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@@ -1,9 +1,9 @@
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# Gadhouse
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-if $ARGS[0]='' or $ARGS[0] = 'Start':
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+if $ARGS[0] = 'start':
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CLOSE ALL
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$location_type = 'indoors'
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- $metka = ''
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+ $metka = 'start'
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$loc = 'Gadhouse'
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$menu_loc = 'Gadhouse'
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$menu_arg = ''
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@@ -41,7 +41,7 @@ if $ARGS[0]='' or $ARGS[0] = 'Start':
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grandmahelp = 0
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gs 'stat'
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end
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- act 'Further': gt 'Gadhouse', 'Start'
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+ act 'Further': gt 'gadhouse', 'start'
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elseif go_in_boletus = 1 and boletus >= grandpa_boletus and hour >= 6 and hour < 22:
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*clr & cla
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@@ -59,7 +59,7 @@ if $ARGS[0]='' or $ARGS[0] = 'Start':
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'"There''s no need <<$pcs_nickname>>." - said your grandpa. "But if I need some help, I''ll be sure to let you know."'
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'You kiss your grandfather on the cheek and get on with your day.'
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- act 'Further': grandpa_boletus = 0 & gt 'Gadhouse', 'Start'
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+ act 'Further': grandpa_boletus = 0 & gt 'gadhouse', 'start'
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elseif go_in_boletus_bilberry = 1 and boletus >= grandpa_boletus and bilberry >= grandpa_bilberry and hour >= 6 and hour < 22:
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*clr & cla
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@@ -78,7 +78,7 @@ if $ARGS[0]='' or $ARGS[0] = 'Start':
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'"You don''t need to do that <<$pcs_nickname>>," your grandpa said. "But I''ll be sure to let you know if something comes up."'
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'You give your grandpa a smooch on the cheek and go on with your day.'
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- act 'Further': grandpa_boletus = 0 & grandpa_bilberry = 0 & gt 'Gadhouse', 'Start'
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+ act 'Further': grandpa_boletus = 0 & grandpa_bilberry = 0 & gt 'gadhouse', 'start'
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elseif go_in_bilberry = 1 and bilberry >= grandpa_bilberry and hour >= 6 and hour < 22:
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*clr & cla
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@@ -96,7 +96,7 @@ if $ARGS[0]='' or $ARGS[0] = 'Start':
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'"There''s no need <<$pcs_nickname>>," your grandpa said. "But if your grandma need some more berries, I''ll let you know."'
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'You kiss your grandfather on the cheek, you go on with your business.'
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- act 'Further': grandpa_bilberry = 0 & gt 'Gadhouse', 'Start'
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+ act 'Further': grandpa_bilberry = 0 & gt 'gadhouse', 'start'
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elseif mira_temp = 1 and hour >= 9 and hour <= 19 and npc_rel['A60'] >= 15 and Mira_no = 0 and sunWeather = 0 and mira_guestday ! daystart and (npc_QW['A63'] < 13 or miragopQW >= 10 or mirasex > 1):
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*clr & cla
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@@ -109,7 +109,7 @@ if $ARGS[0]='' or $ARGS[0] = 'Start':
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'You notice Mira coming towards your grandparents home.'
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'You step out on the porch and greet Mira. She replies "Hi <<$pcs_nickname>>, I was really bored being all alone at home. Do you want to do something?"'
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- act 'Further':gt'Gadhouse', 'Start'
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+ act 'Further':gt 'gadhouse', 'start'
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else
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gt 'Gadhouse', 'Main'
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@@ -295,7 +295,7 @@ if $ARGS[0] = 'grandma':
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'Grandma looks a little shocked but its nothing she hasn''t seen before.'
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'"Go put some clothes on dear, you''ll give your poor grandpa a heart attack if he sees you."'
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- act 'Maybe you should get dressed before talking to her':gt 'Gadhouse', 'Start'
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+ act 'Maybe you should get dressed before talking to her':gt 'gadhouse', 'start'
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else
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if grigory_flower > 0 and grigory_flower < 10: act 'Talk to her about the flowers': gt 'grigory', 'flower4'
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@@ -321,7 +321,7 @@ if $ARGS[0] = 'grandma':
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'"If you like running, you can take a run on the road leading into the forest. Or you can take a ride on our old bike. I''m pretty sure the bike is in the shed. Make sure to look for it if you''re interested. And if you want to watch your figure, then go to the garden, have some fruit, it''s as healthy as the diet meals you''re eating, if not more healthier."'
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'"That''s about it my dear granddaughter. Now run along, don''t bother me anymore. My soap opera "Santa Barbara" is about to begin, I don''t want to miss a second of it."'
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- act 'Finish':gt 'Gadhouse', 'Start'
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+ act 'Finish':gt 'gadhouse', 'start'
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end
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end
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!125e
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@@ -337,7 +337,7 @@ if $ARGS[0] = 'grandma':
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'<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/grandma.jpg"></center>'
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'You spend some time talking with your grandmother. She''s sometimes difficult to understand. Her nearly toothless mouth makes the pronunciation of words difficult for her. Most of what she says boils down to the same thing, life is much more fun when you''re young!'
