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  1. # before
  2. !!Miscalculation of events at the beginning of round.
  3. !!Who protection, clones
  4. knife = 0
  5. knifeV = 0
  6. BonusAtak = 0
  7. BonusDef = 0
  8. BonusAtakV = 0
  9. BonusDefV = 0
  10. !!stunner = 0
  11. !!stunnerV = 0
  12. kisamePro = 0
  13. round += 1
  14. if tuman > 0:'<font color="green">The battlefield covers your fog. Apparently, he still hold <<tuman>> moves.</font>'
  15. if tumanV > 0:'<font color="red">The battlefield fog covers the enemy. Apparently, he still hold <<tumanV>> moves.</font>'
  16. if stun > 0:'<font color="red">Are you still unable to move.</font>'
  17. if stunV > 0:'<font color="green"><<$nameV>> is still unable to move.</font>'
  18. if unmaterialV > 0:
  19. unmaterialV -= 1
  20. mannaV -= 20
  21. end
  22. if unmaterial > 0:
  23. unmaterial -= 1
  24. manna -= 20
  25. '<font color="green">You do not stand another materiality maximum <<unmaterial>> moves.</font>'
  26. end
  27. if klon > 0:'<font color="green">You <<klon>> clones that will protect you in case of attack.</font>'
  28. if poison > 0:
  29. healthV -= poison
  30. '<font color="green"><<$nameV>> becomes poisoned and <<poison>> units of life.</font>'
  31. poison -= 1
  32. end
  33. if poisonV > 0:
  34. health -= poisonV
  35. '<font color="red">You are poisoned and lose <<poisonV>> units of life.</font>'
  36. poisonV -= 1
  37. end
  38. if blood > 0:
  39. healthV -= blood
  40. '<font color="green"><<$nameV>> becomes <<blood>> units of life from bleeding.</font>'
  41. blood -= 1
  42. if blood < 0:blood = 0
  43. end
  44. if bloodV > 0:
  45. health -= bloodV
  46. '<font color="red">You lose <<bloodV>> units of life from bleeding.</font>'
  47. bloodV -= 1
  48. if bloodV < 0:bloodV = 0
  49. end
  50. if dospehEnV <= 0 and dospehV > 0:
  51. dospehEnV = 0
  52. dospehV = 0
  53. dospehDefV = 0
  54. dospehVesV = 0
  55. '<font color="green">Armor enemy destroyed.</font>'
  56. end
  57. if dospehEn <= 0 and dospeh > 0:
  58. dospehEn = 0
  59. dospeh = 0
  60. dospehDef = 0
  61. dospehVes = 0
  62. '<font color="red">Your armor destroyed.</font>'
  63. end
  64. if initBonusA > 0:initBonusA = 0
  65. --- before ---------------------------------