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@@ -25,7 +25,7 @@ if $ARGS[0] = 'forest_outskirts':
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foresteventrand = rand(1,40)
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if foresteventrand <= (2+(bonfire*5)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', 'forest_outskirts'
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if foresteventrand <= (4+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)) and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'hunters', 'forest_outskirts'
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- if foresteventrand <= (6+(bonfire*5)) and mid($start_type,1,2) = 'sg' and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'ranger', 'forest_outskirts'
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+ if foresteventrand <= (6+(bonfire*5)) and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'ranger', 'forest_outskirts'
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if foresteventrand <= (8-(bonfire*5)) and (hour < 6 or hour > 22): gt 'gadforestlost', 'wolves', 'forest_outskirts'
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gs 'gadforestlost', 'wander'
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@@ -57,7 +57,7 @@ if $ARGS[0] = 'forest_center':
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! having a bonfire increases chances of being rescued and decreases chances of wolves attacking
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foresteventrand = rand(1,40)
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if foresteventrand <= (1+(bonfire*2)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)) and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'hunters', 'forest_center'
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- if foresteventrand <= (3+(bonfire*2)) and mid($start_type,1,2) = 'sg' and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'ranger', 'forest_center'
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+ if foresteventrand <= (3+(bonfire*2)) and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'ranger', 'forest_center'
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if foresteventrand <= (8-(bonfire*2)) and (hour < 6 or hour > 22): gt 'gadforestlost', 'wolves', 'forest_center'
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gs 'gadforestlost', 'wander'
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@@ -152,12 +152,12 @@ if $ARGS[0] = 'relax':
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foresteventrand = rand(1,30)
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if foresteventrand <= (2+(bonfire*5)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', $forest_args1
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if foresteventrand <= (4+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1
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- if foresteventrand <= (6+(bonfire*5)) and mid($start_type,1,2) = 'sg' and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
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+ if foresteventrand <= (6+(bonfire*5)) and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
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elseif $forest_args1 = 'forest_center':
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! having a bonfire increases chances of being rescued and decreases chances of wolves attacking
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foresteventrand = rand(1,40)
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if foresteventrand <= (1+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1
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- if foresteventrand <= (3+(bonfire*5)) and mid($start_type,1,2) = 'sg' and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
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+ if foresteventrand <= (3+(bonfire*5)) and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
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end
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'<center><H4>Somewhere in the forest</H4></center>'
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@@ -504,7 +504,7 @@ if $ARGS[0] = 'rescue':
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*nl
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'Suddenly you hear the sounds of people approaching. A group of pickers from the village appear out of the bushes.'
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if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."'
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- if mid($start_type,1,2) = 'sg' and grandmaQW['block'] = 0:
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+ if grandmaQW['block'] = 0:
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'They walk up to you and say, "Your grandparents are very worried about you. They asked us to keep an eye out for you. Follow us, we will lead you back '+iif($clothingworntype ! 'nude','to their house."','to the edge of the forest."')
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if $clothingworntype ! 'nude':
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if $ARGS[2] = 'forest_outskirts':
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@@ -540,7 +540,7 @@ if $ARGS[0] = 'rescue':
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*nl
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'Suddenly you hear the sounds of people approaching. '+iif(hunters_were_met=1,'The hunters from the swamp ','A group of hunters ')+'appear out of the bushes.'
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if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."'
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- if mid($start_type,1,2) = 'sg' and grandmaQW['block'] = 0:
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+ if grandmaQW['block'] = 0:
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'They walk up to you and say, "Your grandparents are very worried about you. They asked us to keep an eye out for you. Follow us, you can stay at our camp for the time being until someone can take you back."'
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if $ARGS[2] = 'forest_outskirts':
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act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
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@@ -560,7 +560,7 @@ if $ARGS[0] = 'rescue':
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*nl
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'Suddenly you hear the sound of a person approaching. A man you vaguely recognize from the village appears out of the bushes.'
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if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."'
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- if mid($start_type,1,2) = 'sg' and grandmaQW['block'] = 0:
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+ if grandmaQW['block'] = 0:
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'He walks up to you and says, "Your grandparents are very worried about you. They asked me to keep an eye out for you. Follow me, I will lead you back '+iif($clothingworntype ! 'nude','to their house."','to the edge of the forest."')
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if $clothingworntype ! 'nude':
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if $ARGS[2] = 'forest_outskirts':
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