atakB 3.2 KB

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  1. # atakB
  2. if $ARGS[0] = 'atak':
  3. cla
  4. !!payment hit dodge
  5. poSp = speed * 20 / 100
  6. uvAg = agilV * 20 / 100
  7. poBox = react * 20 / 100
  8. uvBox = reactV * 20 / 100
  9. popad = rand(react - poBox, react + poBox) + rand(speed - poSp, speed + poSp) + bonusSh
  10. uvorot = rand(reactV - uvBox, reactV + uvBox) + rand(agilV - uvAg, agilV + uvAg)
  11. uvorKoef = uvorot * 50 / 100
  12. popKoef = popad * 50 / 100
  13. if popad > uvorot:
  14. if popad >= uvorot + uvorKoef:
  15. !!Crete, very direct hit
  16. '<b><font color="green">critical hits</font></b>'
  17. gs 'atakB', 'uronKrit'
  18. else
  19. !!normal hit
  20. !!attack the enemy
  21. '<b><font color="green">Contact</font></b>'
  22. gs 'atakB', 'uron'
  23. end
  24. else
  25. '<b><font color="red">is washed</font></b>'
  26. end
  27. end
  28. if $ARGS[0] = 'uronKrit':
  29. cla
  30. damDef = defence / 100
  31. damKoef = damDef * 20 / 100
  32. damage = rand(damDef + damKoef, damDef + damKoef * 2)
  33. gs 'atakB', 'damage'
  34. end
  35. if $ARGS[0] = 'uron':
  36. cla
  37. damDef = defence / 100
  38. damKoef = damDef * 20 / 100
  39. damage = rand(damDef - damKoef, damDef + damKoef)
  40. gs 'atakB', 'damage'
  41. end
  42. if $ARGS[0] = 'damage':
  43. cla
  44. if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
  45. if dospehV > 0:damageV -= dospehDefV & dospehEn -= 1
  46. if damage < 0:damage = 0
  47. healthV -= damage
  48. !!manna -= damageM
  49. if eleSh > 0:
  50. stunV = rand(eleSh, eleSh * 3)
  51. '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
  52. end
  53. '<b><font color="green">You have caused damage <<damage>> units</font></b>'
  54. !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
  55. if zerkaloV > 0:
  56. zerkaloV -= 1
  57. defence -= damage
  58. '<b><font color="red"><<$nameV>> reflected the damage and your defense has received <<damage>> points of damage</font></b>'
  59. end
  60. !!xgt 'fight', 'sta'
  61. end
  62. if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
  63. !!damSum = damage + damageM
  64. !!defence -= damSum
  65. defenceV -= damage
  66. '<b><font color="green">caused damage to your defense <<damage>> Protection of the enemy units</font></b>'
  67. !!xgt 'fight', 'sta'
  68. end
  69. if klonV > 0 and unmaterialV <= 0:
  70. klonV -= 1
  71. '<b><font color="green">Destroyed enemy clone</font></b>'
  72. !!xgt 'fight', 'sta'
  73. end
  74. if unmaterialV > 0:
  75. unmaterialV -= 1
  76. '<b><font color="red">Blow your protection passed through the body of the opponent. Opponents do not materials</font></b>'
  77. !!xgt 'fight', 'sta'
  78. end
  79. if barierV > 0:
  80. !!imeniteta barrier for damage
  81. if barierV >= damage:
  82. '<b><font color="red"><<$nameV>> easily withstood kick your protection</font></b>'
  83. !!xgt 'fight', 'sta'
  84. elseif barierV < damage:
  85. !!manna -= damageM
  86. !!health -= damage
  87. healthV -= damage
  88. if eleSh > 0:
  89. stunV = rand(eleSh, eleSh * 3)
  90. '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
  91. end
  92. '<b><font color="green">caused damage to your defense <<damage>> units</font></b>'
  93. !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
  94. if zerkaloV > 0:
  95. zerkaloV -= 1
  96. defence -= damage
  97. '<b><font color="red">Enemy reflected damage and your defense received <<damage>> points of damage</font></b>'
  98. end
  99. end
  100. !!xgt 'fight', 'sta'
  101. end
  102. end
  103. --- atakB ---------------------------------