = <<fame[''village_sexind'']>></b>'
  1004. ' Porn actor = <<fame[''village_porn'']>>'
  1005. ' Stripper = <<fame[''village_stripping'']>>'
  1006. '<b>Slut = <<fame[''village_slut'']>></b>'
  1007. ' Sex = <<fame[''village_sex'']>>'
  1008. ' Prostitution = <<fame[''village_prostitute'']>>'
  1009. '<b>Sports = <<fame[''village_sport'']>></b>'
  1010. ' Kickboxer = <<fame[''village_kickboxing'']>>'
  1011. ' Runner = <<fame[''village_running'']>>'
  1012. ' Volleyball player = <<fame[''village_volleyball'']>>'
  1013. '<b>Intellectual = <<fame[''village_int'']>></b>'
  1014. ' Chess player = <<fame[''village_chess'']>>'
  1015. ' Teacher = <<fame[''village_teaching'']>>'
  1016. '<b>Social = <<fame[''village_social'']>></b>'
  1017. ' Social media = <<fame[''village_media'']>>'
  1018. end
  1019. '</tr></td></table></center>'
  1020. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1021. if film > 0:
  1022. '<b>Pornographic Filmography</b>'
  1023. gs 'pornhist', 'short'
  1024. if pfilmSTOP = 0:
  1025. *nl
  1026. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1027. *nl
  1028. else
  1029. *nl
  1030. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1031. *nl
  1032. end
  1033. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1034. *nl
  1035. *p '<<$pfilmhistory>>'
  1036. end
  1037. '</td></tr></table></center>'
  1038. end
  1039. if $ARGS[0] = 'magic':
  1040. *clr & cla
  1041. gs 'obj_din','chartabs'
  1042. '<center><h1>Magic</h1></center>'
  1043. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1044. '<td cellspacing="0" cellpadding="0" valign="top">'
  1045. if pcs_magik = 0:
  1046. 'You are unable to use magic.'
  1047. elseif pcs_magik > 0:
  1048. 'You have <<pcs_mana>> units of mana available to you.'
  1049. !!' Forces Rikudo available to you <<rikudo>> units'
  1050. *nl
  1051. $SpellListStr = "<center>
  1052. <h1>Combat Spells</h1><br>
  1053. <<func('spellBook','list','$combatSpells')>><br>
  1054. <h1>Non-Combat Spells</h1><br>
  1055. <<func('spellBook','list','$nonComSpells')>><br>
  1056. </center>"
  1057. *pl func('cleanHTML',$SpellListStr)
  1058. killvar 'i'
  1059. killvar '$ThisSpellName'
  1060. killvar '$SpellListStr'
  1061. end
  1062. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1063. '<center><b>Succubus Stats</b></center>'
  1064. *nl
  1065. 'Succubus Level = <<succublvl>>'
  1066. 'Succubus XP = <<succubxp>>'
  1067. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1068. 'Stored Sexual Energy = <<sucexcess>>'
  1069. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1070. *nl
  1071. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1072. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1073. if sucskill >= 4: 'You have learned the accommodation ability.'
  1074. *nl
  1075. !! More to come
  1076. end
  1077. '</td></tr></table></center>'
  1078. end
  1079. if $ARGS[0] = 'pain':
  1080. *clr & cla
  1081. gs 'obj_din','chartabs'
  1082. '<center><h1>Pain</h1></center>'
  1083. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1084. '<td cellspacing="0" cellpadding="0" valign="top">'
  1085. if pain['head'] > 0:
  1086. if pain['head'] > 70:
  1087. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1088. elseif pain['head'] > 40:
  1089. 'Your head is very sore.'
  1090. else
  1091. 'Your head hurts.'
  1092. end
  1093. end
  1094. if pain['hair'] > 0:
  1095. if pain['hair'] > 70:
  1096. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1097. elseif pain['hair'] > 40:
  1098. 'Your scalp is very sore.'
  1099. else
  1100. 'Your scalp hurts.'
  1101. end
  1102. end
  1103. if pain['ears'] > 0:
  1104. if pain['ears'] > 70:
  1105. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1106. elseif pain['ears'] > 40:
  1107. 'Your ears are very sore.'
  1108. else
  1109. 'Your ears hurt.'
  1110. end
  1111. end
  1112. if pain['eyebrows'] > 0:
  1113. if pain['eyebrows'] > 70:
  1114. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1115. elseif pain['eyebrows'] > 40:
  1116. 'Your eyebrows are very sore.'