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- act 'Continue':gt 'Gadhouse', 'Start'
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+ act 'Continue':gt 'gadhouse', 'start'
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end
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end
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@@ -404,11 +404,11 @@ if $ARGS[0] = 'grandma':
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'"Ever since that day the fear I experienced never disappeared, as I''ve felt it through my whole life. I’ll carry on this fear for the remaining days of my life…"'
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end
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!125e
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- act 'You thank your grandmother for the story':gt 'Gadhouse', 'Start'
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+ act 'You thank your grandmother for the story':gt 'gadhouse', 'start'
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end
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end
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- act 'Leave her alone':gt 'Gadhouse', 'Start'
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+ act 'Leave her alone':gt 'gadhouse', 'start'
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end
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end
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@@ -425,7 +425,7 @@ if $ARGS[0]='grandpa':
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'Grandpa looks shocked but it doesn''t stop him from having a good look at you.'
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'"My God <<$pcs_nickname>>! Are you trying to give me a heart attack? Go and put some clothes on!"'
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- act 'Maybe you should get dressed before talking to him':gt 'Gadhouse', 'Start'
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+ act 'Maybe you should get dressed before talking to him':gt 'gadhouse', 'start'
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else
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if grigory_flower > 0 and grigory_flower < 10: act 'Talk to him about the flowers': gt 'grigory', 'flower3'
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@@ -437,7 +437,7 @@ if $ARGS[0]='grandpa':
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'You promise to bring grandpa <<grandpa_boletus>> kg mushrooms and <<grandpa_bilberry>> kg of berries.'
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end
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- act 'Leave him alone':gt 'Gadhouse', 'Start'
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+ act 'Leave him alone':gt 'gadhouse', 'start'
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if grandpahelpday ! daystart:act 'Offer to help':grandpahelpday = daystart & gt'grandpahelp', 'start'
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if grandpatalkforest = 0:
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@@ -455,7 +455,7 @@ if $ARGS[0]='grandpa':
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'"There''s one more thing... While you''re in the woods, avoid dressing yourself up in fancy clothes. You might damage them. It''s better to dress in more comfortable clothes instead..."'
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'"Well, I think that''s everything <<$pcs_nickname>>, run along now, and remember what I''ve told you."'
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- act 'Finish':gt 'Gadhouse', 'Start'
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+ act 'Finish':gt 'gadhouse', 'start'
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end
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end
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@@ -471,7 +471,7 @@ if $ARGS[0]='grandpa':
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'<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/grandpa1.jpg"></center>'
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'Your grandfather stops complaining and smiles at you, he loves telling stories. He has lived a rich and eventful life, and you enjoy listening to his stories and talking to him. He mostly reminisces about his past, and reflects on his earlier life.'
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- act 'Continue':gt 'Gadhouse', 'Start'
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+ act 'Continue':gt 'gadhouse', 'start'
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end
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end
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end
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@@ -495,7 +495,7 @@ if $ARGS[0]='villagecat':
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/villcat1.jpg"></center>'
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'You gently pet Boniface, giving him a good scratch behind the ears. You hear him start to purr. As soon as you stop scratching him, the purring stops too. That lazy bastard... he''s living the good life!'
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- act 'Continue':minut += 2 & gt 'Gadhouse', 'Start'
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+ act 'Continue':minut += 2 & gt 'gadhouse', 'start'
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end
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if feedcat = 1:
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@@ -506,7 +506,7 @@ if $ARGS[0]='villagecat':
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feedcat = 2
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'<center><video autoplay loop src="images/locations/gadukino/grandparents/feedboniface.mp4"></video></center>'
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'When Boniface sees you moving towards the cupboard, he jumps down off of the table and runs to his food dish. It is obvious that he feels that you are moving far too slowly and rattles his bowl to make sure you understand that he is starving while you dawdle.'
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- act 'Continue': gt 'Gadhouse', 'Start'
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+ act 'Continue': gt 'gadhouse', 'start'
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end
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end
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@@ -517,18 +517,18 @@ if $ARGS[0]='villagecat':
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minut += 10
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gs 'stat'
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'You open the door for Boniface who saunters around you only to stop in the doorway as he becomes aware that it is raining out. He glares up at you as if the rain was your fault. He stares out into the wet for another moment then sedately turns around and goes back to his box.'
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- act 'Continue': gt 'Gadhouse', 'Start'
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+ act 'Continue': gt 'gadhouse', 'start'
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else
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*clr & cla
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minut +=10
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gs 'stat'
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catout = 2
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'You open the door for Boniface who saunters around you only to stop in the doorway as he stops to consider if he really wants to go outside. After considering all the pros and cons, he finally decides to go out.'
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- act 'Continue': gt 'Gadhouse', 'Start'
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+ act 'Continue': gt 'gadhouse', 'start'
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end
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end
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end
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- act 'Leave Boniface alone':minut += 2 & gt 'Gadhouse', 'Start'
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+ act 'Leave Boniface alone':minut += 2 & gt 'gadhouse', 'start'
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end
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if $ARGS[0] = 'intro':
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