  1117. else
  1118. 'Your eyebrows hurt.'
  1119. end
  1120. end
  1121. if pain['eyes'] > 0:
  1122. if pain['eyes'] > 70:
  1123. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1124. elseif pain['eyes'] > 40:
  1125. 'Your eyes are very sore.'
  1126. else
  1127. 'Your eyes hurt.'
  1128. end
  1129. end
  1130. if pain['cheeks'] > 0:
  1131. if pain['cheeks'] > 70:
  1132. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1133. elseif pain['cheeks'] > 40:
  1134. 'Your cheeks are very sore.'
  1135. else
  1136. 'Your cheeks hurt.'
  1137. end
  1138. end
  1139. if pain['nose'] > 0:
  1140. if pain['nose'] > 70:
  1141. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1142. elseif pain['nose'] > 40:
  1143. 'Your nose is very sore.'
  1144. else
  1145. 'Your nose hurts.'
  1146. end
  1147. end
  1148. if pain['mouth'] > 0:
  1149. if pain['mouth'] > 70:
  1150. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1151. elseif pain['mouth'] > 40:
  1152. 'Your mouth is very sore.'
  1153. else
  1154. 'Your mouth hurts.'
  1155. end
  1156. end
  1157. if pain['jaw'] > 0:
  1158. if pain['jaw'] > 70:
  1159. '<b><font color="red">Your jaw is in extreme pain.</font></b>'
  1160. elseif pain['jaw'] > 40:
  1161. 'Your jaw is very sore.'
  1162. else
  1163. 'Your jaw hurts.'
  1164. end
  1165. end
  1166. if pain['lips'] > 0:
  1167. if pain['lips'] > 70:
  1168. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1169. elseif pain['lips'] > 40:
  1170. 'Your lips are very sore.'
  1171. else
  1172. 'Your lips hurt.'
  1173. end
  1174. end
  1175. if pain['tongue'] > 0:
  1176. if pain['tongue'] > 70:
  1177. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1178. elseif pain['tongue'] > 40:
  1179. 'Your tongue is very sore.'
  1180. else
  1181. 'Your tongue hurts.'
  1182. end
  1183. end
  1184. if pain['throat'] > 0:
  1185. if pain['throat'] > 70:
  1186. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1187. elseif pain['throat'] > 40:
  1188. 'Your throat is very sore.'
  1189. else
  1190. 'Your throat hurts.'
  1191. end
  1192. end
  1193. if pain['neck'] > 0:
  1194. if pain['neck'] > 70:
  1195. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1196. elseif pain['neck'] > 40:
  1197. 'Your neck is very sore.'
  1198. else
  1199. 'Your neck hurts.'
  1200. end
  1201. end
  1202. if pain['back'] > 0:
  1203. if pain['back'] > 70:
  1204. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1205. elseif pain['back'] > 40:
  1206. 'Your back is very sore.'
  1207. else
  1208. 'Your back hurts.'
  1209. end
  1210. end
  1211. if pain['asscheeks'] + (spanked * 24) > 0:
  1212. if pain['asscheeks'] + (spanked * 24) > 70:
  1213. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
  1214. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1215. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
  1216. else
  1217. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
  1218. end
  1219. end
  1220. if pain['asshole'] + (agape * 10) > 0:
  1221. if pain['asshole'] + (agape * 10) > 70:
  1222. '<b><font color="red">You have an extremely sore anus and it is bleeding.</font></b>'
  1223. elseif pain['asshole'] + (agape * 10) > 40:
  1224. '<b><font color="red">You have a very sore anus.</font></b>'
  1225. else
  1226. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1227. end
  1228. end
  1229. if pain['hips'] > 0:
  1230. if pain['hips'] > 70:
  1231. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1232. elseif pain['hips'] > 40:
  1233. 'Your hips are very sore.'
  1234. else
  1235. 'Your hips hurt.'
  1236. end
  1237. end
  1238. if pain['thighs'] > 0:
  1239. if pain['thighs'] > 70:
  1240. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1241. elseif pain['thighs'] > 40:
  1242. 'Your thighs are very sore.'
  1243. else
  1244. 'Your thighs hurt.'
  1245. end
  1246. end
  1247. if pain['legL'] > 0:
  1248. if pain['legL'] > 70:
  1249. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1250. elseif pain['legL'] > 40:
  1251. 'Your left leg is very sore.'
  1252. else
  1253. 'Your left leg hurts.'
  1254. end
  1255. end
  1256. if pain['legR'] > 0:
  1257. if pain['legR'] > 70:
  1258. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1259. elseif pain['legR'] > 40:
  1260. 'Your right leg is very sore.'
  1261. else
  1262. 'Your right leg hurts.'
  1263. end
  1264. end
  1265. if pain['feet'] > 0:
  1266. if pain['feet'] > 70:
  1267. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1268. elseif pain['feet'] > 40:
  1269. 'Your feet are very sore.'
  1270. else
  1271. 'Your feet hurt.'
  1272. end
  1273. end
  1274. if pain['toes'] > 0:
  1275. if pain['toes'] > 70:
  1276. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1277. elseif pain['toes'] > 40:
  1278. 'Your toes are very sore.'
  1279. else
  1280. 'Your toes foot hurt.'
  1281. end
  1282. end
  1283. if pain['shoulders'] > 0:
  1284. if pain['shoulders'] > 70:
  1285. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1286. elseif pain['shoulders'] > 40:
  1287. 'Your shoulders are very sore.'
  1288. else
  1289. 'Your shoulders hurt.'
  1290. end
  1291. end
  1292. if pain['armL'] > 0:
  1293. if pain['armL'] > 70:
  1294. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1295. elseif pain['armL'] > 40:
  1296. 'Your left arm is very sore.'
  1297. else
  1298. 'Your left arm hurts.'
  1299. end
  1300. end
  1301. if pain['armR'] > 0:
  1302. if pain['armR'] > 70:
  1303. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1304. elseif pain['armR'] > 40:
  1305. 'Your right arm is very sore.'
  1306. else
  1307. 'Your right arm hurts.'
  1308. end
  1309. end
  1310. if pain['hands'] > 0:
  1311. if pain['hands'] > 70:
  1312. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1313. elseif pain['hands'] > 40:
  1314. 'Your hands are very sore.'
  1315. else
  1316. 'Your hands hurt.'
  1317. end
  1318. end
  1319. if pain['fingers'] > 0:
  1320. if pain['fingers'] > 70:
  1321. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1322. elseif pain['fingers'] > 40:
  1323. 'Your fingers are very sore.'
  1324. else
  1325. 'Your fingers hurt.'
  1326. end
  1327. end
  1328. if pain['chest'] > 0:
  1329. if pain['chest'] > 70:
  1330. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1331. elseif pain['chest'] > 40:
  1332. 'Your chest is very sore.'
  1333. else
  1334. 'Your chest hurts.'
  1335. end
  1336. end
  1337. if pain['breasts'] > 0:
  1338. if pain['breasts'] > 70:
  1339. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1340. elseif pain['breasts'] > 40:
  1341. 'Your breasts are very sore.'
  1342. else
  1343. 'Your breasts hurt.'
  1344. end
  1345. end
  1346. if pain['nipples'] > 0:
  1347. if pain['nipples'] > 70:
  1348. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1349. elseif pain['nipples'] > 40:
  1350. 'Your nipples are very sore.'
  1351. else
  1352. 'Your nipples hurt.'
  1353. end
  1354. end
  1355. if pain['ribs'] > 0:
  1356. if pain['ribs'] > 70:
  1357. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1358. elseif pain['ribs'] > 40:
  1359. 'Your ribs are very sore.'
  1360. else
  1361. 'Your ribs hurt.'
  1362. end
  1363. end
  1364. if pain['tummy'] > 0:
  1365. if pain['tummy'] > 70:
  1366. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1367. elseif pain['tummy'] > 40:
  1368. 'Your tummy is very sore.'
  1369. else
  1370. 'Your tummy hurts.'
  1371. end
  1372. end
  1373. if pain['pubic'] > 0:
  1374. if pain['pubic'] > 70:
  1375. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1376. elseif pain['pubic'] > 40:
  1377. 'Your pubis is very sore.'
  1378. else
  1379. 'Your pubis hurts.'
  1380. end
  1381. end
  1382. if pain['labia'] > 0:
  1383. if pain['labia'] > 70:
  1384. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1385. elseif pain['labia'] > 40:
  1386. 'Your labia is very sore.'
  1387. else
  1388. 'Your labia hurts.'
  1389. end
  1390. end
  1391. if pain['vaginal'] + (vgape * 8) > 0:
  1392. if pain['vaginal'] + (vgape * 8) > 70:
  1393. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1394. elseif pain['vaginal'] + (vgape * 8) > 40:
  1395. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1396. else
  1397. '<b><font color="red">You have a sore vagina.</font></b>'
  1398. end
  1399. end
  1400. if pain['clitoris'] > 0:
  1401. if pain['clitoris'] > 70:
  1402. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1403. elseif pain['clitoris'] > 40:
  1404. 'Your clitoris is very sore.'
  1405. else
  1406. 'Your clitoris hurts.'
  1407. end
  1408. end
  1409. if pain['urethra'] > 0:
  1410. if pain['urethra'] > 70:
  1411. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1412. elseif pain['urethra'] > 40:
  1413. 'Your urethra is very sore.'
  1414. else
  1415. 'Your urethra hurts.'
  1416. end
  1417. end
  1418. if pain['cervix'] > 0:
  1419. if pain['cervix'] > 70:
  1420. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1421. elseif pain['cervix'] > 40:
  1422. 'Your cervix is very sore.'
  1423. else
  1424. 'Your cervix hurts.'
  1425. end
  1426. end
  1427. '</td></tr></table></center>'
  1428. end
  1429. if $ARGS[0] = 'face':
  1430. !disay image and escription for menu
  1431. *clr
  1432. gs 'obj_din','bodytabs'
  1433. '<center><h1>Looks</h1></center>'
  1434. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1435. '<td cellspacing="0" cellpadding="0" valign="top">'
  1436. $img_temp = FUNC('$face_image')
  1437. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1438. killvar 'img_temp'
  1439. if avatar_hair = 1:
  1440. 'Your hair: <<$av_hair>>.'
  1441. else
  1442. '<<$hair>>'
  1443. end
  1444. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1445. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1446. *nl
  1447. '<<$lip>>'
  1448. '<<$pcs_throat>>'
  1449. '<<$skin>>'
  1450. '<<$glaza>>'
  1451. '<<$pcs_makeup>>.'
  1452. '</td></tr></table></center>'
  1453. end
  1454. if $ARGS[0] = 'body':
  1455. *clr
  1456. gs 'obj_din','bodytabs'
  1457. '<center><h1>Body</h1></center>'
  1458. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1459. '<td cellspacing="0" cellpadding="0" valign="top">'
  1460. !! This displays the body image; $bodimgsets[x9] is the folder name
  1461. !some in-game script may call this to display image, so leave it be
  1462. $img_temp = FUNC('$body_image','body')
  1463. if $modApi_body_image ! '':
  1464. $img_temp = $modApi_body_image
  1465. end
  1466. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1467. if $modApi_body_image_msg = '':
  1468. '<<$body_image_msg>>'
  1469. else
  1470. '<<$modApi_body_image_msg>>'
  1471. end
  1472. killvar 'img_temp'
  1473. killvar 'body_image_msg'
  1474. '</td></tr></table></center>'
  1475. end
  1476. if $ARGS[0] = 'clothes':
  1477. *clr
  1478. gs 'obj_din','bodytabs'
  1479. '<center><h1>Clothes</h1></center>'
  1480. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1481. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1482. !move image define to $body_image
  1483. !display cloth
  1484. $img_temp = FUNC('$body_image','clothes')
  1485. if $modApi_clothes_image ! '':
  1486. $img_temp = $modApi_clothes_image
  1487. end
  1488. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1489. if $modApi_clothes_image_msg = '':
  1490. '<<$body_image_msg>>'
  1491. else
  1492. '<<$modApi_clothes_image_msg>>'
  1493. end
  1494. '</td><td width="50%" cellpadding="20" valign="top">'
  1495. !display coat
  1496. $img_temp = FUNC('$body_image','coat')
  1497. if $modApi_coat_image ! '':
  1498. $img_temp = $modApi_coat_image
  1499. end
  1500. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1501. if $modApi_coat_image_msg = '':
  1502. '<<$body_image_msg>>'
  1503. else
  1504. '<<$modApi_coat_image_msg>>'
  1505. end
  1506. '</td></tr>'
  1507. '</table></center>'
  1508. killvar 'img_temp'
  1509. killvar 'body_image_msg'
  1510. '</td></tr></table></center>'
  1511. end
  1512. if $ARGS[0] = 'panties':
  1513. *clr
  1514. gs 'obj_din','bodytabs'
  1515. '<center><h1>Panties</h1></center>'
  1516. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1517. '<td cellspacing="0" cellpadding="0" valign="top">'
  1518. $img_temp = FUNC('$body_image','panties')
  1519. if $modApi_panties_image ! '':
  1520. $img_temp = $modApi_panties_image
  1521. end
  1522. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1523. if $modApi_panties_image_msg = '':
  1524. '<<$body_image_msg>>'
  1525. else
  1526. '<<$modApi_panties_image_msg>>'
  1527. end
  1528. killvar 'img_temp'
  1529. killvar 'body_image_msg'
  1530. '</td></tr></table></center>'
  1531. end
  1532. if $ARGS[0] = 'bra':
  1533. *clr
  1534. gs 'obj_din','bodytabs'
  1535. '<center><h1>Bra</h1></center>'
  1536. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1537. '<td cellspacing="0" cellpadding="0" valign="top">'
  1538. $img_temp = FUNC('$body_image','bra')
  1539. if $modApi_bra_image ! '':
  1540. $img_temp = $modApi_bra_image
  1541. end
  1542. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1543. if $modApi_bra_image_msg = '':
  1544. '<<$body_image_msg>>'
  1545. else
  1546. '<<$modApi_bra_image_msg>>'
  1547. end
  1548. killvar 'img_temp'
  1549. killvar 'body_image_msg'
  1550. '</td></tr></table></center>'
  1551. end
  1552. if $ARGS[0] = 'show_tits':
  1553. if puff_nip = 1 and tits = 2:
  1554. view 'images/pc/body/tits/t<<tits>>_p.jpg'
  1555. else
  1556. view 'images/pc/body/tits/t<<tits>>.jpg'
  1557. end
  1558. end
  1559. if $ARGS[0] = 'show_body':
  1560. $img_temp = FUNC('$body_image','body')
  1561. view '<<$img_temp>>'
  1562. killvar 'img_temp'
  1563. end
  1564. if $ARGS[0] = 'shoes':
  1565. *clr
  1566. gs 'obj_din','bodytabs'
  1567. '<center><h1>Shoes</h1></center>'
  1568. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1569. '<td cellspacing="0" cellpadding="0" valign="top">'
  1570. $img_temp = FUNC('$body_image','shoes')
  1571. if $modApi_shoes_image ! '':
  1572. $img_temp = $modApi_shoes_image
  1573. end
  1574. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1575. if $modApi_shoes_image_msg = '':
  1576. '<<$body_image_msg>>'
  1577. else
  1578. '<<$modApi_shoes_image_msg>>'
  1579. end
  1580. killvar 'img_temp'
  1581. killvar 'body_image_msg'
  1582. '</td></tr></table></center>'
  1583. end
  1584. if $ARGS[0] = 'tattoos':
  1585. *clr & cla
  1586. gs 'obj_din','bodytabs'
  1587. '<center><h1>Tattoos</h1></center>'
  1588. tatcounter = 0
  1589. '<center>'
  1590. *pl
  1591. if tatfce > 0:
  1592. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1593. else
  1594. *p 'Face | '
  1595. end
  1596. if tatlip > 0:
  1597. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1598. else
  1599. *p 'Lip | '
  1600. end
  1601. if tatneck > 0:
  1602. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1603. else
  1604. *p 'Neck | '
  1605. end
  1606. if tatback > 0:
  1607. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1608. else
  1609. *p 'Back | '
  1610. end
  1611. if tatlech > 0:
  1612. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1613. else
  1614. *p 'Shoulder | '
  1615. end
  1616. if tatbrst > 0:
  1617. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1618. else
  1619. *p 'Breast | '
  1620. end
  1621. if tatunder > 0:
  1622. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1623. else
  1624. *p 'Under Breast | '
  1625. end
  1626. if tatchst > 0:
  1627. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1628. else
  1629. *p 'Chest | '
  1630. end
  1631. if tatside > 0:
  1632. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1633. else
  1634. *p 'Side | '
  1635. end
  1636. if tatblly > 0:
  1637. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1638. else
  1639. *p 'Belly'
  1640. end
  1641. *pl
  1642. if tatarm > 0:
  1643. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1644. else
  1645. *p 'Arm | '
  1646. end
  1647. if tatwrist > 0:
  1648. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1649. else
  1650. *p 'Wrist | '
  1651. end
  1652. if tathand > 0:
  1653. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1654. else
  1655. *p 'Hand | '
  1656. end
  1657. if tatleg > 0:
  1658. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1659. else
  1660. *p 'Leg | '
  1661. end
  1662. if tatankle > 0:
  1663. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1664. else
  1665. *p 'Foot | '
  1666. end
  1667. if tatupb > 0:
  1668. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1669. else
  1670. *p 'Tramp Stamp | '
  1671. end
  1672. if tatass > 0:
  1673. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1674. else
  1675. *p 'Butt | '
  1676. end
  1677. if tatvag > 0:
  1678. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  1679. else
  1680. *p 'Groin'
  1681. end
  1682. '</center>'
  1683. if tatcounter = 0:
  1684. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  1685. end
  1686. end
  1687. !!Image displays for tattoos
  1688. if $ARGS[0] = 'tattooarm':
  1689. *clr
  1690. gs 'obj_din', 'tattoos'
  1691. *nl
  1692. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  1693. end
  1694. if $ARGS[0] = 'tattooass':
  1695. *clr
  1696. gs 'obj_din', 'tattoos'
  1697. *nl
  1698. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  1699. end
  1700. if $ARGS[0] = 'tattooback':
  1701. *clr
  1702. gs 'obj_din', 'tattoos'
  1703. *nl
  1704. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  1705. end
  1706. if $ARGS[0] = 'tattoobelly':
  1707. *clr
  1708. gs 'obj_din', 'tattoos'
  1709. *nl
  1710. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  1711. end
  1712. if $ARGS[0] = 'tattoobreast':
  1713. *clr
  1714. gs 'obj_din', 'tattoos'
  1715. *nl
  1716. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  1717. end
  1718. if $ARGS[0] = 'tattoochest':
  1719. *clr
  1720. gs 'obj_din', 'tattoos'
  1721. *nl
  1722. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  1723. end
  1724. if $ARGS[0] = 'tattooface':
  1725. *clr
  1726. gs 'obj_din', 'tattoos'
  1727. *nl
  1728. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  1729. end
  1730. if $ARGS[0] = 'tattoofoot':
  1731. *clr
  1732. gs 'obj_din', 'tattoos'
  1733. *nl
  1734. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  1735. end
  1736. if $ARGS[0] = 'tattooleg':
  1737. *clr
  1738. gs 'obj_din', 'tattoos'
  1739. *nl
  1740. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  1741. end
  1742. if $ARGS[0] = 'tattoolip':
  1743. *clr
  1744. gs 'obj_din', 'tattoos'
  1745. *nl
  1746. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  1747. end
  1748. if $ARGS[0] = 'tattooneck':
  1749. *clr
  1750. gs 'obj_din', 'tattoos'
  1751. *nl
  1752. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  1753. end
  1754. if $ARGS[0] = 'tattoovag':
  1755. *clr
  1756. gs 'obj_din', 'tattoos'
  1757. *nl
  1758. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  1759. end
  1760. if $ARGS[0] = 'tattooshoulder':
  1761. *clr
  1762. gs 'obj_din', 'tattoos'
  1763. *nl
  1764. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  1765. end
  1766. if $ARGS[0] = 'tattooside':
  1767. *clr
  1768. gs 'obj_din', 'tattoos'
  1769. *nl
  1770. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  1771. end
  1772. if $ARGS[0] = 'tattootramp':
  1773. *clr
  1774. gs 'obj_din', 'tattoos'
  1775. *nl
  1776. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
  1777. end
  1778. if $ARGS[0] = 'tattoounder':
  1779. *clr
  1780. gs 'obj_din', 'tattoos'
  1781. *nl
  1782. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
  1783. end
  1784. if $ARGS[0] = 'tattoowrist':
  1785. *clr
  1786. gs 'obj_din', 'tattoos'
  1787. *nl
  1788. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  1789. end
  1790. if $ARGS[0] = 'tattoohand':
  1791. *clr
  1792. gs 'obj_din', 'tattoos'
  1793. *nl
  1794. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  1795. end
  1796. if $ARGS[0] = 'piercing':
  1797. *clr & cla
  1798. gs 'obj_din','bodytabs'
  1799. '<center><h1>Piercings</h1></center>'
  1800. '<center>'
  1801. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  1802. 'You have no piercings.'
  1803. elseif (pirsA = 10000 or pirsA = 0) and (pirsB = 10000 or pirsB = 0) and (pirsC = 10000 or pirsC = 0) and (pirsD = 10000 or pirsD = 0) and (pirsE = 10000 or pirsE = 0) and (pirsF = 10000 or pirsF = 0) and (pirsN = 10000 or pirsN = 0) and (pirsG = 10000 or pirsG = 0) and (pirsGL = 10000 or pirsGL = 0):
  1804. 'You are not wearing any piercings'
  1805. else
  1806. *pl
  1807. if pirsA > 0 and pirsA < 10000:
  1808. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  1809. else
  1810. *p 'Tongue | '
  1811. end
  1812. if pirsB > 0 and pirsB < 10000:
  1813. *p '<a href="exec:gs ''obj_din'', ''pirsB''">Lips</a> | '
  1814. else
  1815. *p 'lips | '
  1816. end
  1817. if pirsC > 0 and pirsC < 10000:
  1818. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  1819. else
  1820. *p 'Ears | '
  1821. end
  1822. if pirsD > 0 and pirsD < 10000:
  1823. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  1824. else
  1825. *p 'Nose | '
  1826. end
  1827. if pirsE > 0 and pirsE < 10000:
  1828. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  1829. else
  1830. *p 'Eyebrows | '
  1831. end
  1832. if pirsF > 0 and pirsF < 10000:
  1833. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  1834. else
  1835. *p 'Nipples | '
  1836. end
  1837. if pirsN > 0 and pirsN < 10000:
  1838. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  1839. else
  1840. *p 'Navel | '
  1841. end
  1842. if pirsG > 0 and pirsG < 10000:
  1843. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  1844. else
  1845. *p 'Pussy'
  1846. end
  1847. end
  1848. '</center>'
  1849. end
  1850. !! piercing images.
  1851. if $ARGS[0] = 'pirsA':
  1852. *clr
  1853. gs 'obj_din', 'piercing'
  1854. *nl
  1855. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  1856. end
  1857. if $ARGS[0] = 'pirsB':
  1858. *clr
  1859. gs 'obj_din', 'piercing'
  1860. *nl
  1861. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  1862. end
  1863. if $ARGS[0] = 'pirsC':
  1864. *clr
  1865. gs 'obj_din', 'piercing'
  1866. *nl
  1867. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  1868. end
  1869. if $ARGS[0] = 'pirsD':
  1870. *clr
  1871. gs 'obj_din', 'piercing'
  1872. *nl
  1873. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  1874. end
  1875. if $ARGS[0] = 'pirsE':
  1876. *clr
  1877. gs 'obj_din', 'piercing'
  1878. *nl
  1879. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  1880. end
  1881. if $ARGS[0] = 'pirsF':
  1882. *clr
  1883. gs 'obj_din', 'piercing'
  1884. *nl
  1885. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  1886. end
  1887. if $ARGS[0] = 'pirsN':
  1888. *clr
  1889. gs 'obj_din', 'piercing'
  1890. *nl
  1891. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  1892. end
  1893. if $ARGS[0] = 'pirsG':
  1894. *clr
  1895. gs 'obj_din', 'piercing'
  1896. *nl
  1897. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  1898. end
  1899. if $ARGS[0] = 'records': gt 'journal', 'records'
  1900. if $ARGS[0] = 'emergency':
  1901. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  1902. *nl
  1903. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  1904. *nl
  1905. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  1906. *nl
  1907. cla
  1908. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pav_residential'
  1909. act 'Go to City Residental':gt 'city_residential'
  1910. act 'Remove all mods':
  1911. killqst
  1912. set mod_list=0
  1913. killvar '$mod_name'
  1914. killvar '$mod_version'
  1915. killvar '$mod_author'
  1916. killvar '$mod_desc'
  1917. killvar '$mod_opt'
  1918. end
  1919. if $loc ! '' and $loc_arg ! '':
  1920. act 'Cancel':gt $loc, $loc_arg
  1921. elseif $loc ! '':
  1922. act 'Cancel':gt $loc
  1923. elseif $curloc ! '':
  1924. act 'Cancel':gt $curloc
  1925. end
  1926. end
  1927. !!quick time changes from the object menu
  1928. if $ARGS[0] = '-1 Hour':
  1929. hour -= 1
  1930. gs 'stat'
  1931. gt $loc, $loc_arg
  1932. end
  1933. if $ARGS[0] = '+1 Hour':
  1934. hour += 1
  1935. gs 'stat'
  1936. gt $loc, $loc_arg
  1937. end
  1938. !! Objects window debug
  1939. !! to turn on showing variables in the Object window type in the console window
  1940. !! objectWindowDebug = 1
  1941. !! to add a variable to the current game type in the console window
  1942. !! gs 'obj_din', 'AddDebugVar', 'grupTipe'
  1943. if $ARGS[0] = 'old':
  1944. killobj
  1945. oldobjmenu = 1
  1946. addobj '<center>Refresh</center>'
  1947. if cheatConsole = 0: addobj '<center>Console</center>'
  1948. addobj '<center>Toggle Debug Variables</center>'
  1949. addobj '<center>Add Debug Variable</center>'
  1950. addobj '<center>Delete Debug Variable</center>'
  1951. addobj '<center>Switch HTML</center>'
  1952. if cheatTime = 1:
  1953. addobj '<center>-1 Hour</center>'
  1954. addobj '<center>+1 Hour</center>'
  1955. end
  1956. addobj ''
  1957. addobj '<center><font color = red>Emergency</font></center>'
  1958. addobj ''
  1959. if debug_warning_closed = 0:
  1960. addobj '<center>This window is for debug only and can be safely closed.</center>'
  1961. addobj '<center>Remove debug info</center>'
  1962. end
  1963. if objectWindowDebug = 1:
  1964. addobj '$curloc: <<$curloc>>'
  1965. addobj '$loc: <<$loc>>'
  1966. addobj '$loc_arg: <<$loc_arg>>'
  1967. addobj '$location_type: <<$location_type>>'
  1968. addobj 'week: <<week>>'
  1969. addobj 'daystart: <<daystart>>'
  1970. if ARRSIZE('$ObjDebugVars') > 0:
  1971. i = 0
  1972. :AddDebugVarLoop
  1973. if i < ARRSIZE('$ObjDebugVars'):
  1974. if instr($ObjDebugVars[i],'$') = 1:
  1975. dynamic '$tmp = <<$ObjDebugVars[i]>>'
  1976. addobj '<<$ObjDebugVars[i]>>: <<$tmp>>'
  1977. else
  1978. dynamic 'tmp = <<$ObjDebugVars[i]>>'
  1979. addobj '<<$ObjDebugVars[i]>>: <<tmp>>'
  1980. end
  1981. i += 1
  1982. jump 'AddDebugVarLoop'
  1983. end
  1984. end
  1985. end
  1986. end
  1987. if $ARGS[0] = "AddDebugVar":
  1988. if $ARGS[1] <> '':
  1989. i = ARRSIZE('$ObjDebugVars')
  1990. $ObjDebugVars[i] = '<<$ARGS[1]>>'
  1991. end
  1992. end
  1993. if $ARGS[0] = "DeleteDebugVar":
  1994. if $ARGS[1] <> '':
  1995. if ARRSIZE('$ObjDebugVars') > 0:
  1996. i = 0
  1997. :DeleteDebugVarLoop
  1998. if i < ARRSIZE('$ObjDebugVars'):
  1999. if $ObjDebugVars[i] = $ARGS[1]:
  2000. killvar '$ObjDebugVars', i
  2001. i = ARRSIZE('$ObjDebugVars')
  2002. else
  2003. i += 1
  2004. end
  2005. jump 'DeleteDebugVarLoop'
  2006. end
  2007. end
  2008. end
  2009. end
  2010. if $ARGS[0] = 'wait':
  2011. cla
  2012. $waitStr = input ("How long would you like to wait?<br>(maximum 120 minutes, leave blank or press cancel to wait 15 minutes)<br>Alternatively, input a time to wait until (hh::mm). It is <<$mid(100+hour,2,2)>>:<<$mid(100+minut,2,2)>> now.")
  2013. waiting = 0
  2014. if $waitStr = '':
  2015. waiting = 15
  2016. elseif isnum($waitStr) = 0:
  2017. waiting = val(mid($waitStr, 1,2)) * 60 + val(mid($waitStr, 4,2)) - minut - hour * 60
  2018. else
  2019. waiting = val($waitStr)
  2020. end
  2021. if waiting > 0 and waiting <= 120:
  2022. minut += waiting
  2023. else
  2024. 'Invalid time.'
  2025. end
  2026. gs 'stat'
  2027. gt $loc, $loc_arg
  2028. end
  2029. if $ARGS[0] = 'rest':
  2030. cla
  2031. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2032. if waiting = '':
  2033. minut += 15
  2034. elseif waiting > 0 and waiting <= 120:
  2035. minut += waiting
  2036. pcs_mood += 10
  2037. if pcs_sleep < 90 and waiting >= 60:
  2038. pcs_sleep += 10
  2039. end
  2040. elseif waiting <= 0 or waiting > 120:
  2041. 'Invalid time.'
  2042. end
  2043. gs 'stat'
  2044. gt $loc, $loc_arg
  2045. end
  2046. --- obj_din ---------------------------------